Re: how to get JDK 8 & JRE 8 with out having to make an oracle account
java.com
URL: https://forum.audiogames.net/post/617921/#p617921
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Re: I want to create 3D game. What language to use?
and if you like to use c#, you have Thisit works with godot too, and it has hrtf bwilt in
URL: https://forum.audiogames.net/post/611840/#p611840
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Re: I want to create 3D game. What language to use?
and if you like to use c#, you have [this](https://github.com/sanslash332/exploudEngine). It works with godot too
URL: https://forum.audiogames.net/post/611840/#p611840
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Re: I want to create 3D game. What language to use?
well, if you want a engine which have pretty much you said, and you want to start programing, you can try godot. Yea is not all accesible, but you cando most of the things in code
URL: https://forum.audiogames.net/post/611804/#p611804
How I can do this?
Hi! So i'm prototyping a fps character controller, but I want to make the footsteps sound accelerate with the character acceleration, like in scarlet shells. I've tried something like that: distance += HVelocity.Length(); if(IsOnFloor()&&GroundCheck.IsCollid
Re: Migrated Godot accessibility to GitHub
Yep. That they say in the forums and documentation. I will take a closer look at that. actually the object instance doesn't go to the position I have set in the transform, which is very strange. The sound only go to the position when I change the c
Re: Migrated Godot accessibility to GitHub
Hey @nolan. Here is the repo which we are working now. From most of the part i'm making some tests and @sanslash332 is helping me with some bug correction and things like that. For now I'm having struggles with place things on the scenes. I am chan
Re: Migrated Godot accessibility to GitHub
Hey @nolan. Here is the repo which we are working now. From most of the part i'm making some tests and @sanslash332 is helping me with some bug correction and things like that. For now I'm having struggles with place things on the scenes. I am chan
Re: Audio game jam - No Video Jam starts August 14
Hi! I will participate as a co developer with @sanslash332 and some more friends which gona help with music, sound design and story or other things
URL: https://forum.audiogames.net/post/557828/#p557828
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Re: Audio game jam - No Video Jam starts August 14
Hi! I will participate as a co developer with @sanslash332 and some more friends which gona help with music, sound design and a little story
URL: https://forum.audiogames.net/post/557828/#p557828
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Re: Audio game jam - No Video Jam starts August 14
Hi! I will participate has a co developer with @sanslash332 and some more friends which gona help with music, sound design and a little story
URL: https://forum.audiogames.net/post/557828/#p557828
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Re: Migrated Godot accessibility to GitHub
I think nolan has put all that we can do and all we can't in his github
URL: https://forum.audiogames.net/post/557096/#p557096
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Re: Onslaught, audio Asteroids, early Linux/Windows beta
Hi. Alrready aplied to the beta! Hoping to test this game in all platforms...
URL: https://forum.audiogames.net/post/556883/#p556883
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Re: Onslaught, audio Asteroids, early Linux/Windows beta
I. Alrready aplied to the beta! Hoping to test this game in all platforms...
URL: https://forum.audiogames.net/post/556883/#p556883
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Re: Migrated Godot accessibility to GitHub
yea... it seems the problem is c#. Ive tried to do what you sayd in post 40, but I'm still getting the error too. Well... for now The only way is to wait until 4.0
URL: https://forum.audiogames.net/post/556882/#p556882
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Re: Quorum Studio 2.0 - Accessible Scene Editing
hi!Hey @stefika i'm have the same question as @sanslash332. And one more question. How I can change to the beta version? the release note says something abouth change to te beta flag in the preference file. I found the file, its the options.j
Re: Quorum Studio 2.0 - Accessible Scene Editing
hi!Hey @stefika i'm have the same question as @sanslash332. And one more question. How I can change to the beta version? the release note says something abouth change to te beta flag in the preference file. I found the file, its the options.j
Re: C#. SoundPool, Timers, and more?
yep, I'm using fmod because fmod has support for plugins and with that hrtf. Irrklang and bass from far as I know they don't have hrtf. Besides from that, A Heros Call was used monogame plus fmod and oculus spatializer, and worked very well. Of course is
Re: C#. SoundPool, Timers, and more?
yep, I'm using fmod because fmod has support for plugins and with that hrtf. Irrklang and bass from far as I know they don't have hrtf
URL: https://forum.audiogames.net/post/532010/#p532010
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Re: C#. SoundPool, Timers, and more?
