Re: where i can find the errors in nvda addons
hi,I think we would be helping you better if you put the code here
URL: https://forum.audiogames.net/post/620802/#p620802
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Re: Problem with python
don't install python from microsoft store
URL: https://forum.audiogames.net/post/620466/#p620466
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Re: Problem with python
run your script as admin
URL: https://forum.audiogames.net/post/620460/#p620460
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Re: can I stream audio files useing py team talk by Carter Temm
thanks everyone for your answers, I have an other question and its at post5, thanks again,
URL: https://forum.audiogames.net/post/619260/#p619260
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Re: where can I learn python? the basics.
I would suggest starting with this
URL: https://forum.audiogames.net/post/619246/#p619246
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Re: can I stream audio files useing py team talk by Carter Temm
hi, an other questionwhat are the events or things that I can use in subscribe() methid, the only one I know about is "messagedeliver", any others? thanks
URL: https://forum.audiogames.net/post/619187/#p619187
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Re: can I stream audio files useing py team talk by Carter Temm
thank you, i've an other question, in subscribe things it says that anything is accepted by teamtalk.SUBSCRIBE_* constant, how to know these constants to use them? thanks
URL: https://forum.audiogames.net/post/619184/#p619184
Re: can I stream audio files useing py team talk by Carter Temm
@2 thanks, then how do some servers has some kind of a bot that streams music?
URL: https://forum.audiogames.net/post/619068/#p619068
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can I stream audio files useing py team talk by Carter Temm
hi, the question is in the topic title, if I cannot, is there any way to do that from python? thanksedit: I took a look at the code and found none about streaming or anything of the sort, it just knows to deal with text as far as I
can I stream audio files useing py team talk by Carter Temm
hi, the question is in the topic title, if I cannot, is there any way to do that from python? thanks
URL: https://forum.audiogames.net/post/619063/#p619063
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Re: Heat Engine, a game engine for BGT games
she's right, though, we heard enough of go python! leave bgt! if they wanna do that, they will never come here and ask for bgt resources, stop being like @119
URL: https://forum.audiogames.net/post/618663/#p618663
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Re: No Video Jam 2, an audio game jam, begins April 9
wow that's good news! I could not participate in the first one do to technicle issues so I have a chance herethanks!
URL: https://forum.audiogames.net/post/618662/#p618662
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Re: how to get JDK 8 & JRE 8 with out having to make an oracle account
thank you, I thot it wont work since the document I was useing links to oracle, i'll try your suggestions
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how to get JDK 8 & JRE 8 with out having to make an oracle account
hi, I am learning flutter and it says that it needs JDK 8 & JRE 8, but I cannot find a working source to download it from that is not oracle java and that one needs an account an order to download, and its account creation n
Re: Thoughts on possible developement of a racing game
many peapol online advice to not use threading or processing for some reason though
URL: https://forum.audiogames.net/post/617038/#p617038
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Re: Thoughts on possible developement of a racing game
do not use python if you can help it, you need a lot of work to get the game fast enough to play, doesn't mean python is slow but to make it fast enough to be playable you need a lot of work
URL: https://forum.audiogames.net/post/6170
Re: Lucia - OpenSource AudioGame engine written in Python
double post, sorryI just noticed that the github version has already this bug fixed, strange pip doesn't have that, i'm going to use the github version instead as it seams its more up-to-datealso a questionis there a way for me to ma
Re: Lucia - OpenSource AudioGame engine written in Python
double post, sorryI just noticed that the github version has already this bug fixed, strange pip doesn't have that, i'm going to use the github version instead as it seams its more up-to-date
URL: https://forum.audiogames.net/post/6
Re: Lucia - OpenSource AudioGame engine written in Python
+1 @407, it really doesn't make sense when someone comes and say hey I can fix it but I wont because they should do it themselves
URL: https://forum.audiogames.net/post/616809/#p616809
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Re: Lucia - OpenSource AudioGame engine written in Python
@403 what's the point of open source software if you and others will not fix its bugs
URL: https://forum.audiogames.net/post/616645/#p616645
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Re: Lucia - OpenSource AudioGame engine written in Python
update to post 399:that issue only hapin when I set looping to True
URL: https://forum.audiogames.net/post/616542/#p616542
