Re: Handling Keyboard

2021-03-08 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Handling Keyboard Input handling can be structured in a number of ways, though it can depend on the library. I tend to structure my code so there's a main loop, with the input being captured and passed on to each class in the loop. So, for example:import pygame import sys class main(ob

Re: Is there any tutorial for wx python?

2021-03-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Is there any tutorial for wx python? You may also benefit from the [wxpython demo], which contains source code examples of many wxpython functions. URL: https://forum.audiogames.net/post/620334/#p620334 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: Is there any tutorial for wx python?

2021-03-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Is there any tutorial for wx python? You may also benefit from the [wxpython demo], which contains source code examples of many wxpython functions. URL: https://forum.audiogames.net/post/620334/#p620334 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: Design Strategy: Following Party.

2021-02-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Design Strategy: Following Party. As mentioned, party members who follow you out of combat has been done quite a bit over the years in RPG's, Paladins Quest, the Dragon Warrior series, etc. One way of implementing it could be, that instead of playing the main characters footsteps, you c

Re: Required Tolk assistance.

2021-02-24 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Required Tolk assistance. You can find the last working appveyor builds [here]. URL: https://forum.audiogames.net/post/618063/#p618063 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audio

Re: Help with map creation please?

2021-02-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Help with map creation please? @11They do use a limited color palette, but seem to make up for it with complex light shaders for a stylistic approach. Its a style that seems similar to games like Witch it!, or Sea of Thieves, but i'm not sure those use voxels. Basically solid colors for

Re: Help with map creation please?

2021-02-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Help with map creation please? A number of games did, and in some cases do still use tiling in some form, for example Wrath Of Earth released in 1995. Its just they may not necessarily be as renowned or obvious in their architecture, Legend of GrimRock also comes to mind. Voxel technolo

Re: Help with map creation please?

2021-02-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Help with map creation please? A number of games did, and in some cases do still use tiling in some form, for example Wrath Of Earth released in 1995. Its just they may not necessarily be as renowned or obvious in their architecture. Voxel technology also goes to a much finer resolution

Re: Help with map creation please?

2021-02-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Help with map creation please? A number of games did, and in some cases do still use tiling in some form, for example Wrath Of Earth released in 1995. Its just they may not necessarily be as renowned or obvious in their architecture. Voxel technology also goes to a much finer resolution

Re: Help with map creation please?

2021-02-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Help with map creation please? @7My [audiocraft] prototype uses a basic voxel engine you could mess around with, if it helps. URL: https://forum.audiogames.net/post/617559/#p617559 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatti

Re: Help with map creation please?

2021-02-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Help with map creation please? A map, in its purest contextual form, is nothing more than a list that holds numbers. Each number represents something, a carpet, a wall, an object, etc. its all rather arbitrary. In the case of a 2D map vs a 3D map, as has been mentioned it really depends

Re: Good resources for getting to grips with procedural or maze generation

2021-02-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Good resources for getting to grips with procedural or maze generation Procedural Generation is more using randomness as work. I once made a world generation system for an RTS, and it basically consisted of an X by Y 2D array consisting of water tiles. I then dropped an NPC at random on

Re: Good resources for getting to grips with procedural or maze generation

2021-02-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Good resources for getting to grips with procedural or maze generation Procedural Generation is more using randomness as work. I once made a world generation system for an RTS, and it basically consisted of an X by Y 2D array consisting of water tiles. I then dropped an NPC at random on

Re: what types of skills do I need to work with arduinos?

2021-02-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? @7Degree's have their uses, but generally they have less value compared to a good portfolio or project contribution. Part of the reasoning behind that is that a degree doesn't definitely prove you can actually do the things your supp

Re: what types of skills do I need to work with arduinos?

2021-02-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? @7Degree's have their uses, but generally they have less value compared to a good portfolio or project contribution. Part of the reasoning behind that is that a degree doesn't definitely prove you can actually do the things your supp

Re: what types of skills do I need to work with arduinos?

