Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Three Monkeys Demo version completed! I really like the way this game works. Realtime cutseens, timing the attacks and the sounds are really nice. [[wow]]...Theres long way to reach the goal on the kickstarter page, but Ill recommend anyone who havent donated yet to donate to help by

Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Three Monkeys Hi.Are you all having issues with the download link? Then I can put it in my dropbox.In the first level, you have to find a bird. It doesnt sounds like a bird but some music instrument. You need to shoot it with your bow. URL:

Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector
Re: Three Monkeys demo link not working, please update/fix. URL: http://forum.audiogames.net/viewtopic.php?pid=207374#p207374 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Kurt Wolf - Full Game Released, instant download

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector
Re: Kurt Wolf - Full Game Released, instant download Kurt wolf demo link still not working.Sendspace gives download error. URL: http://forum.audiogames.net/viewtopic.php?pid=207377#p207377 ___ Audiogames-reflector mailing list

Re: the Scan Soft Tom TTS Voice?

2015-03-04 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector
Re: the Scan Soft Tom TTS Voice? OhISee. AsForTheDonnaVoice,ThatVoiceIsAnotherUsedOnTheWeatherRadio. Thats why I was looking for it as well. It went by anotheer name, or at least I think so. URL: http://forum.audiogames.net/viewtopic.php?pid=207379#p207379

Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : ambro86 via Audiogames-reflector
Re: Three Monkeys Hello, someone can post the correct link to try the demo? The link in the site doesnt work.Update: here the working links for the prototype. Now I will try that and donate. Its a pity that the project will not be founded if the goal will not be

Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector
Re: Three Monkeys Hay SLJ, if it wouldnt be a problem, please put the links in your dropbox and post them here so we can all get a taste of what this game could be, as sendspace seems to be rather unreliable lately. URL: http://forum.audiogames.net/viewtopic.php?pid=207382#p207382

Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : ambro86 via Audiogames-reflector
Re: Three Monkeys Hello, someone can post the correct link to try the demo? The link in the site doesnt work. URL: http://forum.audiogames.net/viewtopic.php?pid=207385#p207385 ___ Audiogames-reflector mailing list

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-04 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO no it was not me you liar URL: http://forum.audiogames.net/viewtopic.php?pid=207390#p207390 ___ Audiogames-reflector mailing list

Re: Swamp V 3.5 crashing on my computer.

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: Swamp V 3.5 crashing on my computer. Afrim, what does your debuglog.txt say? URL: http://forum.audiogames.net/viewtopic.php?pid=207381#p207381 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector
Re: Three Monkeys Hay SLJ, if it wouldnt be a problem, please put the links in your dropbox and post them here so we can all get a taste of what this game could be, as sendspace seems to be rather unreliable lately. URL: http://forum.audiogames.net/viewtopic.php?pid=207382#p207382

Problem downloading RS games

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : Audio gamer7777 via Audiogames-reflector
Problem downloading RS games When I try and download RS games I get a message saying that the ID does not exist. URL: http://forum.audiogames.net/viewtopic.php?pid=207386#p207386 ___ Audiogames-reflector mailing list

Textfiction release 2.6

2015-03-04 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector
Textfiction release 2.6 For those of you who are on Android, TextFiction, the popular interactive fiction interpreter has a new update out. If you dont already have the app, you can download the apk here: http://www.ifarchive.org/if-archive/unp … se-2.6.apkhowever after it is processed it

Re: The minimum environment for using VC++ compiler, cl.exe

2015-03-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe When I read the directions, it said you only need the cross-compiler on a mac, though MinGW probably doesnt work quite right because its trying to do windows executables. Just install VMWare player and build a Linux virtual

Re: beatstar soundpacks!

2015-03-04 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector
Re: beatstar soundpacks! I would like longer soundpacks instead of short ones. URL: http://forum.audiogames.net/viewtopic.php?pid=207387#p207387 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Beatstar discussion

2015-03-04 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Beatstar discussion Hay ogomez92, where did you get the songs for the synphony of science pack?I tried to get the collectors edition, but the buy now button wont respond, no matter which browser I use.Their are a few problems with your pack, and I want to help you fix them. URL:

Textfiction release 2.6

2015-03-04 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector
Textfiction release 2.6 For those of you who are on Android, TextFiction, the popular interactive fiction interpreter has a new update out. If you dont already have the app, you can download the apk here: http://www.ifarchive.org/if-archive/unp … se-2.6.apkNow you can enjoy IF on android!

