Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Should Swamp stop allowing sighted players? Hi.I'll also say remove the graphics which shows the loot in HC mode.Speaking of advantages, sighted players will always have an advantage over blind people when navigating in Swamp. So if the graphics aren't being removed, they can always navigate

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: flyby chow
Re: Should Swamp stop allowing sighted players? hi, bladestorm360, if i gave the indication that i was against sighted users,  my apologies, i was mearly trying to point out with in the context of HC moade, that it would not be favorable for the game to enabled the sighted moade since we all mus

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Should Swamp stop allowing sighted players? I agree completely with camlorn. Leave the graphics on and improve the sound navigation. I also agree with Kyle, you really should not be able to see through walls or other obstacles like shelves, there's got to be some way to fix that.FlyBy, that

Re: [Audiogames-reflector] back to the core!

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: back to the core! Well if it says there is a problem, maybe you do need to contact the staff. I'm a little confused why people are having trouble with this. Some games I have had problems with singups but not Ce, and as I said I did a password reset myself to check the process the other day

Re: [Audiogames-reflector] the space game

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: the space game Well I can understand wav files of Blazy speech for people who enjoyed the thing on note takers and want some nostalgia, but any chance of updating the wavs with better human speech recordings for those who are playing the game on Windows for the first time?I'd much rather mys

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Should Swamp stop allowing sighted players? Actually Cae while I'd agree with you on a general basis that any graphics gives sighted users the advantage, in swamp that is far less the case simply because the graphics are so simple. For a start the graphics are an overview not an fps view, me

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: Shermanator
Re: Should Swamp stop allowing sighted players? HI,I voted no. and here is why.I am the blind one in my house. My 13 year old son is not blind, but loves this game. Currently I am the hc player. He is not. He is only level 43 but does consider changing his char to hc when he can.He does have an

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: StrangerNik
Re: Should Swamp stop allowing sighted players? Hello everyone! I think that this is not the actual problem .Why only now had this question?Aprone created the graphics mode, so players have the opportunity to use the gameplay graphics.Someone thinks that having the little see, the player can not

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: flyby chow
Re: Should Swamp stop allowing sighted players? i would like every one to consider the following. now please understand that i am not flaming any one here. i am only making some valid points here.  and please feel free to disagree with me on this one. because I'd love to here what ya all have to

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net Forum — New releases room: assault_freak
Re: Shadow Line full voice demo released! When you first start the game it'll ask you to select your screen reader. Delete the save file and try again... or just reinstall the game. When you press enter on the shortcut, it should give you a list of buttons, the first one will be game start and t

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: felipevr
Re: Should Swamp stop allowing sighted players? I agree with haramir. the way isn't give advantage to one side. the most important, I think, is think about some way to adjust it to be good to all, not prevent people who can see to, well, see.URL: http://forum.audiogames.net/viewtopic.php?pid=155

Re: [Audiogames-reflector] Death Match

2013-11-12 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match So, a little bit of an update on the next alpha version of dm. Since the save bug was partly fixt in alpha 3, I have devoted most of the development time into fixing that bug before I progress with mission 3. I am glad to report that this work is almost done, but has resulted in

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: Should Swamp stop allowing sighted players? If sighted players get a different graphic, and blind players get the same sound for all loot, this is a bad thing.As for counting things, yes, that's an advantage of graphics.  It could be folded into the hypothetical military AI, for starters tho

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: gamedude
Re: Should Swamp stop allowing sighted players? I have read all of the opinions posted thus far about the situation at hand and I can understand where most of them are coming from. I myself have not come to a final opinion on whether or not graphics should be disabled for all hard core players,

Re: [Audiogames-reflector] back to the core!

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: wp85
Re: back to the core! Ok I tried it like 4 times. I hit password reset, it sends a verify link to my account, and it says their was a problem. I've tried resetting it 3 or 4 times. I'm really stuckURL: http://forum.audiogames.net/viewtopic.php?pid=155240#p155240

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-12 Thread AudioGames.net Forum — New releases room: cj89
Re: bokurano daiboukenn 3 @mehgcap:http://forum.audiogames.net/viewtopic.php?id=11309andhttp://www.nyanchangames.com/softs/nn3_setup.exeShould help you with this. For the first link, the first post is where you want to be looking. Its a guide on playing Japanese games in general, and contains li

