Re: What about Kpop or Jpop?

2015-06-12 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector
Re: What about Kpop or Jpop? Cant really say I have an opinion since I have never heard either one of those before. I live in the USA and while I listen to pop music now and then the majority of it is American pop music. J-pop and K-pop dont have much of a following here and I dont know of

Re: You know you code too much when...

2015-06-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: You know you code too much when... 46. When you walk to work, you think in assembly language: mov EAX, to_sidewalk, mov EBX, to_street, ...47. Whenever you write research papers, you always have to include some objective-C code. After all, were talking about apple mac apps, right, and

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-12 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) ping pragmapragma.free.frPinging perso169-g5.free.fr [212.27.63.169] with 32 bytes of data: Request timed out.Request timed out.Request timed out.Request timed out.Ping statistics for 212.27.63.169: Packets: Sent = 4, Received = 0, Lost = 4 (100%

Re: UltraPower

2015-06-12 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector
Re: UltraPower We currently do not have he translate feature yet. URL: http://forum.audiogames.net/viewtopic.php?pid=219736#p219736 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) The engine is the biggest drawback is data multi card will, I play as the Zerg, get 90 termite nests at the same time the recruitment of termites results directly stuck URL: http://forum.audiogames.net/viewtopic.php?pid=219729#p219729

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-12 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) ping pragmapragma.free.frPinging perso169-g5.free.fr [212.27.63.169] with 32 bytes of data: Request timed out.Request timed out.Request timed out.Request timed out.Ping statistics for 212.27.63.169: Packets: Sent = 4, Received = 0, Lost = 4 (100%

Re: Survive the Wild!

2015-06-12 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector
Re: Survive the Wild! Hello everyone and Sam!I think that You need to correct the following message: to travel back to the beach, press enter on to travel back to the beach, press shift + enterThank you! URL: http://forum.audiogames.net/viewtopic.php?pid=219737#p219737

Re: Creating a save file in BGT

2015-06-12 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Creating a save file in BGT I like the dictionary way a lot! URL: http://forum.audiogames.net/viewtopic.php?pid=219735#p219735 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : bigdog via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA anyone having trouble getting the hotkeys to work? i can get the text read to me but i cant get function keys to do anything. I can hear my footsteps as well. It could be that all the files are not in the same directory, if so which

Re: talking windows pe four 64 bit installation of windows now available.

2015-06-12 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector
Re: talking windows pe four 64 bit installation of windows now available. An alternative to creating a talking Windows PE from scratch is using Windows To Go from external USB.Creating a WTG disk is fairly simple.WTG is officially only supported on Windows 8.1 Enterprise, but any edition

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Has anyone had trouble with NVDA all of a sudden not reading the output of the game, like incoming text? URL: http://forum.audiogames.net/viewtopic.php?pid=219751#p219751 ___

Re: talking windows pe four 64 bit installation of windows now available.

2015-06-12 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector
Re: talking windows pe four 64 bit installation of windows now available. An alternative to creating a talking Windows PE from scratch is using Windows To Go from external USB.Creating a WTG disk is fairly simple.WTG is officially only supported on Windows 8.1 Enterprise, but any edition

Re: Shine Plus (Another Talkback Screen Reader)

2015-06-12 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector
Re: Shine Plus (Another Talkback Screen Reader) Id love to try this screen reader, but is there some sort of vm for vmware I can use to run android? URL: http://forum.audiogames.net/viewtopic.php?pid=219742#p219742 ___ Audiogames-reflector

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : soundworx via Audiogames-reflector
Re: The Active SoundScape Engine I have both the setup and the patch. This post will contain links when theyre done being uploaded. URL: http://forum.audiogames.net/viewtopic.php?pid=219743#p219743 ___ Audiogames-reflector mailing list

