Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-14 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @zakc93: Many thanks, URL: http://forum.audiogames.net/viewtopic.php?pid=220033#p220033 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl

Re: Audio Interfaces and Systems

2015-06-14 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Audio Interfaces and Systems [[wow]], that kind of sounds like a Lucas Arts adventure, hehe. But yeah, the audio seems abit harsh at around the 2 and 4 seconds mark.  Its hard to tell whats happening without abit more context, though I can tell your jumping twice. Look forward to your p

Re: extremely disturbing news

2015-06-14 Thread AudioGames . net Forum — Off-topic room : dhruv via Audiogames-reflector
Re: extremely disturbing news It's a personal ego thing.It's basically so you can tell yourself "I hacked that server, am I not the smartest person who ever existed?"Some people do it to see if they can do it, and some do just to break systems. Some also do it to show people it can be done

Re: bgt, sound pool, refering to individual sounds?

2015-06-14 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector
Re: bgt, sound pool, refering to individual sounds? When you play a sound through the sound pool, it gives you a way to manage the sound through a slot ID. You need to keep this ID around if you want to do other things to that particular sound in the future. Just remember that by default, a

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-14 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Hi.I've asked this before, but don't think I ever got this question answered:Is the Guide dog system only for your games, or will you open up for other developers to have their games in the system as well, so people can b

Re: UltraPower

2015-06-14 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: UltraPower Shit... This is not good. Not good at all. I'm glad I haven't played UP more than I have, and I'm even more glad that I'm using different passwords all the time.Mason: Just the fact that such an old log has been created with peoples passwords in plain text makes me never regi

Re: extremely disturbing news

2015-06-14 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: extremely disturbing news @samtypy1, Unfortunately, when it comes to hacking, I have one thing to say: deal with it. It's apart of life, and no matter what you do, no one's going to listen to you. For all the hackers care, we're just impotent little idiots who shouldn't exist. They want

Re: Survive the Wild!

2015-06-14 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Survive the Wild! What? You said you have switched server, but you didn't wanted to because you then needed to start from scratch? So, have you switched server or not? And who host the server now? URL: http://forum.audiogames.net/viewtopic.php?pid=220027#p220027 ___

Re: You know you code too much when...

2015-06-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: You know you code too much when... 78. When you get biology homework, you just write a script to do it for you, just like you write scripts to do anything for you.79. Whenever you get any form of virus on your computer, you go in with some C/C++ code and start throwing file.delete() aro

Re: Fighting games for mac?

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Fighting games for mac? I don't know since I haven't played the windows version. URL: http://forum.audiogames.net/viewtopic.php?pid=220025#p220025 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:/

Re: DeathMatch, a new beginning

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: DeathMatch, a new beginning Hi.Danny, Some days ago, I offered to work on the ReadMe in the game. Would that be apreciated, or would you like to update this yourself in the future?I have some ships in the game which I can't sell for some reason. They are not gone, because other players

Re: extremely disturbing news

2015-06-14 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector
Re: extremely disturbing news I fail to see how hacking someone gives anyone any personal gain. Hacking is the type of thing that just shouldn't be done because A. It's highly illegal and B. what gain do you get from it? It ruins other peoples experiences and for what? So you can tell someo

Re: extremely disturbing news

2015-06-14 Thread AudioGames . net Forum — Off-topic room : samtupy1 via Audiogames-reflector
Re: extremely disturbing news Mason pulled this off and it lasted for quite a fiew hours. Speeder posted about this while it was happening, and at that point he didn't know. Accept we now have more pressing issues, it could be mason with other's pranking us, but I know mason has access to m

Re: DeathMatch, a new beginning

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hi dannyah, You can't implement suggestions now? um,,, then, what types of consoles now available?and danny, I have a suggestion, again.It is about starship supply bay.I have suggested in dmnb, about module builders and factories.If you made a missiles or som

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-14 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Yesterday saw the official version of the server was playing, why crazymod no one to play? URL: http://forum.audiogames.net/viewtopic.php?pid=220020#p220020 ___ Audiogames-reflector mailing list Audi

Re: preview! SoundRTS, the starwars mod!

