Re: Games from audiogame.it any good?
Re: Games from audiogame.it any good? Funny Sebby, I would've expected you as an interactive fiction fan to enjoy Inquisitor, then again I suppose you could've said the converse of me .I agree about the audio ambience of heartbeat being good, I just wanted more in the game than maze solving
Re: Space exploration Browser game, Astro Galaxy
Re: Space exploration Browser game, Astro Galaxy Well As explained in This news announcementAccess for the navigation room is now fixed, I've checked, and yess indeed all the different stars and events show up there as a text list along with their distances, so now there should be no proble
Re: Tactical Battle 2.0
Re: Tactical Battle 2.0 hi, I've seen there is a map Editor in the game. now is it possible to expand this into a hole map creator instead of an edetor? such as, when you hit control n in the map selection menu, you get to choose the Name of the map, the hight and length, and then you would
Re: 2 new releases coming soon from nathan tech
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: 2 new releases coming soon from nathan tech Yeah, I've seen this topic very long time ago. URL: http://forum.audiogames.net/viewtopic.php?pid=194768#p194768 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c
Re: computer simyalater 1.2 link please?
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: computer simyalater 1.2 link please? Well, I want to try this game also. sound's like a damn fun game. URL: http://forum.audiogames.net/viewtopic.php?pid=194769#p194769 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin
Re: I'm so BORING!
Re: I'm so BORING! Interesting one, though it does strike me a lot is not what you do so much as how you do it. For example I have a friend who is quite open about discussing her problems, but is fascinating in conversation generally. I think the main flaw for me in that list is discussing
KODP questions - how on earth do you keep the game happy?
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector
KODP questions - how on earth do you keep the game happy? I have a few questions about KODP. I'm getting quite into it as an idea for a game because I do kind of like the roleplay and the idea of building a tribe. There are a few things that infuriate me though and I wondered if anyone has
Re: a proposal, jaws lite shareware by freedom scientific
Re: a proposal, jaws lite shareware by freedom scientific Lol, its amuzing that the page for the jaws 16 beta: death of screen reader innovation illustrated thread on this forum is number 8 on google when doing a search for jaws 16.I wonder if anyone in freedomscientific will see this as a
Re: kert wolf demo and help with elevator
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: kert wolf demo and help with elevator never heard of all those URL: http://forum.audiogames.net/viewtopic.php?pid=194773#p194773 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuko
Re: Bug in Ultrapower
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Bug in Ultrapower It's seems that I can not give the weapons number 0. URL: http://forum.audiogames.net/viewtopic.php?pid=194774#p194774 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatti
Re: Clok Mud
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: Clok Mud Thank you CW and cx2!I went out and foraged a bit today. I also learnt the sword skill, but i don't know how to get a sword, i didn't find any shops that could sell that. I want to be able to use a sword cause mistral ruins is abit dangerous.I want to also chop trees... what d
Re: KODP questions - how on earth do you keep the game happy?
Re: KODP questions - how on earth do you keep the game happy? Hi Welshweyr. One thing about Kodp to remember, especially about happiness is that there isn't any one solution. If your doing well in one thing, say producing food or winning battles, it will have a knock on effect to how happy
Re: bokurano daiboukenn 3
2014-11-14
Thread
AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector
Re: bokurano daiboukenn 3 Hi yukionozawa. could you add more ennemyes in the gold collector? from 50 to 100! ore 400 URL: http://forum.audiogames.net/viewtopic.php?pid=194777#p194777 ___ Audiogames-reflector mailing list Audiogames-reflector@
Re: Any voice/TTS for android?