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: gamedude
Re: Should Swamp stop allowing sighted players? I have read all of the opinions posted thus far about the situation at hand and I can understand where most of them are coming from. I myself have not come to a final opinion on whether or not graphics should be disabled for all hard core players,

Re: [Audiogames-reflector] the space game

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: the space game run.bns (and other .bns files) were created with a tool called winide.  It was a C compiler and development platform specifically geared to producing games for BNS notetakers.  It ran on windows and that's how people wrote stuff for it back then.As far as the port, I know Blaz

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: Kyleman123
Re: Should Swamp stop allowing sighted players? i tend to agree with cam on this one, but one thing i think that should keep the sighted players from having a distinct advantage is not allowing them to see threw walls. yes we can hear threw walls, but if your sighted and you run up to the side o

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: Kyleman123
Re: Should Swamp stop allowing sighted players? i tend to agree with cam on this one, but one thing i think that should keep the sighted players from having a distinct advantage is not allowing them to see threw walls. yes we can hear threw walls, but if your sighted and you run up to the side o

Re: [Audiogames-reflector] Playing games like Palace Punch-up and Top Speed over the internet

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: Chris
Re: Playing games like Palace Punch-up and Top Speed over the internet Hi.Well, I've decided to use hamachi as it seems to work with the majority of games using my XP virtual machine on my mac running Snow Leopard.However, I cannot connect to my friend when playing Bopit Ultimate from light tech

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-12 Thread AudioGames.net Forum — New releases room: mehgcap
Re: bokurano daiboukenn 3 So, can someone explain this game and where you download it? I had a look at the website from the first post, but it was all numbers blanks, and unknowns. If the game is not in English, how is everyone playing it? Can someone at least point me to a demonstration webpage

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: Should Swamp stop allowing sighted players? You're wrong.  There are fundamental differences for blind people that come from years and years of practice in real life.  You don't just learn to play swamp by playing swamp; you learn to play swamp by waking up in the morning and going about you

Re: [Audiogames-reflector] Playing games like Palace Punch-up and Top Speed over the internet

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: scotf2012
Re: Playing games like Palace Punch-up and Top Speed over the internet The interesting thing about Hamachi, in my opinion, is the really fun thing it does with IPs. I'm not sure if it still does this, but it used to employ the 5.*.*.* IP range, simply because nothing else was using it. With the

Re: [Audiogames-reflector] the space game

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: scotf2012
Re: the space game Hello.You will need to ask Dan for the source code, but I do believe he has it. Honestly, though, any flavor of BASIC, especially the one on Blazie's notetakers, would be a nightmare to port over to a modern language. You would achieve better results literally starting from sc

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-12 Thread AudioGames.net Forum — New releases room: Rhythm Heaven 77
Re: bokurano daiboukenn 3 Hello.  I apologize for that repeat post from yesterday, I didn't realize it had posted the same message twice.  Ok, I have successfully completed 18,2, 18,3, and 18,4.  I had a lot of fun with those levels.  Now, I am stuck on 19,1.  I keep falling to my death.  What a

[Audiogames-reflector] MUDs on the Macintosh

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: scotf2012
MUDs on the Macintosh Hello.Does anyone have any suggestions on MUDding with a Macintosh?  Telnet is really...Not the best choice and I was looking for something better, preferably with the ability to respond to triggers, scripts and the like for sound pack development.Thank you for your help!Sc

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: harp
Re: Should Swamp stop allowing sighted players? I don't agree Haramir. If the graphics are turned off then it means that everybody has exactly the same tools to work with. Only when the graphics are on is somebody actually advantaged, and that of course, is people who can see to use the graphics

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: lvj
Re: Should Swamp stop allowing sighted players? I think players were not allowed to see any loot.URL: http://forum.audiogames.net/viewtopic.php?pid=155227#p155227 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

[Audiogames-reflector] Problem with Jaws versions 14 and 15 with the mirror display driver

2013-11-12 Thread AudioGames.net Forum — Off-topic room: leibylucwgamer
Problem with Jaws versions 14 and 15 with the mirror display driver Hi folks,Well, it's been quite awhile since I've been on this forum.  I hate to make a comeback with a question, but unfortunately, I have to.I've been having an issue with installing Jaws 14 and 15.  I keep getting an error mes