Walk Helper for Blind is now on Google Play

2015-06-12 Thread AudioGames . net Forum — Off-topic room : arbuz via Audiogames-reflector
Walk Helper for Blind is now on Google Play Hello,I have finally made my Walk Helper for Blind app.Walk helper for blind is an application adapted to phones with Android system. The main goal of this program is to help blind users finding their ways in the physical world. By using this

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Well, racial balance, but can attack the area adjacent to the arms or a great advantage. In addition, the tear gas is really a bit sick ah, cheap things, lost a pile of tear gas can not afford to really hurt.Is to be happy, mod finally have to

Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-12 Thread AudioGames . net Forum — New releases room : bigdog via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg well for myself, getting through the dungeons is mostly a numbers game, have i been at this number before? It might help to have the labels of each square, eg, stone path, read by voice over when navigating over that square.

Keyboard Controls for action/adventure games

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Keyboard Controls for action/adventure games You may remember that, since like no one here spent a ton of time playing the PC version of Mortal Kombat 4, the default controls in most of the games in the Jeqocon Console were kinda weird.I still want to make games with a console-oriented

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : soundworx via Audiogames-reflector
Re: The Active SoundScape Engine I have both the setup and the patch. These files are still uploading, but I wont be here when theyre finished, so Ill give them now. Try these about 3 hours from the time of this post.ASEhttps://dl.dropboxusercontent.com/u/227 … -Setup.exeASE

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : soundworx via Audiogames-reflector
Re: The Active SoundScape Engine I have both the setup and the patch. ASEhttps://dl.dropboxusercontent.com/u/227 … -Setup.exeASE Patchhttps://dl.dropboxusercontent.com/u/227 … -Patch.exe URL: http://forum.audiogames.net/viewtopic.php?pid=219743#p219743

Re: What about Kpop or Jpop?

2015-06-12 Thread AudioGames . net Forum — Off-topic room : Giovani via Audiogames-reflector
Re: What about Kpop or Jpop? OK, I know some good radio stations.For k-pop, it is Aevenradio.com.J-pop channel is also in radiotunes.com URL: http://forum.audiogames.net/viewtopic.php?pid=219750#p219750 ___ Audiogames-reflector mailing list

Re: Keyboard Controls for action/adventure games

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Keyboard Controls for action/adventure games I think the emulator scheme works best, especially if youre dealing with buttons with six different actions if you ever plan to make a complex fighting or action game. Combo strings are much easier to do with simple button setups... or even

Re: talking windows pe four 64 bit installation of windows now available.

2015-06-12 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector
Re: talking windows pe four 64 bit installation of windows now available. An alternative to creating a talking Windows PE from scratch is using Windows To Go from external USB.Creating a WTG disk is fairly simple.WTG is officially only supported on Windows 8.1 Enterprise, but any edition

Re: UltraPower

2015-06-12 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector
Re: UltraPower Hi,Mason I have an idea, how about putting sound that notifies the players if there safety time has been ended, in addition to the message that the screen reader reads about your safety times ending that says you are no longer safe, because I sometimes interrupt the message

Re: Good resources for learning Korean

2015-06-12 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: Good resources for learning Korean There are probably braille tables out there, but I imagine they use the unicode symbols for braille (which most screen readers cant read, because of course they cant). Has anyone made, say, an NVDA addon that can interpret unicode braille? URL:

Re: Shine Plus (Another Talkback Screen Reader)

2015-06-12 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector
Re: Shine Plus (Another Talkback Screen Reader) you could try the android emulator from the android sdk. Create an avd with the latest API and sideloadthe apk with adb. URL: http://forum.audiogames.net/viewtopic.php?pid=219787#p219787 ___

Re: Grand Theft Auto V

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: Grand Theft Auto V Hey, If you had a problem with autodrive not working, re-download the mod and make sure that youve did all the instructions i spoke of in the potcast URL: http://forum.audiogames.net/viewtopic.php?pid=219788#p219788

Re: The Imhotep Labyrinth as a Game of Vision

2015-06-12 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: The Imhotep Labyrinth as a Game of Vision Hi.Im sorry to say this but; I highly doubt this is going to make it.The page says they want 100 krona, which is 83100 pounds so that would be a bit more in dollars. Ive never played a table top game but I do think this price is way to