Re: Any voice/TTS for android? Hello,I've dealt with the spam poster, and am now dealing with the rest of the posts by this one. It's a very sneaky one, actually embedding links in it's posts rather than advertising, but eventually, it was caught. URL: http://forum.audiogames.net/viewtopic
Re: A New Way to Prevent Spam Bots from Posting
Re: A New Way to Prevent Spam Bots from Posting Hi,@dark: I think you just got fooled by a Spambot. Look at the post more closely. Notice the feather hair extention kit link embedded in there? Yep, this one's very very very sneaky indeed. URL: http://forum.audiogames.net/viewtopic.php?pid=
Re: A New Way to Prevent Spam Bots from Posting
Re: A New Way to Prevent Spam Bots from Posting Hi,@dark: I think you just got fooled by a Spambot. Look at the post more closely. Notice the feather hair extention kit link embedded in there? Yep, this one's very very sneaky indeed. I've not seen a spambot that can fool our members like th
Re: a proposal, jaws lite shareware by freedom scientific
Re: a proposal, jaws lite shareware by freedom scientific I think it's the seeking part of job seeking that's so insanely hard, though. You can have a CV but you can't just "Get out there". Not to say that sighted people instantly find their dream job either, of course, but making yourself
Re: I'm so BORING!
Re: I'm so BORING! Meh, filing this article with all the other pseudoscientific claptrap in this world (though admittedly after postprocessing by the media). I expect, not withstanding all the generalisations about the way people react and the things they react to, that much of this is alre
Re: Clok Mud
Re: Clok Mud I forgot where exzackly where I got it, but you can get an iron logging ax for logging. You will need one if you wish to log. Add to that, it can be used as a weapons if you must use it as such. I sent heads a rolling with mind. Not only did mine cut trees, but it also cut spin
Re: some code factory games needed
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector
Re: some code factory games needed Thanks alot for your help. A virtual machine with win XP can be a good alternative to play it? URL: http://forum.audiogames.net/viewtopic.php?pid=194783#p194783 ___ Audiogames-reflector mailing list Audiogam
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Well, I'd expect it any time now. It's been three days, either you'll see it this weekend or early next week. So not much longer! URL: http://forum.audiogames.net/viewtopic.php?pid=194784#p194784
Re: Space exploration Browser game, Astro Galaxy
Re: Space exploration Browser game, Astro Galaxy Hey guys. I actually used the OCR plugin for NVDA to scan the graphical starmap. Then I moved through the scanned text until I got to the star system, moved the mouse to the review cursor, and did a click. I do not have any vision. URL: http
Re: Space exploration Browser game, Astro Galaxy
Re: Space exploration Browser game, Astro Galaxy Congrats on good use of plugins csm120, however that was rather overkill. The text on now all the maps in the game should read correctly with any screen reader that can handle web browsing (we're all using screen readers here). The issue was
Re: Any voice/TTS for android?
Re: Any voice/TTS for android? Well, this guy try to be human. but they didn't smart enough... so I'll report it. URL: http://forum.audiogames.net/viewtopic.php?pid=194759#p194759 ___ Audiogames-reflector mailing list Audiogames-reflector@sab
Re: Any voice/TTS for android?
Re: Any voice/TTS for android? Thanks Aaron, I'm also editing my post 30... URL: http://forum.audiogames.net/viewtopic.php?pid=194787#p194787 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt
Re: A New Way to Prevent Spam Bots from Posting
2014-11-14
Thread
AudioGames . net Forum — Site and forum feedback : Socheat via Audiogames-reflector
Re: A New Way to Prevent Spam Bots from Posting Agreed with Aaron here, I was saw this spam a while ago, but I'm not sure, because this spam makes me confusing with it post's. just this morning, when I look closely, I think it is not good to me, so I thaught I would report it to the modera
Re: Clok Mud
Re: Clok Mud I don't think pick axes can cut trees but any normal two handed axe can do that. You should be able to find a weapons shop somewhere that will sell swords and axes, but don't expect to be able to fight the canim in the ruins near mistral any time soon. That's what the sentries
Re: a proposal, jaws lite shareware by freedom scientific
2014-11-14
Thread
AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific If not adding the word "beta" after the words "jaws 16" within a "Google Search," that "Death Of Screen Reader" thead is "Number 9" in the "Results."That's saying something, if we are still in the "top 10" where Google is concerned.