@22 yea, but at least for me i don't plan to publis a game in a period less than a year so... I'm pretty happy with that.
URL: https://forum.audiogames.net/post/532004/#p532004
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Re: C#. SoundPool, Timers, and more?
Hi. I'm using monogame and it works great. If you want a good sound engine, I suggest to you to use this. https://github.com/sanslash332/exploudEngineIts in a very alfa stage, but we have implemented the basic functions to get the basics like 2d and 3d s
Re: Is Visual Studio (not VSCode) accessible?
Hi. For me, Visual Studio with NVDA its pretty accesible. It lags a bit when I brouse through errors, but I can do the most used actions, such go into te output, debug, set breakpoints etc. So, for me, you have to do your b alternative.
URL: h
Re: Migrated Godot accessibility to GitHub
@nolan thanks, is finally working! Now I will try to do some code. Thank so much!
URL: https://forum.audiogames.net/post/529108/#p529108
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Re: Migrated Godot accessibility to GitHub
yea i know. I only want to have nvda speaking. But for some reason tolk don't detect it and I have a friend which can use nvda and jaws and both programs read the interface without problem.
URL: https://forum.audiogames.net/post/524241/#p524241
Re: Migrated Godot accessibility to GitHub
hi!First of all, thank you @nolan for this awesome plugin. Hope it can grow more into the future.Second, has anyone managed to use NVDA with the plugin? I only have sapy wen i open the editors
URL: https://forum.audiogames.net/post/524128/#p524128
Re: Controllable maze generation?
@Rastislav Kiss thanks! Already replied to your answer, and while your not reply, I will try to make an example at my houn
URL: https://forum.audiogames.net/post/501593/#p501593
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Re: Controllable maze generation?
@Rastislav Kiss o... I didn't saw the email... For some reason gmail didn't send me the notification of your reply... But I will check. thanks
URL: https://forum.audiogames.net/post/501538/#p501538
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Re: Controllable maze generation?
Hi. @Rastislav Kiss, I send to you a pm a while ago abouth the topic in which you are explained the mace generation. Can you check it?
URL: https://forum.audiogames.net/post/501521/#p501521
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Re: How I can solve this?
I @ambro86. I'm using c# plus monogame, is a great framework.
URL: https://forum.audiogames.net/post/499107/#p499107
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How I can solve this?
Hi. I'm giving more mechanics to the player in a game i'm making, and one of that mechanics is crouch. but... I'm failing miserably. So I'll try to explain what is happen. I want the player to make the crouch movement smoothly, and I have a code for that. It works more
Re: ALure and linker errors
Hi@Ian Reed. I send a email to you too, Im very interested in the example. But same as sanslash 332, im not a native english speaker
URL: https://forum.audiogames.net/post/494915/#p494915
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Re: im stuc again...
@22 yea for shure, We have implemented a interface wich uses the gameloop to make the dialog run instead of the while loop. that was the problem all the time. The updated code is on the test branch on the repo, if you want to check the changes you can of course
URL: ht
Re: im stuc again...
Hi. Just to say... Finally solved the problem. A friend helpedme and well. We found a metod wich makes the dialog work fine. Anyway, thanks to all for the help
URL: https://forum.audiogames.net/post/492896/#p492896
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Re: im stuc again...
Well, deleted all instances of tolk and used only the instance in the main class. But the problem still here. I think the problem is related to the gameloop and the while loop, wich is an other loop outside the game loop. I think the monogame class keyboard only react w
Re: im stuc again...
@17. O, let's see what happen. maibe I have to do some global speech class
URL: https://forum.audiogames.net/post/492786/#p492786
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Re: im stuc again...
Hi. Checked the debugg, but only says that.pd. Ignore the mising sounds thing, I deleted some sounds, but I thing that is not the problem.o, an other thing. If someone wants to check the full code the updated branch is this.https://github.com/CartridgeSoft/game-e … test
Re: im stuc again...
@bgt lover nop, is monogame. the devs have left the old namespaces for some reason. but its monogame and this framework its updating every day. If you want, I can upload all the code in github. Tried to use the debugger but says nothing. and I canot use the winform beca
Re: im stuc again...
@nuno Yea c# is greath. and nop, theres no esception, nothing. the only thing is happening is the program crashing. well not crash at all. I have to cancel the execution because wen I interact with the object, the dlg function starts and then the game crashes and I have
Re: im stuc again...
theres no message, the game just crashes
URL: https://forum.audiogames.net/post/492519/#p492519
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Re: im stuc again...
yea. ive made thath before, but the program whas crashing overall, because of thath ive put the break outside the if to se if it works
URL: https://forum.audiogames.net/post/492448/#p492448
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im stuc again...