Re: Audio Rally Racing - New version available

2015-06-12 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Audio Rally Racing - New version available hello, is there an ios version for this game in developpment? because if there is, I will be able to buy the game too. URL: http://forum.audiogames.net/viewtopic.php?pid=219791#p219791 ___

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-12 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Jeremy here:I’m just writing to clarify Aaron’s post a little now that I have had a chance to discuss it with him and Dentin, and can give a clearer explanation of the pros of this system, since people are pointing out

Re: extremely disturbing news

2015-06-12 Thread AudioGames . net Forum — Off-topic room : RTR_Assassin via Audiogames-reflector
Re: extremely disturbing news thanks for the announcement. Now I think I wont be going on UltraPower for a while until the issue is resolved. Sam also has had problems with hackers messing with Survive the Wild and changing character stats, like health, energy, and hunger. I suspect this

Re: Survive the Wild!

2015-06-12 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector
Re: Survive the Wild! Hi all,I confess that I stopped playing for a few days because I was quietly in the pond, trying to rest (had a negative value of energy)Then Sam arrives, and of a knife shot (only 1), he kills me. I didnt have time to take my bow and defend myself, because repeat, He

Re: The Imhotep Labyrinth as a Game of Vision

2015-06-12 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: The Imhotep Labyrinth as a Game of Vision Sorry to be a damper as well.. but I highly doubt this will reach its goal with only a couple of weeks to go. Also, the concept of table top boardgames that blind and sighted can play in concert has been around for a long time... though

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : gamedude via Audiogames-reflector
Re: The Active SoundScape Engine Thanks @Soundworks @John. I had tried the wayback machine a long time ago, but unfortunately the ASE website was never archived during its period of life. This is quite sad really, because I would love to create my own soundscapes. Of course, I suppose an

Re: Audio Rally Racing - New version available

2015-06-12 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector
Re: Audio Rally Racing - New version available Hello.I just sent in my application and calling for the game update.How long you takes to answer the request for update?greetings and thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=219793#p219793

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Im at the pokemon league. Time to wreck the elite 4. URL: http://forum.audiogames.net/viewtopic.php?pid=219796#p219796 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2015-06-12 Thread AudioGames . net Forum — New releases room : RTR_Assassin via Audiogames-reflector
Re: Survive the Wild! OK, so I figured out how you could best give players the coordinate system back. Either put it in the options menu, or have them acquire a map of the different places in the game. They could use the map to figure out where they are and where everything else is in

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA it doesnt tell you where each town or when your on a road is to go up or to the left. for example it just says eat connection new Bark town or north connection root46.is this a bug or part of the scrips or game, and how do i get to

Re: The Imhotep Labyrinth as a Game of Vision

2015-06-12 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: The Imhotep Labyrinth as a Game of Vision Hi, and welcome to the forum.I was randomly browsing Kickstarter and found this project by pure luck. I quickly send them a message with links to lots of places where they can share the campaign, this forum included.I cant answer most of your

Re: Prometheus: The Eternal Wars

2015-06-12 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Firearms are finally in line with the Prometheus age, as they have been switched to laser-based!Please view the help file of weapons for additional details, such as command structures.As for the soundpack problem, can you provide any additional

Re: extremely disturbing news

2015-06-12 Thread AudioGames . net Forum — Off-topic room : speeder via Audiogames-reflector
Re: extremely disturbing news as it turns out this was a prank staged by mason. there is no hacker, there is no exploit of information. URL: http://forum.audiogames.net/viewtopic.php?pid=219784#p219784 ___ Audiogames-reflector mailing list