Re: Introductions
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Introductions Welcome URL: http://forum.audiogames.net/viewtopic.php?pid=194791#p194791 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogam
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Heres one question I have, how long is the apple approval process? Especially for an update, they don't have to do the compatibility or update the rating in the app store, and they have hundreds of thousands of employees
Re: Introductions
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Introductions Welcome to the forum, your game is great and very popular in my country... URL: http://forum.audiogames.net/viewtopic.php?pid=194791#p194791 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co
Re: a proposal, jaws lite shareware by freedom scientific
Re: a proposal, jaws lite shareware by freedom scientific what fs will say if they see this? URL: http://forum.audiogames.net/viewtopic.php?pid=194793#p194793 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co
Re: I'm so BORING!
Re: I'm so BORING! True, I did have concerns when they relied so heavily on asking people what the most boring things were. If you have to rely on what people say rather than an absolute measurement, which sometimes isn't available, then the results are prone to inaccuracy from the start.
Re: Eamon Adventure Browser "AKA" Eamon Revolutions
2014-11-14
Thread
AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector
Re: Eamon Adventure Browser "AKA" Eamon Revolutions Direct from the Player's Manual :1.1 A BRIEF HISTORY OF EAMON: DONALD BROWN, JOHN NELSON, AND THE NEUCEamon is one of the oldest computer role-playing gaming systems in history and certainly the most enduring. As I write this, Eamon is no
Re: Learning iTunes.
Re: Learning iTunes. Will I cloud backup work streight from the phone? if it will that is definitely a preferable option, then I can ditch Itunes entirely which is just what I want. Regarding podcasts, to be honest I juse usually either download the hole lot if it is something I want to kee
Re: I'm so BORING!
Re: I'm so BORING! Unfortunately this is the problem of social science generally, and also not a few bits of science outside pure mathematics or physics as well, although in social science the inadequacy is far more obvious (though the structure of scientific enquiry and the need for scepti
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
2014-11-14
Thread
AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 This is so long, so long. URL: http://forum.audiogames.net/viewtopic.php?pid=194798#p194798 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.
Re: kert wolf demo and help with elevator
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector
Re: kert wolf demo and help with elevator Elevator is one of the games in the audiogames BT Sync folder. I don't know about curt wolf though. URL: http://forum.audiogames.net/viewtopic.php?pid=194799#p194799 ___ Audiogames-reflector mailing l
Re: Games from audiogame.it any good?
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : adiluralbaev via Audiogames-reflector
Re: Games from audiogame.it any good? Hello everyone! I passed the Inquisitor without divine help, and was able to solve the puzzle in a few days. URL: http://forum.audiogames.net/viewtopic.php?pid=194800#p194800 ___ Audiogames-reflector mail
Re: Clok Mud
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: Clok Mud Once again thanks cx2 and cw! you guys are awesome. URL: http://forum.audiogames.net/viewtopic.php?pid=194801#p194801 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl
any way of using automations in reaper, for a blind?
2014-11-14
Thread
AudioGames . net Forum — Off-topic room : claudiogaranzini via Audiogames-reflector
any way of using automations in reaper, for a blind? Hi all! Is there a way for using envelopes or automations in reaper for a blind person? Thanks a lot! Claudio URL: http://forum.audiogames.net/viewtopic.php?pid=194802#p194802 ___ Audiogame
Re: Learning iTunes.
Re: Learning iTunes. Yep, iTunes isn't required for iCloud backups to work. Find them in Settings, iCloud, Storage and Backup. Be aware your keychain isn't included, and the backup is stored unencrypted with Apple. But this should be all you need to pull yourself back from the brink if some
Re: Prometheus: The Eternal Wars
2014-11-14
Thread
AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The change below is pretty helpful when using the upgrade shopping program, found in your info computers' shopping menu.The upgrade shopping program in the info computers now shows the needed status for all the found upgrades.Enjoy, all! URL: http
question about running troup 2
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : harrylst via Audiogames-reflector
question about running troup 2 Hi,I'm trying to run troup 2, and i'm getting this error.Error 432: File name or class name not found during Automation operation while loading file game intro.Is there something i need to do to fix this? And will i need to do anything to make even the older g
Dous someone have an old version of rtr?
