Re: dropbox frustrations with all of cae's games

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: dropbox frustrations with all of cae's games For reasons unknown, that campaign causes the current version of Swamp to freeze. URL: http://forum.audiogames.net/viewtopic.php?pid=219425#p219425 ___ Audiogames-reflector mailing list Audioga

Re: bokurano daiboukenn 3

2015-06-09 Thread AudioGames . net Forum — New releases room : gamer95440 via Audiogames-reflector
Re: bokurano daiboukenn 3 At the 18.2, at the coordinate 1100, I shout down, but I don't understand why... URL: http://forum.audiogames.net/viewtopic.php?pid=219426#p219426 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-09 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Well, I feel that the race is not balanced, and I may play a little map.. Now I feel is the most powerful race technology, whether it is offensive or defensive is impeccable, elves lack the area adjacent to the attack, although the meteor of skills

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Given that this entire name conversation is taking place on a forum called audiogames.net, I find the entire objection to the name silly.  Marketing targets the market it wants.  Black Entertainment Television, here in th

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Slight correction, its National Federation, "Of!" The Blind."As for the name of said platform, ask video gamers on You Tube for example about the name for a gaming platform, and see what they say. If a game is gonna sell,

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning I'm not fully sure on what this is about, but sounds cool. URL: http://forum.audiogames.net/viewtopic.php?pid=219430#p219430 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: The fires of the Revina - a new RPG from the creators of Elten app!

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: The fires of the Revina - a new RPG from the creators of Elten app! Hi.Has any trailer been released yet? URL: http://forum.audiogames.net/viewtopic.php?pid=219431#p219431 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Thanks for the correction.  I was typing too fast as usual.Take care URL: http://forum.audiogames.net/viewtopic.php?pid=219432#p219432 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Thanks for the awsome idea, @severestormsteve. Though right now, i'm just trying to get the server back up note to self, reduce cargo space on the phantom since it apparently seems to cause massive server lag on load at boot time. Lol. URL: http://forum.audi

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Alright, server is back up. I'm monitoring it carefully to see if I can trace this all of a sudden going down and not restarting glitch. Oh, by the way. If you own a phantom cargo ship, as the message of the day says, please sell it and rebuy it. The lowered

Re: Let's code!

2015-06-09 Thread AudioGames . net Forum — Developers room : fresco via Audiogames-reflector
Re: Let's code! Sorry but i wrote wrong my e-mail.Please send invite to fresc...@wp.pl URL: http://forum.audiogames.net/viewtopic.php?pid=219435#p219435 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-09 Thread AudioGames . net Forum — New releases room : balliol via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA For that matter, what about the far-fetched chase in Ilex forest? I got him into a corner but when I talk to him again he moves back further away and I keep just making it circle around Balliol URL: http://forum.audiogames.net/viewtop

Re: Trying choiceofgames

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector
Re: Trying choiceofgames hi darki have question the shadow horror prise 2,99eur? URL: http://forum.audiogames.net/viewtopic.php?pid=219437#p219437 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sab

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates I really do like fog as well, a cool take on steam, would also work if you wanted to acknowledge the blindness factor, since fog obscures vision, that's a better way to do it than guide dog games, IMHO. URL: http://forum

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-09 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA hi,I don't know if this has been mansioned before. but when i am at route 29, and i want to go to the link with route 46 (i follow the walkthrough given by someone on gamefaqs.com), i can select that destination fine, but when i want t

Re: UltraPower

2015-06-09 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector
Re: UltraPower Well, I want to play. but those people won't let me play. they killing the newbies who doesn't have the weapons? does it fair? URL: http://forum.audiogames.net/viewtopic.php?pid=219439#p219439 ___ Audiogames-reflector mailing l

Re: Trying choiceofgames

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Trying choiceofgames If you mean the price, ie, how much it costs sswwaaiikkee I have no idea sinse I bought it in English pounds. I believe it was about £3 or so like most of the choiceofgames titles, but I don't remember exactly and I have no idea what it would be in Euros anyway.Howe

Re: Trying choiceofgames

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Trying choiceofgames If you mean the price, ie, how much it costs sswwaaiikkee I have no idea of the price in Euros sinse I bought it in English pounds. Most of the choiceofgames titles work out between two and three pounds which is what i believe I paid for Shadow horror though I don't

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Hi.I have just played the game, and it's really good in my opinion. There could have been more sounds though. I like all the random things which can happen, and I like the jobs, which seens to be random as well.I like the