2021-02-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? @7Degree's have their uses, but generally they have less value compared to a good portfolio or project contribution. Part of the reasoning behind that is that a degree doesn't definitely prove you can actually do the things your supp

Re: what types of skills do I need to work with arduinos?

2021-02-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? Camlorn makes some good points, working with electronics can be challenging, especially depending on your setup or project. But I think its still a really useful skill to have, even if you don't always use it, for things like repairs

Re: what types of skills do I need to work with arduinos?

2021-02-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? Mostly what you've mentioned, mechanical/electrical engineering, computer science, etc. Some of the terms might vary a bit though, like electronics, some universities also have Robotics or AI focused courses, etc. You could also jump

Re: what types of skills do I need to work with arduinos?

2021-02-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? Mostly what you've mentioned, mechanical/electrical engineering, computer science, etc. Some of the terms might vary a bit though, like electronics, some universities also have Robotics or AI focused courses, etc. You could also jump

Re: what types of skills do I need to work with arduinos?

2021-02-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? Mostly what you've mentioned, mechanical/electrical engineering, computer science, etc. Some of the terms might vary a bit though, like electronics, some universities also have Robotics or AI focused courses, etc. You could also jump

Re: what types of skills do I need to work with arduinos?

2021-02-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? Mostly what you've mentioned, mechanical/electrical engineering, computer science, etc. Some of the terms might vary a bit though, like electronics, some universities also have Robotics or AI focused courses, etc. You could also jump

Re: Timers based on fps?

2021-02-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Timers based on fps? That can depend on a number of things, for example if VSync is enabled tent the frame rate is typically locked to the refresh rate of the monitor, typically 60 fps. But the rate that a computer can refresh a scene can be several times greater than that, like upwards

Re: Pyglet help

2021-02-13 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help Hm, pyglets media library can load audio fine without a window loaded, so you could get away with using just the command line with no hotkeys like so:import os import pyglet os.add_dll_directory(os.getcwd()) from openal import * import time listener = Listener() types = [

Re: Pyglet help

2021-02-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help I suspect that the way the script is written, the main window that pops up won't fully initialize until the data is input on the command line window, even though the pyglet window takes focus when loading. That includes the directory, name of the song, and selected file numb

Re: Pyglet help

2021-02-10 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help Playing with it a bit, you can leave the CDLL line in Pylite as:self._lib = ctypes.CDLL('OpenAL32.dll')Instead, in your script add the add_dll_directory() line to before you import openal, like so:import os import pyglet from pyglet.window import key os.add_dll_directory(os.

Re: mac python users, I need help.

2021-02-10 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: mac python users, I need help. This seems to be an issue with python, but appears to have been fixed in the latest v3.9 as mentioned [here]. There's also a bit covering Mac OSX in the pyinstaller documentation [here]. URL: https://forum.audiogames.net/post/614240/#p614240 -- Audio

Re: would it be possible to port a speech engine to Game Boy Advance?

2021-02-09 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: would it be possible to port a speech engine to Game Boy Advance? Hmm, its tricky but could depend on a few things. Voice sampling, while uncommon, isn't new to GBC/GBA/NES games. Digging around a bit there are a few game boy games that have it, there's a video [here] with some samples,

Re: would it be possible to port a speech engine to Game Boy Advance?

2021-02-09 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: would it be possible to port a speech engine to Game Boy Advance? Hmm, its tricky but could depend on a few things. Voice sampling, while uncommon, isn't new to GBC/GBA/NES games. Digging around a bit there are a few game boy games that have it, there's a video [here] with some samples,

Re: would it be possible to port a speech engine to Game Boy Advance?

2021-02-09 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: would it be possible to port a speech engine to Game Boy Advance? Hmm, its tricky but could depend on a few things. Voice sampling, while uncommon, isn't new to GBC/GBA/NES games. Digging around a bit there are a few game boy games that have it, there's a video [here] with some samples,

Re: Pyglet help

2021-02-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help That seems more like a [pathing error]. Be sure to keep the given OpenAL32.dll in the same directory as pylite and your script. It could also be because I had added:self._lib = ctypes.CDLL(os.getcwd()+'\OpenAL32.dll')So you could just as easily try:self._lib = ctypes.CDLL('O

Re: I want to create 3D game. What language to use?

