Re: Questions About New Twitter API

2020-09-23 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector
Re: Questions About New Twitter API I did a little digging. Feel free to correct me, as I don't know much about twitter APIs, but as it stands right now you can have streaming access to specific users and so on but not the home timeline. It might be coming eventually, but it's not there rig

Re: General Python and Programming Questions

2017-10-20 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector
Re: General Python and Programming Questions Rust is similar to c++ without having the pitfalls of c++. I do not recommend it for audiogames atm because it doesn't really have any good 3d sound libraries (though it may have bindings to OpenAl, i'm not sure)Cam optimized struct fields, docum

Re: Piglet/Python Audio Tips?

2017-07-18 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector
Re: Piglet/Python Audio Tips? As much as I dislike BGT, if this is your first experience in programming, BGT may be more immediately rewarding.As to Pyglet, the usual way is to pull in LibaudioverseI would also recommend building a sound cache, kind of like a memoizer but for sound, but you

Re: python help.

2017-04-13 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector
Re: python help. --pre installs prereleases, source.--Pre gets you the latest version, usually a few commits behind the head of Master.--pre is recommended at this time because until 1.0, Camlorn's mostly going to release alphas. URL: http://forum.audiogames.net/viewtopic.php?pid=306881#p3

Re: Developd audiogames on Python

2017-03-30 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector
Re: Developd audiogames on Python yes URL: http://forum.audiogames.net/viewtopic.php?pid=304642#p304642 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/list

Re: Looking for motivated, hard working and ambitious Developers.

2017-03-05 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector
Re: Looking for motivated, hard working and ambitious Developers. A few questions:1. Have you coordinated teams before? of course this doesn't matter much, but having experience would certainly help you (and us)2. Could you please elaborate on what ideas you have? just a sentence will do fi

Re: Python Questions

2017-03-03 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector
Re: Python Questions for i in list: print(i)For sound, there's libaudioverse at https://github.com/camlorn/libaudioverseIt's just a pip install libaudioverse awayfor speech, there's accessible_output2, but you have to have to use the hg+ prefix, like this:pip install hg+http://hg.q-cont

Re: Let's Build an Audiogame Together in Python

2017-02-11 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector
Re: Let's Build an Audiogame Together in Python Hi,Firstly, thanks a lot for starting this. This'll help a lot. I have a few questions though:1. Is there a particular reason I should use 2.7? lack of particular packages in 3.*? your familiarity with 2.7? LPTHW being for 2.7? something i'm m

Re: Python Programming issue

2017-02-09 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector
Re: Python Programming issue Oh.You need to capitalize the second auto, like this.hello = accessible_output2.outputs.auto.Auto() URL: http://forum.audiogames.net/viewtopic.php?pid=296765#p296765 ___ Audiogames-reflector mailing list Audiogam

Re: Python Programming issue

2017-02-08 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector
Re: Python Programming issue There are 2 problems:1. You haven't enclosed the string you want to be spoken in "s.2. You haven't closed the function call with ) at the end. URL: http://forum.audiogames.net/viewtopic.php?pid=296736#p296736 ___

Re: Decks, hands, shuffling

2017-01-30 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector
Re: Decks, hands, shuffling # Slightly fixed# Haven't tested, though it should work# Making a deck is left as an exercise for the reader (look up random.shuffle, l[index]...)suits = ['spades','clubs','diamonds','hearts']values = ['ace','2','3','4','5','6','7','8','9','10','jack','queen','ki

Re: My current dilemma, choosing the right programming language

2016-12-18 Thread AudioGames . net ForumDevelopers room : raven via Audiogames-reflector
Re: My current dilemma, choosing the right programming language Python is pretty good for this kind of thing.I'd suggest looking at the shooter fps from Q. Pretty sure I can't give links right now, but just go to hg.q-continuum.net.You don't need to understand all of it. (I don't.) Just loo