Re: [Audiogames-reflector] emmulators

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: emmulators I have a collection of emulators, it has 12 emulators: ps2, GBA, SNES, N64, gennesis, dreamcast, PSX, nester, fussion(sega CD, gamegear, master systems), nester, mame, and winkawaks(CPS1, CPS2 and neogeo).URL: http://forum.audiogames.net/viewtopic.php?pid=147687#p147687 _

[Audiogames-reflector] help with judgement day

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: lucas
help with judgement day Hi, me and my friend unlocked 19 trofies in judgement day. do someone know how to unlock more?URL: http://forum.audiogames.net/viewtopic.php?pid=147686#p147686 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-07 Thread AudioGames.net Forum — New releases room: hanif
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! can yu make an android version?URL: http://forum.audiogames.net/viewtopic.php?pid=147685#p147685 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: [Audiogames-reflector] Death Match

2013-09-07 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Heh, almost done with mission 2. For though's who are curious to know what's in the fuel tunnel besides engine 2's draining fuel, its a new enemy type but i'm not gonna give more details. As for the aiming system I have it on hold since I can't figure out a good design that would

Re: [Audiogames-reflector] A strange thing with my pc

2013-09-07 Thread AudioGames.net Forum — Off-topic room: hanif
Re: A strange thing with my pc no, it suddently like that. how to fix this problem?URL: http://forum.audiogames.net/viewtopic.php?pid=147683#p147683 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-07 Thread AudioGames.net Forum — Off-topic room: hanif
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil what's this program?URL: http://forum.audiogames.net/viewtopic.php?pid=147682#p147682 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http:/

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-09-07 Thread AudioGames.net Forum — New releases room: hanif
Re: Audio-Only Game test participants I want to be a tester too!URL: http://forum.audiogames.net/viewtopic.php?pid=147681#p147681 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-b

Re: [Audiogames-reflector] USA Games News 9/7/2013

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: USA Games News 9/7/2013 [[wow]]! cool news!I hope that the game will be released, also the revolution engine!and are you planning to make a 3d version of tomb hunter?URL: http://forum.audiogames.net/viewtopic.php?pid=147680#p147680 ___ Audiogames-

Re: [Audiogames-reflector] Windows 3.1 Accessibility

2013-09-07 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Windows 3.1 Accessibility Yep. My library still has one! Was seriously tempted to give them my old SARA at the time (no more firmware upgrades for it) but felt bad about lumbering a library with something that wasn't long-term upgradable if they were offering money for it. So I decided to le

Re: [Audiogames-reflector] Death Match

2013-09-07 Thread AudioGames.net Forum — New releases room: hanif
Re: Death Match yes, the path finder would be cool.can you change objects sounds? I can't differenciate where is the item and where is the engine, kypads and more.and have you done on mission 2? and have you done at the new aiming system?URL: http://forum.audiogames.net/viewtopic.php?pid=147678#

Re: [Audiogames-reflector] A Macintosh OS7 Baselisk Emulator

2013-09-07 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: A Macintosh OS7 Baselisk Emulator hi all it is working in my windows 7 x86 but don't kknow how to use itURL: http://forum.audiogames.net/viewtopic.php?pid=147677#p147677 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: [Audiogames-reflector] Death Match

2013-09-07 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match OK, I will replace the ambience and footstep sounds, as well as the enemy sounds since they need to be replaced anyway. As for the path finder, it would just simpply tell you where to go.URL: http://forum.audiogames.net/viewtopic.php?pid=147676#p147676 __

Re: [Audiogames-reflector] Death Match

2013-09-07 Thread AudioGames.net Forum — New releases room: Nick
Re: Death Match I think that would be great, however would it point me in the right direction as if I'm about to go back to the previous location?you can go ahead and put that in, ctrl P will direct me where to go.I have the same bug for me as well.ctrl S does both.save my game, and bring up the