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Youre reinventing spatial hashes. This is part of why I try to convince people not to use BGT in the long run, though unfortunately theres nothing thats quite so easy on day one. URL:

Textfiction release 2.6

2015-03-04 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector
Textfiction release 2.6 For those of you who are on Android, TextFiction, the popular interactive fiction interpreter has a new update out. If you dont already have the app, you can download the apk here: http://www.ifarchive.org/if-archive/unp … se-2.6.apk,however after it is processed it

Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector
Re: Three Monkeys Hay SLJ, if it wouldnt be a problem, please put the links in your dropbox and post them here so we can all get a taste of what this game could be, as sendspace seems to be rather unreliable lately.Edit: this is a dropbox link?Okay, they usually dont have this problem.SLJ,

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? I am currently trying something : if an enemy is on the case x=3 y=2, I store its reference in a dictionary with the key 3;2. If something is in front of your weapon, you can instantly know it. And you remove the reference and

Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : JCion via Audiogames-reflector
Re: Three Monkeys Very nice. I just wish that the part when you fight the guy until she could use her magic used different mechanics, because they felt somewhat out dated. I do hope this makes it out. in some way or form. URL: http://forum.audiogames.net/viewtopic.php?pid=207384#p207384

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-04 Thread AudioGames . net Forum — New releases room : potterspotter13 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO jesse, they never said it was you URL: http://forum.audiogames.net/viewtopic.php?pid=207394#p207394 ___ Audiogames-reflector mailing list

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? BGT isnt really bad, this isnt what I say. But:- sounds and some basic stuff is done, but nothing else- oriented object programation is so basic you have to use AngelScript syntax to do even basic things in OOP BGT (remember how

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG Hello,@defender: what steampunk stuff have you been looking at? Becaue Id like to know where to start because I am also interested but dont really know what steampunk actually is. URL: http://forum.audiogames.net/viewtopic.php?pid=207404#p207404

Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector
Re: Three Monkeys Hay, thanks for the updated links.I just got the demo! URL: http://forum.audiogames.net/viewtopic.php?pid=207393#p207393 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Exactly camlorn. But I started my engine project in BGT... But Im sure that one day I will port my project on another language. Everything is to create in BGT. URL: http://forum.audiogames.net/viewtopic.php?pid=207396#p207396

Re: The minimum environment for using VC++ compiler, cl.exe

2015-03-04 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe Yes. Im beginning to realize this far too late. If this werent a school project, Id just restart in c++, or something. Unfortunately Im at that point when its probably easier to just deal with it. URL:

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? yes. Im coming to that realization far too late, unfortunately. If this werent a school project Id probably just recode in c++, or some other programming language. It feels like Im at that point though where its easier to just

Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Three Monkeys HelloI just hope that some folks will now come fourth and help fund this. URL: http://forum.audiogames.net/viewtopic.php?pid=207400#p207400 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Beatstar discussion

2015-03-04 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Beatstar discussion Hello,@threblacknoises: what collectors edition? URL: http://forum.audiogames.net/viewtopic.php?pid=207402#p207402 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? BGT isnt really bad, this isnt what I say. But:- sounds and some basic stuff is done, but nothing else- oriented object programation is so basic you have to use AngelScript syntax to do even basic things in OOP BGT- you basically

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? BGT isnt really bad, this isnt what I say. But:- sounds and some basic stuff is done, but no more class- oriented object programation is so basic you have to use AngelScript syntax to do even basic things in OOP BGT- you basically

Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Three Monkeys Hello,Turns out you dont need the hint sheet. It tells you what to do. I enjoyed it, and opefully there will be more from this game in the future. Remember, its only a prototype and these guys are certainly giving it a good shot. URL:

Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector
Re: Three Monkeys The Three Monkeys Prototype DemoPosted Mar 4 2015Hello! Firstly, a huge thank you to everybody thats backed, shared or supported the Three Monkeys Kickstarter campaign in any way so far. Weve had some absolutely fantastic messages and comments, and have been truly humbled

Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector
Re: Three Monkeys The Three Monkeys Prototype DemoPosted Mar 4 2015Hello! Firstly, a huge thank you to everybody thats backed, shared or supported the Three Monkeys Kickstarter campaign in any way so far. Weve had some absolutely fantastic messages and comments, and have been truly humbled

Re: Prometheus: The Eternal Wars

2015-03-04 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Both defensive system and LBF plate upgrades have been given two new levels, which raise their maximum units to 7500 and 1, respectively.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=207421#p207421

Re: Braillemon status update!

