Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Although, now I wonder if there are actually that many objects in the database or if the max object number is just insanely high because they keep using the recycle function. Most MOOs today are set up to recycle objects and recreate them

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Always wondered why Hell has so many objects. What happened to recycling? They at least have that wacky furnace thing, but that doesn't use garbage objects. URL: https://forum.audiogames.net/post/618280/#p618280 -- Audiogames-reflector

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-22 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Lol. Yeah. One day I came back after waking up and found my factory destroyed by another player. I was not a happy Draq, considering it had a lot of stuff in it. URL: https://forum.audiogames.net/post/617535/#p617535 --

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Wow. Cool to see you're still around and thinking of bringing Wayfar back. It's been a while, so I don't really remember anything that was horrible for blind players. I'd have to come on when you relaunch it to get reacquainted with it.

Re: An Opportunity May Be Just Around The Corner...

2020-12-29 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector
Re: An Opportunity May Be Just Around The Corner... Isn't that usually how it goes in business at least? Project leaders tell the programmers what they want done, and the programmers do it. URL: https://forum.audiogames.net/post/603002/#p603002 -- Audiogames-reflector mailing list

Re: Where is the @shutdown verb in moo?

2020-12-06 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector
Re: Where is the @shutdown verb in moo? @shutdown should be on $wiz. URL: https://forum.audiogames.net/post/595842/#p595842 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: how to create a python application that looks like web application?

2020-09-18 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector
Re: how to create a python application that looks like web application? I don't know how doable this is in Python, but this is exactly what Electron is for. As long as you don't mind the program running in its own browser window that hogs resources for no good reason... URL:

Re: tutorials for MOO programming?

2020-05-14 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector
Re: tutorials for MOO programming? MOO is an interpreted language. You'll need to compile the MOO server, which interprets the code that's in the core or database. URL: https://forum.audiogames.net/post/529350/#p529350 -- Audiogames-reflector mailing list

Re: tutorials for MOO programming?

2020-05-14 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector
Re: tutorials for MOO programming? don't forgetwww.lisdude.com/moo URL: https://forum.audiogames.net/post/529189/#p529189 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Lambda Documentation

2018-03-07 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector
Re: Lambda Documentation I want to say implementing doors is a relatively simple process, but that depends on your level of MOO coding knowledge, and it'll all depend on what sort of setup you have for exits, if you've modified matching, etc. If you're keeping the exit object, adding an

Re: What is This garbage about learn python the hard way?

2017-10-08 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector
Re: What is This garbage about learn python the hard way? JimmyDub wrote:sito wrote:i completely agree with dub and what he has said before. don't try to police people to not talk and give out links etc. since everyone has done it at least once and you jsut come of like a jurk if you tell

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 [[wow]]. People still use VB6? Crazy.I took a VB6  distance learning course several years ago when I was in high school and got quite good at using it. I used some of the controls and wrote a very, very basic text editor

Re: Vipmud2 with MOO

2017-07-21 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector
Re: Vipmud2 with MOO I think David broke pasting things when he made it click instead of just putting greater than symbols automatically while parsing is turned off. URL: http://forum.audiogames.net/viewtopic.php?pid=320428#p320428 ___

Re: Advice onUsing multiple screenreaders in a BGT script

2016-12-25 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector
Re: Advice onUsing multiple screenreaders in a BGT script This is what I did when I was messing with BGT. I think I got the basic idea from the documentation. You can just put this in a function and call it where ever you need speech.{bool reader=false;for (int x=0; x<5; x++){if

Re: Advice onUsing multiple screenreaders in a BGT script

2016-12-25 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector
Re: Advice onUsing multiple screenreaders in a BGT script This is what I did when I was messing with BGT. I think I got the basic idea from the documentation. You can just put this in a function and call it where ever you need speech.{bool reader=false;for (int x=0; x<5; x++){if