Re: [Audiogames-reflector] Windows 3.1 Accessibility

2013-09-07 Thread AudioGames.net Forum — Off-topic room: brad
Re: Windows 3.1 Accessibility hi.this has nothing to do with the topic and I'm sorry to go off of it but it has to do with scanners.Speaking of happy memories, does anyone remember the really old kercewaile?I know I've spelt it wrong. But man those were the days, I remember in school, putting a

Re: [Audiogames-reflector] VoderTalk: Discuss the Voder Synth

2013-09-07 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: VoderTalk: Discuss the Voder Synth to me, he sounded like he'd put a large boiled egg in one go inside his mouth! URL: http://forum.audiogames.net/viewtopic.php?pid=147673#p147673 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: [Audiogames-reflector] NVDA freezes!

2013-09-07 Thread AudioGames.net Forum — Off-topic room: border1
Re: NVDA freezes! Can someone help me now to solve this problem please?URL: http://forum.audiogames.net/viewtopic.php?pid=147672#p147672 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.co

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: bigdog
Re: braillemone a pokemon port for visually impaired players sterlock the grass is where the pokemon are so if you hear a sound likewell like a the regular sound accompanied by what i describe as a gun or crash sound then you are in the grassalso press "a" and it should tell you so.also the thin

Re: [Audiogames-reflector] VoderTalk: Discuss the Voder Synth

2013-09-07 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: VoderTalk: Discuss the Voder Synth is he actually a sinth?is he free? probably not, but checking.URL: http://forum.audiogames.net/viewtopic.php?pid=147670#p147670 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] zombie mud

2013-09-07 Thread AudioGames.net Forum — New releases room: Victorious
zombie mud Just stumbled across a mud called zombie mud while looking for something with a decent userload. Its pretty similar to alter aeon and the like. I think it has the potential to be addictive for me if its syntax wasn't so strict and there were more screenreader friendly settings. It has

Re: [Audiogames-reflector] Death Match

2013-09-07 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match I was thinking after listening to the doctors mod on the quolity of the ambiences in the game, and so I have this question to ask you all. Do you think the ambiences need to be changed to a new sound, and do you think any other sound needs changing. Besides the item sound and the

Re: [Audiogames-reflector] Death Match

2013-09-07 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match If your in the gunning tube, repair the console with the h2o refuel tank if you gotten it from the supply room. After that, hit control t and select the laser battery. You move it up and down and left and right like your walking, using c to check the items location. It needs to b

Re: [Audiogames-reflector] Death Match

2013-09-07 Thread AudioGames.net Forum — New releases room: hanif
Re: Death Match hi, now I am at mission 2.after I get the tracktor beam, what to do to refuel the lazer battery?URL: http://forum.audiogames.net/viewtopic.php?pid=147666#p147666 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

[Audiogames-reflector] Hi! I stand for all of you! I am new and come to know audiogamers!

2013-09-07 Thread AudioGames.net Forum — Off-topic room: Midi Sequencer
Hi! I stand for all of you! I am new and come to know audiogamers! Hello everyone!I checked recently, and I just reply to a post .Good . My name is Fermín but I'm better known as Fer, although I have many nicknames such as Superloquendo (as I see in Klango) High Translator (and see me on skype)

Re: [Audiogames-reflector] super football, please help!

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: jack
Re: super football, please help! Well, you need to wait till the ball is centered then press a key like the left control if you hear the dude saying over here on your left, right control for right, an up and space for center.URL: http://forum.audiogames.net/viewtopic.php?pid=147664#p147664

[Audiogames-reflector] super football, please help!