2015-03-04 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector
Re: Braillemon status update! Oh, youre right, it does. The first time I heard about iVs and stuff the person told me innate values. I keep calling those that, oops. Sorry. Ill edit that. Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=207422#p207422

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? If you think you need threads, I shudder to know what your engine will look like. Most non-3D games use exactly 1 thread only. Many giant webservers use exactly 1 thread only. Threads solve nothing in terms of complexity. Threads

Re: please, tell me

2015-03-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: please, tell me Im not sure what youre asking for. It appears to be How do I write this project from start to finish? if so, we cant tell you without developing it for you.You need to find someone who speaks your native tongue and ask them your questions. You will get so much further

Re: Swamp, zombie FPS by Aprone

2015-03-04 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I was reading some old IM conversations, from back before IM was synonymous with Skype, and this quote from a [[wow]] discussion seemed relevant:We can actually kill other players before they kill us now. Its been so long since this was possible people are

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-04 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO They cannot access the admin feature. Unless they figure out an admins password, that is. Jesse, as my stepfather told me once, Do not jump to conclusions. Jumping to conclusions is a bad thing and can get you into

Re: please, tell me

2015-03-04 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: please, tell me Also, I would not recommend writing a game in C++ - unless you want to write moe than 14000-15000 lines of code. Instead, Id recommend a basic dialect, or BGT. Eiter way, Good luck. Just choose the best language you like the best - not C++, I hope - and have at it.

Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 Sounds cool. Maybe there will be a kind of accessibility moe in the new MK game just like in Injustice? I dont think so, but there is a small hope. URL: http://forum.audiogames.net/viewtopic.php?pid=207417#p207417

Re: your_adventure alpha version 3 released

2015-03-04 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: your_adventure alpha version 3 released hi@tikkie,You are probably right. i will change it in the read me file.i am currently working on a combat system what we can use later on in the game and what will make combat more interesting. with the rats getting random amounts of hitpoints

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? I am currently only programing in C, Java and BGT. If I port my engine in Java, this will be a new thing, it has never been done before in Java I dont know what everyone have with Java; the standart library is so huge that this

Re: The minimum environment for using VC++ compiler, cl.exe

2015-03-04 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe Could Cygwin do it for me? I dont want a VM because it bogs down my machine - I prefer bare metal compared to a VM. Ah well, Ill try writing my script again. URL: http://forum.audiogames.net/viewtopic.php?pid=207428#p207428

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG @Defender, thanks for the most epic list of Steampunk mechanisms ever! That post was thoroughly awesome.Yes, a lot of those things will be present in Steampunk Neverland such as basins underwater like submarines that crawl and operate by gears and

Re: beatstar soundpacks!

2015-03-04 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: beatstar soundpacks! Hay arjan, heres the link to wavepad.https://www.dropbox.com/s/fp3zaw5lc0fr3 … p.exe?dl=0and the instructions:First download the file, then take your pc offline.You can do this by going into something like internet explorer and going to file and checking the work

Re: your_adventure alpha version 3 released

2015-03-04 Thread AudioGames . net Forum — New releases room : catfish1953 via Audiogames-reflector
Re: your_adventure alpha version 3 released hello i love your game but i couldnt find anything regarding the wood cutting where is that thanks URL: http://forum.audiogames.net/viewtopic.php?pid=207409#p207409 ___ Audiogames-reflector mailing

Re: your_adventure alpha version 3 released

2015-03-04 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: your_adventure alpha version 3 released Hello catfish,woodcutting hasnt been build in yet. the four activities are now: combat, fishing, cooking and gam bling. Our plan is including woodcutting and harvesting, firemaking and camping within the next release what will take time.Glad you

Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Three Monkeys I havent seen any agreement yet regarding to share the demo version with others. But if there are any agreement, I shouldnt post any links to my Dropbox. I will not post public links on the Kickstarter page. I have a paied Dropbox, and I wont get that messed up if too