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : serrebi via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA I am still stuck at the goldenrod rocket thing at another point where Im getting bad directions, but Im playing it in a virtual machine: So thats cool. To the post above wondering about their save file: If you place the .sav in the

extremely disturbing news

2015-06-12 Thread AudioGames . net Forum — Off-topic room : speeder via Audiogames-reflector
extremely disturbing news this is not a troll, this is not a spam, nor a bid for attention though at first it may seem to be so. about an hour ago, ultrapower was hacked by someone, who, using some form of hacking technology was able to gain access to masons ultrapower password. about 10

Re: Audio Rally Racing - New version available

2015-06-12 Thread AudioGames . net Forum — New releases room : adiluralbaev via Audiogames-reflector
Re: Audio Rally Racing - New version available Hello! Its good news!!! URL: http://forum.audiogames.net/viewtopic.php?pid=219779#p219779 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Materia Magica

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : Iyara via Audiogames-reflector
Materia Magica Materia Magica is a text-based RPG-style game (MUD) that has been active for nearly twenty years now, with the usual questing and fighting to fulfill and grow your character’s potential. This free to play game has many unique features that set it apart from the rest.Set in

Re: entombed, need help on killing the drake

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : App con via Audiogames-reflector
Re: entombed, need help on killing the drake hi, after I extract the files from the download I get this, [Window Title]C:\Users\christopher\Downloads\mushclient494_vi\MUSHclient\MUSHclient.exe[Content]Windows cannot access the specified device, path, or file. You may not have the

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector
Re: The Active SoundScape Engine well, sorry, but whats Sound-scape Engine? ? and what does it do? URL: http://forum.audiogames.net/viewtopic.php?pid=219804#p219804 ___ Audiogames-reflector mailing list

entombed, need help on killing the drake

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
entombed, need help on killing the drake hi all, I was playing entombed for a while and now I am at the seventh floor of the dungeon.after some exploration, Ive incountered a drake which is always breathing.how do I kill this boss? I am using a necromancer mage and I have 4 parties. URL:

Re: Braille plus emulater!

2015-06-12 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: Braille plus emulater! I think Id like that, too. I want to fiddle with it and see what I can do with it. URL: http://forum.audiogames.net/viewtopic.php?pid=219809#p219809 ___ Audiogames-reflector mailing list

Re: Materia Magica

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : App con via Audiogames-reflector
Re: Materia Magica hi after I download and extract the files I get this[Window Title]C:\Users\christopher\Downloads\mushclient494_vi\MUSHclient\MUSHclient.exe[Content]Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item.

Re: extremely disturbing news

2015-06-12 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector
Re: extremely disturbing news Worst prank Ive ever heard of... URL: http://forum.audiogames.net/viewtopic.php?pid=219803#p219803 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: KickStarter Campaign for Tales From We're Alive, Lockdown

2015-06-12 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector
Re: KickStarter Campaign for Tales From We're Alive, Lockdown Hell yeah!! Above 30k now! 598 backers$30,012 pledged of $50,000goal18 days to goIts gone up by a few thousand just today... Awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=219802#p219802

Re: Walk Helper for Blind is now on Google Play

2015-06-12 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector
Re: Walk Helper for Blind is now on Google Play so, does it require an active internet connection or? URL: http://forum.audiogames.net/viewtopic.php?pid=219806#p219806 ___ Audiogames-reflector mailing list

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA ahoy allgood to know that you were able to pass the snow path JWoodill21.Nice team,mikeNow Im thinking instead of a onix I shouldve gotten a geodude too,damit. I suppose I can always go and catch one on root 46my Cyndaquil evolved

Re: This is all about wscript.exe

2015-06-12 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: This is all about wscript.exe Hi,As wscript.exe is the windows script host, it sounds to me like a script is beeing run without your knowing. I dont know how to kill scripts, but try this:1. Go to run and type the file name, wscript.exe.2. In the Windows Script Host Settings dialog

Re: You know you code too much when...

