Re: [Audiogames-reflector] Rate the Song Above You

2014-01-27 Thread AudioGames.net Forum — Off-topic room: turtlepower17
Re: Rate the Song Above You Hmmm, 8/10. It's a pretty good song.http://www.youtube.com/watch?v=vczByGX8yjsURL: http://forum.audiogames.net/viewtopic.php?pid=163323#p163323 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: tell me your ideas and segestions about my new Game Engine Blackbird: Got you. I now see what you mean in post 21. URL: http://forum.audiogames.net/viewtopic.php?pid=163322#p163322 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Hi.Yeah, a visa card have this, and I don't know about a master card. However, other cards, does also have a 16 digit card code and a 3 digit security code. A visa card have an expired date as well which you have to put in when

Re: [Audiogames-reflector] Camlorn_audio 0.1

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ
Re: Camlorn_audio 0.1 [[wow]]. I look forward to see it in any games in the future.URL: http://forum.audiogames.net/viewtopic.php?pid=163320#p163320 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone mike-tan wrote:sorry off topic. how to delete the signature text. thxGo into your profile settings, choose signature and delete it.URL: http://forum.audiogames.net/viewtopic.php?pid=163319#p163319 ___ Audiogames-reflect

Re: [Audiogames-reflector] 2d platformer

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ
Re: 2d platformer Hi.Sam: Awesome to hear that. Sorry to go off-topic, but nice website there. What chat are you using?URL: http://forum.audiogames.net/viewtopic.php?pid=163318#p163318 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi.Well, sounds like Omar's server is something which I'll never touch, not even if I could beat the hell out of him.If it's simple to set up a server on Unix, I might be able to offer a server 24 7. Any places where I can read more ab

Re: [Audiogames-reflector] Sound RTS: Any newbies who need any help on how to get started?

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Sound RTS: Any newbies who need any help on how to get started? Yeah. The single player should even be easier than the multiplayer mode depending on your difficulty settings. I wish there were more Orc missions though.URL: http://forum.audiogames.net/viewtopic.php?pid=163316#p163316 ___

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 [[wow]] dude. Sounds really awesome regarding to Skullgirls. will the update also be released for Playstation? I assume it's an update because the game is already out. Can't wait to see what the developers are working on. UR

[Audiogames-reflector] dragonball z(any accessible way of watching the shows: tv series)

2014-01-27 Thread AudioGames.net Forum — Off-topic room: daniel
dragonball z(any accessible way of watching the shows: tv series) Hi Guys,Just wondering if any of you guys have ever watched dbz and how easily understood it is to totally blind viewers?Just curiouse as I have heard stuff about it and it sounds interesting:)Thanks,DanielURL: http://forum.audiog

Re: [Audiogames-reflector] Adventure At C:

2014-01-27 Thread AudioGames.net Forum — New releases room: audioracer
Re: Adventure At C: Thank you. This answered most of my questions. Now I got an accomplishment for playing the game for one day. Are there anyother accomplishments related to that?URL: http://forum.audiogames.net/viewtopic.php?pid=163313#p163313 ___ A

[Audiogames-reflector] simple game in python?

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: dhruv
simple game in python? Hi there,Can someone make a simple game in python so I can see if it is easy or not? I learn more from examples then documentation haha. Anyway, if someone could make a little simple game that'd be cool. thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=163312#p163

Re: [Audiogames-reflector] Research: Game Audio in Audio Games

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: moshverhavikk
Re: Research: Game Audio in Audio Games Rickard,I just finished reading your thesis, and - [[wow]]! - my notes are plentiful! Your writing style is very accessible, and I was happy to see you relied on the community as well as academia. You provided a sturdy foundation for understanding and impl

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: dhruv
Re: The C and C++ Programming Languages hi,um...ok...i guess? anyway, for a beginner, is c better to learn or c++? it seems there are quite a bit of problems with c++, so was just wondering.URL: http://forum.audiogames.net/viewtopic.php?pid=163310#p163310 ___

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: ghost rider
Re: The C and C++ Programming Languages EERRRrDD!URL: http://forum.audiogames.net/viewtopic.php?pid=163309#p163309