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: Socheat
super football, please help! Hi,Does anyone here play super football?If so, please help on the goal keeper.when the ball turn to the goal keeper what can I do to defend my ball. I'm always lose.If someone can explain, or do the tutorial or whatever, that would be appreciated.Thanks in advance.UR

Re: [Audiogames-reflector] Death Match

2013-09-07 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match No, the fuel console is at 4, 10. So you need to walk right 4 times and hit r.URL: http://forum.audiogames.net/viewtopic.php?pid=147662#p147662 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://

Re: [Audiogames-reflector] Audacity question

2013-09-07 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer
Re: Audacity question Select the track which contains the recording of your voice, then press Alt + T, then click remove track.Best Regards,LukeURL: http://forum.audiogames.net/viewtopic.php?pid=147661#p147661 ___ Audiogames-reflector mailing list Aud

Re: [Audiogames-reflector] Death Match

2013-09-07 Thread AudioGames.net Forum — New releases room: hanif
Re: Death Match hi, when I get the data cable, it says that there are fuel consoles that you need to repair. when I select the data cable from my inventory, I walk up an there are no fuel consoles! what to do?URL: http://forum.audiogames.net/viewtopic.php?pid=147660#p147660

Re: [Audiogames-reflector] Super Airik the Cleric!

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: Super Airik the Cleric! Definitely looking forward to it. Guess I'd better dust off me pirate voice! A!URL: http://forum.audiogames.net/viewtopic.php?pid=147659#p147659 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: [Audiogames-reflector] Audacity question

2013-09-07 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: Audacity question Hi,When I use up and down arrow it won't work.But the select tracks is Ok, I just hit the enter key on the tracks and it works.Speaking about deleting the voice, I mean, If I record my voice on track 1, and I want to delete my voice from that track. How can I do.thanks.URL:

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: stirlock
Re: braillemone a pokemon port for visually impaired players OK, so a couple more discoveries.If you stay in one patch of grass, the encounter rate is actually pretty good for whatever reason. Noticed f3 doesn't work after a battle unless you save, then it works.Also a suggestion, how about a su

Re: [Audiogames-reflector] Let's play shadow line!

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Let's play shadow line! Well, then in that cse you can continue or wait. I haven't had time lately since I've started school. I should be able to do something on Monday though.URL: http://forum.audiogames.net/viewtopic.php?pid=147656#p147656 ___ A

Re: [Audiogames-reflector] VoderTalk: Discuss the Voder Synth

2013-09-07 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: VoderTalk: Discuss the Voder Synth king gamer222 wrote:The Voder sounds like he has a slight head cold.Eh, 'e only has breath and vocal cords. Virtual Noses are the next world's fair. URL: http://forum.audiogames.net/viewtopic.php?pid=147655#p147655 _

Re: [Audiogames-reflector] A request for an older game

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: dan_c
Re: A request for an older game WASN'T ENTERPRIZE THEME USED AT ONE point?URL: http://forum.audiogames.net/viewtopic.php?pid=147654#p147654 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu

Re: [Audiogames-reflector] USA Games News 9/7/2013

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: tward
Re: USA Games News 9/7/2013 @Fatih, yes, but its on the back burner. I can't do everything at once. I am just now getting back into development. Last thing I want to do is bury myself with more than one or two projects at a time. Rest assured when I am ready to work on it I'll be working on USA

Re: [Audiogames-reflector] Why is jaws 13.0 a piece of shit?

2013-09-07 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: Why is jaws 13.0 a piece of shit? Kerzweil is good.  I've heard abbyysoft might be better, but have no concrete results or sources.URL: http://forum.audiogames.net/viewtopic.php?pid=147652#p147652 ___ Audiogames-reflector mailing list Audiogames-r

Re: [Audiogames-reflector] VoderTalk: Discuss the Voder Synth

2013-09-07 Thread AudioGames.net Forum — Off-topic room: brad
Re: VoderTalk: Discuss the Voder Synth hi.That's cool!I wish i could get a hold of one of them.URL: http://forum.audiogames.net/viewtopic.php?pid=147651#p147651 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http:/

Re: [Audiogames-reflector] USA Games News 9/7/2013

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: fatih
Re: USA Games News 9/7/2013 hi,How about USA raceway? Are you going to develope it?URL: http://forum.audiogames.net/viewtopic.php?pid=147650#p147650 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-

Re: [Audiogames-reflector] this game will be good.