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : orjan96 via Audiogames-reflector
Dous someone have an old version of rtr? Hi. If someone have a version of rtr with ofline mode, and that someone want to upload it, you wil save my dayThanks URL: http://forum.audiogames.net/viewtopic.php?pid=194806#p194806 ___ Audiogames-re
Re: KODP questions - how on earth do you keep the game happy?
Re: KODP questions - how on earth do you keep the game happy? I still have yet to try the long game. Though given there are assignment due dates coming up early december, it's probably best to hold off on that. URL: http://forum.audiogames.net/viewtopic.php?pid=194807#p194807 ___
Re: Eamon Adventure Browser "AKA" Eamon Revolutions
Re: Eamon Adventure Browser "AKA" Eamon Revolutions I sure hope there is a way to get the hall in there eventually, but even so I will be giving this a go, as obviously the package doesn't work on 64 bit. URL: http://forum.audiogames.net/viewtopic.php?pid=194808#p194808 ___
Re: Prometheus: The Eternal Wars
Re: Prometheus: The Eternal Wars JJust a thought. Do you guys accept donations? It may be time to switch to a dedocated server. It seems Most of the time I try connecting now the moo is down. Maybe look into mudmagic or something similar? I used them once and their prices are quite reasonab
Re: Bug in Ultrapower
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector
Re: Bug in Ultrapower hi. the weapon number 0 is the weapon number 10. To give sniper in the weapon number field type 10. URL: http://forum.audiogames.net/viewtopic.php?pid=194810#p194810 ___ Audiogames-reflector mailing list Audiogames-refle
Re: Learning iTunes.
Re: Learning iTunes. Well I can see sincing being a different matter if your on a mac or have multiple Ios devices that is true, though to be honest I can't really see a time I will be in that position unless I get a mac desktop which while conceivable in the future isn't something I'm cons
Re: some code factory games needed
Re: some code factory games needed nope, only windows XP. URL: http://forum.audiogames.net/viewtopic.php?pid=194812#p194812 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/c
Re: Space exploration Browser game, Astro Galaxy
2014-11-14
Thread
AudioGames . net Forum — New releases room : themadviolinist via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy Ah, the lovely navigation room. I have two ships, one off collecting methane from a station i set up during the tutorial and the other heavier ship off to investigate a signal out in deep space. I've also joined a corporation. Feel free to
Re: Dous someone have an old version of rtr?
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : mohammad///obid via Audiogames-reflector
Re: Dous someone have an old version of rtr? Hi there,I have uploaded the file to my website a while ago.Here is the link:http://mohobid.net/trtr.exeHave fun. URL: http://forum.audiogames.net/viewtopic.php?pid=194814#p194814 ___ Audiogames-r
Re: Space exploration Browser game, Astro Galaxy
Re: Space exploration Browser game, Astro Galaxy I'm just headiing back to earth to finish the tutorial now, having dropped a station on a lava filled planet. I've also donated to the game for vip status and indeed an officer, partly for the sake of the bennifits but also to support a devel
Re: Dous someone have an old version of rtr?
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : orjan96 via Audiogames-reflector
Re: Dous someone have an old version of rtr? Hi. Thank you so mutch. Now i have something to do until audio defence gets updated URL: http://forum.audiogames.net/viewtopic.php?pid=194816#p194816 ___ Audiogames-reflector mailing list Audiogam
Re: developing audiogames in java
Re: developing audiogames in java Well, everything being said here is true. To provide a little bit of hope, though, lwjgl provides OpenAL bindings. Mind you, depending on how that communicates errors, you're either running up against checked exceptions (huge boilerplate blocks) or you're
Re: KODP questions - how on earth do you keep the game happy?