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector
Re: preview! SoundRTS, the starwars mod! This really sounds awesome. I thin this one will get me back in to playing Sound RTS a great deal!!! URL: http://forum.audiogames.net/viewtopic.php?pid=220019#p220019 ___ Audiogames-reflector mailing l

Re: Very disappointed by some people

2015-06-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Very disappointed by some people Hi.That is horrible. Perhaps if you report the link to facebook they can get it taken down? I'm not sure.NO one should be made to go through that, it's nasty. URL: http://forum.audiogames.net/viewtopic.php?pid=220018#p220018

Re: Steampunk Neverland and Clock Tower Chronicles! Adventure Games

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector
Re: Steampunk Neverland and Clock Tower Chronicles! Adventure Games Well, I even set up and was accepted in to the beta part, and haven't seen this either. URL: http://forum.audiogames.net/viewtopic.php?pid=220017#p220017 ___ Audiogames-refle

Who would win?

2015-06-14 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector
Who would win? Hey all. In this topic, I thought it'd be cool to take superheroes/villains, video game characters and other popular characters from whatever universe and give one's opinion on who might win. I'll start.Combatant 1: Ultron, Adamantium formCombatant 2: Optimus PrimeWhile Ultro

Re: quentin c playroom question

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Aminiel via Audiogames-reflector
Re: quentin c playroom question Hello,Sounds are disabled by default on iOS. I noticed that it makes Safari slow and unresponsive, without mentionning the quite big battery comsumption. I haven't retested it since iOS 7.You can enable sounds by going to options > web options, in the main me

Re: Survive the Wild!

2015-06-14 Thread AudioGames . net Forum — New releases room : bee_songkran via Audiogames-reflector
Re: Survive the Wild! Hi Sam and everyone!I'm also have some plan to donate my budget for you regarding of the server issue.I also wwilling to pay for the server renting to be host for your game as well.Cause I feel like your game was playing wwith so many people with all over the world alr

Re: DeathMatch, a new beginning

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning As requested by sturlock, /acheavements has been corrected to /achevements. I've also implemented a server crash incoming notification, to see if that will help us in detecting the random lockups that are playging the server from time to time. Lets see if it

Re: Fighting games for mac?

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Re: Fighting games for mac? What is it like on the windows version? How do you pick them up there? They should be simuler since there both computers URL: http://forum.audiogames.net/viewtopic.php?pid=220012#p220012 ___ Audiogames-reflector ma

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA sorry for double posting. what do i do when i get to the jym after i find him in the burned down tower? URL: http://forum.audiogames.net/viewtopic.php?pid=220011#p220011 ___ Audiogames-r

Re: Audio Rally Racing - New version available

2015-06-14 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector
Re: Audio Rally Racing - New version available Hello all.someone has received the update? I have not received anything.Greetings and thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=220010#p220010 ___ Audiogames-reflector mailing li

Re: UltraPower

2015-06-14 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector
Re: UltraPower Well, we do have a slight problem, well more than slight. I had to switch servers, but mason's accounts really did get hacked now. Don't believe me if you don't want to, but I wonder why someone was scrolling threw my survive the wild source code this morning and said they go

Re: DeathMatch, a new beginning

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning I haven't had much time to think about suggestions yet, right now my area of intrest is attempting to fix the server so it at least saves players when crashing happens, like it used to, i'm making more progress in that area. I've already said over dmnb that t

Re: A small example game in pure basic

2015-06-14 Thread AudioGames . net Forum — Developers room : the terminator via Audiogames-reflector
Re: A small example game in pure basic hi all.nice gamy steve. Thanks! can I learn a little pb from yours? thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=220007#p220007 ___ Audiogames-reflector mailing list Audiogames-reflector@sa

www.sb-soft.tk. Help us inprove our page stay!

