Hi Chris,
> However, after about one flash of the RISC OS cursor, the emulator
> appears to freeze. It appears to still be running as everything else
> slows down as if CPU time is being used.
On Unix, you can get a `CPU %' reading of processes with `ps xu'.
Perhaps the Amiga has ways of monito
On 22 Sep 2006 19:56:26 +0100, Chris Young wrote:
> If I comment out this part of sound_poll, I get sound (of sorts, it
> just plays the garbage that was in the buffer when it was first
> allocated):
>
> if (SoundDMAFetch(buffer + localBufferWrite) == 1) {
> return;
> }
Ah, I
Hi,
Matthew wrote:
> I have now added this sound support code to CVS.
Thanks for your efforts in applying the patches. I don't think anyone
else has time at the moment.
> The sound support is disabled by default - I have added an option to
> the Makefile that can be used to enable it. I have d
On Saturday 29 January 2005 14:02, Peter Naulls wrote:
> In message <[EMAIL PROTECTED]>
>
> Daniel Clarke <[EMAIL PROTECTED]> wrote:
> > I have found that by using posix threads I can keep the emulator running
> > very smoothly, as well as some small changes to how the buffer operates.
>
In message <[EMAIL PROTECTED]>
Daniel Clarke <[EMAIL PROTECTED]> wrote:
> I have found that by using posix threads I can keep the emulator running very
> smoothly, as well as some small changes to how the buffer operates.
That's a wise choice.
> There is still a little issue with 4 or
I have found that by using posix threads I can keep the emulator running very
smoothly, as well as some small changes to how the buffer operates.
http://giles.vickycoleman.co.uk/~daniel/sound_new.tar.bz2
contains files to replace from my previous attempt at sound, which will make
it work much,