2015-06-12 Thread AudioGames . net Forum — Developers room : audioracer via Audiogames-reflector
Re: You know you code too much when... 57. You start speaking BGT functions to people to see if they can guess what the syntax does.58. You start talking about syntax while driving to Steak and Shake in the car.59. While everyone else is talking about cars, you start thinking about how to

Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-12 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg One thing I would like is either an automatic or easy way to read whats happening in battle . While at the beginning I can mostly feel around the bottom of the screen to find out what happened, it doesnt really work when there

Re: Grand Theft Auto V

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Grand Theft Auto V @146 use taxis. URL: http://forum.audiogames.net/viewtopic.php?pid=219800#p219800 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Audio Rally Racing - New version available

2015-06-12 Thread AudioGames . net Forum — New releases room : Douglas1 via Audiogames-reflector
Re: Audio Rally Racing - New version available hello[ a-t ] micko64 can you send me the direct updat to me e-mail?my browser isnt good. URL: http://forum.audiogames.net/viewtopic.php?pid=219797#p219797 ___ Audiogames-reflector mailing list

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : troopanum via Audiogames-reflector
Re: The Active SoundScape Engine how would I activate this again, I dont have my registration info for ase anymore URL: http://forum.audiogames.net/viewtopic.php?pid=219799#p219799 ___ Audiogames-reflector mailing list

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector
Re: The Active SoundScape Engine yep, how to activate this thingy, and what is it? URL: http://forum.audiogames.net/viewtopic.php?pid=219801#p219801 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: iOS game discovered: Adventure to fate, a turn based jrpg

2015-06-12 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg Hello,Agreed, the option to be able to flick/swipe left and right to get to elements will also be quite useful. A lot of blind iOS users use that method rather than dragging around the screen, as sometimes icons can be so

Re: DeathMatch, a new beginning

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector
Re: DeathMatch, a new beginning I am really enjoying this game. I like the sounds the atmesphere everything. One thing that I think is so cool is the way the help files are set up. All you need to do is press F2 and choose one from the list. Ever since I was little, Ive liked shows like

Re: Survive the Wild!

2015-06-12 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Survive the Wild! Sam I gave you a thumbs up on your last post. Vary well written. URL: http://forum.audiogames.net/viewtopic.php?pid=219773#p219773 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

dm project alpha problen

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector
dm project alpha problen hello.i cant play dmpa, when i start a new game, no sound play, just say the store. what i have to do? URL: http://forum.audiogames.net/viewtopic.php?pid=219755#p219755 ___ Audiogames-reflector mailing list

Re: Kodi screen reader addon--Installing on OS X

2015-06-12 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector
Re: Kodi screen reader addon--Installing on OS X Yes, it works for me now. URL: http://forum.audiogames.net/viewtopic.php?pid=219741#p219741 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : soundworx via Audiogames-reflector
Re: The Active SoundScape Engine I have both the setup and the patch. URL: http://forum.audiogames.net/viewtopic.php?pid=219743#p219743 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Swamp, zombie FPS by Aprone

2015-06-12 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi.Thanks for the recording. It is a bit confusing. The player who died was not the player who recorded this. Why not do some more shooting instead, kind of waiting and get hit that much? URL: http://forum.audiogames.net/viewtopic.php?pid=219748#p219748

Re: The Imhotep Labyrinth as a Game of Vision

2015-06-12 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: The Imhotep Labyrinth as a Game of Vision Hello, and welcome to the forum![[wow]], this is really sounding like a nice project! I hope it gets funded. URL: http://forum.audiogames.net/viewtopic.php?pid=219761#p219761 ___

Re: What about Kpop or Jpop?