Re: [Audiogames-reflector] tap tap C going paid

2013-11-12 Thread AudioGames.net Forum — Off-topic room: BryanP
Re: tap tap C going paid I agree with Nocternus. I'd have no objection at all for paying for the App A. if I could get enough information out of it to make the cost worthwhile and B. it was a one-time fee.This is not to say that I wouldn't mind then donating from time to time, but I don't agree

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: Haramir
Re: Should Swamp stop allowing sighted players? Hello folks. Well, if we turn off the graphics blind folks would be at a unfair advantage, if we keep the graphics we would be in disadvantage. Well, kicking sighted player asses wont solve anything and in the same way we are not cared for in mains

Re: [Audiogames-reflector] An insulting Message from facebook to All Blind Members

2013-11-12 Thread AudioGames.net Forum — Off-topic room: audiogamer101
Re: An insulting Message from facebook to All Blind Members Oh my god, that person really insulted me, and the blind community in general!If I could ban that person from facebook, I'd do it in a heartbeat!URL: http://forum.audiogames.net/viewtopic.php?pid=155223#p155223

Re: [Audiogames-reflector] JAWS 15 in beta. let's debate how bad it is???

2013-11-12 Thread AudioGames.net Forum — Off-topic room: jjgeek
Re: JAWS 15 in beta. let's debate how bad it is??? Well, guess I'm kinda glad I don't use JAWS anymore. Back in the summer of 1999 I started volunteering at a nonprofit organization that was disability-related. They no longer exist, but for a different reason. I think money played a big part tho

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net Forum — New releases room: seal
Re: Shadow Line full voice demo released! Me also, i'll pay for this great game, really. As I can be a most hater for many, i am only ambitious player who is finding good game to play, and no small paid bad thing. I am telling what i am thinking, so i don't care what others are thinking about me

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net Forum — New releases room: cj89
Re: Shadow Line full voice demo released! My only problem is, I'm trying to find the option in the menu to get it to output to clipboard, but I can't find it. Anyone know where that is? Otherwise, just the sounds alone are awesome.URL: http://forum.audiogames.net/viewtopic.php?pid=155221#p155221

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net Forum — New releases room: assault_freak
Re: Shadow Line full voice demo released! Frankly, it doesn't matter to me... I'm more than happy to pay for this game. The trick for some will be converting currencies...URL: http://forum.audiogames.net/viewtopic.php?pid=155219#p155219 ___ Audiogames

Re: [Audiogames-reflector] mainstream: you don't know jack classic pack released on steam!

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: aaron
Re: mainstream: you don't know jack classic pack released on steam! Hi,Actually the iOS version got released everywhere else. Everyone wanted it so much that the devs turned around and said OK, even though this stuff is very american, here you go, and released it.However, the iOS version does no

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net Forum — New releases room: aaron
Re: Shadow Line full voice demo released! Hi,Do you know if it'll be free or paid? I don't know, but I'm betting on free, as it doesn't mention a price, and the little survey thing you do didn't mention a price either. I think he just wants feedback, and if that's the case, well, we're in for a

Re: [Audiogames-reflector] how does bandwidth work?

2013-11-12 Thread AudioGames.net Forum — Off-topic room: aaron77
Re: how does bandwidth work? Yes, I understand that perfectly, after all wires can only transfer so much data at a time, but the answer to what I was looking for is the part that you didn't know and that is how this works with servers.  Yes I would imagine its similar to a home connection, excep

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: Should Swamp stop allowing sighted players? This is an opportunity.  Do not disable graphics.  instead, find a way to make a better soundscape for the blind.  I should start off by confessing that I lost my swamp password, life got busy, and I no longer play.  if things have since changed, s

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: camlorn
Re: Should Swamp stop allowing sighted players? This is an opportunity.  Do not disable graphics.  instead, find a way to make a better soundscape for the blind.  I should start off by confessing that I lost my swamp password, life got busy, and I no longer play.  if things have since changed, s

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-12 Thread AudioGames.net Forum — New releases room: assault_freak
Re: bokurano daiboukenn 3 Huh. Just started stealth missions in stage 17 and was wondering... are there any spots where alarms are unavoidable? I got past 17-1, I'm just curious. The first time after grappling up to the walkway and then running to the ladder... it seems like I'll get spotted reg