2015-06-14 Thread AudioGames . net Forum — Developers room : the terminator via Audiogames-reflector
www.sb-soft.tk. Help us inprove our page stay! hello all folks?please consider visiting www.sb-soft.tk, the official page of our sb-soft centre.where we publicly release things.I'm personally trying to learn pb to build some interesting programs and that stuff.you could visit our forum too,

Re: Palladin Cheats

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: Palladin Cheats Hello@the terminator can tell me  the cheaters in Spanish?Because you are Ecuadorian, and perhaps has translated into Spanish cheats and well written.greetings and thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=220005#p220005

Re: Palladin Cheats

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : the terminator via Audiogames-reflector
Re: Palladin Cheats hey.paladin cheats? cheata?don't cheat! na, that's a joke.all the cheatties i've fownd trakin the intanet, are here.When playing the game in hard mode, there will be a hidden set of two dice located right of the save point in the Entrance and Exit area.treasures.1. Dropp

Re: UltraPower

2015-06-14 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector
Re: UltraPower hey all.the server's down because nikola will be in winter a lot of months. I'm so sorry but i guess they're A lot of months because well, it's winter isn't it?m afraid we need to wait a little.see ya. URL: http://forum.audiogames.net/viewtopic.php?pid=220003#p220003 ___

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-14 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Hi from Aaron.*Grin* want us to raise the price a bit? Maybe that'd make it more worth having to be online to maintain your activation status? Lol, just joking, of course. No seriously, I'm kidding, for real! We are pleas

Re: Survive the Wild!

2015-06-14 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector
Re: Survive the Wild! So, we switched servers! Ns was going to make me start from scratched if I switched, but I wouldn't do that and got that characters anyway, so you will start whare you left, with a lot less lagagagagagagagagagagagag! fiber optic lines, 16 gigs ram, and an ssd! And, a l

Re: DeathMatch, a new beginning

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector
Re: DeathMatch, a new beginning hi dannyI want build a warship myself, and I want do a mitions with other players together, using my ship.I'm sorry to say, but can you explain starship building commands?I understand little, but I don't know almost commands.please explain this in audiogames.

Re: The Active SoundScape Engine

2015-06-14 Thread AudioGames . net Forum — Off-topic room : mohammad///obid via Audiogames-reflector
Re: The Active SoundScape Engine Hello everyone.Okay, so when I saw this topic I began searching everywhere for my license key.After a hard search, I found it, but there is an other problem.It's that I remember he made a documentation for the program so you can make your own SoundScapes.I r

bgt, sound pool, refering to individual sounds?

2015-06-14 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
bgt, sound pool, refering to individual sounds? Ok, I'm sorry if this is a really really stupid question and it most likely is.I'm confused with sound pool, mostly, referring to objects in it. See, the way I have it set in breached skies (yell at me now), is I manage sounds individually.I'v

Re: Audio Interfaces and Systems

2015-06-14 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: Audio Interfaces and Systems OK the recording code is trolling me because it decided to start working out of nowherehttp://sik.titandemo.de/.junk/sonar.oggLater I'll do a proper playthrough recording, and I need to retweak the volume levels and such, but for now this is what is going on

Re: Very disappointed by some people

2015-06-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: Very disappointed by some people So disappointing to see that girl being treated as being less important than the rest of us, that just ain't fair at all. URL: http://forum.audiogames.net/viewtopic.php?pid=219996#p219996 ___ Audiogames-re

Re: Question about goldwave

2015-06-14 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector
Re: Question about goldwave Hi,You can go to stereo, channel mixer, and click cancel vocals. It will make the sound mono, and may corrupt quality. Or you can try stereo reduce vocals, or you can go to stereo stereo center. URL: http://forum.audiogames.net/viewtopic.php?pid=219995#p219995

Re: Question about goldwave

2015-06-14 Thread AudioGames . net Forum — Off-topic room : smoothgunner via Audiogames-reflector
Re: Question about goldwave since we are on the topic of goldwave quick questionis there anyway I can remove the vocals to a track? which means when all is asaid and done the song when now be a instrumental. if goldwave cant do this is there any program out there that can? also if I cant re

Re: Swamp, zombie FPS by Aprone

2015-06-14 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I get this same situation also along with another friend of mine. Swamp just sort of freezes, and then after a short wait I get the message, Swamp is not responding.Neither of us lose any eq nor weapons or ammo, but it totally screws up whatever we're in the

Very disappointed by some people here.

