Re: Silversword IOS game is now accessible
Re: Silversword IOS game is now accessible Still the problem with combat. Doesn't actually read anything while in combat. URL: http://forum.audiogames.net/viewtopic.php?pid=233609#p233609 ___ Audiogames-reflector mailing list
Re: Python crash course
Re: Python crash course I have no clue if this will help anyone. But here goes, anyway: classes Think of classes as factories. They produce class instances, which are just class objects but just configured differently. Classes hold functions and variables (which are methods
Re: That's not fair! problem at Quentin C's playroom
Re: That's not fair! problem at Quentin C's playroom Ok, well, we've got part of the problem solved, and that is that some people have been unbanned. However, @Abdulrahman I'd really just let it go, man. As Aaron said, this is evolving into drama, and by the looks of these posts it seems
Re: El Capitan
Re: El Capitan Yep. Reclaiming a lot of lost ground there. There was a time when it competed well with JAWS for overall responsiveness, but now it's super zippy. I'm super pleased about that. URL: http://forum.audiogames.net/viewtopic.php?pid=233614#p233614
The builder's guide to building starships
The builder's guide to building starships As of version 1.5, death match, a new beginning now has a new building system!Here is the proper way to build your very own starship with it!First off, you will need a lot of resources. You can get these resources by asteroid processing. In
Adventure at C: Stage Builder Manual
2015-10-02
Thread
AudioGames . net Forum — Articles Room : threeblacknoises via Audiogames-reflector
Adventure at C: Stage Builder Manual Hay all.I've put together a manual for the Adventure at C stage builder.It was going to be packaged with the next version of AAC, but as their is not going to be a next version, I've decided to place it hear so all can read it.Stage builder manualby
The builder's guide to building starships
The builder's guide to building starships As of version 1.5, death match, a new beginning now has a new building system!Here is the proper way to build your very own starship with it!First off, you will need a lot of resources. You can get these resources by asteroid processing. In
Adventure at C: Stage Builder Manual
2015-10-02
Thread
AudioGames . net Forum — Articles Room : threeblacknoises via Audiogames-reflector
Adventure at C: Stage Builder Manual Hay all.I've put together a manual for the Adventure at C stage builder.It was going to be packaged with the next version of AAC, but as their is not going to be a next version, I've decided to place it hear so all can read it.Stage builder manualby
Re: Great news!
Re: Great news! Definitely man, email is jackf723 at gmail dot com, replacing those with actual symbols of course, just preventing s p a m. Anyway, I'm definitely willing to help speed this game towards the finishline! URL: http://forum.audiogames.net/viewtopic.php?pid=233616#p233616
Re: Great news!
Re: Great news! Hello,I'm interested in testing and giving feetback. I've done testings many ttimes before and collaborated in the projects so if I can help to make it better and better... here's my e-mail:seal11...@gmail.comCheers, URL:
Re: UltraPower
2015-10-02
Thread
AudioGames . net Forum — New releases room : RTR_Assassin via Audiogames-reflector
Re: UltraPower It's not that I want this game to be like RTR, it's that I've seen many things go wrong on many of the servers I've played on. The thing is that the player who killed me didn't look as though he was a mod, unless I overlooked his status. That command shouldn't be abused by
best free text to speech engine for html 5 for windows 10
best free text to speech engine for html 5 for windows 10 Hi.Doing a final project for my course, programming from http://www.upskilled.edu.au.Do not have a credit card, so most of the good html 5 text to speech engine sdks, and good human sounding voices, cost money.So any good free text
Re: El Capitan
Re: El Capitan Voiceover is definitely more responsive, including the vocalizer voices. URL: http://forum.audiogames.net/viewtopic.php?pid=233611#p233611 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Great news!
2015-10-02
Thread
AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Great news! Hi all,There is a slot open for the S Quad Racing team.Every month, I check to insure all members of the team still would like to be active. If members say no or do not respond within 5 days, they get to exit the folder.Well, that said, there is a slot open! Anyone want to join
Re: Python crash course
Re: Python crash course I have no clue if this will help anyone. But here goes, anyway: classes Think of classes as factories. They produce class instances, which are just class objects but just configured differently. Classes hold functions and variables (which are methods
Mortal Kombat X: A Game Guide
Mortal Kombat X: A Game Guide URL: http://forum.audiogames.net/viewtopic.php?pid=212283#p212283 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com
Re: Audio games in the Web Browser
2015-10-02
Thread
AudioGames . net Forum — Developers room : Trenton Goldshark via Audiogames-reflector
Re: Audio games in the Web Browser Oo, nifty!At least with example 5, I am able to open and close the door, and the sound plays.Nice door! Sounds like its in a dungeon.Using Chrome OS 47 Dev channel, just like before.As ya said, something is up with music, but eh, at least I hear the door!
Re: Audio games in the Web Browser
2015-10-02
Thread
AudioGames . net Forum — Developers room : Trenton Goldshark via Audiogames-reflector
Re: Audio games in the Web Browser Oo, nifty!At least with example 5, I am able to open and close the door, and the sound plays.Nice door! Sounds like its in a dungeon.Using Chrome OS 47 Dev channel, just like before.As ya said, something is up with music, but eh, at least I hear and