Re: Framework, my new set of tools for audiogame creation in python3
uh, Lucia's rotation class seems to be broken... File "C:\Program Files\Python39\lib\site-packages\lucia\utils\rotation.py", line 168, in get_2d_distance x = get_1d_distance(x1 - x2)TypeError: get_1d_distance() missing
Re: Framework, my new set of tools for audiogame creation in python3
uh, Lucia's rotation class seems to be broken... File "C:\Program Files\Python39\lib\site-packages\lucia\utils\rotation.py", line 168, in get_2d_distance x = get_1d_distance(x1 - x2)TypeError: get_1d_distance() missing
Re: 2MB Game engine in the works -- any beta testers?
Yeah, I totally agree with camlorn here
URL: https://forum.audiogames.net/post/597348/#p597348
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Re: A Collision Tutorial and some important points
Thank you for taking the time to do this, it's certainly going to help a lot of folks out there, me included, not that I'm having issues with speed, but it's always good to learn isn't it? Regards.
URL: https://forum.audiogames.net/post/59
Re: what's the best language for audiogames(not python)
They are indeed rewriting Lucia, which is going to be released as lucia2.0
URL: https://forum.audiogames.net/post/593043/#p593043
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Re: what's the best language for audiogames(not python)
@47 yes it indeed does
URL: https://forum.audiogames.net/post/593040/#p593040
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Re: what's the best language for audiogames(not python)
Honestly, I still think that if you use the slowest and worst programming language out there for audio games, you'll be fine.
URL: https://forum.audiogames.net/post/592804/#p592804
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Re: Cytolk, cython extension over the tolk library
@60 thanks, I should be able to use it now
URL: https://forum.audiogames.net/post/588480/#p588480
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Re: Cytolk, cython extension over the tolk library
Any chances this would be compatible with python 3.9? For now I can only use it in an other virtual environment that is python3.7, or that is the one I tried for now, since I don't know if it also works with python 3.8
URL: https://forum.a
Re: Are You A Blast Bay User?
Everything has it's own beginning and it's own ending, and that's exactly what's going on with BGT now
URL: https://forum.audiogames.net/post/454302/#p454302
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Re: GDE Game Development
Yeah it's strange.
URL: https://forum.audiogames.net/post/451930/#p451930
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Re: GDE Game Development
oh p is the pause? But it just crashes when I press it, it just stops respawnding and I have to close the hole GDE programThanks for your help
URL: https://forum.audiogames.net/post/451708/#p451708
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Re: GDE Game Development
oh p is the pause? But it just crashes when I press it, it just stops respawnding and I have to close the hole GDE program
URL: https://forum.audiogames.net/post/451708/#p451708
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Re: GDE Game Development
Sorry for double posting but why when we run the game and press P the program stops respawnding?
URL: https://forum.audiogames.net/post/451685/#p451685
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Re: GDE Game Development
Here it isif "L" "random" "==" "C" "1"playa "concrete1" "1"endifif "L" "random" "==" "C" "2"playa "concrete2" "1"endifif "L" "random" "==" "C" "3"playa "concrete3" "1"endifif "L" "random" "==" "C" "4"playa "concrete4" "1"endifif "L" "random" "==" "C" "5"playa "concr
Re: GDE Game Development
Here it isif "L" "random" "==" "C" "1"playa "concrete1" "1"endifif "L" "random" "==" "C" "2"playa "concrete2" "1"endifif "L" "random" "==" "C" "3"playa "concrete3" "1"endifif "L" "random" "==" "C" "4"playa "concrete4" "1"endifif "L" "random" "==" "C" "5"playa "concr
Re: GDE Game Development
Hey Aaronlp check your private messages please.
URL: https://forum.audiogames.net/post/451538/#p451538
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Re: GDE Game Development
Yeah that's fine
URL: https://forum.audiogames.net/post/451043/#p451043
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Re: GDE Game Development
Hi. Can you try to make a video on how to make a simple main menu for a game? I got confused, don't know what I'm doing wrong
URL: https://forum.audiogames.net/post/450844/#p450844
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Re: GDE Game Development
An other question. I noticed when I was checking how you created the main menu in witch hunt that you made the game delete all other objects, why is that?