2013-09-07 Thread AudioGames.net Forum — Audiogames Exclusive Games: aaron
Re: this game will be good. Hi,Urm, this is not a new game. This topic is around 4 years old now.URL: http://forum.audiogames.net/viewtopic.php?pid=147649#p147649 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-07 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone I too like this idea. I wonder if it'll be hard for Aprone to implement? I did mention previously I'm no programmer, so know nothing about how that all works. URL: http://forum.audiogames.net/viewtopic.php?pid=147648#p147648 __

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-09-07 Thread AudioGames.net Forum — New releases room: JoeGornall
Re: Audio-Only Game test participants Hi guys,I have not forgotten, I am just working my way around everyone. Will inbox you all very shortlyThanksJoeURL: http://forum.audiogames.net/viewtopic.php?pid=147647#p147647 ___ Audiogames-reflector mailing li

Re: [Audiogames-reflector] USA Games News 9/7/2013

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: dan_c
Re: USA Games News 9/7/2013 Hi Thom,I'm happy to hear that the amount of curve balls life has been sending you has decreased as of late, goodness knows you definitely did not! need any more of those. I really appreciate you sending out these news letters every once in a while, its much nicer to

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-09-07 Thread AudioGames.net Forum — New releases room: Omar Alvarado
Re: Audio-Only Game test participants hi.I'm interested in testing this.Please use the E-mail feature via the forum as I rarely check my private messages, unless I am instructed to do so.Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=147645#p147645 ___

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-09-07 Thread AudioGames.net Forum — New releases room: brad
Re: Audio-Only Game test participants Hi.I am one of the testers but I have nothing in my inbox.I checked a couple of hours ago, I'll check again just in case./edit/Nope, no game in my inbox.URL: http://forum.audiogames.net/viewtopic.php?pid=147644#p147644 __

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-09-07 Thread AudioGames.net Forum — New releases room: brad
Re: Audio-Only Game test participants Hi.I am one of the testers but I have nothing in my inbox.I checked a couple of hours ago, I'll check again just in case.URL: http://forum.audiogames.net/viewtopic.php?pid=147644#p147644 ___ Audiogames-reflector m

Re: [Audiogames-reflector] Super Airik the Cleric!

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: brad
Re: Super Airik the Cleric! Hi.when you go to the website and download the demo is this super Erik the cleric?Or is it the first game that was released about a year ago?If it's super Erik the cleric then I see a problem with the demo.It seems, when you press f, sometimes the mode gets stuck and

Re: [Audiogames-reflector] emmulators

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: leibylucwgamer
Re: emmulators Dolphin is a good emmulator for Wii/GameCube.  I am currently workring on getting a Mortal Kombat game for Wii to work on it, but am having no such luck.Best Regards,LukeURL: http://forum.audiogames.net/viewtopic.php?pid=147642#p147642

Re: [Audiogames-reflector] Audacity question

2013-09-07 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer
Re: Audacity question If you are switching between tracks, just use up and down arrows.  Toselect a track, press enter.  To unselect that same track, press enter again.If you're looking to removea voice in a song on a track, that requires major editing with the use of plugins.Best Regards,LukeUR

Re: [Audiogames-reflector] Just started on we're alive

2013-09-07 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: Just started on we're alive Yeah, most people think that Ink and the one with the markings (often shortened to TOWTM) is one and the same, because of the tattoos.And yeah, now you mention it, it has a bit in common with Cell. I should really read that book Again. URL: http://forum.audiogame

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: dan_c
Re: braillemone a pokemon port for visually impaired players I've found the encounter rate seems to refresh if you go into the menu after a fight, go out and walk around a bit.  its still rather small though, especially if you're trying to level guys aup and test evolution for exampleURL: http:/

Re: [Audiogames-reflector] Why is jaws 13.0 a piece of shit?