Re: KODP questions - how on earth do you keep the game happy? Me too Dan. I had to physically restrain myself from beginning immediately after finishing the short game in July, but it is very tempting. URL: http://forum.audiogames.net/viewtopic.php?pid=194818#p194818 __
Re: Space exploration Browser game, Astro Galaxy
Re: Space exploration Browser game, Astro Galaxy Yeah I'm just playing around as I'm not sure what I want to do. Most of the missions look uninteresting. URL: http://forum.audiogames.net/viewtopic.php?pid=194819#p194819 ___ Audiogames-reflect
Re: Prometheus: The Eternal Wars
Re: Prometheus: The Eternal Wars Anyone know if there is an auto-targeting system for enemies? Just as I find the coordinates the enemy moves on me. Yeah, and I'd love a sound pack also! URL: http://forum.audiogames.net/viewtopic.php?pid=194820#p194820 _
Re: 3 Kingdoms Mud
2014-11-14
Thread
AudioGames . net Forum — New releases room : bladestorm360 via Audiogames-reflector
Re: 3 Kingdoms Mud The two games split off from each other in 2009. 3K has a lot of guilds that 3S doesn't, such as Cyborg, psicorps, Bladesinger and the core guilds. 3S has one guild that 3K doesn't, Warder. 3K has also recoded a lot of it's guilds recently and has many more wizards, where
Re: Prometheus: The Eternal Wars
2014-11-14
Thread
AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The MOO going down recently has been due to attacks, not because of the server being unable to handle the game. URL: http://forum.audiogames.net/viewtopic.php?pid=194822#p194822 ___ Audiogames-reflec
Re: Clok Mud
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: Clok Mud I was pulling my handcart out of ruins and talking to a random person, suddenly a person popped out and held us at gunpoint, and asked us to give him all rilns we have.Lol you had to see my shocked face at that moment, It was so good.I've just started the game, otherwise i'd
Re: Swamp, zombie fps by Aprone
2014-11-14
Thread
AudioGames . net Forum — New releases room : braillemaster via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hi,An other nice addition is earn extra points when trading, giving presents or help others with coverfire or healing. Nice adea?Gr,Braillemaster. URL: http://forum.audiogames.net/viewtopic.php?pid=194824#p194824 _
Re: Eamon Adventure Browser "AKA" Eamon Revolutions
2014-11-14
Thread
AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector
Re: Eamon Adventure Browser "AKA" Eamon Revolutions Ehre's been some happenings going on with Eamon via the Eamon Adventures Guild FB page, for ethose intested:https://www.facebook.com/EamonGuildJohn Nelson still is working on Eamon adventures, as well as a few others.I'm not sure what bec
Re: KODP questions - how on earth do you keep the game happy?
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: KODP questions - how on earth do you keep the game happy? Whats CODP URL: http://forum.audiogames.net/viewtopic.php?pid=194826#p194826 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-
Re: list of people who are open for collaboration/higher
Re: list of people who are open for collaboration/higher Open for new projects: Yesfocus: developer/Programmer/Writerlanguages I communicate best in: EnglishEmployment Status: UnemployedTechnical Skills: program in Inform 7, beginner at python, , HTML, creative skills: can come up with crea
Re: private detective school
Re: private detective school how did you get the game to work?I don't have starforce nightmare, nor daemon tools4 to get private detective school working.how can I get private detective school working?please give me instructions on how to crack starforce protection system. URL: http://foru
Re: Swamp, zombie fps by Aprone
2014-11-14
Thread
AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector
Re: Swamp, zombie fps by Aprone hi apronemaybe you have news about new versionI m very wait URL: http://forum.audiogames.net/viewtopic.php?pid=194829#p194829 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hello,I just received the update on my iphone 6 with ios 8.1I will try it direct!ByeIt is version 1.0. URL: http://forum.audiogames.net/viewtopic.php?pid=194830#p194830 ___