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Re: Lucia - OpenSource AudioGame engine written in Python
hi,I have a problom when I play something it gives an error in line self.handle.handle.position = self.start_offsetand the error itself says AttributeError: 'NoneType' object has no attribute 'position'here is the line I used to play
Re: Submitting effective bug reports
Hello,I think I have reported some bugs to you and I would just like your opinion on my way of doing that in the hopes of improving myselfI most times do the following: 1: describing the situation in which the bug has hapind2: pasting any errors or logs
Re: I cannot install twilio via pip
@4 no, its only doing that with twilio confirmed, because I have already installed a lot of things and updated / downgraded of things
URL: https://forum.audiogames.net/post/614030/#p614030
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Re: I cannot install twilio via pip
@2 I did, and same
URL: https://forum.audiogames.net/post/614027/#p614027
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I cannot install twilio via pip
I was trying to use a serten library that uses twilio but I just cannot install twilio>pip install twiliothe last lines from the huge text are:copying build\lib\twilio\rest\api\v2010\account\sip\domain\auth_types\auth_registrations_mapping\auth_registrations_
I cannot install twilio via pip
I was trying to use a serten library that uses twilio but I just cannot iknstall twilio>pip install twiliothe last lines from the huge text are:copying build\lib\twilio\rest\api\v2010\account\sip\domain\auth_types\auth_registrations_mapping\auth_registrations
Re: The Synthizer Thread
@369 converting your files is the simplest thing to do, import them all into audacity, then export them as mp3, there is an option for that called "export multable"
URL: https://forum.audiogames.net/post/612729/#p612729
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Re: is flask or jango the way to go?
@2, for web games I haven't actually found enough resources to get me started, I can create stupid looking websites that looks fancy for a screenreader but a small research about web games with flask just brings out mad people saying "flask isn't the one
is flask or jango the way to go?
hey all, so, I think I know flask to some good level, and just started to learn jango since flask isn't really the best for web text games as far as I know. since it mostly works on http post/get request, get a request, call the function I set it towhich is
Re: how to associate my python programme with a filetype
@3 but some apps, like say team talk for example, just makes its way as the only option to open its own file type
URL: https://forum.audiogames.net/post/612261/#p612261
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how to associate my python programme with a filetype
greetings everyone, I just randomly got this question, and haven't quite found some complete answer yet, lets say I have just made a superpower type of files that could do what no one did or can do but how ever I am stil too stupid to ass
Re: Escape from 63rd and Wallace - [Beta Testers needed!]
ccce...@gmail.com
URL: https://forum.audiogames.net/post/611850/#p611850
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Re: Earwax
hi,@115,earwax is up-to-date, says pip, and typing python -m cytolk -preturns no nothing at all, no output
URL: https://forum.audiogames.net/post/610007/#p610007
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Re: Earwax
Greetings, I just started my way into earwax today but I am facing some issue: when useing the new command to make a templit game earwax game main.pyit builds the script and all but when lawnching the script the window is completely silent and something in the shell shows "warn('
Re: Python and audiogame
lucia currently isn't so good when it comes to bugs, although I think that will be fixed in lucia 2.0, and until lucia 2.0 get released i'm not sure, framework, mostly, is built on top of lucia which I dont think is good because lucia is already there, only thing t
Re: Earwax
greetings,Today when I wanted to get Earwax again, I installed it and all but typing the command on the shell it says that there is no such command as "earwax"
URL: https://forum.audiogames.net/post/609875/#p609875
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Re: Python and audiogame
Earwax
URL: https://forum.audiogames.net/post/609871/#p609871
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where should I use python difrint datatypes
so hi all, I want to know why do we have sets, tuples and listsso a list is ordered and changeable, a tuple is ordered and unchangeable, and a set is unordered and unchangeablewhere should I use these 3, and why they wont just put lists only, you
where should I use python difrint datatypes
so hi all, I want to know why do we have sets, tuples and listsso a list is ordered and changeable, a tuple is ordered and unchangeable, and a set is unordered and unchangeablewhere should I use these 3, and why they wont just put lists only, you
Re: Framework, my new set of tools for audiogame creation in python3
@61 hi,you shouldnt make your scripts in the same folder as the sound_lib etc are, instead press backspace to go to the folder above it and make your script there, import framework normily and it should work
URL: https://
best accessible hex editer?