Re: Infovox 4 bundle questions

2015-06-09 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: Infovox 4 bundle questions Yeah here's the problem. Koba speech just scatters the oices everywhere on the sight and doesn't have a filter by language thing. URL: http://forum.audiogames.net/viewtopic.php?pid=219443#p219443 ___ Audiogames-

Re: bokurano daiboukenn 3

2015-06-09 Thread AudioGames . net Forum — New releases room : gamer95440 via Audiogames-reflector
Re: bokurano daiboukenn 3 Hello, I have an issue at the 19.4. I arrive to kill the first form of the boss, but when he is alone I can't kill him. When I fight him, his ealth don't down, how to do? URL: http://forum.audiogames.net/viewtopic.php?pid=219445#p219445 ___

Re: Survive the Wild!

2015-06-09 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: Survive the Wild! Hi!There is incompleted read me about fishing and cooking. URL: http://forum.audiogames.net/viewtopic.php?pid=219444#p219444 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sab

Re: bokurano daiboukenn 3

2015-06-09 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 The game gives you a hint, but you have to use a remote medical kit on him which will bring his health down. URL: http://forum.audiogames.net/viewtopic.php?pid=219446#p219446 ___ Audiogames-reflector mailing list Aud

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Hello,I'll have to give this a shot, but also, as someone who's played mainstream games and who follows the trends, I must say Guide Dog games does not look catchy at all. I for one know that none of my sighted friends wi

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Hello,I'll have to give this a shot, but also, as someone who's played mainstream games and who follows the trends, I must say Guide Dog games does not look catchy at all. I for one know that none of my sighted friends wi

bonnets, battling, boards and books of games!

2015-06-09 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector
bonnets, battling, boards and books of games! Yes, todays news is extra brilliant because it's all about things that begin with b! after all, nothing bad, bewildering or bothersome begins with b, no sir! lots of nice things begin with B, like bravery, and Bilbo Baggins, and basilisk, and mm

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning LOL? what was the cargo space in the first place? XD URL: http://forum.audiogames.net/viewtopic.php?pid=219449#p219449 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:/

Re: Survive the Wild!

2015-06-09 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector
Re: Survive the Wild! Hello, everyone,Darth scorp, interesting that I'm not on your killing menu (or am I?). When someone wants to kill me I usually run away like a cowerd ... sometimes when I have low energy or high hunger or thirst I even log off. Some people just want to play other aspec

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-09 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hi,I know that completing the ruins is not neccessary to complete the game, but it would be nice to get a unorm pokemon. I was just wondering if there is a way to do these puzzles at all right now. URL: http://forum.audiogames.net/vie

Re: Swamp, zombie FPS by Aprone

2015-06-09 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi,thanks! I could have thought of that, but I still have to get used to using chat commands, especially I keep forgetting at least half of them all the time. This a shame really, since quite a few of them could be usefull in the game if I just could remembe

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates I agree with Slj about the "state" field, that really does only apply to Us addresses I believe and it's a little weerd to have to make something up to go in hat box like repeating the county name or writing in "great Bri

Re: Swamp, zombie FPS by Aprone

2015-06-09 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hello, everyone,I tryed to download and play Swamp, but when I tryed to open it with 7-zip it said something along the line (probably not exactly the same, I have translated version): File *insert file path and name* canot be opened as an archive. Did anyone

Re: Survive the Wild!

2015-06-09 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector
Re: Survive the Wild! lol, mayana, i don't think you always go offline when you're hit and your health is low. be a coward, run, bun not go offline. if you just try to escape, you do good. and... hmm... alright, i allow ya to be a little girl instead of being a man but don't go offline dur

Re: Survive the Wild!

2015-06-09 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector
Re: Survive the Wild! Heh, if you are goin' to call me little girl ... then ... well I probably won't kill you but still ... I'm not kid. URL: http://forum.audiogames.net/viewtopic.php?pid=219456#p219456 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2015-06-09 Thread AudioGames . net Forum — New releases room : darth scorp via Audiogames-reflector
Re: Survive the Wild! lol)) alright, you're woman with nice and fast legs)) but it's just for now, cause  you will become a great warrior, and then you will kill me for calling ya a little girl and i were just kidding, okay?) URL: http://forum.audiogames.net/viewtopic.php?pid=219457#p

Re: bokurano daiboukenn 3

2015-06-09 Thread AudioGames . net Forum — New releases room : gamer95440 via Audiogames-reflector
Re: bokurano daiboukenn 3 Hello.At the 19.1, There is a sword in up, at coordinate 500;15. How to do for take it? URL: http://forum.audiogames.net/viewtopic.php?pid=219458#p219458 ___ Audiogames-reflector mailing list Audiogames-reflector@sab