2015-06-14 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Very disappointed by some people here. Hello,I am writing this post to share with you one of the worst experiences with blind people I’ve heard in the recent years.Well, As most of you on this forum, I graduated from my primary special school full of blind people and visually impaired ones.

Re: Paladin of the Sky, new full length audio game RPG

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hello, this message will contain spoiler about The Infected Crualclaw and the way I defeated him, finally! SoSPOILERSo I used Gabriel to defeat the boss, and I brought him to level 100. Then I upgraded his health to 4900. I saw that Gab

Re: Paladin of the Sky, new full length audio game RPG

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hello, this message will contain spoiler about The Infected Crualclaw and the way I defeated him, finally! SoSPOILERSo I used Gabriel to defeat the boss, and I brought him to level 100. Then I upgraded his health to 4900. I saw that Gab

Re: Smugglers 5 invasion released

2015-06-14 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Smugglers 5 invasion released Ah good, glad I wasn't the only one.  I knew the race thing wasn't a bug, what I meant was that to actually activate the second story, I had to click one of the older ones and say no for the screen to properly refresh.Also just a quick question Dark, thank

Re: Paladin of the Sky, new full length audio game RPG

2015-06-14 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi,spoilersIn the hidden flor, go to the hidden lounge, in the north-east of the lounge, you'll find a door, this door leads you to the forgotten storage which you'll continue your story line there.sreliopsUhm, you've done well, let me

Re: dm project alpha problen

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: dm project alpha problen Unfortunitly, since much of the game was ritten with the free sl audio engine the engine that is the cause of the sound problem, i'm afrade that i'm unable to fix it at the current time. URL: http://forum.audiogames.net/viewtopic.php?pid=219988#p219988

Re: UltraPower

2015-06-14 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: UltraPower Hi.I hear the rumors that all the passwords for our accounts are stored in plain text and not encrypted. Mason, is this true? If not, what encryption is made to keep the passwords safe. URL: http://forum.audiogames.net/viewtopic.php?pid=219987#p219987 ___

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA it would be nice to add some water sounds to, so we would know if we're near a  ocean or etc. URL: http://forum.audiogames.net/viewtopic.php?pid=219985#p219985 ___ Audiogames-reflector m

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-14 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates As I can see the advantages of using GuideDog Games I don't think its worth it when it comes to games that are $5. Also comparing this to the Gamer Accounts makes sense but again the whole Swamp thing was on a much larger

Re: bokurano daiboukenn 3

2015-06-14 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Ah right. I forgot about them. But they aren't so hard to run away from, and dodging boulders at the same time also works if you jump at an angle. lol URL: http://forum.audiogames.net/viewtopic.php?pid=219984#p219984 ___

Re: ? getting started in Pokemon

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: ? getting started in Pokemon Hello@blindncool I am very interested to join, as I can join?greetings and thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=219983#p219983 ___ Audiogames-reflector mailing list Audiogames-reflector@s

Re: bokurano daiboukenn 3

2015-06-14 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector
Re: bokurano daiboukenn 3 The bees in 2.3 can actually drop things on you, though. URL: http://forum.audiogames.net/viewtopic.php?pid=219982#p219982 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://s

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA No I didn't make the script. URL: http://forum.audiogames.net/viewtopic.php?pid=219981#p219981 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:/

Re: Accessible, and free twitter apps client for pc?

2015-06-14 Thread AudioGames . net Forum — Off-topic room : Haramir via Audiogames-reflector
Re: Accessible, and free twitter apps client for pc? Hey folks. It seems that Tw Blue is nolonger been supported.Best regards, Haramir. URL: http://forum.audiogames.net/viewtopic.php?pid=219980#p219980 ___ Audiogames-reflector mailing list Au

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hi Jwoodill, are you the creator of the script? If yes when I said Paladin I mean Paladin of the sky, in which you have a sound of walls, so you can orientate in complicate areas and dungeons. In Pokemon there are caverns ecc, in which

preview! SoundRTS, the starwars mod!