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine well, I'm telling you what just have been created and witch of the libraries I'm using!classes that have made completely:configthis class read's from ini files and return a given value!consolethis class has many things to display, ge

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-01-27 Thread AudioGames.net Forum — Off-topic room: Chris
Re: Goodbye Windows XP, i still get nistalgic over you. Hi.Well, since we're talking about other Windows, what was Windows Longhorn like?I found a bunch of sounds from Longhorn that sound really cool.I have no idea why microsoft decided to ditch those sounds in favor of the crappy Windows Vista/

Re: [Audiogames-reflector] Rate the Song Above You

2014-01-27 Thread AudioGames.net Forum — Off-topic room: KenWDowney
Re: Rate the Song Above You That's actually a recorder--just one. Everything else in the piece is electronic manipulation of that one recorder.URL: http://forum.audiogames.net/viewtopic.php?pid=163306#p163306 ___ Audiogames-reflector mailing list Audi

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-27 Thread AudioGames.net Forum — New releases room: severestormsteve1
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hello all,  some unfair behavior has been going on in Road to rage, that I thought would be worth mentioning.  So when I actually started getting kills every once in a while on rtr, I came up with a name for myself, "come and get owned

Re: [Audiogames-reflector] 2d platformer

2014-01-27 Thread AudioGames.net Forum — New releases room: samtupy1
Re: 2d platformer Hi all, it's sam. I would just like to say, that I am now coding and working on this project with mason. I've added the things like lifts, sound sources, teleporters,  and such. So if you see me posting here and telling you what's happening kinda like mason does, ...you know wh

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-27 Thread AudioGames.net Forum — New releases room: lml5280
Re: iOS text game, A Dark Room, update released I got this game several days ago, and I'm really enjoying it. I do have a question though, because the current game I'm in is at a standstill. I'm being told that thieves are stealing my supplies, and this has been going on for hours. It says I'm l

Re: [Audiogames-reflector] Rate the Song Above You

2014-01-27 Thread AudioGames.net Forum — Off-topic room: ghost rider
Re: Rate the Song Above You 5/10. Pretty flutes, but not the classical type.http://www.youtube.com/watch?v=OvOkJj9r31UURL: http://forum.audiogames.net/viewtopic.php?pid=163302#p163302 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: [Audiogames-reflector] Some cool rank names I came up with

2014-01-27 Thread AudioGames.net Forum — Site and forum feedback: jack
Re: Some cool rank names I came up with When snow race comes out, you could do beef roaster in honor of the roast beef trick. URL: http://forum.audiogames.net/viewtopic.php?pid=163301#p163301 ___ Audiogames-reflector mailing list Audiogames-reflector@

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-27 Thread AudioGames.net Forum — New releases room: mike-tan
Re: Swamp, zombie fps by Aprone sorry off topic. how to delete the signature text. thxURL: http://forum.audiogames.net/viewtopic.php?pid=163300#p163300 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahatt

Re: [Audiogames-reflector] if your an audiogames fan, read this

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: articuno
Re: if your an audiogames fan, read this it's fine, I just can't show you guys anything, because, well, danny is not going to start coding until his game, snow race is released. anyway, I am just trying to keep this thread at the top, that way, we can get more support if needed. but still, have

Re: [Audiogames-reflector] Rate the Song Above You

2014-01-27 Thread AudioGames.net Forum — Off-topic room: KenWDowney
Re: Rate the Song Above You I liked the bell itself as much as the song, right down to the scale they played it in. 9/10www.youtube.com/watch?v=BP9r9FN17AkURL: http://forum.audiogames.net/viewtopic.php?pid=163298#p163298 ___ Audiogames-reflector maili

Re: [Audiogames-reflector] Rate the Song Above You

2014-01-27 Thread AudioGames.net Forum — Off-topic room: ghost rider
Re: Rate the Song Above You I don't have a specific rating but... I thought it was okhttp://www.youtube.com/watch?v=bg92QpjRcJkURL: http://forum.audiogames.net/viewtopic.php?pid=163297#p163297 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: [Audiogames-reflector] Rate the Song Above You

