[android-porting] Re: change android graphics backend from linxu framebuffer to direcfb

2009-01-05 Thread FranckLefevre
This sounds a very interesting idea indeed. We ahve already investigated this recently and we think that such an approach is possible. We also think that this could lead to dramatic performance improvments when a proper 2D acceleration is offered through the DirectFB port. Note that a GPU can be

[android-porting] Re: change android graphics backend from linxu framebuffer to direcfb

2009-01-05 Thread Akio Lin
Dear Franck: after some study the source code of framebuffer related parts, I think this is possible. the following file lists is using grep to search "/dev/fb" or "/dev/graphics/" in android source tree. ./bootable/recovery/minui/graphics.c ./development/

[android-porting] Re: change android graphics backend from linxu framebuffer to direcfb

2009-01-05 Thread FranckLefevre
Dear Akio, Yes, you are right. The graphic work is actually "splitted" into several parts: -1- the management of the graphic 2D surfaces (including surface creation, decoding of bitmaps,...). This is mainly implemented by the class SkBitmap and the associated classes... We have already invest

[android-porting] Re: change android graphics backend from linxu framebuffer to direcfb

2009-01-05 Thread Akio Lin
Dear Franck: Thank you very much. It seems we all see almost the same target :-) actually, I'm thing about the android over new x86 platform, and the directfb is the only way to get 2d fully performance. iptv stb is a major trend for multimedia application.

[android-porting] Re: change android graphics backend from linxu framebuffer to direcfb

2009-01-06 Thread FranckLefevre
Dear Akio, I feel ready to spend some resources to continue this work: what about you ? Just for my information: are you doing this for fun or do you have a business target right now ? Did you already build a x86 version ? Best regards. Franck On Jan 5, 4:23 pm, Akio Lin wrote: > Dear

[android-porting] Re: change android graphics backend from linxu framebuffer to direcfb

2009-01-06 Thread Dejun Liu
Dear Franck,Akio, I have another question,does the input module should be changed? Steven 2009/1/6 FranckLefevre > > > > Dear Akio, > > I feel ready to spend some resources to continue this work: what about > you ? > > Just for my information: are you doing this for fun or do you have a > bu

[android-porting] Re: change android graphics backend from linxu framebuffer to direcfb

2009-01-06 Thread Akio Lin
Dear Steven: this is a good question. right now, the graphics part is the major problem. for input side, in my opinion, using directfb only using the part of graphics, not all of directfb. if you find some thing missing, please let me know. thank you very m

[android-porting] Re: change android graphics backend from linxu framebuffer to direcfb

2009-01-07 Thread FranckLefevre
Dear Steven, Reg. the performances, graphic rendering is THE place where dramatic improvments can be obtained. I think that there is no significant improvment to hope by modifying the input system, as far as you don't try to use multitouch screens. If you want to use a multitouch screen (but yo

[android-porting] Re: change android graphics backend from linxu framebuffer to direcfb

2009-01-07 Thread Dejun Liu
Dear Franck, Akio: thks a lot,i understand. and sorry for this later email. best regards. Steven Liu 2009/1/6 Akio Lin > > Dear Steven: > >this is a good question. >right now, the graphics part is the major problem. >for input side, in my opinion, usi