hi, is there any accessible hex editer you recommend? thanks
URL: https://forum.audiogames.net/post/599890/#p599890
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Re: Framework, my new set of tools for audiogame creation in python3
hi,can the sound_manager and sound3d cooperate with lucia's packing object, i'd love to use it where ever I can for cleaner derectery
URL: https://forum.audiogames.net/post/599541/#p599541
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Re: Framework, my new set of tools for audiogame creation in python3
@54 actually, I was wanting to do that but I always delay it because of school, thanks anyways
URL: https://forum.audiogames.net/post/599333/#p599333
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Re: Framework, my new set of tools for audiogame creation in python3
@52, thanks, the destince model worked but AttributeError: 'synthizer.Context' object has no attribute 'max_distance'
URL: https://forum.audiogames.net/post/599173/#p599173
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Re: Framework, my new set of tools for audiogame creation in python3
this is a great module that i've been useing for some days, 1 small thing thoughwill volume changeing by distents ever find its way into here? because currently its kinda weerd, the sounds pans yes, but it stays at pritty
Re: any accessible way to solv python's confusing errors?
thanks,I know I could get used into this but I thot there are better ways of handeling it
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any accessible way to solv python's confusing errors?
I just spend most this time trying to solv a non existing errorit was just declairing a for loop, correct sintax and all, but python keep complaining, I removed the hole for loop and stil it points me to a false positiv line, at last, I
Re: Why do You like pure basic?
that's mostly a result of useing same password everywhere, same email everywhere, and/or not cairing about antiviruses, the last one... well I was its slave until...
URL: https://forum.audiogames.net/post/597317/#p597317
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Re: Why do You like pure basic?
@32 mostly yes, i'd say... if you get hacked by someone who barely knows how to code in bgt...
URL: https://forum.audiogames.net/post/597311/#p597311
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Re: Framework, my new set of tools for audiogame creation in python3
so, hi, I have a question about reverb, how does it work, I get it that I use sound_manager.set_verb(integer, or is it a float? ), than I add verb=True when playing sounds, but that doesnt change anything, so set_verb(1000
Re: Framework, my new set of tools for audiogame creation in python3
@36 the thing is stored in c:\users\my user\projects\python\framework\, why does that need admin rights to be accessed is out of my knolige
URL: https://forum.audiogames.net/post/597277/#p597277
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Re: Framework, my new set of tools for audiogame creation in python3
@36 the thing is stored in c:\users\my user\projects\python\framework\, why does that need admin rights to be accessed is out of my knolige
URL: https://forum.audiogames.net/post/597278/#p597278
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Re: Framework, my new set of tools for audiogame creation in python3
that's ultra weerd, running it throo an elevated command prompt worked, but why does it need admin promition
URL: https://forum.audiogames.net/post/597230/#p597230
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Re: Framework, my new set of tools for audiogame creation in python3
@23 also tryed stationary, no luck, weerd thing is why isnt it working here but for everyone else... its working...