2021-02-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to create 3D game. What language to use? Don't know what state its in but the github's active, fairly recent activity, and a few commits just a few days ago. URL: https://forum.audiogames.net/post/612567/#p612567 -- Audiogames-reflector mailing list Audiogames-reflector@sab

Re: I want to create 3D game. What language to use?

2021-02-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to create 3D game. What language to use? @30Ah, yeah your right. I recall they had some tickets about that with little progress on it. Hm, what was the accessibility like on PyQT5? That seems to support mobile, another one seems to be [Toga] with Native Widgets, might be worth a

Re: how to associate my python programme with a filetype

2021-02-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: how to associate my python programme with a filetype That is a more windows bound issue, but there's something [here] that may help. Using argparse you can try to setup the associations with ftype and assoc command line options when installing or setting up your program. URL: https://f

Re: I want to create 3D game. What language to use?

2021-02-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to create 3D game. What language to use? @18Python can work on Android/iOS, using the Kivy Library for example. I'm not sure how good it is though for reliability/accessibility. URL: https://forum.audiogames.net/post/612258/#p612258 -- Audiogames-reflector mailing list Audi

Re: how to associate my python programme with a filetype

2021-02-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: how to associate my python programme with a filetype On windows 10 when you right click and select open with, you can select "Choose another app", and then there's a list of programs. You can scroll down and even search for programs on your computer that may not be in the list, and at t

Re: I want to create 3D game. What language to use?

2021-01-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to create 3D game. What language to use? It would help to know which languages you already know or have worked with, as we may be able to point you towards resources and API's that may prove useful. My first impulse based on your requirements and experience with server architectu

Re: weird issue with wxpython after reinstalling windows

2021-01-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: weird issue with wxpython after reinstalling windows You may need to set the locale before running the app, more info [here]. URL: https://forum.audiogames.net/post/611659/#p611659 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatti

Re: I want to create 3D game. What language to use?

2021-01-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: I want to create 3D game. What language to use? It would help to know which languages you already know or have worked with, as we may be able to point you towards resources and API's that may prove useful. My first impulse based on your requirements and experience with server architectu

Re: Pyglet help

2021-01-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help [PyLite v1.3] URL: https://forum.audiogames.net/post/611651/#p611651 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Pyglet help

2021-01-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help The problem is a bit... bothersome. Pyglet has a number of features for loading different audio formats, but doesn't support more advanced features like EFX. PyLite currently only loads wav files, but has support for advanced features, but the two are not interchangable pers

Re: Pyglet help

2021-01-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help The problem is a bit... bothersome. Pyglet has a number of features for loading different audio formats, but doesn't support more advanced features like EFX. PyLite currently only loads wav files, but has support for advanced features, but the two are not interchangable pers

Re: Pyglet help

2021-01-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help Zignal seems rather interesting, maybe something like SciPy could also work for signal processing. I haven't played around with equalizers much though, so its hard to say.  Having said that though, OpenAL Soft does have an equalizer EFX option you can use, and you can find b

Re: how do online multiplayer games work?

2021-01-23 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: how do online multiplayer games work? It depends, specifically it depends on the style of gameplay your going for and how often it needs to calculate changes in state, or how much the server controls vs the client. For the most part you seem familiar with the types of data and updating,

Re: how do online multiplayer games work?

