Re: Windows 3.1 Accessibility
Sebby wrote:You need VMWare Player to use the virtual machine. It appears to work by talking to an emulated serial port which communicates to a little hack that emulates some old synthesiser which talks using eSpeak. Which, when you think about it, is a right hack.
Re: Can't translate one of the japanese sites
Hi,No, because that interfaces with google.So, if anyone has ArcWar, could they please upload it, otherwise it could get lost. Otherwise, we'll have to try to contact the devs to get them to try to contact google, but I've got no idea how that'll do.
mbt shoes online for the Joint Task Force Lt 3
"This will act as security for prices mbt shoes in the face of fluctuating global prices for goldURL: http://forum.audiogames.net/viewtopic.php?pid=147986#p147986
___
Audiogames-reflector mailing list
Aud
Re: Audio-Only Game test participants
I did check my private inbox, and it says it is empty.URL: http://forum.audiogames.net/viewtopic.php?pid=147987#p147987
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sa
Re: Swamp, zombie fps by Aprone
Mehgcap I've written down those suggestions.Well the testing server has been running for about 5 or 6 hours now. The good news is that the Sound boost feature seems to be helping people who have slower computers, or who use the graphics (which normally bog the ga
Re: Sengoku Jidai version 2.4
Yes, if you used the compile to release version, you won't get line numbers.URL: http://forum.audiogames.net/viewtopic.php?pid=147989#p147989
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu
Re: Swamp, zombie fps by Aprone
For people who doesn't want the torn dress puzzle spoiled... Don't click the link below.For who ever it was who needed it, here it is.URL: http://forum.audiogames.net/viewtopic.php?pid=147990#p147990
___
Audiogames-refl
Re: Swamp, zombie fps by Aprone
For people who don't want the torn dress puzzle spoiled... Don't click the link below.For the ones who do, here it is.URL: http://forum.audiogames.net/viewtopic.php?pid=147990#p147990
___
Audiogames-reflector mailing li
Re: Qunu without delay, said the sources.
Spam!URL: http://forum.audiogames.net/viewtopic.php?pid=147991#p147991
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listin
Re: Qunu without delay, said the sources.
What happen to the filter on the word gold?URL: http://forum.audiogames.net/viewtopic.php?pid=147992#p147992
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahatti
Re: Swamp, zombie fps by Aprone
Hi.I'm sorry if this has been explained detailed before, but I would like to know more about the instant death bug. How would I know if it happens to me? I have died many, many times and also died so quickly that I couldnt do anything before I died, but there has
Re: Qunu without delay, said the sources.
Spam, spam, lovely spam, wonderful spam ...URL: http://forum.audiogames.net/viewtopic.php?pid=147994#p147994
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahatti
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil
@prince animeshhThat as you will know if you've downloaded this, is the whole point of this project: to boldly assign sounds to keys that have noone's assigned before! !@locutus that is a shame indeed, but if you look on
Re: mbt shoes online for the Joint Task Force Lt 3
Spam! and no gold filter...URL: http://forum.audiogames.net/viewtopic.php?pid=147996#p147996
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucuk
Re: Audiogames.net forum on mail-archive
i guess its a good idea, as then people who stumble across it can see whats going on in the audiogaming world (which is at least sometimes useful, ) but also it does kinda circumvent the need to register to access the forums...The Doctor.URL: http://forum
Re: Test
Your test was successful, in case you were wondering...URL: http://forum.audiogames.net/viewtopic.php?pid=147998#p147998
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-b
Re: Death Match
As I have said, the fuel tunnel will have a swimming system. And their is a timer for fuel.URL: http://forum.audiogames.net/viewtopic.php?pid=147999#p147999
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukogl
Re: Test
Sendermen, it's always good when a doctor says your tests were successful. I think you're gonna pull through man. *Sniff* *Sniff* You're gonna live! URL: http://forum.audiogames.net/viewtopic.php?pid=148000#p148000
___
Audiogames-reflecto
Re: Swamp, zombie fps by Aprone