2014-01-27 Thread AudioGames.net Forum — Off-topic room: turtlepower17
Re: Rate the Song Above You It's a decent enough song, I just got really tired of it because I listened to it a lot when I was in high school. So 6/10.http://www.youtube.com/watch?v=wZHGbvCToBoURL: http://forum.audiogames.net/viewtopic.php?pid=163296#p163296

Re: [Audiogames-reflector] Adventure At C:

2014-01-27 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Adventure At C: Defence just reduces how much damage you take from enimies and spikes.To raise my stats I just keep going through the windows folder over and over.Each time gets me something like 1200 bites.You could probably finish the game with something like 30 defence, but keep in mind t

Re: [Audiogames-reflector] Adventure At C:

2014-01-27 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Adventure At C: Defence just reduces how much damage yo take from enimies.To raise my stats I just keep going through the windows folder over and over.Each time gets me something like 1200 bites.You could probably finish the game with something like 30 defence, but keep in mind that raising

Re: [Audiogames-reflector] Adventure At C:

2014-01-27 Thread AudioGames.net Forum — New releases room: audioracer
Re: Adventure At C: What does your defense need to be at? What exactly does that do for you? And holy crap! 180 attack!? How many bits do you have? I only have 7572 bits or something like that!URL: http://forum.audiogames.net/viewtopic.php?pid=163294#p163294

Re: [Audiogames-reflector] Adventure At C:

2014-01-27 Thread AudioGames.net Forum — New releases room: audioracer
Re: Adventure At C: What does your defense need to be at? What exactly does that do for you?URL: http://forum.audiogames.net/viewtopic.php?pid=163294#p163294 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sa

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: BlackBird
Re: tell me your ideas and segestions about my new Game Engine visualstudioI don't want to discourage you from your idea. Quite the contrary. I really hope you will be able to create something. I just wanted to let you know that I've tried something similar and failed in my first attempt (we'll

Re: [Audiogames-reflector] Girls at school harder 2 get than ones Outside of School?

2014-01-27 Thread AudioGames.net Forum — Off-topic room: BryanP
Re: Girls at school harder 2 get than ones Outside of School? I've been attracted to far more sighted women than blind ones, though I'lladmit that may have ad more to do wit the attitudes of the various blind womenI've attempted to date than with the fact of their blindness itself. Of the two bl

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: BlackBird
Re: tell me your ideas and segestions about my new Game Engine SLJWell, BGT is basically a scripting language with a few convenience commands thrown in. For me this engine falls firmly into the category of something that is largely superfluous. In order to use it you will need to learn to progra

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars That it was, not by us though.URL: http://forum.audiogames.net/viewtopic.php?pid=163290#p163290 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/ma

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-27 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: bokurano daiboukenn 3 does anyone know why some of us get the errors?URL: http://forum.audiogames.net/viewtopic.php?pid=163289#p163289 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 mk9 can't really be lowered to stop the lag, but injustice can have the lag stopped because the settings can be changed lower then mk9URL: http://forum.audiogames.net/viewtopic.php?pid=163288#p163288 ___

Re: [Audiogames-reflector] Vocalizer for Android...does it exist?

2014-01-27 Thread AudioGames.net Forum — Off-topic room: KG4RDF
Re: Vocalizer for Android...does it exist? FamilyMario, the link never got posted. Please edit your post, if you don't mind.URL: http://forum.audiogames.net/viewtopic.php?pid=163287#p163287 ___ Audiogames-reflector mailing list Audiogames-reflector@sa

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-27 Thread AudioGames.net Forum — New releases room: dan_c
Re: iOS text game, A Dark Room, update released well, I'm loving it so far!  just got me a few hunters, traps and the compass.  We'll see what happens next.  got 2 huts at the moment.  oh wait, 3.  only got 5 hunters, 2 trappers and a builder plus a couple to give extra wood at the moment.  my p

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-01-27 Thread AudioGames.net Forum — Off-topic room: bryant
Re: We're alive - SPOILERS! Ok, my thoughts:I am glad that puck is alive for now. He seems like he's going to be ok, aside from being on bedrest for a few months.Second, is it just me, or is Michael angry at CJ? When he said, "do you have something to say to me," he sounded angry. Thrid, how is

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: seal
Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14 Update-Removed - Shoot many robots from PC category due to inaccessibilityChanged - name of the skullgirls to Skullgirls EncoreURL: http://forum.audiogames.net/viewtopic.php?pid=163284#p163284 __