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi, yes, the update is online! Now I will download it! URL: http://forum.audiogames.net/viewtopic.php?pid=194831#p194831 ___ Audiogames-reflector mailing list Audiogames-re
Re: a proposal, jaws lite shareware by freedom scientific
Re: a proposal, jaws lite shareware by freedom scientific Hi.let me first start off by saying I'm happy and that's all that matters to me.I don't care what others think. I'm happy and that's good enough.Now lets take Crashmasters post apart.Man, I don't know weather to be pissed at you or j
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi, yes, the update is online! Now I will download it!Update: I've tried it and they do a good job! No bugs! I've earned in endless mode 560 coins and 3 diamonds, finally! And it is my first try!Enjoy the game! URL: http
Re: A really good Dr. who related Youtube series
Re: A really good Dr. who related Youtube series @Dark:I listened to Dark Eyes 1 again and I found something interesting I probably overlooked.There is a male president of Gallifrey in it, which brings up the question where the Story is placed in the Story and how this relates to Gallifrey
Re: Clok Mud
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: Clok Mud I was pulling my handcart out of ruins and talking to a random person, suddenly a person popped out and held us at gunpoint, and asked us to give him all rilns we have.Lol you had to see my shocked face at that moment, It was so good.I've just started the game, otherwise i'd
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 I got around 2k with 60 kills. grinding is far less of an issue now. cleared the city crossroads hoard with no issues also. URL: http://forum.audiogames.net/viewtopic.php?pid=194834#p194834 ___
Free domains and hosting
Free domains and hosting Hi. I used to have a site, hosted by 000webhost.com (although I never used it), but now 000webhost.com has a captcha in the login form. Does anyone else know where I can get a free domain and free hosting? URL: http://forum.audiogames.net/viewtopic.php?pid=194835#p
Re: questions about the forum
2014-11-14
Thread
AudioGames . net Forum — Site and forum feedback : afsilva90 via Audiogames-reflector
Re: questions about the forum Hi everyone,My name is André Filipe Silva and I was born in the USA. However, I come from a Portuguese background.I would like to make a comment about the Reviews section of the AudioGames website. One of the reviews, Shades of Doom, needs to be updated. In oth
Re: Paladin of the Sky, new full length audio game RPG
Re: Paladin of the Sky, new full length audio game RPG Hi all. I'm super behind on playing Paladin of the Sky, and I need some help.SPOILERI'm in the second part of the drug hideout and I'm having trouble with the fight with Rinzina.When I end up finishing her off, she keeps regenerating an
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 [[wow]], this seems a day for unexpected surprises, first Astro galaxy gets the navigation fix, now we finally get the audio defense bug fix. Very nice to start collecting diamonds and coins from endlesss modes, probably
Re: KODP questions - how on earth do you keep the game happy?
Re: KODP questions - how on earth do you keep the game happy? King of dragon pass, a fantastic sort of semi rpg, semi stratogy game, semi gamebook for Ios, albeit one with quite the learning curve. See the page on the db for more info. URL: http://forum.audiogames.net/viewtopic.php?pid=194
Re: Space exploration Browser game, Astro Galaxy
Re: Space exploration Browser game, Astro Galaxy Well the game doesn't really have missions, it has sort of transport jobs around the system, and investigation of unknown signals and the like. The latter is more the interesting point, as is managing your ships, stations, planetary modules e
Re: A really good Dr. who related Youtube series
Re: A really good Dr. who related Youtube series Well that moaning fellow Stewart has now done review for both Forest of the night here, and Dark water here. I didn't really rate his comments on "forest of the night" sinse he spent most of his time commenting on how it was a william blake r
Re: How do screen readers work when there's a console and a normal window?