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector
preview! SoundRTS, the starwars mod! Hello to all you lovely people of the forum.As you may or may not remember, a long long long long time ago, in a far distant planet of the galaxy named forum, there was a topic. From this topic the rebble and empire alliance received a desperate distress

Re: Braillemon status update!

2015-06-14 Thread AudioGames . net Forum — New releases room : Kotek via Audiogames-reflector
Re: Braillemon status update! Oh awesome! Thanks!On another note, in regards to the move self-destruct, the pokemon using it is supposed to faint regardless of whether or not the move hits.  However when I used dig and evaded the attack, the self-destructing pokemon didn't faint.  It only d

Re: Is there any facebook manager?

2015-06-14 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector
Re: Is there any facebook manager? yes, there's a guide on the vinux wiki on how to set it up. A PKGBUILD is also available for arch, in the aur, link is: https://aur.archlinux.org/packages/fbcmd/The homepage for the project is: http://fbcmd.dtompkins.comhth URL: http://forum.audiogames.ne

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA ambro86 wrote:Hello, I would to ask if is possible to add in the script a sound of the walls, like in Paladin, in the way you know that you have a wall on the right ecc? In this way I think that the navigation will be more efficient.So

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hello, I would to ask if is possible to add in the script a sound of the walls, like in Paladin, in the way you know that you have a wall on the right ecc? In this way I think that the navigation will be more efficient. URL: http://fo

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hello, I would to ask if is possible to add in the script a sound of the walls, like in Paladin, in the way you know that you have a wall on the right ecc? URL: http://forum.audiogames.net/viewtopic.php?pid=219973#p219973

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hello, I would to ask if is possible to add in the script a sound like in Paladin to listen the sound of the walls, in the way you know that you have a wall on the right ecc? URL: http://forum.audiogames.net/viewtopic.php?pid=219973#p

Re: bokurano daiboukenn 3

2015-06-14 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Well, if they're at height 8 and you can't reach them, then they can't hurt you... just irritate. lol You can throw all strategy items at different angles, but your technology and attack both have to be at a certain level, if I remember right... I just don't rememb

Re: Trying to Play Ultra Streetfighter Four

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Trying to Play Ultra Streetfighter Four All street fighter games are playable, as are basically 99% of all fighting games. I say 99% for insurance in case I'm wrong... but to date I have actually never come across a fighting game that was not playable. URL: http://forum.audiogames.net/

Re: German siri voices for nvda

2015-06-14 Thread AudioGames . net Forum — Off-topic room : al-ameen95 via Audiogames-reflector
Re: German siri voices for nvda Hey guys. I know this is extremely late, but I have also been looking for the other siri voices as NVDA Addons. I have Aaron and Nicky, but I am looking for the british and Australian voices. I have been looking for them for a while but can'tseem to find them

Re: brave of cloudia discussion topic

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector
Re: brave of cloudia discussion topic hello[ a-t ] fati it doesn't work. Mabe you can upload the fowder of the game alreade instaled? URL: http://forum.audiogames.net/viewtopic.php?pid=219970#p219970 ___ Audiogames-reflector mailing list Audi

Re: Name change request

2015-06-14 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector
Re: Name change request Okay, I have now updated the site and forum faq with a question related to how to get names changed, it's number 26. URL: http://forum.audiogames.net/viewtopic.php?pid=219969#p219969 ___ Audiogames-reflector mailing li

Re: bokurano daiboukenn 3

2015-06-14 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector
Re: bokurano daiboukenn 3 if memory serves you can't actually aim the small iron balls, they just fly straight forwarddon't quote me on that though URL: http://forum.audiogames.net/viewtopic.php?pid=219966#p219966 ___ Audiogames-reflector mai