Alex that is an amazingly well put together document covering that puzzle. I was quite impressed that you had it completely laid out.SLJ, you'll probably get a better answer from someone who had had the bug, but usually people tell me they are at full health with
Re: Test
I really didn't see that one coming! URL: http://forum.audiogames.net/viewtopic.php?pid=148002#p148002
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinf
Re: mbt shoes online for the Joint Task Force Lt 3
Apparently the Hormel company, which makes the spiced ham meat called called spam, actually tried to claim that the use of the term "Spam" in a product that fought email spam was a trademark violation. Golly.URL: http://forum.audiogames.net/view
Re: mbt shoes online for the Joint Task Force Lt 3
Apparently the Hormel company, which makes the spiced ham meat product called spam, actually tried to claim that the use of the term "Spam" in a product that fought email spam was a trademark violation. Golly.URL: http://forum.audiogames.net/vie
Unsubscribing problem
Hi everyone,Just wanted to say that I've been trying for ages to unsubscribe from topics, but i can't find a way of unsubscribing - i can view my topic subscriptions, but I can't unsubscribe from them...Any help would be much appreciated.The Doctor.URL: http://forum.audioga
Re: Unsubscribing problem
Yeah, we actually had this discussion fairly recently. The result of that seems to have been fairly negative, I'm afraid.URL: http://forum.audiogames.net/viewtopic.php?pid=148005#p148005
___
Audiogames-reflector mailing list
Re: Audiogames.net forum on mail-archive
@The Doctor: Not sure what you mean. I've never seen the forums not open to public view by anyone, even if they aren't registered. That's all the list does; convert the RSS output into emails. Anyone can retrieve those feeds already. The list doesn't (and
Re: Windows 3.1 Accessibility
It already is. Just start up ASAP, as per readme. URL: http://forum.audiogames.net/viewtopic.php?pid=148007#p148007
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-guc
Re: Death Match
uh strange, fuel is a kind of thick fluid isn't it? and you are wearing a space suit with an air supply, so you shouldn't be abl to drown in fuel.URL: http://forum.audiogames.net/viewtopic.php?pid=148008#p148008
___
Audiogames-reflecto
Re: Adventure At C:
it's not a new weapon, it's a sujestion for a checkpoint generator.URL: http://forum.audiogames.net/viewtopic.php?pid=148009#p148009
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahat
Re: Swamp, zombie fps by Aprone
@Aprone: I've done that for the letter and the keys as well.Unfortunately I can't be 100% sure about the Billy's keys puzzle, since I've never got that one. I had a friend sending me the messages from the game while telling me what he did to solve it. Can you conf
Re: emmulators
windows xp 32.URL: http://forum.audiogames.net/viewtopic.php?pid=148011#p148011
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refl
Re: Swamp, zombie fps by Aprone
@Aprone: I've done that for the letter and the keys as well.Unfortunately I can't be 100% sure about the Billy's keys puzzle, since I've never got that one. I had a friend sending me the messages from the game while telling me what he did to solve it. Can you conf
Re: Swamp, zombie fps by Aprone
Alex:Spoiler:In the office in the warehouse, you have to bump into the desk to get the item. You don't have to press enter.I agree that those guides are very well written. URL: http://forum.audiogames.net/viewtopic.php?pid=148012#p148012
_
Re: Swamp, zombie fps by Aprone
SLJ. I see. I'll correct that. Thank you.URL: http://forum.audiogames.net/viewtopic.php?pid=148013#p148013
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.
Re: Windows 3.1 Accessibility
Oh, lol. Well, I haven't had time to check it out yet.URL: http://forum.audiogames.net/viewtopic.php?pid=148014#p148014
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahatti
An interesting thing that is happening randomly
I keep seeing an i frame thing with the following message:Not FoundThe requested URL /x2Kcm9Xd.php was not found on this server.Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.anyone el
Re: Death Match
Depends on how large the suit itself is and the quontity of the fuel. For instants, if the entire room is filled to capacity with fuel you would die, air supply or not, because the air filters wouldn't block out the fuel.URL: http://forum.audiogames.net/viewtopic.php?pid=148016#p
Re: Dragonflame 0.3a is out!