2015-06-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: What about Kpop or Jpop? There are some anime soundtracks I like like dot hack sign, and attack on titan, though they tend to be more of the epic, symphonic or more individualized end (attack on Titan verges on being epic metal), than the standard J pop idle variety, which is pretty

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-12 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) The link also works for me. But try this direct link to the downloadhttp://pragmapragma.free.fr/soundrts-cr … 9beta9.zip URL: http://forum.audiogames.net/viewtopic.php?pid=219768#p219768 ___

Re: dm project alpha problen

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: dm project alpha problen Hi,This game has had issues like this for a while. The sound engine we used has these issues. I dont knwo what causes it, but youll have to deal with it. URL: http://forum.audiogames.net/viewtopic.php?pid=219771#p219771

Re: The Imhotep Labyrinth as a Game of Vision

2015-06-12 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: The Imhotep Labyrinth as a Game of Vision Hello Wb and welcome to the forum. I confess I have the same sort of questions as Sightless combat here. On the one hand Im extremely interested in a complex boardgame, on the other its a little difficult without knowing more of the rules to

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-12 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates vsmiro, Aaron here, the one from VGA obviously.Heading out to the hay fields here shortly if the folks ever finish gossiping out there in the kitchen, lol. Anyway, the question of why an authorization system that

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Still stuck in the ice path. All of the guides say something different about where to go on the first ice puzzle. URL: http://forum.audiogames.net/viewtopic.php?pid=219769#p219769 ___

Re: The Imhotep Labyrinth as a Game of Vision

2015-06-12 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: The Imhotep Labyrinth as a Game of Vision Hello Wb and welcome to the forum. I confess I have the same sort of questions as Sightless combat here. On the one hand Im extremely interested in a complex boardgame, on the other its a little difficult without knowing more of the rules to

Re: L-works discontinuing sales of Judgment Day and Super Liam

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector
Re: L-works discontinuing sales of Judgment Day and Super Liam Not only that, but he probably also needs to update it not to depend on the scoreboard server, and since there are one or two trophies related to that, he has to do something about those. The reason for removing the scoreboard

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-12 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Ahoy allI have been playing this off and on as college permits,and am really enjoying it. Although using braillemon was much smoother and easyer, however I do understand both of them are different games and it is indeed quite awesome

Re: Keyboard Controls for action/adventure games

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Keyboard Controls for action/adventure games Hello,I myself would walk with w, s, a,d, and for the six buttons, Id use u, i, o, j, k, and l, as they are easy to reach. I dont know what Id do for player 2 unfortunately. URL: http://forum.audiogames.net/viewtopic.php?pid=219762#p219762

Re: The Imhotep Labyrinth as a Game of Vision

2015-06-12 Thread AudioGames . net Forum — New releases room : Sightless Kombat via Audiogames-reflector
Re: The Imhotep Labyrinth as a Game of Vision @wellbeingproducts4uHello and welcome to the forum.Whilst any game that can bridge the gap that can prevent blind and sighted individuals from socialising is a solid concept, I fail to see how this is different from chess or other such games.

Re: UltraPower

2015-06-12 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector
Re: UltraPower It is ok.Greetings. URL: http://forum.audiogames.net/viewtopic.php?pid=219758#p219758 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: dm project alpha problen

2015-06-12 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: dm project alpha problen @dougless, try connecting a U S B headset or an externnul soundcard, that should fix the problem. URL: http://forum.audiogames.net/viewtopic.php?pid=219775#p219775 ___ Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2015-06-12 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone It seems to me that the player wasnt there while you killed. I dont know, but he not even defended ... Perhaps he was asleep or something URL: http://forum.audiogames.net/viewtopic.php?pid=219776#p219776 ___

Audio Rally Racing - New version available

2015-06-12 Thread AudioGames . net Forum — New releases room : micco67 via Audiogames-reflector
Audio Rally Racing - New version available Hello everybody,We have just finalized a new version of Audio Rally Racing where we fixed two rather annoying errors that you audiogamers reported to us:- in some instances the car could not cross the finish line- still at the end of the race, you

The Imhotep Labyrinth as a Game of Vision

2015-06-12 Thread AudioGames . net Forum — New releases room : wellbeingproducts4u via Audiogames-reflector
The Imhotep Labyrinth as a Game of Vision For years, the blind had to settle with a limited option of entertainment. They were stuck with activities that appeal to the ears like listening to some music or sharing experiences with friends. There weren’t a lot of options when it comes to