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net Forum — New releases room: assault_freak
Re: Shadow Line full voice demo released! The official page says this winter, so who knows...URL: http://forum.audiogames.net/viewtopic.php?pid=155212#p155212 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://s

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: harp
Re: Should Swamp stop allowing sighted players? I'm not really sure I can contribute much more than others have already said. Certainly I agree that in so far as finding loot goes, I don't see how the graphics are actually an advantage because you can hear the loot before it can be seen on scree

Re: [Audiogames-reflector] An other playthrough:

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: zseli
Re: An other playthrough: Here is a link. I will worn you, it is a bit crappy in my own oppinion, and it is also loud, i will try o do an update soon. https://www.dropbox.com/s/25d08rgu1v9n5 … n%20go.wmaTHanks for you're answersURL: http://forum.audiogames.net/viewtopic.php?pid=155210#p155210 __

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net Forum — New releases room: seal
Re: Shadow Line full voice demo released! Someone knows how long we must wait for full game?URL: http://forum.audiogames.net/viewtopic.php?pid=155209#p155209 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sa

Re: [Audiogames-reflector] Playing games like Palace Punch-up and Top Speed over the internet

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: Chris
Re: Playing games like Palace Punch-up and Top Speed over the internet Hi.Well, Hamachi works.At last! After 4 years! Thanks guys.Just curious, is it possible to manage my network? I've created several in the past but have forgotten the passwords but I want to keep track of this most current one

Re: [Audiogames-reflector] I know this was asked before, but where can I get the two LH SAPI5 Eng

2013-11-12 Thread AudioGames.net Forum — Off-topic room: FamilyMario
Re: I know this was asked before, but where can I get the two LH SAPI5 Eng I did that, but that installs LH Carol and LH Peter for SAPI4. I only wanted LH Michael and LH Michelle [US English], though. Tanks for the kink, anyways.URL: http://forum.audiogames.net/viewtopic.php?pid=155207#p155207

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: stewie
Re: Should Swamp stop allowing sighted players? I personally think that the advantage for sighted players could be reduced if the sound distance for loot was increased a small amount, so that you would hear the loot before actually viewing it. Sighted people are going to have an advantage whethe

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/08/13

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: MAINSTREAM GAMES - list of accessible video games - update 27/08/13 I was digging around through my old ps2 game collection... and came across this little import. If your ps2 is capable of playing Japanese games... look into fighting games from Japan that were much more common back then. Thi

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net Forum — New releases room: assault_freak
Re: Shadow Line full voice demo released! Also, for anyone who does try it... let me just say that there's a very hinted surprise at the end of the demo. It isn't entirely clear as to what you'll get... but it's supposed to be helpful later. Remember that and check the translations!URL: http://f

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: flyby chow
Re: Should Swamp stop allowing sighted players? my humble opinion  for as far as swamp is concerned, i can defenatly tell u sighted users have a atvantadge no matter the mode. i saw this first hand. so, in short. most defenatly must sighted users be placed on a even field in hard core moad. afte

Re: [Audiogames-reflector] torrent clients not downloading/working.

2013-11-12 Thread AudioGames.net Forum — Off-topic room: darkabomination
Re: torrent clients not downloading/working. Yeah, at this point it's looking like your firewall or something in your internet provider is blocking it. This why I just get rid of firewall altogether, it blocks the stuff I want and does a pretty crappy job at actually blocking viruses.URL: http:/

Re: [Audiogames-reflector] Original material

2013-11-12 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Original material I'm not feeling so great about my online stuff, but there's this virtual series (with music in the extras section), which I am hoping to rewrite to be better (I'm particularly displeased with the first 4 episodes, but it's more the underlying idea of "How would this stuff t

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: Should Swamp stop allowing sighted players? The range isn't the issue. Remember how a lot of new players struggled with navigating in buildings, and even managed to get lost in the Safe zone even though they spawn facing the exit?Sighted players don't have those problems.I also imagine that

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: NightCraller302
Re: Should Swamp stop allowing sighted players? I don't really use hard core that much, but I talk to SirBadger all the time, and know that he uses it. I think if your going to disable them, instead of doing that,just take away the graphic for foodURL: http://forum.audiogames.net/viewtopic.php?p

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: ianr
Re: Should Swamp stop allowing sighted players? Hi Aprone,This is a really interesting question.First I'll say that I don't play HC so my comments are more general.I can not read with my eyes but do have a very small amount of vision that is helpful when navigating in swamp.One of my sighted bro