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: seal
Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14 Well, 'm testing new features which will make the game fully for the blind players.FInally it's working and we need some things more to do and it will be accessible!Story mode, tutorials, all menus / options etc will be acce

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-27 Thread AudioGames.net Forum — New releases room: amirrajan
Re: iOS text game, A Dark Room, update released @dan_c, I'd love to hear your thoughts about the game. Let me know how it goes!URL: http://forum.audiogames.net/viewtopic.php?pid=163282#p163282 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: ianr
Re: The C and C++ Programming Languages Hmm, confusing to have someone in the conversation who's alias is a product we are discussing, smile.To clarify what Visual Studio said:There is a version of C++ called C++ CLI that allows you to use native C++ classes alongside managed .NET classes.This w

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: ianr
Re: The C and C++ Programming Languages Hmm, confusing to have someone in the conversation who's alias is a product we are discussing.To clarify what Visual Studio said:There is a version of C++ called C++ CLI that allows you to use native C++ classes alongside managed .NET classes.This was crea

Re: [Audiogames-reflector] Python issues on Mac: Can't make Sound RTS to work

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: SoundMUD
Re: Python issues on Mac: Can't make Sound RTS to work Hi all.I don't have a Mac to test this, anyway here are some hints.First, to run a standalone server you just need Python. Start it from the command line with something like:python server.pyTo run a client, you also need pygame, and maybe Ap

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: janagirl
Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14 OK. You mean the settings in the game itself?Hey, your message about skullgirls sounds good. Looking forward to see this game accessible!URL: http://forum.audiogames.net/viewtopic.php?pid=163279#p163279

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: The C and C++ Programming Languages C and C++ are not just for windows and Microsoft's Compiler has it's own port for .net frameworkbut, for Linux and mac and MinGW on windows, we haven't any .net frameworkURL: http://forum.audiogames.net/viewtopic.php?pid=163278#p163278 ___

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: ianr
Re: The C and C++ Programming Languages @severestormsteve1, Visual Studio has support for C and C++ and comes with it's own compilers for them.But linux and Mac also have their own C and C++ compilers and there are Windows C++ compilers not created by Microsoft.According to wikipedia C was creat

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-01-27 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Goodbye Windows XP, i still get nistalgic over you. Ah, Windows 2000. Now that was a real gem; arguably Microsoft's best work.Will XP be remembered as fondly? Even as it was superior to 2000, it at least had stuff going for it, even if you did have to mess about with it to get it working …UR

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-27 Thread AudioGames.net Forum — New releases room: Aloha
Re: Swamp, zombie fps by Aprone Hello to all! GD, do not really know ... Today I did a mission where you were 50. Laughter. But, the balls never really appear to me. Q I think at least one should I have so many. Instead, something is deleted in inventory. Well, says the explanation of aprone, th

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-01-27 Thread AudioGames.net Forum — Off-topic room: FamilyMario
Re: Goodbye Windows XP, i still get nistalgic over you. Yeah, I agree with you, Chris. Sam is not a good voice for screen readers, but he's fun to play around with and mess with his soi soi soi soi soi and his crows nest, and all sorts of little things here and there. I wish there was a way to u

Re: [Audiogames-reflector] Vocalizer for Android...does it exist?

2014-01-27 Thread AudioGames.net Forum — Off-topic room: FamilyMario
Re: Vocalizer for Android...does it exist? I'll make a new link for you. Just remember that that link is for version 2.0.3f. The link I'll give you is for 2.0.3i, not 2.0.3f. The link I will give you I believe is the latest version of this driver. Make sure to read the readme file for causions a

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: seal
Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14 Try to lowering the settings. Probably you'll need sighted help on  that.For everyone, skullgirls, a fighting game is going to be fully accessible game for the blind. More on that soon so watch out!URL: http://forum.audiogam

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: severestormsteve1
Re: The C and C++ Programming Languages @aprone, thanks. I kind of thought that, but wasn't sure.@visualstudio, I thought c and c++ were microsoft creations, because I thought they came with visual studio... but I guess not.  And, do all microsoft programming languages use the .net framework?URL

