using openSL ES (Not openGL ES)
On 2 November 2011 14:57, arif wrote:
> Hi,
>
> I am new to android and openGL ES,
> is openGL ES support audio capture to buffer ?
> NDK- 6 sample native-audio uses openGL ES library ( but records audio
> to file).
>
> Any sample code or documents will be helpful
1) un-rooted devices applications do not have permissions to run /system/bin
binaries, so you need to root you device and change the access permission
for /system/bin.
2) The proper-way is, create shared library of your native code, and call it
from application using JNI. (Using NDK, refer ndk sam
Thanks Glenn,
On 27 August 2011 04:32, Glenn Kasten wrote:
> Some (but not all) Android devices do have ALSA kernel drivers. But
> even for those devices that do have ALSA in the kernel, the
> AudioFlinger part of mediaserver generally takes over the audio
> output. So in short, you might get t
Thanks, for the replay's,
Chris, i was searching to include executable's in apk, so my api will run
these binaries, using jni or java code.
I have seen that hellojni api in ndk samples will automatically include
gdbserver binary in apk,
Let me know if you have any examples/links to do this,