Re: Clipboard translation program (alpha)

2015-06-09 Thread AudioGames . net Forum — Off-topic room : gamedude via Audiogames-reflector
Re: Clipboard translation program (alpha) [[wow]]. This program seems extremely useful! I remember once upon a time attempting to write a little script in AutoIt, or some language like that, that would automatically press the NVDA translate key stroke whenever text in the clipboard changed,

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning It was 80 previously. URL: http://forum.audiogames.net/viewtopic.php?pid=219460#p219460 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/c

Re: Survive the Wild!

2015-06-09 Thread AudioGames . net Forum — New releases room : Bogdan via Audiogames-reflector
Re: Survive the Wild! Hi. What is happening with the game? I think that after you changed the map sistem, it becomes iresponsive. I am not shure but for example fishing is going to hard or kooking. URL: http://forum.audiogames.net/viewtopic.php?pid=219461#p219461 __

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : troopanum via Audiogames-reflector
Re: DeathMatch, a new beginning weird, I cant connect, and been trying for days. is it down again? URL: http://forum.audiogames.net/viewtopic.php?pid=219462#p219462 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: Clipboard translation program (alpha)

2015-06-09 Thread AudioGames . net Forum — Off-topic room : gamedude via Audiogames-reflector
Re: Clipboard translation program (alpha) I apologize for the double post, but I just tried out the translation logging program and for the most part I have been successful. I have translated a few menus, and the first level of the tutorial stage for Bk3 just to test things out. As far as I

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector
Re: DeathMatch, a new beginning hi i asked it ingame but it dosent work. i cant scan astroids and i try to turn sensor energy to max but max is 100 or can i type max in the filed? URL: http://forum.audiogames.net/viewtopic.php?pid=219464#p219464

Re: bokurano daiboukenn 3

2015-06-09 Thread AudioGames . net Forum — New releases room : gamer95440 via Audiogames-reflector
Re: bokurano daiboukenn 3 At the 20.3, I on't understand. At the beggining, I use the C4 and I take a new weapon. After, there are a lot of monsters who come back all the time. I go at the right and I use the C4 or take something but after, I don't know what I must do.Thank you URL: http:/

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net Forum — New releases room : Dentin via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates The 'state' field is labelled "State/County/Province", and short of setting up some funky _javascript_ to modify the page and probably break your screen reader, there's no real way to make it appear or not appear based on

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-09 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I can't seem to download the latest version of the crazy mod. Can anyone post it? URL: http://forum.audiogames.net/viewtopic.php?pid=219467#p219467 ___ Audiogames-reflector mailing list Audiogames-re

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning @troopinum either you don't have the newest v1.0 release, or the server is in an instibility cycle, which is probably the case. @atlan You could always try upgrading your sensors at bakuan5. URL: http://forum.audiogames.net/viewtopic.php?pid=219468#p219468

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : troopanum via Audiogames-reflector
Re: DeathMatch, a new beginning got the one from your site URL: http://forum.audiogames.net/viewtopic.php?pid=219469#p219469 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector
Re: DeathMatch, a new beginning its a long way how can i fly with my small ship to 55? URL: http://forum.audiogames.net/viewtopic.php?pid=219470#p219470 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: Clipboard translation program (alpha)

2015-06-09 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: Clipboard translation program (alpha) It took a lot more testing (basically, the whole story recap and tutorial from BK3), but there are lot of false matches.It seems that the character encoding is an issue.Digging deeper, it seems to be responding to the Japanese characters in the wors

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning OK, it seems to be sorted for now, I will keep monitoring but I do think I might have fixt it, so have at it! URL: http://forum.audiogames.net/viewtopic.php?pid=219472#p219472 ___ Audiogames-reflector mailing l

Re: Problem with Papa Sangre

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector
Re: Problem with Papa Sangre hi alli have questionpapasangre work oni phone 5 s?thanks URL: http://forum.audiogames.net/viewtopic.php?pid=219473#p219473 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Swamp, zombie FPS by Aprone

2015-06-09 Thread AudioGames . net Forum — New releases room : JCion via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Yes, that is common. It happened to me as well. Try using this program to download it. It will work.  https://www.dropbox.com/s/si6sg3rkhihin … t.exe?dl=0 URL: http://forum.audiogames.net/viewtopic.php?pid=219474#p219474 _

