But how the video renderer is able to write into same framebuffer
memory area (Logically there is only 1 hardware display) as we can see
on the device.
Regards
Girish
--
unsubscribe: android-porting+unsubscr...@googlegroups.com
website: http://groups.google.com/group/android-porting
For gingerbread there is a screen capture tool in:
frameworks\base\services\surfaceflinger\tests\screencap
It's ok to capture osd layer, but for video layer, you cannot capture
by framebuffer.
On 11月10日, 下午8时55分, Girish H T wrote:
> Hi,
>
> Sorry for cross posting. Stuck up with a problem , hope
I agree with what Eric said. Yes, there is only one "screen", the finally
overlay is done by hardware, so whether you can get the overlay buffer is
case by case or say device by device
2011/11/14 Girish
> But how the video renderer is able to write into same framebuffer
> memory area (Logica
its doable on a platform, but difficult to give a generic user side
solution applicable to all devices.
as google showed in android4.0 launch, screen capture is inherently
supported in icecream and android4.0 source is out today..
On Tue, Nov 15, 2011 at 10:02 AM, Matt Shao wrote:
> I agree wit