URL: https://forum.audiogames.net/post/597217/#p597217
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Re: Framework, my new set of tools for audiogame creation in python3
@21 False, I already know that, and it does not give an error, at all, it just runs perfictly but only the sound doesnt play
URL: https://forum.audiogames.net/post/597209/#p597209
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Re: Framework, my new set of tools for audiogame creation in python3
@18 but how to acomplish that, there's no place to put a context in in the class that I know, the play methid just needs file name, x,y,z,looping,and some other thing called verb@19 yup, so i'm so confused of what to do
U
Re: Framework, my new set of tools for audiogame creation in python3
@18 but how to acomplish that, there's no place to put a context in in the class that I know, the play methid just needs file name, x,y,z,looping,and some other thing called verb@20 yup, so i'm so confused of what to do
U
Re: Framework, my new set of tools for audiogame creation in python3
@18 but how to acomplish that, there's no place to put a context in in the class that I know, the play methid just needs file name, x,y,z,looping,and some other thing called verb
URL: https://forum.audiogames.net/post/597
Re: Framework, my new set of tools for audiogame creation in python3
@16 I actually also tryed that after posting, but stil no luck at all, everything works, but the sound doesnt play at all
URL: https://forum.audiogames.net/post/597199/#p597199
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Re: Framework, my new set of tools for audiogame creation in python3
sorry but had an other question, whatever I do, the sound just doesnt play at all, here's the codeimport frameworkframework.lucia.initialize()framework.lucia.show_window("test")pool=framework.sound_manager()sound=pool.play
Re: Framework, my new set of tools for audiogame creation in python3
so hi all, I checked the sound_manager class, looking for a listener x and listener y etc variables but did not found any, but then how does it know where to pan the sound, will it asoom the listener position is just 0? if
Re: Framework, my new set of tools for audiogame creation in python3
hi guys, sorry for my stupitidy but i'm getting that error: ImportError: attempted relative import with no known parent package i'm not sure what to do, I think I kno
Re: Framework, my new set of tools for audiogame creation in python3
I have not checked it yet, but you're telling that its synthizer rapped with the sound object and sound_pool? that's when I read the read me, if so, dude a huge +1 from mebtw, I might be getting it rong, but you said to ru
Re: Framework, my new set of tools for audiogame creation in python3
I have not checked it yet, but you're telling that its synthizer rapped with the sound object and sound_pool? that's when I read the read me, if so, dude a huge +1 from me
URL: https://forum.audiogames.net/post/597157/#p5
Re: Sharing My Music and Sound Effects - Over 2000 Tracks
@268 looping vidios? i'm really waiting for this, one thing though, can you please provide a simple description of the vidios? for example("a vidio containing passing cars, a look from over a street in a sonny day") anything like tha
Re: Why do You like pure basic?
you allow others to fork your game when you open source it, that way it wont be a clone, unles you have a license states otherwise and others break it, than it'll be an unothrised fork
URL: https://forum.audiogames.net/post/596965/#p596965
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Re: better indent handeling in NVDA?
@7 uh not that, in orca the voice pitch changes when it reads an indented line baste off the indent level
URL: https://forum.audiogames.net/post/596795/#p596795
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Re: Why do You like pure basic?
a question, what are the difrints bitween the paid pure basic and other basic programming languages such as the free free basic
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Re: better indent handeling in NVDA?
i'm running latest version and there's no such thing
URL: https://forum.audiogames.net/post/596772/#p596772
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better indent handeling in NVDA?
hi, the 2 indent reporting modes in NVDA are not really so good, the first one, the one that speecks the indent, well it adds extra speech that I dont really need, the second one, well the beeps are lowd they pritty much make me wont hear the speech when the
Re: Checking if a script is compiled or not in Python?
tbh I dont know why you need such a thing in the firstplace, if you want something difrint in the uncompiled version, just add it in a seprit uncompiled version, and same for the compiled version
URL: https://forum.audiogames.net/post
Re: downloading files from github?
just grab git, its not hard, git clone
URL: https://forum.audiogames.net/post/594454/#p594454
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Re: bgt is a virus?
@9 you have to buy a sertifikit for 500 dollars or so to sign your app with
URL: https://forum.audiogames.net/post/594093/#p594093
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Re: what's the best language for audiogames(not python)
thank you guys for answers, about the sound_pool surely I can find sulootions for that or something I dont know, but thanks again
URL: https://forum.audiogames.net/post/593299/#p593299
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Re: I can't install python, please help
@6, just some small pocibility, go to enviroment variables and look if there's anything about python there?