Re: Swamp, zombie FPS by Aprone

2015-06-09 Thread AudioGames . net Forum — New releases room : JCion via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Yes, that is common. It happened to me as well. Try using this  download manager.  to download it. It will work.  https://www.dropbox.com/s/si6sg3rkhihin … t.exe?dl=0 URL: http://forum.audiogames.net/viewtopic.php?pid=219474#p219474 _

Re: Grand Theft Auto V

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : ryok via Audiogames-reflector
Re: Grand Theft Auto V Hi guys.So i wanted to ask about the requirements to run the game.I have a laptop using 4 gb of ram with a i7 quadcore processer.Will that be enough to run GTA V. I don't wanna buy the game and end up with a compatibility issue or a lag  issue.thanks. URL: http://for

You know you code too much when...

2015-06-09 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
You know you code too much when... OK. lol. I'm writing this, partly because I couldn't even edit a stupid text file without performing something that proves I code too much.1. When typing in chat or text files, you end your post or chat with ")2. Your close sentence is EndIfrofl. yes it ac

Re: Grand Theft Auto V

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Grand Theft Auto V Mostly its your GPU Laptops are gonna be unpredictable due to the way in which graphics chips are designed, for instance just because you have the same chip in a desktop, the laptop version may or may not be as good. I do think the game autoconfigures, certainly I sho

Re: bokurano daiboukenn 3

2015-06-09 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector
Re: bokurano daiboukenn 3 In 20-3, kill the cave dogs with the magical ball. It's in your weapons menu. URL: http://forum.audiogames.net/viewtopic.php?pid=219478#p219478 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: bokurano daiboukenn 3

2015-06-09 Thread AudioGames . net Forum — New releases room : gamer95440 via Audiogames-reflector
Re: bokurano daiboukenn 3 Finaly, I am at the 20.4. I understand that I must use the destroyer for send the misils to the boss, but when I use the 5 destroyers, how to do to have others, I don't understand... URL: http://forum.audiogames.net/viewtopic.php?pid=219479#p219479 ___

Re: Grand Theft Auto V

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector
Re: Grand Theft Auto V It all depends on what graphics card you have URL: http://forum.audiogames.net/viewtopic.php?pid=219480#p219480 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

Re: You know you code too much when...

2015-06-09 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: You know you code too much when... 3. When you start to write "print" or "println" before writing sentences in tchats URL: http://forum.audiogames.net/viewtopic.php?pid=219481#p219481 ___ Audiogames-reflector mailing list Audiogames-refle

Re: Problem with Papa Sangre

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Problem with Papa Sangre Funny, I've run pappasangre 1 on my Iphone five with Ios 8 and there wasn't an issue. I'll give two a try with this recent update and see if I have the same problem.@sswwaaiikkee yes,  I've run pappasangre on my Iphone 5 so I don't see why it wouldn't work on 5s

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : troopanum via Audiogames-reflector
Re: DeathMatch, a new beginning still broken URL: http://forum.audiogames.net/viewtopic.php?pid=219483#p219483 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailma

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Ah, good to know, when I recently used a similar system on Kickstarter it had to have the field filled in. Theoretically Uk addresses should mention county but it's a practice I've seen fall off more and more over time, m

mbrola voices for nvda

2015-06-09 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector
mbrola voices for nvda Hello,I created an addon that allows you to use the mbrola voices with nvda.Espeak is used to do the text to phoneme conversion.Please note that you must have mbrola tools instaled for the mbrola voices to work.The voices are included in the addon.Link to addon packag

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net Forum — New releases room : Dentin via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates The thing that surprised me was that other than the US and canada, other countries really don't have a credit card checking system at all.  It's apparently one of the things that really holds back credit card adoption in

Re: mbrola voices for nvda

2015-06-09 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: mbrola voices for nvda Are these voices built in high quality? URL: http://forum.audiogames.net/viewtopic.php?pid=219487#p219487 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuko

Re: mbrola voices for nvda

2015-06-09 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector
Re: mbrola voices for nvda Yes, these voices are high quolity.They are pritty good for free voices. URL: http://forum.audiogames.net/viewtopic.php?pid=219488#p219488 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuko

Re: Problem with Papa Sangre

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector
Re: Problem with Papa Sangre thanks darki m buy papa sangre 2now URL: http://forum.audiogames.net/viewtopic.php?pid=219489#p219489 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl

Re: mbrola voices for nvda

2015-06-09 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector
Re: mbrola voices for nvda hi,This addon made my NVDA crash. I installed mbrolla tools for 32 bit and chose the synthesizer. And then NVDA became unresponsive and I had to restart my pc to get it working in e-speak again URL: http://forum.audiogames.net/viewtopic.php?pid=219490#p219490

Re: You know you code too much when...

