Re: Let's make an audio first person shooter in _javascript_ together!
apparently nobody wants to deal with it. The problem, as Camlorn and a few others have said, is the gpl licensing. I won't pretend to know the full story, but my impression is that GPL prevents you from giving out the pr
Re: Let's make an audio first person shooter in _javascript_ together!
apparently nobody wants to deal with it.
URL: https://forum.audiogames.net/post/614843/#p614843
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Re: Game Dev Internship at GameStreamX
Not gonna get anyone from here if knowing Unity is a requirement. Not anyone blind at least. And from what I've seen, most of the sighted devs come here to talk about their projects, and don't spend much time on other threads. Correct me if I'm wrong t
Re: bgt is a virus?
Yup, BGT is a virus. It infects the programming community with idontwanttomoveonitis, so they just keep using it, again, and again, and again...
URL: https://forum.audiogames.net/post/594049/#p594049
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Re: a simple way to learn BGT
You know what the problem with bgt is? There's zero communities for it, besides this one. if you have a problem while working with bgt you don't know how to fix, you have to come here, post about it, and hope someone will help you. You've got a python problem?
Re: Why do people still use bgt?
Sable could be so much more than it is right now by just giving three basic tools to the creator on top of the ones already there. If statements that make trigger stuff happen or spawn stuff when certain conditions are met, custom variables you can attach to
Re: Why do people still use bgt?
Sable could be so much more than it is right now by just giving three basic tools to the dreator on top of the ones already there. If statements that make trigger stuff happen or spawn stuff when certain conditions are met, custom variables you can attach to
Re: Crazy party sound sourcing
Well in the skype group, he basically said that he doesn't see the point to changing them. So to those who were getting involved in this, better stop before you waste more money and time.
URL: https://forum.audiogames.net/post/531587/#p531587
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Re: Crazy party sound sourcing
And what purpose will this serve? Ultimately, it's up the devs whether they want to add in the new sounds or not. What if Pragma decides not to? All that work down the toilet.
URL: https://forum.audiogames.net/post/531553/#p531553
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Re: A places, or software to create gamebooks, or something, like this
Chooseyourstory.com is also an option. You might want to be careful though because the community over there can get pretty toxic. But if you don't want a centralized platform for your gamebooks choice scrip is your way t
Re: Grand theft Access
Hi, as lieam said, you must only update the script hook. If your script hook is out of date, the game will not run and tell you to go and update, so you'll know instantly.
URL: https://forum.audiogames.net/post/516235/#p516235
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Re: Grand theft Access
Hi, if you add such features, will they conflict with the ones from the trainer I already use? I kinda don't want to stop usingt that one since it's so great.
URL: https://forum.audiogames.net/post/508457/#p508457
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Re: Grand theft Access
Hi Liam, I saw the demo and it was great, but is it possible for you to add a filter you can toggle in some ini file that turns off the display of destroyed cars? They make very firey noises after all, so they can be easily found.
URL: https://forum.audiogames.net/po
Re: Programming an incremental audio game
Hi, really shouldn't be posting in here because my coding skills are about as good as a shakespeare rewriting monkey, but I know that many of the popular incrementals are written in java/_javascript_ (I can't tell those two apart), and they can hand
Re: Programming an incremental audio game
Hi, really shouldn't be posting in here because my coding skills are about as good as a shakespeare rewriting monkey, but I know that many of the popular incrementals are written in java/_javascript_ (I can't tell those two apart), and they can hand
Re: A very early beta of a game I'm making
Also, the original cookieclicker doesn't have this delay between clicking. If you can click fast enough, you can potentially click once every millisecond.
URL: https://forum.audiogames.net/post/479154/#p479154
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Re: An opurtunity for work, for only some small code!
This makes me wonder though, why no one brought up the age thing when Sam Tupy first made stw. How old was he back then? Yes, he was also 13. Yukio made the first bd game when he was 11 or 12.
URL: https://forum.audiogames.net/post/4265
Re: An opurtunity for work, for only some small code!
Well I guess now we know who uses a braille display to read the forum and who doesn't!
URL: https://forum.audiogames.net/post/426507/#p426507
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Re: An opurtunity for work, for only some small code!
