New project idea

2020-09-07 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
New project idea I have this idea for a sort of hybrid RPG/roguelike, real-time strategy, political simulation. You start with a small colony with a town hall and a farm or two kind of like in Warcraft and you have to build up your resources and buildings, conquer adjacent wild lands to

Re: Python packaging for distrobution

2020-01-18 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: Python packaging for distrobution I think I'm going about this the wrong way. I'm hellbent on using the onefile flag. I'm just going to use onefolder even though it's full of clutter and just figure out what I absolutely have to include and what I don't need and can put in the

Re: Python packaging for distrobution

2020-01-18 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: Python packaging for distrobution pyinstaller v3.6I found one problem at least. I can't spell directory names right. I kept spelling site-packages "site_packages." That fixed a few problems.Here's the excerpt from my current spec file.binfiles = [   

Re: Python packaging for distrobution

2020-01-18 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: Python packaging for distrobution pyinstaller v3.6I found one problem at least. I can't spell directory names right. I kept spelling site-packages "site_packages." That fixed a few problems.Here's the excerpt from my current spec file.binfiles = [   

Re: Python packaging for distrobution

2020-01-18 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: Python packaging for distrobution I have zero idea what "WARNING:   Reason: 'DOS Header magic not found.'" means, or if it's even really relevant, and searching Google is little help. URL: https://forum.audiogames.net/post/493845/#p493845 -- Audiogames-reflector mailing list

Re: Python packaging for distrobution

2020-01-18 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: Python packaging for distrobution Ok, here's what my spec file looks like so far:===# -*- mode: python ; coding: utf-8 -*-block_cipher = Nonebinfiles = [    ('/venv/Lib/site_packages/sound_lib/lib/x64/bass.dll', 'sound_lib/lib/x64'),   

Re: Python packaging for distrobution

2020-01-17 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: Python packaging for distrobution No, not obfuscating the code. I'm just trying to get the basics to work before I get too fancy. This is just a small program to learn how to package things. Figure that's something I ought to know before I get really crazy.I didn't copy any of the lib

Re: Python packaging for distrobution

2020-01-17 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: Python packaging for distrobution It's not locating and packing all the dependencies. I can post the error report and warnings, but it just amounts to that.I know I have to add things to the spec file. I just don't understand exactly what.build warnings:5272 WARNING: Hidden import

Python packaging for distrobution

2020-01-17 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Python packaging for distrobution I have been stuck on this for a few days and every thing I try from searching Google just makes me feel dumber and dumber. I can't get pyinstaller to work the way I want it too. I can package a program with the default setting where everything is stored in

Re: mud programming?

2020-01-08 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: mud programming? Learning to program a MUD is trivial. Like anything else, it just takes time and commitment. And there are plenty of engines already ready to just plug your own stuff into to get one off the ground. Use Python, or any language you're already comfortable with that can

Re: Help with git bash

2020-01-05 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: Help with git bash Thanks for the info. It does help knowing that. That's good to know. But for this particular instance, I'm not sure a universal command is best. I'd rather it be with just a shortcut or something in case I need to work with projects other than Python.It would cause

Help with git bash

2020-01-04 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Help with git bash I want to start bash in a specific working directory and with a python virtual environment active via a desktop shortcut, but I can't seem to get it to work just right. I can get it to start in the correct directory easily enough, but I don't know how to add a command to

Re: Sound pool in Python

2019-10-18 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: Sound pool in Python I changed the looping value in the play methods to default to False. Not a major change, but I'd thought I'd let you know. It may just be my personal preference, but it makes playing a single sound a little cleaner for me. URL:

Procedural game design

2019-05-24 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Procedural game design I was trying to write a procedural fantasy name generator and found that creating a believable name from scratch is harder than it sounded when I first started. It seems that names aren't just randomly crammed together vowels and consonants after all.Some names are

Procedural game design

2019-05-24 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Procedural game design I was trying to write a procedural fantasy name generator and found that creating a believable name from scratch is harder than it sounded when I first started. It seems that names aren't just randomly crammed together vowels and consonants after all.Some names are

Re: The millionth topic asking about what coding language to begin with th

2019-05-24 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: The millionth topic asking about what coding language to begin with th It's already been said, but since you're going with the majority rules, Python seems to fit your requirements.Math is pretty much going to pop up no matter what you're programming. Hell, even if you were programming

Re: How the hell do you use Visual Studio efficiently!