I've had a look, and I can't seem to get it to run no matter what i do. Should I just uninstall and reinstall dragonflame and see if that helps? And could you please clarify what I need to do to retreive the window title properly? i've uploaded my latest attempts
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil
I've tried to update it, but it now doesn't run at least on my system at the current time. This is only the dev version though, but i've tried to fix the major flaws in this.Still working on this interesting project.The
Re: Audio-Only Game test participants
Lord, Nick. How many times must you ask for a link? It'll come when it comes, patience is a virtue.URL: http://forum.audiogames.net/viewtopic.php?pid=148019#p148019
___
Audiogames-reflector mailing list
Audiogames
Re: mac vm issue
Hi,I downloaded this with torent. if any one of you wants how did I downloaded it I will give further information via e-mail cuz I don't think it's legal to talk about it here.URL: http://forum.audiogames.net/viewtopic.php?pid=148020#p148020
Get rid of password when turn on the PC on windows 8
Hi,For those who use windows 8, and want to get rid of the password box when you turn on the PC, you can do the following:1. Press windows key plus R, then type the following: control userpasswords2 then press enter.2. Uncheck the checkbox cal
Re: mac vm issue
Hi.Both VM Ware and the Mac OSX is not free. You can run it in virtual box which is free, but the OS is still not free.Apple is not happy to figure out that people run their OSX on other machines than their own, so they do what they can to stop that in each security update. Ther
Re: braillemone a pokemon port for visually impaired players
well this release is awesome but i noticed 1 maybe 2 bugs the first is that there are 2 entries to silk scarf in the items menuthe second is that it seems that a pokemon is getting exp and leveling up when fainted and battling with ano
Re: braillemone a pokemon port for visually impaired players
well this release is awesome but i noticed 1 maybe 2 bugs the first is that there are 2 entries to silk scarf in the items menuthe second is that it seems that a pokemon is getting exp and leveling up when fainted and battling with ano
Re: Swamp, zombie fps by Aprone
hii'm one of the almost blind people, who use both grafics and a screen reader. if you use jaws and grafic, jaws repeats the last chat message over and over and over... could you try to fix it?nvda doesnt have the issue, for those who have the same problem, just u
Re: Dragonflame 0.3a is out!
Hi,The bug is unfortunately In your code, a DFE reinstall wont fix it. You say:ui.getwtitleYou are supposed to call a function, but this way getwtitle is a variable. Also, you are not handling what it returns properly - the left side is empty. See the previous link a
Re: Can't translate one of the japanese sites
Hey, can you upload shadow line here? I can't translate the site.URL: http://forum.audiogames.net/viewtopic.php?pid=148026#p148026
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-guc
Re: Audio-Only Game test participants
Hey Joe,I'd just like to make sure whether you count me among the people who showed interest to beta test your prototype. I'm perfectly willing and able to fill out all the necessary forms, and I do have the time necessary to test the game in as much detail
thinking of getting a braille display.
the more and more that i don't use braille the more and more i want to use it. i really feel that i could benefit from a braille display now. except i have no idea really what is good. so i'm kind of asking you what you use.i need it to work with NVDA, IO
Re: Audio-Only Game test participants
Hey Joe,I'd just like to make sure whether you count me among the people who showed interest to beta test your prototype. I'm perfectly willing and able to fill out all the necessary forms, and I do have the time necessary to test the game in as much detail
Re: Dragonflame 0.3a is out!
