Re: Suggestions for Wayfar 1444 relaunch welcome
Although, now I wonder if there are actually that many objects in the database or if the max object number is just insanely high because they keep using the recycle function. Most MOOs today are set up to recycle objects and recreate them
Re: Suggestions for Wayfar 1444 relaunch welcome
Always wondered why Hell has so many objects. What happened to recycling? They at least have that wacky furnace thing, but that doesn't use garbage objects.
URL: https://forum.audiogames.net/post/618280/#p618280
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Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome
Lol. Yeah. One day I came back after waking up and found my factory destroyed by another player. I was not a happy Draq, considering it had a lot of stuff in it.
URL: https://forum.audiogames.net/post/617535/#p617535
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Re: Suggestions for Wayfar 1444 relaunch welcome
Wow. Cool to see you're still around and thinking of bringing Wayfar back. It's been a while, so I don't really remember anything that was horrible for blind players. I'd have to come on when you relaunch it to get reacquainted with it.
Re: An Opportunity May Be Just Around The Corner...
Isn't that usually how it goes in business at least? Project leaders tell the programmers what they want done, and the programmers do it.
URL: https://forum.audiogames.net/post/603002/#p603002
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Re: Where is the @shutdown verb in moo?
@shutdown should be on $wiz.
URL: https://forum.audiogames.net/post/595842/#p595842
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Re: how to create a python application that looks like web application?
I don't know how doable this is in Python, but this is exactly what Electron is for. As long as you don't mind the program running in its own browser window that hogs resources for no good reason...
URL:
Re: tutorials for MOO programming?
MOO is an interpreted language. You'll need to compile the MOO server, which interprets the code that's in the core or database.
URL: https://forum.audiogames.net/post/529350/#p529350
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Re: tutorials for MOO programming?
don't forgetwww.lisdude.com/moo
URL: https://forum.audiogames.net/post/529189/#p529189
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Re: Lambda Documentation
I want to say implementing doors is a relatively simple process, but that depends on your level of MOO coding knowledge, and it'll all depend on what sort of setup you have for exits, if you've modified matching, etc. If you're keeping the exit object, adding an
Re: What is This garbage about learn python the hard way?
JimmyDub wrote:sito wrote:i completely agree with dub and what he has said before. don't try to police people to not talk and give out links etc. since everyone has done it at least once and you jsut come of like a jurk if you tell
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
[[wow]]. People still use VB6? Crazy.I took a VB6 distance learning course several years ago when I was in high school and got quite good at using it. I used some of the controls and wrote a very, very basic text editor
Re: Vipmud2 with MOO
I think David broke pasting things when he made it click instead of just putting greater than symbols automatically while parsing is turned off.
URL: http://forum.audiogames.net/viewtopic.php?pid=320428#p320428
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Re: Advice onUsing multiple screenreaders in a BGT script
This is what I did when I was messing with BGT. I think I got the basic idea from the documentation. You can just put this in a function and call it where ever you need speech.{bool reader=false;for (int x=0; x<5; x++){if
Re: Advice onUsing multiple screenreaders in a BGT script
This is what I did when I was messing with BGT. I think I got the basic idea from the documentation. You can just put this in a function and call it where ever you need speech.{bool reader=false;for (int x=0; x<5; x++){if
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