2013-09-07 Thread AudioGames.net Forum — Off-topic room: dan_c
Re: Why is jaws 13.0 a piece of shit? yeah, I now really regret getting jaws for university.  Howevver like many, I didn't know what the other options were like at the time, as the company pretty much forced it on me too.also they insisted I use kurswile scanning software which is also a huge wa

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: stirlock
Re: braillemone a pokemon port for visually impaired players Alright, so after spending about a half hour on the game so far, here are my findings. Firstly, and this is the big one, the encounter rate is virtually nonexistent. After taking a few steps I ran into a level 4 lickitung. After this I

[Audiogames-reflector] USA Games News 9/7/2013

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: tward
USA Games News 9/7/2013 USA Games NewsSep. 7, 2013IntroductionWelcome gamers to the USA Games News. We know that it has been a very long time since our last news letter, and we felt it was a good time to send out a new one. So here we are with news and information about USA Games and our product

Re: [Audiogames-reflector] Just started on we're alive

2013-09-07 Thread AudioGames.net Forum — Off-topic room: Guitarman
Re: Just started on we're alive Hi Dark. Well it's just my guess that the tattooed zombie is Bill Roberts. I don't think it's a coincidence that Roberts is covered in tattoos and so is the zombie. There really aren't any clues in the news report it just says something about Roberts being transfe

Re: [Audiogames-reflector] Spam

2013-09-07 Thread AudioGames.net Forum — Site and forum feedback: Dark
Re: Spam Ah, I deleted that topic. The reason for the sensorship is basically that spambots  work by word searching, thus the more spam you have talking about world of warcraft gold or whatever, the more you get.If you want to see a very scary example of this, go and look at the guestbook over o

Re: [Audiogames-reflector] A Macintosh OS7 Baselisk Emulator

2013-09-07 Thread AudioGames.net Forum — Off-topic room: jack
Re: A Macintosh OS7 Baselisk Emulator Same results I got earlier on a windows 7x64URL: http://forum.audiogames.net/viewtopic.php?pid=147633#p147633 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-g

Re: [Audiogames-reflector] VoderTalk: Discuss the Voder Synth

2013-09-07 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: VoderTalk: Discuss the Voder Synth And here gamers, is a 6 minute video, which give more info about it. By the way, see the comments in the uh, comments!http://www.youtube.com/watch?v=5hyI_dM5cGoURL: http://forum.audiogames.net/viewtopic.php?pid=147632#p147632 __

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-07 Thread AudioGames.net Forum — New releases room: the doctor
Re: Dragonflame 0.3a is out! ok... right... i just need to know where clibs is in the standard installation of dfe and then i can get this new window handler up and running as well.  Also, the key219 or key.219 things don't work, in either form.  they don't trigger is what I mean... I can't tell

Re: [Audiogames-reflector] Swamp Tutorials is back up!

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: mojsior
Re: Swamp Tutorials is back up! hi.I was listened your podcast but it happens something strange in this recording.When you are putting your headphones your voice has very bad quality and I have a problem with understanding you.You have something strange with your microphone.But I am thinking tha

Re: [Audiogames-reflector] A Macintosh OS7 Baselisk Emulator

2013-09-07 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: A Macintosh OS7 Baselisk Emulator Good news!Although you'd be a little shocked.Extract the rar archive again, run the BasiliskII.exe file, press ok when you got that error message, press ok again when you get that tabs screen. Another error comes up.Finally, rerun the BasiliskII.exe file one

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-07 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I suggested something similar a while ago, so hopefully that idea, which I fully support, is on the to-do list somewhere. I'd add this to it: everyone has a leaders.txt file into which they can put the names of players they trus. The game will then automatically a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-07 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone hmm, i never ever got a subscript out of range bug on a 45, and there were a big number of zombies. however, i have grafics enabled, it has may something to do with grafics on or off.i have another idea.i think all of you know the following situation. you are on a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-07 Thread AudioGames.net Forum — New releases room: Kain
Re: Swamp, zombie fps by Aprone hmm, i never ever got a subscript out of range bug on a 45, and there were a big number of zombies. however, i have grafics enabled, it has may something to do with grafics on or off.i have another idea.i think all of you know the following situation. you are on a