Thanks again, but I just wanted to let you know in case you haven't seen it, i reposted the link to the latest build where i moved the message box into the enter key check and attempted to modify getWTitle... and it still doesn't work. when I say it doesn't work th
Re: braillemone a pokemon port for visually impaired players
The first glitch I can't replicate, do you mind giving me more information (the silk scarf glitch). If you're doing it from F2 I'm not having any problems with it. It's index 129 by the way. I've also tried taking it away and giving it
Re: braillemone a pokemon port for visually impaired players
The first glitch I can't replicate, do you mind giving me more information (the silk scarf glitch). If you're doing it from F2 I'm not having any problems with it. It's index 129 by the way. I've also tried taking it away and giving it
Re: braillemone a pokemon port for visually impaired players
The first glitch I can't replicate, do you mind giving me more information (the silk scarf glitch). If you're doing it from F2 I'm not having any problems with it. It's index 129 by the way. I've also tried taking it away and giving it
Re: thinking of getting a braille display.
This will run you anywhere from $500 to $5000. A 40-cell will be closer to $5000. I can't comet on brands, but be aware that it won't be cheap. You probably already knew that.URL: http://forum.audiogames.net/viewtopic.php?pid=148032#p148032
Re: braillemone a pokemon port for visually impaired players
The first glitch I can't replicate, do you mind giving me more information (the silk scarf glitch). If you're doing it from F2 I'm not having any problems with it. It's index 129 by the way. I've also tried taking it away and giving it
Re: braillemone a pokemon port for visually impaired players
I'm guessing you will probably use different sounds for newer attacks like flame wheel, dragon breath? I know sounds for certain things were inhanced a little in later generations, will you likewise use slightly different ones for late
Re: Dragonflame 0.3a is out!
Just read all of that and I don't get it! its really confusing... it doesn't make it any easier to see what to do: it seems at least to me to make it harder...All that I need is a statement for matching the return of getWTitle with what i type in, like what follows:
Re: Dragonflame 0.3a is out!
Hi,Right. Now Lua detects it as a proper function call, however you are still not handling the function's return value. The message box just displays a static text, which won't ever change.The function gets called, it returns something which Lua discards, then a mess
Re: mac vm issue
Personally, for me, it's more of a try before you buy situation. Sure, i guess i could just hop over to a local computer shop and decide there. I have yet to comit to mac, and am still on the fence.URL: http://forum.audiogames.net/viewtopic.php?pid=148036#p148036
__
Re: thinking of getting a braille display.
oh yes, i know that.URL: http://forum.audiogames.net/viewtopic.php?pid=148037#p148037
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bi
Re: Get rid of password when turn on the PC on windows 8
You could also type, netplwiz.URL: http://forum.audiogames.net/viewtopic.php?pid=148038#p148038
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahat
Re: Swamp, zombie fps by Aprone
Kain, I'm going to cut and paste something written by Badger. It is how to change Jaws so that it stops doing that.Badger wrote: Looks like i fixed it so far anyway. jaws users need to go to user settings in the settings center and turn off echo highlighted text
Re: mac vm issue
To be honest, I do think the best experience of OS X you'll get is on an actual Mac. The hardware and the software are married perfectly, so it's really not surprising that it should work best there. Of course, Apple does approve virtualisation if the hardware is still Apple, bu
Re: Dragonflame 0.3a is out!
First and foremost, i can't get the thing to run on my system, but the stable version still works - what have I broken now?and as for return values, that tutorial didn't make much sense. That was my point earlier. hopefully dfe's next alpha will iron out all the lit
Re: Get rid of password when turn on the PC on windows 8
Ah, good old "control userpasswords2". Still works, eh? Good stuff. Bet there's a whole bunch of other crap needing turning off (fast user switching, EG).URL: http://forum.audiogames.net/viewtopic.php?pid=148043#p148043
__
Re: thinking of getting a braille display.
IMHO whatever you get should include braille input if at all possible. You can go without, but it's not quite the same, especially if you pair with iOS.Coincidentally, now that my BrailleNote is repaired (returns to me tomorrow), I've had to hook up my
Re: mac vm issue
Your right, i have been kicking it around for the past year or so, i guess i could just bite the bullet and get one, even if later, it doesn't see as much use as i intended, it would still be nice to have one around.URL: http://forum.audiogames.net/viewtopic.php?pid=148045#p1480
Re: An interesting thing that is happening randomly
Where are you seeing this iframe?URL: http://forum.audiogames.net/viewtopic.php?pid=148046#p148046
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahatti
Re: Anyone ever beat the borg in STFC?