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? I dont follow what youre trying to say. Bgts programming language is Angelscript, the FFI is not developed enough to let you talk to anything complicated, and therefore, yes, everything you do is Angelscript. Unless you want to

Re: Alethi Corporation, a unique web-based narrative game

2015-03-04 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector
Re: Alethi Corporation, a unique web-based narrative game how did you get past the personality test?I typed in what I thought was good, selected my choices and hit submit.And hit submit and submit, and submit.What did you do for the date field, the bear, the colour and the other fields,

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? I understand where youre coming from. I already am running into some of these problems, especially in regards to the physics and astar. The implementation in bgt requires a 2d array, which my game doesnt use. Ill probably have to

Re: your_adventure alpha version 3 released

2015-03-04 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector
Re: your_adventure alpha version 3 released Hi,I think woodcutting is not in the game yet, its just an example in the readme file. Maybe cooking should be mentioned in there instead, since thhis is in the game now.And I really like it too! Im looking forward to see what this will become in

please, tell me

2015-03-04 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
please, tell me Greetings to all!;I wish to develop 3d sonic game!;Learn the basics:;C ++;C #;Python;Pascal.;Please tell me, here is a game for the sighted call of duty. ;What would have been clearer:;The game has 21 missions;;When you start the mission plays a clip;;Runs card for example

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG Hi.Am I right that us who have used the Paypal link to preorder the game arent counted on the Indiegogo page? Or have I missed anything? URL: http://forum.audiogames.net/viewtopic.php?pid=207415#p207415

Re: Swamp V 3.5 crashing on my computer.

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Swamp V 3.5 crashing on my computer. Hi.Have you runned the Checkup.exe file? URL: http://forum.audiogames.net/viewtopic.php?pid=207416#p207416 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? I am currently only programing in C, Java and BGT. If I port my engine in Java, this will be a new thing, it has never been done before in Java I dont know what everyone have with Java; the standart library is so huge that this

Re: beatstar soundpacks!

2015-03-04 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: beatstar soundpacks! Thanks for your replies.My goal is not to make very difficult soundpacks but very enjoyable soundpacks which are fun to play, worth playing because of great music and something to look forward to when unlocking new songs because of the length of the packs. I find

Re: Three Monkeys

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Three Monkeys Hello,I cant open up the hint sheet, adobe reader just says document being processed. URL: http://forum.audiogames.net/viewtopic.php?pid=207401#p207401 ___ Audiogames-reflector mailing list

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-04 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO You are a hippocrit. You should have followed that advice when you accused me. URL: http://forum.audiogames.net/viewtopic.php?pid=207429#p207429 ___ Audiogames-reflector

Re: Swamp V 3.5 crashing on my computer.

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : afrim via Audiogames-reflector
Re: Swamp V 3.5 crashing on my computer. Well, the problem was mine. I figured it out. I downloaded swamp from my android device because from my computer the download wont ever finish. Right. The file had not been downloaded completely, so it was 648 MB, but it must be 664 MB. But I

Re: Swamp V 3.5 crashing on my computer.

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : afrim via Audiogames-reflector
Re: Swamp V 3.5 crashing on my computer. Well, the problem was mine. I figured it out. I downloaded swamp from my android device because from my computer the download wont ever finish . . Right. The file had not been downloaded completely, so it was 648 MB, but it must be 664 MB. But I

Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 I hope so, but to be honest I doubt it. Injustice only had that because a rattlehead got right up close and personal to talk to them about it, whether it gets into MK X will be the question. Heres hoping for the best,

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-04 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO You say it was from your stepfather that you acquired this lesson? If only... hed have taught it to you perhaps... a bit earlier? Im assuming he just told you this today and so you felt the need to share that?I dont

Re: Beatstar discussion

2015-03-04 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Beatstar discussion Its a special version of the album released on feb 13 2013, or somewhere around their.It has all 18 songs plus two bonus tracks.Just google for the symphony of science collectors edition and you should find it.Hek if I know how youd actually download it, though.