Re: [Audiogames-reflector] Windows 3.1 Accessibility

2013-09-07 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Windows 3.1 Accessibility I'm not sure. I simply remember playing around with Microsoft Atlas (God, now those were the days) on my school's scanning machine, which surprised the IT person quite a bit since he was of the opinion that the machine had been relegated to scanning. And the screen

Re: [Audiogames-reflector] A Macintosh OS7 Baselisk Emulator

2013-09-07 Thread AudioGames.net Forum — Off-topic room: Bogdan
Re: A Macintosh OS7 Baselisk Emulator Hi all. I tryed to run this mac emulator but the same errors. I am also using win 7.URL: http://forum.audiogames.net/viewtopic.php?pid=147626#p147626 ___ Audiogames-reflector mailing list Audiogames-reflector@saba

Re: [Audiogames-reflector] VoderTalk: Discuss the Voder Synth

2013-09-07 Thread AudioGames.net Forum — Off-topic room: king gamer222
Re: VoderTalk: Discuss the Voder Synth The Voder sounds like he has a slight head cold.URL: http://forum.audiogames.net/viewtopic.php?pid=147625#p147625 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahat

Re: [Audiogames-reflector] Just started on we're alive

2013-09-07 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Just started on we're alive Well I didn't expect bill robberts and the guy from the tower to be the same, but I thought I ought to check. I certainly agree the zombi with the tatoos and the sute is leading the others, but I thought at the moment we didn't know who he was, has there been any

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-07 Thread AudioGames.net Forum — New releases room: thetruegamer
Re: Swamp, zombie fps by Aprone Hi there.I just went back and listened to Drews mission recording for version 1.9 and I gotta say, it's still a very, very epic recording.I'd say it should be the official trailer for Swamp, seriously.Oh and on a related note, about recordings ... I sent you a sky

Re: [Audiogames-reflector] Let's play shadow line!

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: connor142
Re: Let's play shadow line! no I mean, I listened to /played part 2 all ready.URL: http://forum.audiogames.net/viewtopic.php?pid=147622#p147622 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucuk

Re: [Audiogames-reflector] emmulators

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: connor142
Re: emmulators that's really cool. so anyone know any cool emmulators?URL: http://forum.audiogames.net/viewtopic.php?pid=147621#p147621 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-07 Thread AudioGames.net Forum — New releases room: the doctor
Re: Dragonflame 0.3a is out! ok... right... i just need to know where clibs is in the standard installation of dfe and then i can get this new window handler up and running as well.  Also, the key219 or key.219 things don't work, in either form.  they don't trigger is what I mean... I can't tell

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: stirlock
Re: braillemone a pokemon port for visually impaired players Jayde.Thank you, thank you, thank you. I've been playing pokemon since RBY, and with some exceptions that need actual written walkthroughs specifically for blind players, specifically ice puzzles and certain gyms, the games are perfect

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-07 Thread AudioGames.net Forum — New releases room: stewie
Re: Dragonflame 0.3a is out! Use pairs:for n,v in pairs(tbl) doprint(N..": "..v.."\n")endPairs returns a key/value pair, and itterates through the specified table.If you don't understand functions/itterator finding a lua tutorial somewhere about them should be possible.URL: http://forum.audiogam

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: bigdog
Re: braillemone a pokemon port for visually impaired players awesome thus far.  I noticed that in the change log it had version .0007 or somethingbut i only have version .0006 is that a mistake?also i found it hilarious when first trying it out i found Mew as one of the first pokemon i battled.U

Re: [Audiogames-reflector] A Macintosh OS7 Baselisk Emulator

2013-09-07 Thread AudioGames.net Forum — Off-topic room: jack
Re: A Macintosh OS7 Baselisk Emulator Help! When I click the open button after the download of the web install was complete it said file no foundURL: http://forum.audiogames.net/viewtopic.php?pid=147615#p147615 ___ Audiogames-reflector mailing list Au

