Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-07 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Quorum Studio 2.0 - Accessible Scene Editing Singing Butterfly,Hmm, the java virtual machine is bundled with quorum studio, so you shouldn't have to do anything special to have it load. Can you post the exact command you are issuing and the error message you are getting? URL: https://f

Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-06 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Quorum Studio 2.0 - Accessible Scene Editing Folks,I'm excited at the interest and will try to answer more questions:1. Beta flagI'm super tickled people tried to hack at the JSON to get access, but that feature only works if you've been sent the special beta download. It's also availab

Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-05 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Quorum Studio 2.0 - Accessible Scene Editing @jack Exactly, that's why we didn't support it so far. URL: https://forum.audiogames.net/post/548996/#p548996 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/ma

Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-05 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Quorum Studio 2.0 - Accessible Scene Editing @Ironcross Are you using 32 bit Windows 10? We actually only support 64 because we've never had anyone request 32. If I recall correctly, the max memory limitation of 4 gigs moved most people away from it. I can ask the team, though, how hard

Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-04 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Quorum Studio 2.0 - Accessible Scene Editing I'm not sure. There's no relationship between Sodbeans and Quorum Studio. The sodbeans code was written in Java, while the new version is written in Quorum, so it's a complete rewrite. What operating system are you running? It does require Wi

Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-04 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Quorum Studio 2.0 - Accessible Scene Editing Ya I'm not sure how the ARM switch will impact us either. Lots of questions, for sure. URL: https://forum.audiogames.net/post/548612/#p548612 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sab

Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-04 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Quorum Studio 2.0 - Accessible Scene Editing Hey folks,1. Link without logging in.I also recommend password managers. That's what I do myself. It's a free product, but to track unique users requiring a login is an annoyance, I admit, but helps us keep our reporting to our funders accura

Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-03 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Quorum Studio 2.0 - Accessible Scene Editing Hey folks, Lots of great questions and I'll try to answer them all as best as I can:1. Drunk uncle:Drunk uncles are awesome. I have some stories ...2. Download link:Quorum Studio 2.0, with these features, comes out a week from today on Friday

Re: Quorum Studio 2.0 - Accessible Scene Editing

2020-07-03 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Quorum Studio 2.0 - Accessible Scene Editing As one other item, we have also posted a walk-through for making a simple RPG game in the new system, which we will be presenting at our annual conference, EPIQ, which is online and available to all:https://www.eventbrite.com/e/experience … 6

Quorum Studio 2.0 - Accessible Scene Editing

2020-07-03 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Quorum Studio 2.0 - Accessible Scene Editing Folks,I know there some folks out there interested in our accessible game creation utilities. I thought I would post on here that the next version of our tools comes out in about a week. In the new version, there is a 2D game creator, with simila

Re: Survey of cross-platform spatial audio libraries

2019-12-23 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Survey of cross-platform spatial audio libraries @11Technically, Quorum is just running an OpenAL stack under the hood. So ya, you could do whatever stuff you wanted in C if you felt like it. The API on top of it is then basically designed to give easy access to easy things, like doing

Re: Introducing Quorum Programming Language!

2019-12-23 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Introducing Quorum Programming Language! Ok great, thanks all. Some responses:1. We've fixed the say bug internally. I posted about the fix on the mailing list, but that will go live in the first patch.2. Slowness for loading projects. Ok, sounds great. I'll add in those status messages

Re: Survey of cross-platform spatial audio libraries

2019-12-21 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Survey of cross-platform spatial audio libraries You could try Quorum's 3D positional audio libraries or DSP engine if you want:https://quorumlanguage.com/tutorials/ds … orial.htmlIt's been pretty well vetted and I find it a lot easier to use than something like fmod, while still giving

Re: Introducing Quorum Programming Language!

2019-12-21 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Introducing Quorum Programming Language! @36 1. Could you give us more information on slowness? I'm happy to toss it in a profiler and take a gander at whatever you are experiencing. Notably, if you can tell us which component is being slow and what keys you are pressing when that happe

Re: Introducing Quorum Programming Language!

2019-12-19 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Introducing Quorum Programming Language! No problem. I think you could probably do it in most LL(k) grammars, off the top of my head, but adaptive LL * creates a parse forest, very efficiently. It's a neat little algorithm. That's the standard in Antlr nowadays and to my knowledge is th

Re: Introducing Quorum Programming Language!

2019-12-19 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Introducing Quorum Programming Language! Ethin,A few quick things:1. Modern context free grammar notations can definitely handle using = for both positions. This is easy in modern algorithms like Adaptive LL* and doesn't require anything special. If you want to confirm, I can send you t

Re: Introducing Quorum Programming Language!

2019-12-18 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Introducing Quorum Programming Language! Ethin,First, you aren't the only one with the opinion on traditional for/while. There's a few facts to be aware of with it:1. Studies on blocks and syntax in text based languages show basically a tripling effect with novice performance. Basically

Re: Introducing Quorum Programming Language!

2019-12-18 Thread AudioGames . net ForumDevelopers room : stefika via Audiogames-reflector
Re: Introducing Quorum Programming Language! Hey everyone,This is Andreas Stefik. My wife and I invented Quorum about 10 years ago and Brandon asked me to come post in here. I have to say that I'm really enjoying the conversation, even the parts where people have suggestions for improvement