Re: bokurano daiboukenn 3

2015-06-14 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector
Re: bokurano daiboukenn 3 you can't actually kill those ones, they look the same as the bees that drop stuff later but you can't actually kill them, I've gone in there jumping with the gravity killer and no goedit: I stand corrected! lol you can URL: http://forum.audiogames.net/viewtopic.p

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA My game time was 45 minutes and 17 seconds, but that's because I didn't explore everything like I usually do.@flame_elchemist, Just try to level it up. Go north from goldenrod and fight all the trainers on the route and the national pa

Re: brave of cloudia discussion topic

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector
Re: brave of cloudia discussion topic I don't know, I had no problems while running the file. Maybe you can change the owner from the properties>security tab. URL: http://forum.audiogames.net/viewtopic.php?pid=219967#p219967 ___ Audiogames-re

Re: bokurano daiboukenn 3

2015-06-14 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector
Re: bokurano daiboukenn 3 you can't actually kill those ones, they look the same as the bees that drop stuff later but you can't actually kill them, I've gone in there jumping with the gravity killer and no go URL: http://forum.audiogames.net/viewtopic.php?pid=219966#p219966 __

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA i have one. it keeps dying when i face the gym leader and is their a way for me to get back to azalea with out going through the forest? it says no path when i go in and i can't find any trees to kut down. URL: http://forum.audiogames

Re: help with Audacity

2015-06-14 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: help with Audacity It is possible, what you would have to do is import that other file and it will end up on another track then go up to track 1 and hit enter on it til it says select off then go back down to track 2 and make sure its selected then hit end and then hit alt G for generat

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA You could have went up to dark cave before going west to cherrygrove, and got a geodude. I'm not sure now that you're already in goldenrod. URL: http://forum.audiogames.net/viewtopic.php?pid=219963#p219963

Re: Accessible, and free twitter apps client for pc?

2015-06-14 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: Accessible, and free twitter apps client for pc? tweenisn't bad, there is an addon for it but it might have stopped working. URL: http://forum.audiogames.net/viewtopic.php?pid=219962#p219962 ___ Audiogames-reflector mailing list Audiogame

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-14 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hey victorius, I put it on dropbox for you: https://dl.dropboxusercontent.com/u/519 … 9beta9.zip URL: http://forum.audiogames.net/viewtopic.php?pid=219961#p219961 ___ Audiogames-reflector mailing lis

Re: Swamp, zombie FPS by Aprone

2015-06-14 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi.A friend of mine is having a quite annoying issue in Swamp: Suddenly, his client stops responding and just closes. He gets the usual "not responding" dialog. When this happens on missions, he loose all his stuff when he logs in again. This happens quite of

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Hey simba! You need to install the Programm autohotkey first. URL: http://forum.audiogames.net/viewtopic.php?pid=219959#p219959 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: ? getting started in Pokemon

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector
Re: ? getting started in Pokemon It's  a dropbox folder. There's a topic about it. If you want to join, contact whoever's managing that folder. URL: http://forum.audiogames.net/viewtopic.php?pid=219958#p219958 ___ Audiogames-reflector mailing

Re: brave of cloudia discussion topic

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector
Re: brave of cloudia discussion topic hello. the instalation file is protected, it don't let me execut. URL: http://forum.audiogames.net/viewtopic.php?pid=219957#p219957 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: Prometheus: The Eternal Wars

2015-06-14 Thread AudioGames . net Forum — New releases room : waders1987 via Audiogames-reflector
Re: Prometheus: The Eternal Wars I have the BT Sync folder. URL: http://forum.audiogames.net/viewtopic.php?pid=219956#p219956 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: extremely disturbing news

2015-06-14 Thread AudioGames . net Forum — Off-topic room : dhruv via Audiogames-reflector
Re: extremely disturbing news Well, as I recall, speeder was the one who notified of it to us I mean, I understand. He gets scared that masan's been hacked. Then he figures out it's a prank, so he has to post here. But still it wasn't a public prank. URL: http://forum.audiogames.net/viewto