2015-06-09 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: You know you code too much when... 4: When you start thinking of your life in functions, if statements, classes, arrays, etc. URL: http://forum.audiogames.net/viewtopic.php?pid=219491#p219491 ___ Audiogames-reflector mailing list Audiogam

Re: mbrola voices for nvda

2015-06-09 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector
Re: mbrola voices for nvda After you press enter on the mbrola synth, you must press enter again to accept the mbrola terms and conditions. URL: http://forum.audiogames.net/viewtopic.php?pid=219492#p219492 ___ Audiogames-reflector mailing lis

Re: mbrola voices for nvda

2015-06-09 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector
Re: mbrola voices for nvda data, can you add spanish voices? Like es1, es2, es3, es4, mx1, mx2 and vz1? URL: http://forum.audiogames.net/viewtopic.php?pid=219494#p219494 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: Problem with Papa Sangre

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector
Re: Problem with Papa Sangre ok darki m try play papa sangre 2i think its ok but why i m walk very slowmaybe i must of voice over?thanks URL: http://forum.audiogames.net/viewtopic.php?pid=219493#p219493 ___ Audiogames-reflector mailing list A

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-06-09 Thread AudioGames . net Forum — New releases room : Midi Sequencer via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter So when they say that would pach 24?But Ghorthalon, before the kicks, I would like to ask you some suggestions that would be great that you consider, fortunately not many, are very much a couple of things that went on pach 19 but

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-09 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA balliol wrote:For that matter, what about the far-fetched chase in Ilex forest? I got him into a corner but when I talk to him again he moves back further away and I keep just making it circle around BalliolI use the hotkeys in the rea

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-09 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA If somebody gets to the light house in olivine before me, can you tell me the coordinates for the hole you'r supposed to fall through? I want to get this post out before I even get there. URL: http://forum.audiogames.net/viewtopic.php

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-09 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA If somebody gets to the light house in olivine before me, can you tell me the coordinates for the hole you're supposed to fall through? I want to get this post out before I even get there. URL: http://forum.audiogames.net/viewtopic.ph

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates I brought the game and it is neat! However I find that you must have an active internet connection to be very anoying! Since this game has no interaction with other players I don't see why it needs to keep interacting wit

Re: bk1 fast moviment cheat

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector
Re: bk1 fast moviment cheat hello.i want the code that makes your weapon move you fast in battle. URL: http://forum.audiogames.net/viewtopic.php?pid=219499#p219499 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: bokurano daiboukenn 3

2015-06-09 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector
Re: bokurano daiboukenn 3 In 20-4, you have to destroy the battle ship. Once you use all the destroyers, there will be a missile pack at the botttom, or the lowest altitude. To get it, go to the bottom, and shoot a weapon carryer. If you don't have one, go to the stage 13 shop and buy one.

Re: Survive the Wild!

2015-06-09 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Survive the Wild! [[wow]] I haven't played this game for a while. Maybe I should get back to it. My name in the game is William. I take it some stuff has been updated? lol URL: http://forum.audiogames.net/viewtopic.php?pid=219501#p219501

Re: bonnets, battling, boards and books of games!

2015-06-09 Thread AudioGames . net Forum — AG-News room : dan_c via Audiogames-reflector
Re: bonnets, battling, boards and books of games! thanks again for another informative post, as well as giving me a well needed laugh. URL: http://forum.audiogames.net/viewtopic.php?pid=219502#p219502 ___ Audiogames-reflector mailing list Au

Re: You know you code too much when...

2015-06-09 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: You know you code too much when... 5. when it's not forgetting anymore, it's not having enough allocated memory.6. You bgt coders should be familiar with this one: when you write a chat of multiple sentences, you feel the need to declare a string with the subject, put a left brace, writ

Re: Survive the Wild!

2015-06-09 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Survive the Wild! [[wow]] I haven't played this game for a while. Maybe I should get back to it. My name in the game is William. I take it some stuff has been updated? lolAnyways Question Has anyone managed to make a fishing pole? If so how is it completed? Also Does anyone happen to kn

Re: Survive the Wild!