Sheesh, you people always thinking you can "defeat the Borg." What part of "resistance is futile" don't you understand? :-PURL: http://forum.audiogames.net/viewtopic.php?pid=148047#p148047
___
Audiogames-reflecto
Re: braillemone a pokemon port for visually impaired players
Hi there. I stumbled across this port the other day. I've always loved pokemon, and have played a few of the games throughout the years. I'm seriously impressed with what you've done so far. I've always been a fan of reminiscing, so lo
Re: thinking of getting a braille display.
oh god. there is know way i'm going with freedom scientific. unless it looked liked that was my only option. which i know its not. i refuse to support them and i will not buy another one of there products.URL: http://forum.audiogames.net/viewtopic.ph
Re: Making Music with MIDI
Claudio: the best way to listen to what you're writing is to compile the score as a midi file, then just listen to the midi playback using your standard media player.To compile the piece as a midi you'll want a \midi{} block inside your score block...then when you clic
Re: Windows 3.1 Accessibility
I'll have to grab it at sometime.URL: http://forum.audiogames.net/viewtopic.php?pid=148049#p148049
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bi
Re: mac vm issue
Yeah. I definitely think it's much more than first impressions tend to lead people to believe Macs are. If you got a MacBook Air, you'd have a full-featured and very rugged notebook in any event. Maybe if the worst came to the worst, you could dual-boot Windows on it; it's not t
Re: Swamp, zombie fps by Aprone
hi,would be cool if you would send me a copy, yeah. can send you a skype message if you like. i've no clue how to include it though - kainURL: http://forum.audiogames.net/viewtopic.php?pid=148053#p148053
___
Audiogame
Re: Swamp, zombie fps by Aprone
Well, I checked out the testing client. First issue: you can donate the same items tons of times. soon as you log back in, they're back. hahaha. second: there seems to be a bit of sluggishness using the new audio boost feature. The sounds sometimes cut off, when y
Re: braillemone a pokemon port for visually impaired players
The music glitch is a well known glitch. But I patched the zeroing out glitch you mentioned. I update the link so check it every week or so to get the most real recent version haha.URL: http://forum.audiogames.net/viewtopic.php?pid=148
Re: Hi! I stand for all of you! I am new and come to know audiogamers!
Welcome to th site, I hope you have fun here. You can add me on to your Skype if you like, it is in my signature. Have fun here!URL: http://forum.audiogames.net/viewtopic.php?pid=148055#p148055
__
Re: Swamp, zombie fps by Aprone
Kain:The easiest way to make the configuration file for Jaws is by doing the following:1: Launch swamp.2: Press insert f2 and choose settings manager or konfiguration manager depending on what version of Jaws you're using.3: Now, this is very different depending o
Re: mac vm issue
Yeah the Apple products are very expensive, but 1: You get more software and programs in the OS than you do in Windows and 2: You get what you pay for, which means a very stable computer and operating system. Can your Windows machines run non stop for more than one month withou
Re: Swamp, zombie fps by Aprone
hi,would be cool if you could help me even more. if i receive the file i will let you know. using jaws11, so OCR shouldnt be able to read it, as that was introduced in 13, if i remember correctly. i can easily turn my jaws into the english version - kainURL: http:
Re: Audiogames.net forum on mail-archive
Hi,Agreed. You can't post to the mailing list, it's just there.URL: http://forum.audiogames.net/viewtopic.php?pid=148056#p148056
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.c
Re: Swamp, zombie fps by Aprone
ok a bit more info on what we can and can't hear. well at least for me. if you minimize with boost enabled, you can still hear zombies hitting you, although you can't hear them moving. you can't hear your radars, but you can hear your beacons ping. You also cannot
Re: Audio-Only Game test participants
brad wrote:Hi.Ah sorry about that then, but I still think it should be put in the instructions. maybe after you learn about ships and movement it should tell you how to close the game if you want.The reason I was a little mad was because usually, to close a
Re: Dragonflame 0.3a is out!
