Yes, Chunlin, you're right!
I missed Lua as I skimmed through.
However, the Lua-version included in SL4A is a c/c++-based version.
This measns you have to go throuhg a JNI and I don't know how portable
that will be, both now and in the future.
The performance of the SL4A is probably
On Aug 9, 6:46 am, kristianlm kristianl...@gmail.com wrote:
Hi,
As I was recently looking into a scripting language feasable for
Android. Scripting in this context means having your android-app
execute parsed code, like if you want user-supplied AI scripts in your
game.
There exists a