Re: Retroarch is now accessible

2020-06-22 Thread AudioGames . net ForumGeneral Game Discussion : BarryR via Audiogames-reflector
Re: Retroarch is now accessible To expand on what devinprater was saying: I am working on an accessibility pack/service for Final Fantasy 1 for the NES (this was what was shown in the latest RetroArch update).  The idea is similar to how Pokemon Crystal access works, but it's using the Retr

Re: Retroarch is now accessible

2020-06-08 Thread AudioGames . net ForumGeneral Game Discussion : BarryR via Audiogames-reflector
Re: Retroarch is now accessible @devinprater I think the problem with Ozone compared to XMB, is that there is a another menu to the left that lists the main sections (menu, settings, etc.).  So while with XMB to press left/right to go through the different main menus, with ozone you press l

Re: Retroarch is now accessible

2020-06-08 Thread AudioGames . net ForumGeneral Game Discussion : BarryR via Audiogames-reflector
Re: Retroarch is now accessible @arturminyazev No other platforms are planned at the moment.  We would need developers to work on those.  As for Lakka OS, it's linux, so it works, assuming espeak is installed on it. URL: https://forum.audiogames.net/post/538768/#p538768 -- Audiogames-

Re: Retroarch is now accessible

2020-06-07 Thread AudioGames . net ForumGeneral Game Discussion : BarryR via Audiogames-reflector
Re: Retroarch is now accessible @phoenix1991 It should be in the next release.  It's being merged into master now. URL: https://forum.audiogames.net/post/538594/#p538594 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Retroarch is now accessible

2020-06-07 Thread AudioGames . net ForumGeneral Game Discussion : BarryR via Audiogames-reflector
Re: Retroarch is now accessible phoenix1991 wrote:Does anyone have a link to a patch to support NVDA in retroarch? I would rather have that than hearing Microsoft David talking to me. If anyone has a patch, please send it to me. Thank you!It should be in the next release.  It's being merged

Re: Retroarch is now accessible

2020-01-20 Thread AudioGames . net ForumGeneral Game Discussion : BarryR via Audiogames-reflector
Re: Retroarch is now accessible I've been working on improving the latency of the narrator in RetroArch.  I've modified the code to use a different way of calling the text-to-speech on windows.  For anyone who has had latency issues on windows, and would like to try building this, it's on h

Re: Retroarch is now accessible

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : BarryR via Audiogames-reflector
Re: Retroarch is now accessible #299: It sounds like the browser window is too small.  The mobile version of the site is broken, so when you open it with a smaller window, it won't have any links in the menu work. URL: https://forum.audiogames.net/post/490269/#p490269 -- Audiogames-re

Re: Retroarch is now accessible

2019-12-18 Thread AudioGames . net ForumGeneral Game Discussion : BarryR via Audiogames-reflector
Re: Retroarch is now accessible @cyco The AI service needs to be configured, not just the hotkey.  The guide here: https://docs.libretro.com/guides/ai-service/ shows two different ways to set it up.  The easiest way would be the ztranslate.net service approach. URL: https://forum.audiogame

Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net ForumGeneral Game Discussion : BarryR via Audiogames-reflector
Re: Retroarch is now accessible @cyco There is no alt menu to go into, when you start the program, you're in the graphical menu of RetroArch.  Once you start it up, you can turn on accessibility like @cj89 said: press right, up 7 times, enter, and then right arrow, and you should hear the n

Re: Retroarch is now accessible

2019-12-17 Thread AudioGames . net ForumGeneral Game Discussion : BarryR via Audiogames-reflector
Re: Retroarch is now accessible There's a guide about how to generate logs here: https://docs.libretro.com/guides/genera … arch-logs/ If you're able to start RetroArch, then logs should be generated if they're turned on, since it will log a bunch of things on startup.  Debugging crashes is

Re: Retroarch is now accessible

2019-12-16 Thread AudioGames . net ForumGeneral Game Discussion : BarryR via Audiogames-reflector
Re: Retroarch is now accessible @JaceK I don't know what could be happening with the floating point exception error.  Do you have any logs for its?  You have to start retroarch with logging to see the full logs, using retroarch -v or the retroarch logging shortcut on windows.@Phoenix1991 Li

Re: Retroarch is now accessible

2019-12-14 Thread AudioGames . net ForumGeneral Game Discussion : BarryR via Audiogames-reflector
Re: Retroarch is now accessible Hi everyone.  I'm the developer for the RetroArch feature.  I'll try to answer some questions here.  First though, if anyone is using the ztranslate.net url for the AI Service, I would recommend signing up for the site and including an API key in the url like