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Java as no need to use the swing dinosaur or any GUI for audiogames URL: http://forum.audiogames.net/viewtopic.php?pid=207431#p207431 ___ Audiogames-reflector mailing list

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-04 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO No kidding, steve. I wish Ethins step father had seen that bruital skype chat. And, that topic that was deleted, where Jessy tried, quite unsuccessfully to get unbanned, by force. That was AG.net war I. URL:

Re: Beatstar discussion

2015-03-04 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Beatstar discussion Its a special version of the album released on feb 13 2013, or somewhere around their.It has all 21 songs plus two bonus tracks.Go herehttp://melodysheep.bandcamp.com/album/s … rs-editionOnce the page loads, click on buy now, then enter 0.0 in the edit box and click

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? No, it doesnt. I am merely listing all the problems with Java. If many blind people were using the language for hobby programming, then wed probably see audiogames in it. URL:

Re: The minimum environment for using VC++ compiler, cl.exe

2015-03-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe A VM should not be bogging down your machine much more than using the software normally would. If it is, you may either have something set wrong or be allocating it too much resources. The only real problem with them is if you

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? I will change that! *epic voice and all* seriously, we really need more bases for audiogames, everyone is inventing the wheel again everywhere URL: http://forum.audiogames.net/viewtopic.php?pid=207440#p207440

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-04 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Hi, Danny. This might be a bit redundant for you to hear. I think I would be a great admin, since I, through trial and error, have gotten the rules down packed. I know unstoppable and the other admins hate me to my

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-04 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO @post 430 Mel has been removed from adminship for the past day and a half now, and I will talk to the other admins about this hole cussing thing, thank you for letting me know. @post 431 You and I have discussed over

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-04 Thread AudioGames . net Forum — New releases room : Omar Alvarado via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Tyler,Im going to come at this with a fairly neutral standpoint.None of us admins cursed you out as you specified. However, what we did was ban you and you knew why. However, we have decided to allow you in, once more,

Re: cortana on win 10 tyech preview build 9926?

2015-03-04 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: cortana on win 10 tyech preview build 9926? Or, perhaps more straightforwardly, its Siri for Windows. URL: http://forum.audiogames.net/viewtopic.php?pid=207439#p207439 ___ Audiogames-reflector mailing list

Looking for opponents

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector
Looking for opponents Hi,Does anyone still have the games from VIPGAMESZONE? Super tennis, super football, super sport that comes with funny bowling and beach volley ball, lords of the Galaxy? I dont have galaxy ranger yet, but Ill be getting it.Just looking for some people to compete

Re: Alethi Corporation, a unique web-based narrative game

2015-03-04 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Alethi Corporation, a unique web-based narrative game Hi,For the color field, just put any color Blue happens to be my favorite color.For the date, Im honestly not sure what its asking, and more to the point I think thats what its trying to make fun of, forms where the questions are

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-04 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Tyler: add me on Skype if you want to so we can discuss this further. but what Im about to say might just be a bit harsh, so those of you who dont want to read stuff like that, heres your fare warning. Now, heres the

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-04 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO To all intrested, for now, ethin is dismissed from reality software. URL: http://forum.audiogames.net/viewtopic.php?pid=207449#p207449 ___ Audiogames-reflector mailing

Re: Beatstar discussion

2015-03-04 Thread AudioGames . net Forum — New releases room : ghost rider via Audiogames-reflector
Re: Beatstar discussion Ok Ill probably get a lot of hate for this, but do you think you could add an item or something that if you lose, next time you start the pack you start at the last level you were on, or could you add something where you could start at the last level you unlocked?

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Itshard to say. I think, for me, even though doing this has been incredibly annoying, Ive also learned a lot from it, which is always a good thing. URL: http://forum.audiogames.net/viewtopic.php?pid=207444#p207444

Anyone down for some Injustice? I'm on PS3 and Vita.

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : musicman via Audiogames-reflector
Anyone down for some Injustice? I'm on PS3 and Vita. Figured Id try this. Its almost certain the thread will die, usually happens when we discuss fighting games, but hey, MK X is about to come out, and Im feeling that hype, so figured Id throw this out there and see if anyone responds.