Hi. So Im trying to create a dialog class to send story mesages, object descriptions etc for my game. The dialog class works... more or less, but I can't separate the dialog thing of the player actions ive tried several things, googled a bit but sighted people usually uses
Re: The creation of complex maps
I @15. Im programing in c#
URL: https://forum.audiogames.net/post/490600/#p490600
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Re: The creation of complex maps
@12. Can you make some example code for your explanations? I want to use this metod, but im not understanding soo much.
URL: https://forum.audiogames.net/post/490574/#p490574
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Re: Sounds question
O I see. I will try to play more with irrklang instead to copy the bgt soundpool class. I thinc I will obtain best results . Thanks for the explanations
URL: https://forum.audiogames.net/post/486571/#p486571
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Re: Sounds question
O I see. Wll I will try to play more with irrklang instead to copy the bgt soundpool class. I thinc I will obtain best results . Thanks for the explanations
URL: https://forum.audiogames.net/post/486571/#p486571
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Re: Sounds question
O I see. But well then, how people do like in AHC, wen they have a big door opening sound and they sound in stereo? Or for the ambient rooms, like in rtr, wen player moves throug rooms the ambiences fades in and out? All these sounds are playing in stereo
URL: https://f
Sounds question
Hi. Im trying to do some adaptation of the soundpool in c#. Is betther use the sound pool? Or im just use Irrklang has my default engine. Im askin this because I want to get some stereo sounds played, and irrklan converts the 3d sounds in stereo to mono, so theres no way to
Re: Create a game map?
I use a dictionaries, and im implementing a real staircase on my 3d map. Its a bit buggy for now, but im managing to make the map work slowly, and is greath how things are getting betther and betther. If you want you can check my github where I have my map sistem.http
Re: slope formula or someting similar?
thanx for the tips guys. I will try to implement and sse how it works. Also I will gona try to implement sice to objects and doors.If anyone want's to follow my testing project feel free to check this page on github:https://github.com/CartridgeSoft/gam
Re: slope formula or someting similar?
thanx for the tips guys. I will try to implement and sse how it works.If anyone want's to follow my testing project feel free to check this page on github:https://github.com/CartridgeSoft/game-engine-test
URL: https://forum.audiogames.net/post/457603/
slope formula or someting similar?
Hi. So im making a game wich allow the player to walk in a map. But I want to make realistic staircases, not like staircases on various bgt games. Ive searched on google to help me to solve my problem, but Ive found nothing. What i am trying to do is make
Re: C# game example?
Hi. Here it is. https://www.dropbox.com/s/e26rcavpj93e6 … e.rar?dl=0Im trying to do a little game in c# but well, for now I didn't get succes
URL: https://forum.audiogames.net/post/443683/#p443683
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Re: What Im doing wrong?
@Ethin yea im using monogame. I don't using load content because I thinc it is only for graphical purposes, the initialice metod is for non graphical things. But well, thanx for the tips. I gona try.
URL: https://forum.audiogames.net/post/431791/#p431791
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What Im doing wrong?
Hi. Im trying to convert some bgt map code into c# code, I thinc Im on the right wai. But wen I compile it, I get nothing. no sound, no movement. Can anyone explain me what im doing wrong? the code is below:https://www.dropbox.com/s/hceidypf53rzx03/code.rar?dl=0thanx
U
Re: About C#. Keys
@21... dude, choose your programming language, the one you most feel comfortable, c#, python, simply choose one. using and do not ask any more, please. You will only get experience when you start to program something and you are not asking all the time. There are millions
Re: About C#. Keys
@6, well, a Heros call was made in monogame and works perfectly on my windows machine... so... and entombed was made on XNA, (spiritual previows version of monogame) and it works withouth problems too
URL: http://forum.audiogames.net/post/404051/#p404051
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Re: About C#. Keys
you can use monogame also. Im tryiing to make a game with him and well, I thinc Im on the right wai...
URL: http://forum.audiogames.net/post/404000/#p404000
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Re: We are developing a fps audio game using 3D sound (HRTF)
hello! great news! i cant wait for play it!
URL: http://forum.audiogames.net/viewtopic.php?pid=282597#p282597
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