Re: brave of cloudia discussion topic

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector
Re: brave of cloudia discussion topic https://dl.dropboxusercontent.com/u/92091836/boc038.zip URL: http://forum.audiogames.net/viewtopic.php?pid=219954#p219954 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co

Re: dm project alpha problen

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector
Re: dm project alpha problen hello[ a-t ] dany can you release a version with this problen fixed? this game wil have a continuation? URL: http://forum.audiogames.net/viewtopic.php?pid=219953#p219953 ___ Audiogames-reflector mailing list Audio

Re: Survive the wild walkthrough part 1 and 2

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : walterjfw via Audiogames-reflector
Re: Survive the wild walkthrough part 1 and 2 Hi to all thanks so much I am planning a updated walkthrough soon with the new map system will cover lots in the new updated walkthrough. URL: http://forum.audiogames.net/viewtopic.php?pid=219952#p219952

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-14 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA where can i find some fighting pokemon? i'm at golden rod city. URL: http://forum.audiogames.net/viewtopic.php?pid=219951#p219951 ___ Audiogames-reflector mailing list Audiogames-reflect

Re: Accessible, and free twitter apps client for pc?

2015-06-14 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector
Re: Accessible, and free twitter apps client for pc? There's  tw blue, at http://twblue.es URL: http://forum.audiogames.net/viewtopic.php?pid=219950#p219950 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: Accessible, and free twitter apps client for pc?

2015-06-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: Accessible, and free twitter apps client for pc? Get either the qube or tw blue URL: http://forum.audiogames.net/viewtopic.php?pid=219949#p219949 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://

Re: Trying to Play Ultra Streetfighter Four

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector
Re: Trying to Play Ultra Streetfighter Four Hi. Does anyone know if classic street-fighter games are accessible too? I would love to get into more mainstream games but I only have consoles up to the wii. URL: http://forum.audiogames.net/viewtopic.php?pid=219948#p219948

Re: iOS game discovered: "Adventure to fate", a turn based jrpg

2015-06-14 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg Ah you're right.  Sorry I didn't realise that, guess I've just been hitting it on instinct. Haha.  You're right though, it would be good to get that cleared up ,  also the progress bar type thing.a s I still get confused as to

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 The Tesla coil launches lightning that can kill one zombie when it's at mid range, and then arc across to kill any zombies near that one, the higher level the coil the more zombies it gets. The tornado blows all zombies a

Re: iOS game discovered: "Adventure to fate", a turn based jrpg

2015-06-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg I mean the button to initiate your attacks/spells/abilities for the turn, not the physical attack one sinse your correct that is fine. I don't know whether it's called target or activate or attack or what, but it's currently un

Re: Keyboard Controls for action/adventure games

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector
Re: Keyboard Controls for action/adventure games I like what most console emulators do, with arrows for movement, enter for start, and a s z x for the normal face buttons, like a b y x, then q and w then e and r for the r and l buttons. URL: http://forum.audiogames.net/viewtopic.php?pid=21

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-06-14 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Sorry if this question has already been answered. What are the effects of teslacoil and tornado? URL: http://forum.audiogames.net/viewtopic.php?pid=219943#p219943 ___ Audio

Re: iOS game discovered: "Adventure to fate", a turn based jrpg

2015-06-14 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: iOS game discovered: "Adventure to fate", a turn based jrpg I don't see what you mean about the attack button not being labeled.  The one thing I have found not to work, tested with the illusionist   Is the holding of the mimic   Button to see what  an enemy skill does exactly. I'm hav

Re: Accessible, and free twitter apps client for pc?

2015-06-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Accessible, and free twitter apps client for pc? I'd be interested to know myself. There was once one called quitter which I remember, particularly sinse it was one of the first programs to use the Supernova Api to directly output to Supernova,but when I tried to search for it it seemed

Re: brave of cloudia discussion topic

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector
Re: brave of cloudia discussion topic hello.if someone post brave of cloudia in dropbox, i promise i wil post cave of marvel. URL: http://forum.audiogames.net/viewtopic.php?pid=219940#p219940 ___ Audiogames-reflector mailing list Audiogames-r

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