Well, when I first saw your original topic, my hopes weren’t high, but any faith I had in you is now pretty much gone. I don’t even know where to start here. So, you want to make a game to prove that you can code, but you need someone to
Re: Job Opening for Unity Audio Game Developer
Just don’t forget to pay the application fee of 10 coins. But wait, there’s more! If you fully “upgrade all our games, we’ll remove ads during your job interview! Finally, to improve your chances, we urge you to purchase the “kidfriendlyripoff”
Re: Python coders, can this code be more efficient?
hi, thanks for your help yall! I'm just starting to try and wrap my head around objects, modules, and classes. It's some of the hardest to understand things I've seen so far but I'll be damned if I stop now lol.
URL: http://forum.audiogam
Re: making accessable fast food simulation game
holy fuck, can you please please please calm the hell down? Its a free game, aprone isn't obligated to push this out for you when you want it. Asking the same question 42 times more isn't going to get you the thing any faster. It'll be rel
Re: Devs looking for funding?
Unfortunately, this requires you to use the unreal engine. From what I know, that thing can’t be used if you’re blind.
URL: http://forum.audiogames.net/viewtopic.php?pid=354947#p354947
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Re: suggestion for two new games
Lol the trucking game sounds sort of like eurofly. All you ahve to do is rename it to eurotruck and change the sounds. Remove height mechanics and replace it with turning and traffic mechanics and zou ahve zour trucking sim.
URL: http://forum.audiogames.net
Re: Making the Legend of Zelda Ocarina of time accessible to the blind
Well in regards to bgt your best course of action is to just give the included tutorials a read through and ask here if you have any questions.
URL: http://forum.audiogames.net/viewtopic.php?pid=338586#p338586
Re: Let's Build an RPG!
while we're on the topic of translation, I could volunteer to translate the game into German to bring it to a wider audience. Not voice dialogue, but I can translate any text in the game.
URL: http://forum.audiogames.net/viewtopic.php?pid=330835#p330835
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Re: Let's Build an RPG!
hi unfortunately I have neither programming abilities beyond writing hello world scripts, nor do I have any major audio edetting skills. But I wish you the best of luck in getting this off the ground, and I'll gladly help out if alpha or beta testing is ever required
Re: a programmers challenge, programmer wanted for dev team project!
two questions here. First, you say we don't have good flight sims, yet we have tdv and zero sight on the combat side of things, and eurofly on the airline simulation side of things. While eurofly isn't that realistic and d
Re: Looking for motivated, hard working and ambitious Developers.
hello, this sounds like a great idea in theory, the only problem I see here is that threads calling devs to action have already been created multiple times. The main problem here is that if you get devs together and make a ga
Re: Help with bgt please
I'm pretty sure there are examples for such things in the tutorials, but input boxes are handeled by the input_box function which you can find somewhere in the function refference, no idea where though.
URL: http://forum.audiogames.net/viewtopic.php?pid=296152#p296
Re: Help needed in dmnb
even if you have the client and server programs required to host and run a server, it won't surve any purpice since noone else has the game, thus noone will be able to cnnect and play.
URL: http://forum.audiogames.net/viewtopic.php?pid=296076#p296076
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Re: Talking about my upcomming game Tornado machine
well you see, in order to host a server, you need... a mount point. And that 'is something I don't have, and can't afford to pay for.
URL: http://forum.audiogames.net/viewtopic.php?pid=259025#p259025
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Re: Talking about my upcomming game Tornado machine
can't you host one?
URL: http://forum.audiogames.net/viewtopic.php?pid=258959#p258959
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Re: Talking about my upcomming game Tornado machine
if I select main server from the server list, I still can't connect. Can you tell us the host address and port of the server?
URL: http://forum.audiogames.net/viewtopic.php?pid=258922#p258922
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Re: Talking about my upcomming game Tornado machine
I have selected the main server but I still can't connect.
URL: http://forum.audiogames.net/viewtopic.php?pid=258822#p258822
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Re: Talking about my upcomming game Tornado machine
well on the radar I think it first should be togglable. There are people including me who don't really like to hear beep beep beepitty beep all the time so they don't use radars often. The radar also should only be an aproximate fireing gu
Re: ultra power is abandon where wright? can you share the code
and the saga continues... time for the admins to cast yet another ultrapower topic into the flames of forgetfulness.