2021-01-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: how do online multiplayer games work? It depends, specifically it depends on the style of gameplay your going for and how often it needs to calculate changes in state, or how much the server controls vs the client. For the most part you seem familiar with the types of data and updating,

Re: Visualizations in python

2021-01-20 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Visualizations in python Hmm.. Yes it seems GSK does only support its own native format. Out of idle curiosity, what format are the graphs exported through matplotlib? As for a PNG export, i'd suggest either TactileView or BrushTone, they're both accessible paint tools that can allow yo

Re: Visualizations in python

2021-01-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Visualizations in python I'll refer to a post I made [here], which includes a program called GSK# for graphing, sonifiers, and accessible paint tools that might help, TactileView for printed braille, or BrushTone with braille display output, etc. Alternatively, perhaps there could be a

Re: Pyglet help

2021-01-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help Text strings are a bit funny, if you use only a single backslash it interprets the line and the quote marks encapsulating it as a character symbol instead of an actual backslash text string. So putting two backslashes avoids that mischaracterisation. URL: https://forum.audi

Re: Pyglet help

2021-01-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help I merged the file search segment with the prototype class, so what you do is enter the directory and nearest search word, and it will spit out a list of matching songs numbered from first to last. Enter the corresponding number and press enter to play your track of choice:im

Re: Pyglet help

2021-01-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help Hm, not the most elegant way of integrating the code, but it seems the issue is when you try loading the sound file in the Prototype class:self.music = pyglet.media.StaticSource(pyglet.media.load('name[0]',streaming=False))First, when loading "name[0]" your not inclu

Re: Pyglet help

2020-12-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help Actually, just storing the full filename would probably work. So something like:import os.path import glob types = [".mp3", ".wav", ".flac", ".mp4", ".mpg", ".avi", ".m4a"] types = str(types) playlist = [] path = input("Enter the path to your music folder.") letter = inpu

Re: Pyglet help

2020-12-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help You could, yes. You may want to match it with the full filename for loading reference, but that way people could select whatever tracks they like. You could also shuffle that name list to load tracks randomly as well, such as:import random box = [1,2,3,4,5] box = random.shu

Re: wxPython ListCtrl and CalendarCtrl accessibility

2020-12-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: wxPython ListCtrl and CalendarCtrl accessibility @5Hmm, a less simple way could be to capture one of the events emitted when a column is hovered or selected and push it to the screen reader manually with something like Tolk. Maybe something like EVT_LIST_ITEM_FOCUSED or EVT_LIST_ITEM_SE

Re: wxPython ListCtrl and CalendarCtrl accessibility

2020-12-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: wxPython ListCtrl and CalendarCtrl accessibility WxPython is known for these little quirks in its accessibility. In some cases its the help text with things like certain buttons or functions that catch with screen readers, but it doesn't seem like there may be much for that with columns

Re: Atom-editor

2020-12-08 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Atom-editor Signs are pointing to [no]. There's some suggestion of going with VS Code though. URL: https://forum.audiogames.net/post/596448/#p596448 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/

Re: platform to musicians?

2020-12-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: platform to musicians? For audio specifically, I think two of the major ones are [Soundcloud] and [Bandcamp]. URL: https://forum.audiogames.net/post/595787/#p595787 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: FMOD Studio Licence Changes

2020-12-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: FMOD Studio Licence Changes From what I can tell the licence change applies to FMOD Studio and FMOD Studio Engine, i'm not sure how that may apply to the FMOD API as opposed to the studio design application. URL: https://forum.audiogames.net/post/595534/#p595534 -- Audiogames-refl

FMOD Studio Licence Changes

2020-12-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
FMOD Studio Licence Changes As reported by [gamasutra]:The FMOD developers have changed the term's of their licensing to benefit indie developers, now using FMOD Studio or FMOD Studio Engine is free for any developer whose yearly revenue is less than 200k, or whose budget is less than 500k.