[Audiogames-reflector] i want to learn polish

2014-01-27 Thread AudioGames.net Forum — Off-topic room: kamochek
i want to learn polish hi.i want to learn polish. can someone teach me?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=163270#p163270 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-guc

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: tell me your ideas and segestions about my new Game Engine the difference of this engine with BGT is, this is free and open source!I'm making a wiki and a forum and many algorithm like a-* and some other genetic algorithms with it!this is it's website!this it's forum!this is it's incomplete

Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: visualstudio
Re: The C and C++ Programming Languages C# is taken from C++ and java, but instead of using java libraries, it uses .net frameworkURL: http://forum.audiogames.net/viewtopic.php?pid=163267#p163267 ___ Audiogames-reflector mailing list Audiogames-reflec

Re: [Audiogames-reflector] Sound RTS: Any newbies who need any help on how to get started?

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: the blasting gd
Re: Sound RTS: Any newbies who need any help on how to get started? bradp, If you're able to play the multiplayer maps well, you shouldn't have problems with the campaign. However, should you need any help completing the chapters, feel free to ask!URL: http://forum.audiogames.net/viewtopic.php?p

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-27 Thread AudioGames.net Forum — New releases room: dd
Re: bokurano daiboukenn 3 that's weird, I'm running 1.33 as well and it does nothing like that, the game runs fine and no updates foundURL: http://forum.audiogames.net/viewtopic.php?pid=163266#p163266 ___ Audiogames-reflector mailing list Audiogames-r

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-27 Thread AudioGames.net Forum — New releases room: the blasting gd
Re: Swamp, zombie fps by Aprone Aloha, Could it be possible that you didn't win the balls? There is only a random chance to get them. For instance if you're doing the mission with two others, there’s a 33% chance, playing it with three others gives you a 25% chance.Well SLJ, you must not forget

Re: [Audiogames-reflector] dreams and nightmares.

2014-01-27 Thread AudioGames.net Forum — Off-topic room: ryok
Re: dreams and nightmares. Hi allKamochek, about your dream being naked, its not a nightmare or anything. its a effect generated by  your subconscious mind  there are reasons for dreams like this, either that your ashamed of something you did, or, There is something wrong going with you in one o

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-27 Thread AudioGames.net Forum — New releases room: ruathasgirl1982
Re: bokurano daiboukenn 3 I have the exact same problem, but, it says I'm running version 1.33.URL: http://forum.audiogames.net/viewtopic.php?pid=163263#p163263 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http:/

Re: [Audiogames-reflector] Adventure At C:

2014-01-27 Thread AudioGames.net Forum — New releases room: threeblacknoises
Re: Adventure At C: Yes you do.I had to get 60 attack before I could damage the flooders with my knife.I now have 180 attack and they die in something like 5 hits.URL: http://forum.audiogames.net/viewtopic.php?pid=163262#p163262 ___ Audiogames-reflect

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-27 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: bokurano daiboukenn 3 mine says version:1.32. then i get this message XV‚ªŠ®—¹‚µ‚Ü‚µ‚½B. then it tells me to update to 1.33 again.URL: http://forum.audiogames.net/viewtopic.php?pid=163261#p163261 ___ Audiogames-reflector mailing list Audiogames-ref

Re: [Audiogames-reflector] Camlorn_audio 0.1

2014-01-27 Thread AudioGames.net Forum — New releases room: camlorn
Re: Camlorn_audio 0.1 It has a DLL.  I did not include it with that release separately, but it's how the python bindings work.  It can be made to work in other languages, but the priority is Python: Python has everything needed for making audiogames and is my language of choice, and I'm the auth

Re: [Audiogames-reflector] mud: the eternal wars

2014-01-27 Thread AudioGames.net Forum — New releases room: PrometheusMOO
Re: mud: the eternal wars Greetings!I've heard shit about Miriani clones for too long to be affected about the criticism here. Yes, we saw the original Cosmos have drama, we see Miriani to have the most drama ever. Against what you might think it's not the codebase causing the drama, but the gam