Re: [Audiogames-reflector] The Future of the Evolution Engine

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: tward
Re: The Future of the Evolution Engine @Phil, well, that's basically the plan for the moment. A lot of people on the Developers list said pretty much the same thing, and I am convinced that keeping the C++ based engine is by and large what most game developers want. Plus there are a lot of advan

Re: [Audiogames-reflector] Windows 3.1 Accessibility

2013-09-07 Thread AudioGames.net Forum — Off-topic room: tward
Re: Windows 3.1 Accessibility Sebby, good question. The only thing I remember buying from Arkenstone was Openbook 2.0 and 3.0 which were not all that good at the time. I don't remember Arkenstone having a screen reader, but then again at that time I was given Jaws for Dos and Jaws for Windows fr

Re: [Audiogames-reflector] A Macintosh OS7 Baselisk Emulator

2013-09-07 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: A Macintosh OS7 Baselisk Emulator I'm a little surprised folks didn't read that error more closely.Get the drivers needed here:http://www.afterdawn.com/software/syste … s/aspi.cfmSmall update:You may not need to use those, as the source I got this from, says it should just work, even with th

Re: [Audiogames-reflector] Any Blind Persons Used An Ancient Computer?

2013-09-07 Thread AudioGames.net Forum — Off-topic room: tward
Re: Any Blind Persons Used An Ancient Computer? @King Gamer, as a matter of fact I use to use a Commodore at home back in the 80's. I also use to use an Apple II-E which was my very first computer with speech capability. Just thinking about it brings a smile to my face.URL: http://forum.audiogam

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: Spiraling Wyvern
Re: braillemone a pokemon port for visually impaired players That DVs thing explains a conversation I had with a friend once.  Most people just still refer to it by the new name and not the old one.  Though to be honest, IVs and DVs is something I rarely bother with as dear god that's annoyingly

Re: [Audiogames-reflector] A Macintosh OS7 Baselisk Emulator

2013-09-07 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark
Re: A Macintosh OS7 Baselisk Emulator I'm a little surprised folks didn't read that error more closely.Get the drivers needed here:http://www.afterdawn.com/software/syste … s/aspi.cfmURL: http://forum.audiogames.net/viewtopic.php?pid=147610#p147610 ___

[Audiogames-reflector] A request for an older game

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: the doctor
A request for an older game Hi all,I just wanted to see if anyone had the old version of star trek: final conflict - alpha 3.5, as I remember the theme music from that version being not only different, but better in my opinion.  If noone has the game itself, then i was wondering if someone like

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-07 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil just cleaned up the arrow key sounds, so they should feel a little more responsive in the next release.  Also am changing the exit key combination, and am working  on a few other things as well.I'm glad you all enjoy it t

Re: [Audiogames-reflector] Death Match

2013-09-07 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match The console is at 30, 20. What you need to do is go up to each engine and refuel it, go to 30, 20 and press enter.URL: http://forum.audiogames.net/viewtopic.php?pid=147607#p147607 ___ Audiogames-reflector mailing list Audiogames-reflec

Re: [Audiogames-reflector] Dragonflame 0.3a is out!

2013-09-07 Thread AudioGames.net Forum — New releases room: the doctor
Re: Dragonflame 0.3a is out! thanks very much, although there isn't a clibs folder in either the dfe stable or the new one you did for the side scroller.  could you please tell me where it is?also, how would you loop through the key table?  but i don't mind the way i've done it as if we wanted s

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-07 Thread AudioGames.net Forum — Off-topic room: the doctor
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil Hi there,well if you make the suggestions here, i will see what I can do.  If i then need help i will definitely ask for it, if thats ok.I can get those done as soon as you post them.The Doctor.URL: http://forum.audiogame

Re: [Audiogames-reflector] Let's play shadow line!