Re: Splitting up pathfinding

2020-11-25 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Splitting up pathfinding This is somewhat related, but RTS games tend to have an issue in terms of pathfinding overhead, usually you can employ tricks like flocking or sectorization to cut down on the distance and number of pathfinding calls you need to make. Another way could be by usi

Re: what is the easyest programming language to learn as a beginner

2020-11-18 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: what is the easyest programming language to learn as a beginner While there are many different languages, Python is often the most recommended for beginners because its easy to use, versatile, has alot of documentation, and a strong community to help out if needed. When getting started,

Re: some help needed with python

2020-11-14 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: some help needed with python Can you post the full traceback? As for the current working directory, add this to your script:import os print(os.getcwd())This will tell you the current working directory, which is where your script is looking for your files. If your files aren't in the wo

Re: how is numpy exactly faster than standered lists

2020-11-13 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: how is numpy exactly faster than standered lists Another thing is that numpy has a lot of computational functions that regular arrays don't have. For example, in your given benchmark you iterate over an array and add 1 to each variable. If you were to do that in numpy you would just do:

Re: some help needed with python

2020-11-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: some help needed with python Part of it could be pathing and the current working directory. Try using a simpler test script for loading/playing sound, you can find one [here] in one of my previous posts. If it doesn't work, you can try checking the current working directory. URL: https

Re: which api to use for sapi4 in python and other languages with com

2020-11-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: which api to use for sapi4 in python and other languages with com Hm, thats the same object string in the script:import sys import win32com.client import pythoncom defaultNamedOptArg=pythoncom.Missing defaultNamedNotOptArg=pythoncom.Missing defaultUnnamedArg=pythoncom.Missing print "E

Re: which api to use for sapi4 in python and other languages with com

2020-11-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: which api to use for sapi4 in python and other languages with com Its difficult to dig up information on it, other than a mention of [Microsoft Agents] package, or a few scant scripts [here].edit: Hm... [Balabolka] seems a bit interesting. URL: https://forum.audiogames.net/post/589056/

Re: which api to use for sapi4 in python and other languages with com

2020-11-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: which api to use for sapi4 in python and other languages with com Its difficult to dig up information on it, other than a mention of [Microsoft Agents] package, or a few scant scripts [here]. URL: https://forum.audiogames.net/post/589056/#p589056 -- Audiogames-reflector mailing li

Re: py installer, Is it safe?

2020-11-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: py installer, Is it safe? If someone wants your code, it doesn't matter what its written in they will get it, no matter what level of encryption or tricks you use. Full Stop. I know of people who decompile and reverse engineer assembly code, C, C++, hell the pirate scene can crack DRM i

Re: is there a python module to get a subject of a sentence?

2020-11-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: is there a python module to get a subject of a sentence? As #5 stated, this is not as simple a problem as you might imagine, because the symantics and meaning of a given sentence can be entirely subjective. Based on your example "I shot the other player and dragged him all over the map"

Re: is there a python module to get a subject of a sentence?

2020-11-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: is there a python module to get a subject of a sentence? As #5 stated, this is not as simple a problem as you might imagine, because the symantics and meaning of a given sentence can be entirely subjective. Based on your example "I shot the other player and dragged him all over the map"

Re: A few question about C.

2020-11-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: A few question about C. The python equivalent of a pointer is often referred to as a list or array, which have many different uses depending on what you have in mind. Generally speaking, Python abstracts alot of the memory management behind the scene's for you, but there are a lot of di

Re: A few question about C.

2020-11-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: A few question about C. Python abstracts a lot of the things C does, but to put it another way, pointers are a kind of variable, along with strings, integers, floating point, etc. Generally, pointers would be the equivalent of lists or arrays in python. When you assign a variable in Pyt

Re: A few question about C.

2020-11-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: A few question about C. Python abstracts a lot of the things C does, but to put it another way, pointers are a kind of variable, along with strings, integers, floating point, etc. When you assign a variable in Python, it automatically handles all this memory management behind the scene'

Re: python users please save me

2020-11-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: python users please save me @12I'm not sure its a specific bias towards JPEG, so much as the Python dev's clearing out redundant code. There was an update about it [here], much of their rationalization is that the code is dated, unmaintained, and third parties like PIL provide better su

Re: python users please save me

2020-11-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: python users please save me @12I'm not sure its a specific bias towards JPEG, so much as the Python dev's clearing out unmaintained/outdated code. There was an update about it [here] about it, much of their rationalization is that the code is dated, unmaintained, and third parties like

Re: python users please save me

2020-11-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: python users please save me Considering your goal is to get the metadata and alter the image data, you'll likely require an image handling library like some of those mentioned. Other's could include Pyglet, wxPython, or Pygame as well. URL: https://forum.audiogames.net/post/585774/#p58

Re: is kivi accessible?