Re: How do screen readers work when there's a console and a normal window? I'd not worry about setting anything from your app. At all. The user should and will probably have done this right for their setup. Keeping the console output might be interesting and worthwhile unless it contribu
Re: A really good Dr. who related Youtube series
Re: A really good Dr. who related Youtube series Well that moaning fellow Stewart has now done review for both Forest of the night here, and Dark water here. I didn't really rate his comments on "forest of the night" sinse he spent most of his time commenting on how it was a william blake r
Re: Prometheus: The Eternal Wars
Re: Prometheus: The Eternal Wars It's easier to type aim "name of enemy" rather than typing "aim coords." URL: http://forum.audiogames.net/viewtopic.php?pid=194843#p194843 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-
Re: Swamp, zombie fps by Aprone
Re: Swamp, zombie fps by Aprone Possibal bug:say you have the default key config layout, but instead of using MOUSE1 and MOUSE2 to fire and move forward, you use ; and '. When you begin moving around the game and have the ' key held down, the default key stroke for beacon 1 will not work. H
sim locked dialogue box won't appear
sim locked dialogue box won't appear hi. I have a problem. usually, when I restart my iphone, the simlocked notification will appear. when I double tab on it, the sim locked dialogue box appear. but this time it don't. when I double tab on status bar it says sim locked. then, I double tab o
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 So, max level is 4 I guess, and my score for now is:I killed 117 zombies and scored 7805147 in @audiodefence. Can you beat this? URL: http://forum.audiogames.net/viewtopic.php?pid=194846#p194846 _
sim locked dialogue box won't appear
sim locked dialogue box won't appear hi. I have a problem. usually, when I restart my iphone, the simlocked notification will appear. when I double tab on it, the sim locked dialogue box appear. but this time it don't. when I double tab on status bar it says sim locked. then, I double tab o
Re: Learning iTunes.
Re: Learning iTunes. Yes, exactly, I don't necessarily mean multiple iOS devices, I mean that the actual process of transferring is fundamentally easier when you only have to control one repository that is then automatically managed. I no longer have an iPad, in fact--just an iPod and iPhon
Re: Bug in Ultrapower
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Bug in Ultrapower thanks... URL: http://forum.audiogames.net/viewtopic.php?pid=194848#p194848 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/a
Re: 2 new releases coming soon from nathan tech
Re: 2 new releases coming soon from nathan tech Hi.well it does take time to develop a game. Pluss maybe he's got school or college or something else going on. URL: http://forum.audiogames.net/viewtopic.php?pid=194849#p194849 ___ Audiogames-
Re: kert wolf demo and help with elevator
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: kert wolf demo and help with elevator Well, Curt wolf is created by audiogames.net communities I think URL: http://forum.audiogames.net/viewtopic.php?pid=194850#p194850 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin
Re: 2 new releases coming soon from nathan tech
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: 2 new releases coming soon from nathan tech Yeah, maybe like that. URL: http://forum.audiogames.net/viewtopic.php?pid=194851#p194851 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gu
Re: kert wolf demo and help with elevator
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : Arabic two thousand via Audiogames-reflector
Re: kert wolf demo and help with elevator and were, where is the link for the elevator game? URL: http://forum.audiogames.net/viewtopic.php?pid=194852#p194852 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: How do screen readers work when there's a console and a normal window?
Re: How do screen readers work when there's a console and a normal window? Another advantage of formant synthesis (although I think formats are just the vowels, not sure) that you didn't mention is that voices and languages are decoupled. Voices are just parameters that tweak the way the wa
Re: Dous someone have an old version of rtr?
2014-11-14
Thread
AudioGames . net Forum — General Game Discussion : mohammad///obid via Audiogames-reflector
Re: Dous someone have an old version of rtr? They've released the update yesterday, :d. URL: http://forum.audiogames.net/viewtopic.php?pid=194854#p194854 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt
Re: How do screen readers work when there's a console and a normal window?
Re: How do screen readers work when there's a console and a normal window? Actually, not so much. The parameters for the formant synthesizers are usually derived from the same sorts of recordings. Klatt's work actually used Klatt. You need a lot less of them, but you still need them, plu
Re: How do screen readers work when there's a console and a normal window?
Re: How do screen readers work when there's a console and a normal window? OK, so this is what I have in the game currently:Native mode (SAPI on Windows, Speech-dispatcher on Linux)Clipboard modeStandard output modeIs that good enough?camlorn wrote:the hardest part is, ironically, the text-
Re: bokurano daiboukenn 3
Re: bokurano daiboukenn 3 If he did that, the game would be way slower than it already is, when you put 50 monsters on the screen at the same time. URL: http://forum.audiogames.net/viewtopic.php?pid=194857#p194857 ___ Audiogames-reflector mai