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Let's play shadow line! Connor, if you followed everything I did, then you should be able to get into the ruins...URL: http://forum.audiogames.net/viewtopic.php?pid=147604#p147604 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: Jayde
Re: braillemone a pokemon port for visually impaired players Indeed, Dark, we're disagreeing on this. I am not defining "accessibility" to be equal to "equal accessibility", else you'd be spot on.Super Metroid, for a blind person, is essentially inaccessible. You can kind of fumble around until

[Audiogames-reflector] scene. scene based on swamp released!

2013-09-07 Thread AudioGames.net Forum — Off-topic room: the terminator
scene. scene based on swamp released! hy folks.after playing swamp? i sayd: why not to make a swampscene? why? why? why? hmm? so i did it! here is it...https://www.dropbox.com/s/zjf7e6mrw1jiz … pscene.MP3and a starwars scene! https://www.dropbox.com/s/rhf7kfkcxb40q … sscene.MP3Michael Angel, a r

Re: [Audiogames-reflector] Bk3 consept demo?

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: superantoha
Re: Bk3 consept demo? hi!you don't need app locale for bk 2.URL: http://forum.audiogames.net/viewtopic.php?pid=147601#p147601 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/m

Re: [Audiogames-reflector] Bk3 consept demo?

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: Bk3 consept demo? I have that problem as well. Not sure how to make it work properly.URL: http://forum.audiogames.net/viewtopic.php?pid=147600#p147600 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabah

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-07 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Oh okay, gotcha.  I've been searching for this subscript out of range error in the wrong area then.  Early on, someone told me that when that error happens it doesn't actually crash the game.  Based on that info, it had me looking for the bug in completely the wro

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: future of Bavisoft games I didn't get the balloon weapons puzzle, but then I always was a bit uncultured. URL: http://forum.audiogames.net/viewtopic.php?pid=147598#p147598 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: [Audiogames-reflector] emmulators

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: emmulators Yes, exactly. You can make your computer pretend to be another computer. Then the computer your computer is pretending to be can do all the stuff that it used to be able to do before it was obsoleted, and all the programs can carry out life as if nothing happened despite the fact

Re: [Audiogames-reflector] Adventure At C:

2013-09-07 Thread AudioGames.net Forum — New releases room: connor142
Re: Adventure At C: uh I don't think so. I'd sell it for 75000 bits. it's a new weapon, after all!URL: http://forum.audiogames.net/viewtopic.php?pid=147596#p147596 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-07 Thread AudioGames.net Forum — New releases room: connor142
Re: Swamp, zombie fps by Aprone I never encountered this bug but maby it is because it is because I haven't played swamp in all that time. uh flyby, aprone isn't adding new stuff anyway, just correcting bugs. so those ideas might never really happen.URL: http://forum.audiogames.net/viewtopic.php

Re: [Audiogames-reflector] emmulators

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: connor142
Re: emmulators ah. so what are those emmulators usefull for exactly. if I understand this right, they can mimmic programs designed for other CP\US or machines, that right?URL: http://forum.audiogames.net/viewtopic.php?pid=147594#p147594 ___ Audiogames

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-07 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone As flyby mentioned, yup, it sure does crash the game. Soon as the dialog pops up game crashes. Once it did that with like 2 crates left on a 45, it was painful. hahahaURL: http://forum.audiogames.net/viewtopic.php?pid=147593#p147593 __

[Audiogames-reflector] Audioboo?

2013-09-07 Thread AudioGames.net Forum — Off-topic room: bcs993
Audioboo? Hi all, I discovered Audioboo some time back, and I like the idea. Though I don't make that many boos of my own, I love listening to what various people get up to. So I would like to know, who here use it? Also, feel free to share your usernames here if you want people to follow you. M

Re: [Audiogames-reflector] loraeon help

2013-09-07 Thread AudioGames.net Forum — General Game Discussion: connor142
Re: loraeon help man this sucks... too bad i guess,. but there's also no graphic on the bace camp. there's just the description and the quest thingy.URL: http://forum.audiogames.net/viewtopic.php?pid=147591#p147591 ___ Audiogames-reflector mailing lis

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