2020-11-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: is kivi accessible? That... is an excellent question. I've seen some chatter about it on [reddit] and [stack overflow], but those are 4-5 years ago.There seems to be a more active and current discussion on github amongst developers on the subject though, some of the latest updates being

Re: is kivi accessible?

2020-11-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: is kivi accessible? That... is an excellent question. I've seen some chatter about it on [reddit] and [stack overflow], but those are 4-5 years ago.There seems to be a more active and current discussion on github amongst developers on the subject though, some of the latest updates being

Re: why are developers moving towards python?

2020-10-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: why are developers moving towards python? People seem to have a sense of anxiety around the percieved "speed" of Python, but as with many things it depends on a number of factors. Generally speaking, Python isn't slow, most programs rely on support libraries that are often written in mo

Re: This Noob Wants to Learn How to Code

2020-10-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: This Noob Wants to Learn How to Code Heh, don't worry about it. We all started somewhere, whether anything comes of it or not is fine though, its good to feed ones curiosity after all. As previously mentioned, if you have any questions or problems feel free to ask, and we'll try to help

Re: android develupment, a more than a complete newbie

2020-10-29 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: android develupment, a more than a complete newbie Java is the primary language typically used for android development, although other languages like Kotlin, C++, C#, or even python can be used. Asside from finding a good guide or available books, you could try setting up an Android Emu

Re: This Noob Wants to Learn How to Code

2020-10-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: This Noob Wants to Learn How to Code Ahh, another acolyte joins the fold I see... Python is generally recommended for beginners, being fairly robust, has good support, and a strong community. You should try checkout out Amerikranian's Guide [here], or other books like the [Python Practi

Re: Pyglet help

2020-10-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help @28Good suggestion:import os.path import glob types = [".mp3", ".wav", ".flac", ".mp4", ".mpg", ".avi", ".m4a"] types = str(types) path = input("Enter the path to your music folder.") letter = input("Name of the song? ") print(os.getcwd()) #list directories with os.scandi

Re: Pyglet help

2020-10-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help @28Good suggestion:import os.path import glob types = [".mp3", ".wav", ".flac", ".mp4", ".mpg", ".avi", ".m4a"] types = str(types) path = input("Enter the path to your music folder.") letter = input("Name of the song? ") print(os.getcwd()) #list directories with os.scandi

Re: Pyglet help

2020-10-27 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help Well, the best way to be sure is to test it under manageable conditions you control. Fill a folder with a small number of files you know the names of, some with matching names, some with different capitalization, and see if the script detects them as expected. If it doesn't,

Re: am I learning in the wrong way?

2020-10-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: am I learning in the wrong way? @1I'd say your doing fine. Not every subject or source of information is conviently found in an easy to read book, in fact many aren't. As such, sluthing and combing multiple sources to track down problems and information as needed is a good troubleshooti

Re: Python how to extract archive

2020-10-20 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Python how to extract archive @5Part of the problem may be how your packing the zip file. If you select a folder and compress it into a zip, it will extract all the files into that same folder. You could try entering the folder, and selecting all the files and subdirectories to compress

Re: Python how to extract archive

2020-10-20 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Python how to extract archive Using zipfile, it will extract to the current working directory. If you want to preserve the internal directory structure, you should also include the name list. Example:import zipfile box = zipfile.ZipFile('archive.zip') box.extractall(members=box.namelist

Re: Pyglet help

2020-10-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help @24Without seeing the files your trying to catalog its hard to say. Its true that there may be many songs by Michael Jackson or by a michael, but whether the artists name is in the filename of the song or not may depend on what results you get. Another thing to take into con