2015-06-09 Thread AudioGames . net Forum — New releases room : bee_songkran via Audiogames-reflector
Re: Survive the Wild! Hi!Actually It's not reelated to the map or anything about your hard to do some fishing.It's just server become lag from time to time only.That's why make you quite difficult to grab a fish for your hook.So regarding of that you have to find some new style to adjust yo

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Did you have a character on dmnb previously? Its random with the server being up and down, but their's also a slim chance that something might be blocking your connection to the server. URL: http://forum.audiogames.net/viewtopic.php?pid=219505#p219505 __

Re: bk1 fast moviment cheat

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: bk1 fast moviment cheat Hello.Is that possible?I have just tricks and cheats for BK 2 and 3.Greetings. URL: http://forum.audiogames.net/viewtopic.php?pid=219506#p219506 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2015-06-09 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Hello.@ghorthalon I liked the demo lot.As is development of the game and the side scroyer for android?thanks you very much.greetings. URL: http://forum.audiogames.net/viewtopic.php?pid=219507#p219507

Re: dropbox frustrations with all of cae's games

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: dropbox frustrations with all of cae's games Hello@CAE_Jones You have a custom car that you created for the Top Speed?I recommend Mega as a server in the cloud, for me it is the best service cloud.greetings and thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=219508#p219508

Re: Paladin of the Sky, new full length audio game RPG

2015-06-09 Thread AudioGames . net Forum — New releases room : Sokun Prom Vireak via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hello, everyone, I have completed a second time and gotten an alternate ending cutscene. Anyway, can I listen to the first ending which rott grows old? Thanks. Sincerely, Vireak. URL: http://forum.audiogames.net/viewtopic.php?pid=21950

Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2015-06-09 Thread AudioGames . net Forum — New releases room : bee_songkran via Audiogames-reflector
Re: ZST (Hidden Zombie Shooter on DragonApps.ORG) Hey guys! Look like the link for people to download was gone already.Of course I mean at the first page though.So do you guys have some spare link for me to test that one?It was sound interesting though.Hope will got some help from you guys

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-09 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) It is no problem, I can normally download here, not download is estimated to be over the wall URL: http://forum.audiogames.net/viewtopic.php?pid=219510#p219510 ___ Audiogames-reflector mailing list A

Re: Clipboard translation program (alpha)

2015-06-09 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector
Re: Clipboard translation program (alpha) Question... because most of the Japanese games don't run as unicode programs, is there a way of modifying the program to suport non unicode characters? This would be a great tool for me to start doing translations for games, and even if I can't do a

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hi danny, I have two suggestionsFirst one is can you fix the auto recharge system in weapons?because The auto recharge system aren't real. So, I have a idea. In next update, and if new weapon will be added in next update, please implement real recharge system

Re: Problem with Papa Sangre

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : johnnyto via Audiogames-reflector
Re: Problem with Papa Sangre hey so papa sangre 1 you cannot change to any mode, sad because it would be really smooth with gyro mode.when I move in papa sangre 1, I usually try to slide in the middle of the screen, so i am not sure whether up or down t swipe.To move around, you just need t

Re: Problem with Papa Sangre

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : johnnyto via Audiogames-reflector
Re: Problem with Papa Sangre i.e. swipe flick from centre middle screen to right centre screen, **I meant swipe from left centre screen to right centre screen URL: http://forum.audiogames.net/viewtopic.php?pid=219515#p219515 ___ Audio

Re: DeathMatch, a new beginning

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Hi.Question: I'm not sure on this, but it seems like all my ships accept for a war ship I got from an other player disappeared like two weeks ago. Danny can yu check how many ships there are named something with slj? My ships should be docked around signis al

Re: dropbox frustrations with all of cae's games

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : Tikki via Audiogames-reflector
Re: dropbox frustrations with all of cae's games Hi,ah, what a shame. But that's why I asked if it even would work now. URL: http://forum.audiogames.net/viewtopic.php?pid=219517#p219517 ___ Audiogames-reflector mailing list Audiogames-reflect

Re: dropbox frustrations with all of cae's games

2015-06-09 Thread AudioGames . net Forum — General Game Discussion : Tikki via Audiogames-reflector
Re: dropbox frustrations with all of cae's games Hi,ah, that's unfortunate. But that's why I asked if it even would work now. URL: http://forum.audiogames.net/viewtopic.php?pid=219517#p219517 ___ Audiogames-reflector mailing list Audiogames-r

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Hi.I was forced to enter something in the states field then I added my card.Dentin I'm not sure on what you mean by saying that most countries outside the US don't have a credit card checking system. I pay using my credit

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