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-27 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu
Re: bokurano daiboukenn 3 yukionozawa, do you get my private messege?URL: http://forum.audiogames.net/viewtopic.php?pid=163258#p163258 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-27 Thread AudioGames.net Forum — New releases room: yukionozawa
Re: bokurano daiboukenn 3 Please check if the game is updated correctly. Open the readme and check the second line. It should be readable because the line doesn't have any Japanese characters.URL: http://forum.audiogames.net/viewtopic.php?pid=163257#p163257 _

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-27 Thread AudioGames.net Forum — New releases room: yukionozawa
Re: bokurano daiboukenn 3 Please check if the game is updated correctly. Open the readme and check the second line. It should readable because the line doesn't have any Japanese characters.URL: http://forum.audiogames.net/viewtopic.php?pid=163257#p163257

Re: [Audiogames-reflector] Camlorn_audio 0.1

2014-01-27 Thread AudioGames.net Forum — New releases room: yukionozawa
Re: Camlorn_audio 0.1 I couldn't install it because I didn't have python installed. Is this going to be a DLL that other languages can call functions in this library?URL: http://forum.audiogames.net/viewtopic.php?pid=163256#p163256 ___ Audiogames-refl

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-01-27 Thread AudioGames.net Forum — New releases room: jak13
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! hai slj i think its a veesa card it has 16 degits and a 3 digits security code, is'nt that a veesa card? or is that a master card. thanks. have a nice day! JakURL: http://forum.audiogames.net/viewtopic.php?pid=163255#p163255 _

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: janagirl
Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14 I guess my machine will be three years this year and it's a notebook with win 7 64-bit version. As I said, the game itself works and in the menus it works fine, too. But as soon there is a fight it slows down.URL: http://for

Re: [Audiogames-reflector] Sound RTS: Any newbies who need any help on how to get started?

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: bradp
Re: Sound RTS: Any newbies who need any help on how to get started? I can do the multiplayer fine, but when it comes to singleplayer, i struggle to do the chapters. maybe i will try again.URL: http://forum.audiogames.net/viewtopic.php?pid=163253#p163253 _

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: tell me your ideas and segestions about my new Game Engine Blackbird:I have tried to learn coding for more than 4 years, and I do have a lot of pacient. However, no matter how hard I try, I can't get used to how BGT works, like know what kind of variables to use, and simply get used to make

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Jak13: Are you sure you have a visa card? It sounds like the numbers are entered incorrectly or your card isn't a visa card.URL: http://forum.audiogames.net/viewtopic.php?pid=163251#p163251

Re: [Audiogames-reflector] Sound RTS: Any newbies who need any help on how to get started?

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Sound RTS: Any newbies who need any help on how to get started? Hi.I've just changed the subject to what I really ment to create this topic for. If there are any newbies who need any help to get started with the game or understand how the basics works, please chime in with your questions. So

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-01-27 Thread AudioGames.net Forum — New releases room: jak13
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! hai guies, Dark thanks, their's no option for kindle, but i've been having sum problems with buying, if i type in my master card or veesa card, it's saying payment method is invallid and my card's are valid what do i do? any he

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: BlackBird
Re: tell me your ideas and segestions about my new Game Engine I have worked about one year on such an engine but gave it up in the end. Not because I wasn't able to build it but because I was unable to find an easy and useful way for sight impaired people with not coding knowledge to create mea

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: BlackBird
Re: tell me your ideas and segestions about my new Game Engine I have worked about one year on such an engine but gave it up in the end. Not because I wasn't able to build it but because I was unable to find an easy and useful way for sight impaired people with not coding knowledge to create mea

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-27 Thread AudioGames.net Forum — New releases room: Jonnyboy1991
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi all. to the poster who was asking if you can run a server on a VPS, the answer to this is yes! but you will have to have the server compatible for Unix. simply, the windows server software won't work at all and the unix side of it i

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: seal
Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14 For anyone interested you can put your gamer tags here like steamID to play together.URL: http://forum.audiogames.net/viewtopic.php?pid=163246#p163246 ___ Audiogames-reflector mai

Re: [Audiogames-reflector] Python issues on Mac: Can't make Sound RTS to work

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Python issues on Mac: Can't make Sound RTS to work If I can get the game to run, I might be able to make it into an .app file to make it easier for people to handle. I'm not totally sure on how to do this though, but might look at it.URL: http://forum.audiogames.net/viewtopic.php?pid=163245#

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: seal
Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14 Device manager should shows your graphic card. How much RAM you can check by going to the properties when on the desktop I guess.BTW how old is your machine? are you using PC  or notebook or netbook?Game is not working on wi

Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: seal
Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14 Device manager should shows your graphic card. How much RAM you can check by going to the properties when on the desktop I guess.BTW how old is your machine? are you using PC  or notebook or netbook?URL: http://forum.audioga

Re: [Audiogames-reflector] dreams and nightmares.