Re: Pyglet help

2020-10-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help @24Without seeing the files your trying to catalog its hard to say. Its true that there may be many songs by Michael Jackson or by a michael, but whether the artists name is in the filename of the song or not may depend on what results you get. Another thing to take into con

Re: Question Regarding Linux

2020-10-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Question Regarding Linux Could consider a raspberry pi. They've made some improvements to the Orca support in Raspbian Buster, and you can run it on a virtual machine or ssh into a pi. URL: https://forum.audiogames.net/post/580607/#p580607 -- Audiogames-reflector mailing list Audi

Re: Pyglet help

2020-10-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help Hmm, I see what you mean. Searching for words in file names is  fairly straight forward, but doing something like pattern matching to nearest value gets a bit more complicated. At that point, you'd need to match which file matches the input the closest by character despite a

Re: Long shot: anyone have any Microsoft Xbox contacts?

2020-10-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Long shot: anyone have any Microsoft Xbox contacts? Hm. I think the person to ask that would be ianhamilton, or someone from ablegamers.  Then again, digging around it seems that Microsoft has a few different teams working accesibility, there's an [Enable] research group working on Micr

Re: Long shot: anyone have any Microsoft Xbox contacts?

2020-10-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Long shot: anyone have any Microsoft Xbox contacts? Hm. I think the person to ask that would be ianhamilon, or someone from ablegamers.  Then again, digging around it seems that Microsoft has a few different teams working accesibility, there's an [Enable] research group working on Micro

Re: Long shot: anyone have any Microsoft Xbox contacts?

2020-10-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Long shot: anyone have any Microsoft Xbox contacts? Hm. I think the person to ask that would be ianhamilon, or someone from ablegamers.  Then again, digging around it seems that Microsoft has a few different teams working accesibility, there's an [Enable] research group working on Micro

Re: Require Tolk.py assistance

2020-10-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Require Tolk.py assistance Hmm... Some mention [here] and [here] seems to suggest that python 3.8 has changed how DLL's are handled and loaded more securely, so they won't load by default from the current working directory anymore. You could try this:import os os.add_dll_directory(os.ge

Re: Require Tolk.py assistance

2020-09-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Require Tolk.py assistance Hm, that seems to suggest that your scripts directory and your current working directory are not the same. Try adding this:print(os.getcwd()) URL: https://forum.audiogames.net/post/575857/#p575857 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Require Tolk.py assistance

2020-09-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Require Tolk.py assistance Tolk.py is a wrapper for Tolk.dll. You'll need the dll in the working directory for the script to function, usually the same directory as the script itself. I'd written an example pack that could help illustrate this which you can find [here]. URL: https://fo

Re: Require Tolk.py assistance

2020-09-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Require Tolk.py assistance Tolk.py is a wrapper for Tolk.dll. You'll need the dll in the same directory for the script to function. I'd written an example pack that could help illustrate this which you can find [here]. URL: https://forum.audiogames.net/post/575842/#p575842 -- Audi

Re: Require Tolk.py assistance

2020-09-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Require Tolk.py assistance Tolk.py is a wrapper for Tolk.dll. You'll need the dllin the same directory for the script to function. I'd written an example pack that could help illustrate this which you can find [here]. URL: https://forum.audiogames.net/post/575842/#p575842 -- Audio

Re: Pyglet help

2020-09-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help The setup seems mostly right, but your checking for directories, not files. You need to swap the entry.is_dir() for entry.is_file(). import os.path import glob types = [".mp3", ".wav", ".flac", ".mp4", ".mpg", ".avi", ".m4a"] types = str(types) path = input("Enter the path

Re: Pyglet help

2020-09-26 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help The purpose of the ".flac" if statement line is more to catch that file type. The first if statement only checks the last four characters of a filename, but ".flac" is five, counting the period. So I tacked that on to account for it.For search, you could just apply a nearest

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