2019-05-24 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: How the hell do you use Visual Studio efficiently! Honestly, it's been a while since I used VS. I steer away from IDEs since they often are more cumbersome than helpful, but when I did use VS2015-17 the error list always just popped up automatically when I built/ran a project. It took

Re: a solution to many questions asked here

2019-04-15 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: a solution to many questions asked here This is great. I love it. URL: https://forum.audiogames.net/post/426937/#p426937 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: PyBass

2019-03-26 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: PyBass Thanks for the example. I agree with putting things in classes too. I tend to write things in away that won't change my main code if I decide to use another method.Yeah, I already read the license. It's satisfactory for my needs. I don't plan on selling anything anyway, but even

Re: PyBass

2019-03-25 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: PyBass Oh, thanks. I already had that downloaded. I just thought it was for something else since pybass was already a thing. URL: https://forum.audiogames.net/post/422406/#p422406 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

PyBass

2019-03-25 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
PyBass I don't suppose anyone knows of some good examples of bass being used in python. Searching on Google for "bass" or even "pybass" doesn't really return any useful results for me.I'd kind of like to see if it would be better to use than openAL or not. URL:

accessible_output2 module 'win32com.gen_py ... error

2019-02-28 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
accessible_output2 module 'win32com.gen_py ... error All of a sudden I started getting this error when trying to use accessible_output2.>>> import accessible_output2.outputs.sapi5>>> tts == accessible_output2.outputs.sapi5.SAPI5()Traceback (most recent call last):  File "", line 1, in  

Re: I Wanna Smack Python Upside the Head

2019-02-25 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: I Wanna Smack Python Upside the Head And discourages the inexperienced. URL: https://forum.audiogames.net/post/414571/#p414571 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I Wanna Smack Python Upside the Head

2019-02-25 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: I Wanna Smack Python Upside the Head The reason that there aren't any good audio games hasn't got anything to do with the language used. It has everything to do with the fact that there just aren't that many experienced developers working on them. There's a lot of people with pie in

Re: I Wanna Smack Python Upside the Head

2019-02-25 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: I Wanna Smack Python Upside the Head I agree with Kai. I don't know why people code shame. If someone wants to start with BGT there's nothing wrong with that. If they want to move on later because they found some limitation they weren't comfortable with than that's cool too. At least

Re: tips needed

2019-02-24 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: tips needed First of all you'll need to decide how you want to interface with your text-to-speech engine. There are a few posts floating around here that give good tips on that and how to set those up. Tolk and Accessable_output2 are pretty common ways to get started with that. Just

Re: BGT question

2019-02-24 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: BGT question That question is way to broad. There are any number of ways to code in a weapon and a lot of it depends on how you plan to use it in any given game.Some people might choose to create an entire weapon object. Some programs may not need that approach.Are there other types of

Re: removing data from a file in bgt

2019-02-14 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: removing data from a file in bgt That's kind of the point here. Once you read in the data from the file and change it in your program then overwrite the old file with the new data, you've deleted the old and replaced it with the new.1. Open file2. read file contents into a variable of

Re: What am i missing in bgt

2019-02-14 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: What am i missing in bgt Also, saving game data will require some system to save data to a file and another system to read and parse that data back out.A file might look something like this:save.dat (the .dat extension won't matter. It's just a text file. You can use .gsv or anything

Re: removing data from a file in bgt

2019-02-14 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: removing data from a file in bgt It's been a while since I used BGT, but the general process will be the same whatever language you use.Read the file into a list array.Change the data in the array you want.Then replace the file contents with the array.That, to me, seems to be the

Re: Python text-to-speech issue with Tolk

2019-02-14 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: Python text-to-speech issue with Tolk LOLI only bother checking when I need something.I moved on from Tolk and NVDA anyway. I'll just use SAPI for the time being and I can control more with pyttsx3 than I can with Tolk's short list of functions it would seem. URL:

Re: lua and mushclient scripts

2019-02-13 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: lua and mushclient scripts https://www.tutorialspoint.com/lua/I found that just by typing "lua tutorial" in a search bar.Your biggest help will come from being able to make your web searches concise and straight to the point.Like if I wanted to know how to work with a string variable

Re: lua and mushclient scripts

2019-02-13 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: lua and mushclient scripts https://www.tutorialspoint.com/lua/I found that just by typing "lua tutorial" in a search bar.Your biggest help will come from being able to make your web searches concise and straight to the point.Like if I wanted to know how to work with a string variable

Re: Python text-to-speech issue with Tolk

2019-02-13 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Re: Python text-to-speech issue with Tolk I guess I found my answer: https://github.com/nvaccess/nvda/issues/5638It's not even a blip on their super low priorities list of things to do.I wish I knew enough programming to contribute to the project, but I'm small time. URL:

Python text-to-speech issue with Tolk

2019-02-11 Thread AudioGames . net ForumDevelopers room : skluttrell via Audiogames-reflector
Python text-to-speech issue with Tolk I have code that needs to wait for the text-to-speech engine to wait until no speech is being spoken. When I use Tolk.is_speaking() with NVDA, it won't report the state correctly. SAPI reports just fine.I don't know what I'm missing here. Is there