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: SirBadger
Re: Should Swamp stop allowing sighted players? i have graphics turned on because sometimes with the little sight i have it can help if i'm stuck somewhere and i stick my nose against the screen. i can't see the flies unless it's on a very good contrasting background but on the times i have noti

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Should Swamp stop allowing sighted players? That's what I don't get too. People don't see what the loot is before they pick it up, or do they see food? I don't think so. So why do they have an advantage?URL: http://forum.audiogames.net/viewtopic.php?pid=155196#p155196 __

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-12 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Sorry Mehgcap, the link is here.http://forum.audiogames.net/viewtopic.p … 93#p155193URL: http://forum.audiogames.net/viewtopic.php?pid=155195#p155195 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: [Audiogames-reflector] Any Accessible Games for Android

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: Kyleman123
Re: Any Accessible Games for Android ah. cool. and i remember the dragon apps game. its droid flip. but thats been out for a while now, so you probably already know about that one.URL: http://forum.audiogames.net/viewtopic.php?pid=155194#p155194 ___ A

Re: [Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: Kyleman123
Re: Should Swamp stop allowing sighted players? ok aprone. i'm kind of confused about something.  you designed the graphics to be an addition to the game for sighted people. or people who had some useful vision. they are designed to not give any advantage for using them. it shows less than  what

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-12 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Wait, is this a thread on here, on in the game? As usual I'm not in Windows to check Swamp, and I didn't see a link...URL: http://forum.audiogames.net/viewtopic.php?pid=155192#p155192 ___ Audiogames-reflector mailing li

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-12 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone I've posted a Swamp poll to cover a growing issue.  Please head over to that thread to post your opinion, and to vote.  Thanks guys.  URL: http://forum.audiogames.net/viewtopic.php?pid=155191#p155191 ___ Audiogames-refl

[Audiogames-reflector] Should Swamp stop allowing sighted players?

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: Aprone
Should Swamp stop allowing sighted players? It has been brought to my attention that sighted users are creating an imbalance within Swamp.  Specifically in hardcore mode, there are reported concerned that sighted players have a distinct advantage at finding food and are therefore able to attack

Re: [Audiogames-reflector] back to the core!

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: wp85
Re: back to the core! Thanks darkURL: http://forum.audiogames.net/viewtopic.php?pid=155189#p155189 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net Forum — New releases room: assault_freak
Re: Shadow Line full voice demo released! This is in the guide... but this is a different version of the game. and as I said above, the dialog still has text. Just now it has voiceacting as well.URL: http://forum.audiogames.net/viewtopic.php?pid=155188#p155188 __

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net Forum — New releases room: Giovani
Re: Shadow Line full voice demo released! But, this version isn't played by guide to playying Japanese games in article room.How we can played this game in another languages, when We don't understand Japanese? Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=155187#p155187

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net Forum — New releases room: assault_freak
Re: Shadow Line full voice demo released! There's just as much voice when there's dialog as protalker. There is voiceacting for everything that's not your character speaking or ingame messages. and yes, I speak Japanese... but not fluently. I still use translation at times, and everyone who uses

Re: [Audiogames-reflector] Love my brand new Bop it XT

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: Love my brand new Bop it XT That was funny.  I do not speak Danish but would like to learn.  I have a fascination with languages.  Don't worry about why, I just... want it.  I hope it's not too much trouble to give me a link.I do find I can read written Danish, especially with an American sy

Re: [Audiogames-reflector] Love my brand new Bop it XT

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: Love my brand new Bop it XT That was funny.  I do not speak Danish but would like to learn.  I have a fascination with languages.  Don't worry about why, I just... want it.  I hope it's not too much trouble to give me a link.URL: http://forum.audiogames.net/viewtopic.php?pid=155185#p155185

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-12 Thread AudioGames.net Forum — New releases room: seal
Re: bokurano daiboukenn 3 Because you've got it from carla's father if i remember correctly.Also, what about lift sensor, you must go to the 330 height i think and though the door. Destroy this ship, but watch out to not destroy the sensor.URL: http://forum.audiogames.net/viewtopic.php?pid=15518

Re: [Audiogames-reflector] Any Accessible Games for Android

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: tward
Re: Any Accessible Games for Android Kyle, I believe the game you are talking about is called Accessible Minesweeper by Blind Faith Games. I found that one already. They also had a game called Accessible Golf.URL: http://forum.audiogames.net/viewtopic.php?pid=155183#p155183

Re: [Audiogames-reflector] how does bandwidth work?