URL: https://forum.audiogames.net/post/593157/#p593157
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Re: what's the best language for audiogames(not python)
sorry for double post but, @40 first, its only me who said that, second, I did not actually said that but rather I explained why I dont like it *for games* and it turned out that its my code that's the problem and not python
URL: http
Re: what's the best language for audiogames(not python)
@41 hmm, i'm useing lucia's sound pool directly so i'll take a look at its code today and sea if there's a way to cash files on there
URL: https://forum.audiogames.net/post/592994/#p592994
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Re: what's the best language for audiogames(not python)
@33 I have an ssd so that shouldnt be a problom here
URL: https://forum.audiogames.net/post/592920/#p592920
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Re: what's the best language for audiogames(not python)
@15 take your time, its great that you're eavin willing to spend some time in helping me, thanks in advance
URL: https://forum.audiogames.net/post/592741/#p592741
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Re: what's the best language for audiogames(not python)
@15 take your time, its great that you're eavin willing to spend some time in helping me, thanks in advance
URL: https://forum.audiogames.net/post/592740/#p592740
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Re: what's the best language for audiogames(not python)
@12 I search all the time for everything I get, for my standereds, I learned a lot, but the only thing which really bugs me is this, so I posted this topic, thinking its a python issue, because I tryed numpy, tryed difrint ways but the
Re: what's the best language for audiogames(not python)
@9, give me an otherway of doing it and i'll for ever be greatful, I googled a lot but it seams eather i'm not doing correct keywords or there's nothing like that, sets are basicly dicts but with litil difrintses, map function needs a
Re: what's the best language for audiogames(not python)
@4 @7, is there a way to download C# with out downloading a shit lot of gb's? I cannot do over 8gb's
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what's the best language for audiogames(not python)
when it comes to games, i'm very fedup with python because its too slow, I thot that slowness do not bother audiogames but it turned out that it doesbut for everything else how ever, i'll pic python over anything else, so, bgt isn't suppor
Re: how is numpy exactly faster than standered lists
@10 hmm, frames, i'm kinda newbie about these, but will look into it, i'll try my best, though it'll be really great if you can provide me more information
URL: https://forum.audiogames.net/post/591585/#p591585
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Re: how is numpy exactly faster than standered lists
@7 just saw your post today, but I have no option, if for looping throo say, 100 object and make them work will lag the hole programme than I dont sea any other way to fix that with out leaving python as a hole
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Re: weird thing after reinstalling python.
nvda+2
URL: https://forum.audiogames.net/post/590275/#p590275
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Re: some help needed with python
hi...from what I know, python treets backslashes as line continuation character, maybe try useing forward slashes instead?
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Re: how is numpy exactly faster than standered lists
you guys are great! thank you for your answers everyone
URL: https://forum.audiogames.net/post/589369/#p589369
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how is numpy exactly faster than standered lists
hi all, so today I tryed to compare the both and found out that looping throo lists is faster than looping throo numpy's arrays, than how is numpyfaster? look at that:import numpy as npimport lucia.utilsdef plus(num1): return num1+1test=np.o
Re: py installer, Is it safe?
@12 I just made your user carma go from 99 to 100
URL: https://forum.audiogames.net/post/586881/#p586881
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Re: py installer, Is it safe?
@10, just cythonize, it wont make it booletproof but it makes it hard enough for amateurs to not bother mess with, the peapol who could get some useable code out of cython they know that they better spend there time on something else that may bring them money
Re: py installer, Is it safe?
use cython, there is an article in the articles room about it, its python guide part 3 or something like that, have fun!
URL: https://forum.audiogames.net/post/586765/#p586765
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Re: is there a python module to get a subject of a sentence?
alright, I got confused, yes I wanted the sentences topic, anyways thanks everyone for your answers
URL: https://forum.audiogames.net/post/586717/#p586717
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is there a python module to get a subject of a sentence?
hey all, I want a module that could get a supject out of a sentence, I dont cair if it requires internet to run or not, I want it like something like thatsupject("I shot the other player and dragged him all over the map")returns:["mur
Re: python users please save me
dont know what you exactly need, do you want to navegate to the file from a command line? just, cd , please be a bit more clear
URL: https://forum.audiogames.net/post/585688/#p585688
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Re: android develupment, a more than a complete newbie
hey, I tryed menny times to find a flutter tutoriol but faild, I only can find the "build your first app" thing, which does not talk about everything, for examble(datatypes)
URL: https://forum.audiogames.net/post/584974/#p584974
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Re: android develupment, a more than a complete newbie
@8 I took a quick look to its sintax and definitly gunna use it, and no, I can say that now I know enough that i'm not limmited by weather things has a similer sintax to bgt
URL: https://forum.audiogames.net/post/584708/#p584708
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Re: android develupment, a more than a complete newbie
I have an android phone so I'll use that for reall testing, but i'm not sure what else, what you guys suggest me as a programming language to use,
URL: https://forum.audiogames.net/post/584520/#p584520
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