[android-porting] Re: Playing Around - Lua Scripting on Android Performance

2010-08-23 Thread kristianlm
Yes, Chunlin, you're right! I missed Lua as I skimmed through. However, the Lua-version included in SL4A is a c/c++-based version. This measns you have to go throuhg a JNI and I don't know how portable that will be, both now and in the future. The performance of the SL4A is probably

[android-porting] Re: Playing Around - Lua Scripting on Android Performance

2010-08-09 Thread Chunlin Zhang
On Aug 9, 6:46 am, kristianlm kristianl...@gmail.com wrote: Hi, As I was recently looking into a scripting language feasable for Android. Scripting in this context means having your android-app execute parsed code, like if you want user-supplied AI scripts in your game. There exists a