URL: http://forum.audiogames.net/viewtopic.php?pid=250918#p250918
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Re: Talking about my upcomming game Tornado machine
hello, any news on this game?
URL: http://forum.audiogames.net/viewtopic.php?pid=247414#p247414
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Re: Talking about my upcomming game Tornado machine
urm, why do you close the server? why not just keep it running untill the next testing version so people have something to play?
URL: http://forum.audiogames.net/viewtopic.php?pid=240450#p240450
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Re: Talking about my upcomming game Tornado machine
hello, is there a way I can test this game when its ready for the testing stage?
URL: http://forum.audiogames.net/viewtopic.php?pid=239940#p239940
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Re: looking for volunteers to test a roguelike for both visually impaired
I would also like to test this game my email is connormoser...@gmail.com
URL: http://forum.audiogames.net/viewtopic.php?pid=236023#p236023
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Re: error things
when defining the function for keyboard practice, the following happened.code:#include "dynamic_menu.bgt"sound music;sound error;sound[] tone(4);int menu_choice;tts_voice voice;void main(){tone[0].load("1.wav");tone[1].load("2.wav");tone[2].load("3.wav");tone[3].load("4.wav
error things
hello, today I was messing around with the example games shown in the bgt help system. However when I got to the point in a test thingy that I was working on where I had to define what the menu options did, I got compilation errors left and right. I tried all sorts of ways to f
Re: frustrating bgt error
hello, I've been writing the code for a small program that checks the Sound devices installed on the user's Computer. ist basicly set up to make the user go through a really annoying set of alert Messages untill the actual function for finding the Sound devices is
Re: frustrating bgt error
I know, I never wanted to put it in.
URL: http://forum.audiogames.net/viewtopic.php?pid=198058#p198058
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Re: frustrating bgt error
hmm, why'd you just ask me that? just curious.
URL: http://forum.audiogames.net/viewtopic.php?pid=198000#p198000
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Re: frustrating bgt error
hello, untill now I've taken a break from learning how to code, but now i've started again. I've written a peace of code I can't seem to run. It Looks correct to me, if anyone more experienced can please provide some advice on this code?void main(){int awesomeness=
Re: frustrating bgt error
oh and just so you guys know, the code I posted on here is actually not for any games I am planning to make, at least not very soon. once I fully get the Hang of programming, I might release them.
URL: http://forum.audiogames.net/viewtopic.php?pid=196489#p196489
Re: frustrating bgt error
I know, there's no code after the menu. this is to follow. I figured out that I Need to add the include function at the top, thanks anyway.
URL: http://forum.audiogames.net/viewtopic.php?pid=196281#p196281
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Re: frustrating bgt error
hello, something completely different this time. there seems to be something wrong with my seperating of code blocks, but I have no idea what it is. please look at this code.void main(){alert("welcome!", "rore! I am the infamous zombifier! cower before me!.");alert
Re: frustrating bgt error
okay here is my code again. strangely I didn't modify anything in the alert sections, but it gave me these Errors.code:void main{alert("wellcome to.", "cm black jack, version 1.0");string cards="card1, card2";int card1=random(1, 10);int card2=random(1, 10);string m
Re: frustrating bgt error
okay here is my code again. strangely I didn't modify anything in the alert sections, but it gave me these Errors.void main{alert("wellcome to.", "cm black jack, version 1.0");string cards="card1, card2";int card1=random(1, 10);int card2=random(1, 10);string messag
Re: frustrating bgt error
I get a compilation error when trying to write the alert. the error line and character it tells me match the line where the alert is.
URL: http://forum.audiogames.net/viewtopic.php?pid=196000#p196000
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Re: frustrating bgt error
okay, now for some reason alerts don't work any more, even when I coppy them from the Manuals. here is an alert I wroat.alert("random alert", "you have been found guilty of having opened this alert and shall be terminated!");
URL: http://forum.audiogames.net/viewt
Re: Looking for testers for a multiplayer game.
hello, I would like to be a tester of this game. any requirements?
URL: http://forum.audiogames.net/viewtopic.php?pid=195883#p195883
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frustrating bgt error
hello, I have just gotten into the Business of coding, and have the language tutorial and everything else I Need open as i write this message. Problem is, I have al lready written a bit of code working on a black jack game. however, the game keeps throwing up a compula
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