URL: https://forum.audiogames.net/post/450771/#p450771
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Re: GDE Game Development
no no I'm not talking about the speed of the audio file it self, I'm talking about the speed of the action, I want it to wait until the first audio file finishes witch is the step and then I want it to play it again, because if it doesn't wait it'll keep going and t
Re: GDE Game Development
no no I'm not talking about the speed of the audio file it self, I'm talking about the speed of the action, I want it to wait until the first audio file finishes witch is the step and then I want it to play it again, because if it doesn't wait it'll keep going and t
Re: GDE Game Development
Okay so the walking sound seems to play constantly and it doesn't have something to stop it. Can we make the sound play at a speed we choose? If so, how? Also can we make a random walking sound play each time we walk? So for example we have a stone tile, we have sto
Re: Sharing My Music and Sound Effects - Over 1800 Tracks
This is awesome. Thanks for sharing
URL: https://forum.audiogames.net/post/449637/#p449637
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Re: GDE Game Development
Uh that's interesting
URL: https://forum.audiogames.net/post/449513/#p449513
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Re: GDE Game Development
I have a question. When the console is ready. Can we play games we developed on it or not?
URL: https://forum.audiogames.net/post/449318/#p449318
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Re: Trying to create a door I can open and close with the GDE.
Sorry
URL: https://forum.audiogames.net/post/449317/#p449317
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Re: Trying to create a door I can open and close with the GDE.
Yes I understand. But can we make button combinations in GDE? Or it cant do that yet?
URL: https://forum.audiogames.net/post/449315/#p449315
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Re: Trying to create a door I can open and close with the GDE.
Sorry for double posting. But I noticed after creating the farm game as explaned in the website that if I press w 2times or any button to walk more than once at a time it interrupts the walking sound and plays an other. Does tha
Re: Trying to create a door I can open and close with the GDE.
GDE is a cool project to be honest. But the limited buttons make it hard to add more features. For example, if I'd make a game that has a lot of stats such as health stamina or whatever, I wouldn't have enough keys to check all
Re: Trying to create a door I can open and close with the GDE.
GDE is a cool project to be honest. But the limited buttons make it hard to add more features. For example, if I'd make a game that has a lot of stats such as health stamina or whatever, I wouldn't have enough keys to check all
Re: Trying to create a door I can open and close with the GDE.
I checked this thing and it's pretty awesome. Can we use screen readers with games or something like that though
URL: https://forum.audiogames.net/post/449115/#p449115
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Re: Trying to create a door I can open and close with the GDE.
Is GDE that thing called game develop engine or am I wrong?EditSorry. I think it's called the g develop engine not the game develop engine
URL: https://forum.audiogames.net/post/449059/#p449059
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Re: Trying to create a door I can open and close with the GDE.
Is GDE that thing called game develop engine or am I wrong?
URL: https://forum.audiogames.net/post/449059/#p449059
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Re: remastered: How to code in python tutorials
I cant wait for the other part to be finished. Let's see what game your gonna make :-D
URL: https://forum.audiogames.net/post/446432/#p446432
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Re: remastered: How to code in python tutorials
Yeah but I was using a file. Not the CMD
URL: https://forum.audiogames.net/post/446431/#p446431
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Re: remastered: How to code in python tutorials
God. I'll never get passed the loops. I'm just scared of crashing my PC do to me being stupid and making a loop that loops forever. I'm just scared of continuing the recording. I already crashed my PC but I turned it off as fast as possible.
Re: Python, what the hell?
Hmm. That never happend to me. Try reinstalling and see what happens
URL: https://forum.audiogames.net/post/446261/#p446261
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Re: remastered: How to code in python tutorials
Thanks a lot for these
URL: https://forum.audiogames.net/post/445614/#p445614
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