2014-01-27 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: dreams and nightmares. I don't get nightmares all that often. The first time I ran into sleep paralysis was terrifying (I thought I was awake, then I thought there was an earthquake, then there was a giant bat/owl-thing hovering above me while the wind roared. All I was able to do was blow a

Re: [Audiogames-reflector] Python issues on Mac: Can't make Sound RTS to work

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: mattymc2
Re: Python issues on Mac: Can't make Sound RTS to work @SLJ thank you. Yeah i spent a bit of time with in on windows back in the day and once i learned how it all works it was pretty dam awesome actually. Would love to be able to run it on mac. Should be so easy. What would be ideal is if they c

Re: [Audiogames-reflector] Xbox gold, questions

2014-01-27 Thread AudioGames.net Forum — Off-topic room: Exodus
Re: Xbox gold, questions microsoft pick your games for you. It's worth even downloading them just to play and find out if their going to be any good for you. I'm messing about with sleeping dogs ATMURL: http://forum.audiogames.net/viewtopic.php?pid=163241#p163241 ___

Re: [Audiogames-reflector] dreams and nightmares.

2014-01-27 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: dreams and nightmares. Kamochek wrote:and now a psychologic question: can i, or someone els control ower dreams and dream about what we want?This is possible, but one must practice often.Kamochek wrote:and with that, wecould repeat a dream which you dremed once and want to dream again, or ha

Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: tell me your ideas and segestions about my new Game Engine visualstudio wrote:open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound go's up and down, with headphone you think you are the player and you are doing everything that player does, and in th

Re: [Audiogames-reflector] Winamp is acting screwy

2014-01-27 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Winamp is acting screwy Your doing better than me, every version of firefox I've tried  has crashed within about   five minutes of me using it, not to mention running slower than a tortus with it's feet stuck to the floor.I might try again if I ever switch machines  but as it stands I'll sti

Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-01-27 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Who has accidentally thrown their phone in the wash? And I  worry when my  Iphone falls off the desk about one foot onto the carpet, even though I ahve  bought the surviver case for it, . Actually I can recommend the Surviver as a good case, since apart from anything else it bulks out the si

Re: [Audiogames-reflector] Xbox gold, questions

2014-01-27 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Xbox gold, questions Hi.I'm not sure, but I think you can choose two games from a small list of games each month. So the chance of getting accessible games through this is small.URL: http://forum.audiogames.net/viewtopic.php?pid=163236#p163236 ___

Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-01-27 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Who has accidentally thrown their phone in the wash? Hi.well, I'm just using my phone so much so that hasn't happened to me yet. No, seriously, I'm generelly very careful when it comes to handle all kinds of things. Not that I'm slow like some blind people who are very careful, but I'm just

Re: [Audiogames-reflector] Camlorn_audio 0.1

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ
Re: Camlorn_audio 0.1 Hi.Interesting stuff. I won't be able to use it though. Is this engine used in any games yet? i'm asking because I'm interested to hear how it works regarding to panning the sounds.URL: http://forum.audiogames.net/viewtopic.php?pid=163234#p163234 __

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi.Are you using sapi or screenreader when running the game? I've heard about some weird issues when using sapi on 64 bit systems.URL: http://forum.audiogames.net/viewtopic.php?pid=163233#p163233 __

Re: [Audiogames-reflector] Smack me for windows released, open source and with podcast!

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ
Re: Smack me for windows released, open source and with podcast! Hi.Yeah, unlockables would indeed be awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=163232#p163232 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone Aloha: the balls of steal doesn't make any difference at all, so you haven't lost anything important. Ultradude: No. You can't create new accounts yet. Seems as this is a damn bad security issue Aprone is working on! It's interesting that more and more people wan