Re: your_adventure alpha version 3 released

2015-03-04 Thread AudioGames . net Forum — New releases room : catfish1953 via Audiogames-reflector
Re: your_adventure alpha version 3 released [[wow]] cant wait for the next version really love the game URL: http://forum.audiogames.net/viewtopic.php?pid=207443#p207443 ___ Audiogames-reflector mailing list

Re: please, tell me

2015-03-04 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: please, tell me 1. we do not have Russian, normally dealt with this question, well, just very little;;2. on bgt Id be happy to write, but I have there problems with the vector, also can not figure out how to make my attack on the enemy, but rather how to do if the condition is between

Re: Swamp, zombie FPS by Aprone

2015-03-04 Thread AudioGames . net Forum — New releases room : KenWDowney via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Ive come back after two years... but I cant download the file, and the one on Dropbox cant be found, neither can the one on Sendspace. Help! I love Swamp! URL: http://forum.audiogames.net/viewtopic.php?pid=207455#p207455

Re: Programming Artificial intelligence in racing games

2015-03-04 Thread AudioGames . net Forum — Developers room : audioracer via Audiogames-reflector
Re: Programming Artificial intelligence in racing games What engine are you writing this game with? URL: http://forum.audiogames.net/viewtopic.php?pid=207458#p207458 ___ Audiogames-reflector mailing list

Re: The zombie apocalypse has just started. Look to your left.

2015-03-04 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. An old pillow my guide dog Kirk sleeps on and my bed. I suppose I could use the wooden slats from my bed but Id have to throw off the matress first and if I needed a weapon right now that would just take too long, so Im

Re: Swamp, zombie FPS by Aprone

2015-03-04 Thread AudioGames . net Forum — New releases room : KenWDowney via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone nNever mind guys, I found a working link. Its on page 20. URL: http://forum.audiogames.net/viewtopic.php?pid=207456#p207456 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 2 more characters revealed in MKX, kenshi and jony cage.also, brutality is now return in this game, hope it will be more great. URL: http://forum.audiogames.net/viewtopic.php?pid=207457#p207457

Re: Swamp Account GiveAway

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: Swamp Account GiveAway @sneek ignore my last 2 pms, I got an account now. URL: http://forum.audiogames.net/viewtopic.php?pid=207460#p207460 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: lets erge microsoft to develop a fully functional screen reader!

2015-03-04 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: lets erge microsoft to develop a fully functional screen reader! Hi everyone.So, I joined the Windows Insider program in the hopes that my feedback for narrator can make a change. I encourage everyone who is a member of the insider program to post feedback about issues with narrator.

Re: nvda using alot of cpu

2015-03-04 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: nvda using alot of cpu That doesnt sound like an NVDA problem, not specifically. That sounds like something more general is going on. I have NVDA crashes all the time, mostly because Im a programmer and programmers tend to do odd stuff sometimes, but it has never, ever locked me out of

Re: suggestions on how to deal with destruction of a class?

2015-03-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Learning is always good. And there is something to be said for duplicating existing technology specifically to learn about it.But we dont need more bases for audiogames. We need people to realize that these bases already exist. If

Re: please, tell me

2015-03-04 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: please, tell me 1. we do not have Russian, normally razberayus with this question, well, just very little;;2. on bgt Id be happy to write, but I have there problems with the vector, also can not figure out how to make my attack on the enemy, but rather how to do if the condition is

Re: Swamp Account GiveAway

2015-03-04 Thread AudioGames . net Forum — General Game Discussion : angarag via Audiogames-reflector
Re: Swamp Account GiveAway [[wow]], awesome Sneaky. Thats the great thing you do.I think i should tell it to some peeps who told me they cant afford an account.actually Theyre from India or Philipian and they even have no money for a bottle of beer. lol just kidding.well btw, You guys

Re: please, tell me

2015-03-04 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: please, tell me 1. у нас нету русских, нормально разберающихся с этим вопросом, ну точнее очень мало;2. на bgt я б с удовольствием писал, но у меня там проблемы с вектором, также не могу понять как сделать мою атаку во врага, а точнее как сделать условие если между мной и врагом

Re: your_adventure alpha version 3 released

2015-03-04 Thread AudioGames . net Forum — New releases room : vsmiro via Audiogames-reflector
Re: your_adventure alpha version 3 released Hello. Please add more sounds to the combat system, for example sound of falling rats or throwing shurikens. Please add swords and more creatures. Thanks, Vojta. URL: http://forum.audiogames.net/viewtopic.php?pid=207461#p207461

  1   2   >