Re: Long shot: anyone have any Microsoft Xbox contacts?
2020-10-07
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AudioGames . net Forum — Developers room : Sightless Kombat via Audiogames-reflector
Re: Long shot: anyone have any Microsoft Xbox contacts? @1Maybe try getting in contact with Brannon Zahand or Tara Voelker. Either or both of them should be able to at least point you in the right direction, hopefully, to get your questions answered. URL: https://forum.audiogames.net/post
Re: Let's Build an RPG!
2017-09-01
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AudioGames . net Forum — Developers room : Sightless Kombat via Audiogames-reflector
Re: Let's Build an RPG! @1Though I can't help you in the programming side of things, I really wish you the best of luck with this.@2, you're right with the idea of needing some more info. That's all that would be needed to fully convince someone who might be interested.@everyone elsePlease
Re: Identifying possible console audible indicators
2017-03-23
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AudioGames . net Forum — Developers room : Sightless Kombat via Audiogames-reflector
Re: Identifying possible console audible indicators This is an interesting discussion. I do feel though that having beeps kind of gives a sort of simon feel which I don't think is desirable if we want to integrate the game better into mainstream consciousness with accessibility in mind.A wa
Re: Oculus Rift + 3D sound
2016-05-19
Thread
AudioGames . net Forum — Developers room : Sightless Kombat via Audiogames-reflector
Re: Oculus Rift + 3D sound @ggunhouseHello and welcome to the forum. The reason, I'd say, that you have found few references to Oculus is relatively straightforward. The virtual reality scene, as it stands, is primarily (rightly or otherwise) focused on allowing those with sight to enjoy