2013-11-12 Thread AudioGames.net Forum — Off-topic room: Kyleman123
Re: how does bandwidth work? well, i can't really tell you how to check the limit at which it slows down. i would assume that would change with make and model of your server.  but think of bandwidth like a highway with both incoming and outgoing traffic.  when there is lots of either incoming or

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-12 Thread AudioGames.net Forum — New releases room: cansino
Re: bokurano daiboukenn 3 Lol no idea what I did, but now I don't have to pick up the gold, it is added automatically.URL: http://forum.audiogames.net/viewtopic.php?pid=155181#p155181 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: [Audiogames-reflector] in need off a sound font

2013-11-12 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: in need off a sound font i am unable to download so i am saying if some one can do it for me when i click to download part 2 it says can not display the the wep page tryed firefox and opera to but no luck.URL: http://forum.audiogames.net/viewtopic.php?pid=155180#p155180

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net Forum — New releases room: cj89
Re: Shadow Line full voice demo released! Yeah this is really cool... and a first for audio games in terms of a remake of an existing game. I thought Shadow Line was awesome anyway, so this one I'm sure won't disappoint. URL: http://forum.audiogames.net/viewtopic.php?pid=155179#p155179

Re: [Audiogames-reflector] Success using smugglers 5 with NVDA!

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: dan_c
Re: Success using smugglers 5 with NVDA! Hi,Sorry for the delay in responding, still not gotten my net issue resolved.Well what you need to do is to use NVDA's screen review mode, which you would get to by pressing nvda +numpad 7 if you use the desktop layout.  After that, use numpad 7, 9, 4 6,

Re: [Audiogames-reflector] torrent clients not downloading/working.

2013-11-12 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: torrent clients not downloading/working. Hi.The cable connector is RJ45. The old modem connectors are called RJ11.You could turn off your windows firewall to see if that make any difference.URL: http://forum.audiogames.net/viewtopic.php?pid=155176#p155176 ___

Re: [Audiogames-reflector] in need off a sound font

2013-11-12 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: in need off a sound font Hi.Why can't you just download it yourself, and then decrypt it as described on the website?I mean, you've told us where to get it and exactly what you need, so I don't see why someone should download it for you, decrypt it and send it.URL: http://forum.audiogames.ne

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net Forum — New releases room: SLJ
Re: Shadow Line full voice demo released! [[wow]]. Thanks for sharing this.URL: http://forum.audiogames.net/viewtopic.php?pid=155174#p155174 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukogl

Re: [Audiogames-reflector] Love my brand new Bop it XT

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Love my brand new Bop it XT Lol, do you speak danish then? I haven't uploaded it public yet. I mean, what's the point of listening to a review in a language which you don't understande, when you can get the same information in english? I'll let you know as soon as the review is uploaded, and

Re: [Audiogames-reflector] importent notice for eti driver users of n v d a

2013-11-12 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: importent notice for eti driver users of n v d a Socheat wrote:Hi,I am using the new snapshot, and the ETI-eloquence is still works fine for me.are u able to change rate or pich or lang?URL: http://forum.audiogames.net/viewtopic.php?pid=155172#p155172 ___

Re: [Audiogames-reflector] importent notice for eti driver users of n v d a

2013-11-12 Thread AudioGames.net Forum — Off-topic room: Socheat
Re: importent notice for eti driver users of n v d a Hi,I am using the new snapshot, and the ETI-eloquence is still works fine for me.URL: http://forum.audiogames.net/viewtopic.php?pid=155171#p155171 ___ Audiogames-reflector mailing list Audiogames-re

[Audiogames-reflector] in need off a sound font

2013-11-12 Thread AudioGames.net Forum — Off-topic room: prince animeshh
in need off a sound font hi all i am looking for s g m v 201 the file is there in 5 parts can some one give me full file in sfark formet?   and the side is http://www.geocities.jp/shansoundfont/URL: http://forum.audiogames.net/viewtopic.php?pid=155170#p155170 ___