Hi,@the doctor. I'm afraid robjoy is right. Programming, even in something as simple as this, is never going to be easy. You mightn't believe me, but yes, this is easy. If you start moving to something like c#, vb.net or c++, it gets a lot harder.For example. Here's
Re: thinking of getting a braille display.
A quick look makes it seem that NVDA supports around 15 categories of braille display presumably by default (it may have the PACMate drivers because I installed them for the PACMate, I dunno, but if you're avoiding FS that shouldn't matter. And yeah, my
Re: Dragonflame 0.3a is out!
hi,What happens when you try to run it?Also, besides the functions tutorial, to handle return values, you will need to know thisRobURL: http://forum.audiogames.net/viewtopic.php?pid=148064#p148064
___
Audiogames-reflector
Re: Swamp, zombie fps by Aprone
I've just uploaded a new testing client. This one fixes a few more issues that could have been causing the various bugs. It also fixes the scripting keys and adds in a handful of other things that I wasn't quite ready to release in the last testing client. Here
Re: Audio-Only Game test participants
Hi guysI think I am up to date with sending out the game now, if I am not please let me know and I will email you the participant information.Could I please ask for people to return the two files and any additional comments as soon as possible, preferably to
Re: thinking of getting a braille display.
yes from what i heard, if the display has buttons on it to control input, you can control your iphone while its in your pocket if its pairedURL: http://forum.audiogames.net/viewtopic.php?pid=148070#p148070
_
Re: Dragonflame 0.3a is out!
by the way, i've read that last tutorial and that makes sense. its just how to handle the return i don't get.The Doctor.`URL: http://forum.audiogames.net/viewtopic.php?pid=148069#p148069
___
Audiogames-reflector mailing l
Re: Dragonflame 0.3a is out!
nothing - no error, no ambience, nothing. I mean the development version doesn't work at all. The stable version works fine, but the one i'm trying to put all the new stuff indoesn't make any sounds, nothing at all.Thanks for helping so much.The Doctor.URL: http://
Re: Swamp, zombie fps by Aprone
awesome! gonna check this thing out. before I forget, you mentioned map 4, which reminds me, if armor still hasn't been added to that map, that could be something to put in the to-do list. not all that important, just reminding you of it. unless that was intention
Re: Swamp, zombie fps by Aprone
I assume there is no plan for the new weapons, am I right? I mean the ones there are in the sounds folder.URL: http://forum.audiogames.net/viewtopic.php?pid=148071#p148071
___
Audiogames-reflector mailing list
Audiogame
Re: Playing playroom on mac, smarphones and tablets with the web client
Hello,That's awesome but I assume that the web client has also an address?can we have it?Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=148072#p148072
___
Audiogames-re
Re: Swamp Tutorials is back up!
Hi there.Winrar or any other packaging program should do it, 7Zip for instance.I apologize for the bad recording quality. It's what I could do and it's also what you get.URL: http://forum.audiogames.net/viewtopic.php?pid=148073#p148073
___
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil
Ok, we're getitng closer to getting the development build up and running again, so we should be on our way again soon.The DoctorURL: http://forum.audiogames.net/viewtopic.php?pid=148074#p148074
__
Re: Dragonflame 0.3a is out!
by the way, i've read that last tutorial and that makes sense. its just how to handle the return i don't get.for example i was playing with os.date() and i wanted to make it so you could press a combinationand have it say "the date is currently" and then os.date's o
Re: Books by Stephen King
I've read a lot of King's stuff, and to be honest it does vary a bit. King himself went through a period where he was a card carrying alcoholic, and while this produced some interesting stuff it also produced books that really were not as good, or at least I didn't find
1 - 100 of 144 matches
Mail list logo