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-12 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: bokurano daiboukenn 3 As for the yo-yo, you must land on stage 6.1 and you will hear a switch, and press it. After that go to stage 16 any of that stage and press the t menu and you will have a new option called drop the hidden weapon. Make sure when you are going to drop there's no enemy in

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-12 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 where can i get the lift sensor?URL: http://forum.audiogames.net/viewtopic.php?pid=155168#p155168 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mai

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net Forum — New releases room: faelnar.christopher
Re: Shadow Line full voice demo released! [[wow]]! I can't wait to play this game again, with the full voice? Oh god this is an awesome game. You know how I would love to listen to japanese voices.URL: http://forum.audiogames.net/viewtopic.php?pid=155167#p155167

Re: [Audiogames-reflector] Swamp, my updated walkthrough!

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: keyIsFull
Re: Swamp, my updated walkthrough! if you copy and paste the text on the forum, the forum shortens the URL and adds an elipsis to show where it was cut off. Just hit enter on the link, do not copy and paste it.URL: http://forum.audiogames.net/viewtopic.php?pid=155166#p155166 ___

Re: [Audiogames-reflector] Playing games like Palace Punch-up and Top Speed over the internet

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: paddy
Re: Playing games like Palace Punch-up and Top Speed over the internet I only created a single network on my computer to connect to. It's fairly easy, in my opinion. And depending on what would you like, you could buy it. But the free version does all that stuff we need to play.URL: http://forum

Re: [Audiogames-reflector] Swamp, my updated walkthrough!

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: bcs993
Re: Swamp, my updated walkthrough! Hi, @Gamedude and morecoffee50, I'm not actually sure why you can't get hold of it. I just had a look at the link and opened it without any problems. That's very strange that you found an ilipsus in the middle of the link. I'll give it again here just encase. L

Re: [Audiogames-reflector] I know this was asked before, but where can I get the two LH SAPI5 Eng

2013-11-12 Thread AudioGames.net Forum — Off-topic room: prince animeshh
Re: I know this was asked before, but where can I get the two LH SAPI5 Eng FamilyMario wrote:Thanks, but those are TruVoice voices. I already have the TruVoice voices.silect uk voice 2.5 mb in size sapi5URL: http://forum.audiogames.net/viewtopic.php?pid=155163#p155163 __

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-12 Thread AudioGames.net Forum — New releases room: criticview
Re: Swamp, zombie fps by Aprone Hi Aprone Another option as why items get removed you could add to the list is that missions generate deleted items in the inventory. I have no idea why though. I've had several occasions both on 25 food and 50 water where it happened... On another note, because o

Re: [Audiogames-reflector] Original material

2013-11-12 Thread AudioGames.net Forum — Off-topic room: AlexN94
Re: Original material I love writing poems, though I've never really shared them with anyone. So far I've only found one good enough to share.I was inspired by the Finnish myth about how the northern light is created. The title is 'Revontulet', the Finnish word for northern light. It can be tran

Re: [Audiogames-reflector] back to the core!

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: back to the core! No need to bother the staff wp84, just use the "forgotten password" link. You'll be sent another E-mail with a link to the page that randomly generates the password again.Hth.URL: http://forum.audiogames.net/viewtopic.php?pid=155160#p155160

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net Forum — New releases room: harrylst
Re: Shadow Line full voice demo released! hi i have a question i hear mostly protalker in this. I hear some voice. and how do you translate a full voice thing or do you speak japanese? I need help from translation i only understand about half the demo.URL: http://forum.audiogames.net/viewtopic.p

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-12 Thread AudioGames.net Forum — New releases room: cansino
Re: bokurano daiboukenn 3 Hi,I am still on stage 11, where I killed Carla accidentally . Which ranged weapon do you recommend? I have the super iron plate launcher, the needle launcher and bought the mini pistol. Should I buy the MG?Also, didn't buy any weapon from stage 8 and 9, should I? I kee

Re: [Audiogames-reflector] Love my brand new Bop it XT

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: Love my brand new Bop it XT where can I go to listen to the danish audio review?URL: http://forum.audiogames.net/viewtopic.php?pid=155157#p155157 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin

Re: [Audiogames-reflector] the space game

2013-11-12 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: the space game it's a game where you have to go from earth to the outpost. It was originally written for blazy notetakers (90s style computers for the blind) and are basically text games.URL: http://forum.audiogames.net/viewtopic.php?pid=155156#p155156 __

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