Re: Shadow Rine After Story Puzzle Help

2021-03-14 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Shadow Rine After Story Puzzle Help I normally wouldn't do this but I really feel like I have to point this out. Why are you wasting time here? No-one who didn't use the search feature has to justify their use of the search feature. People are just looking for help. You're giving pedant

Re: Shadow Rine After Story Puzzle Help

2021-03-14 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Shadow Rine After Story Puzzle Help Have you all considered that people may just try different keywords and get different results? I've been using this site for years and have had varying levels of success with the search feature. I wouldn't make so many assumptions and if I'm honest I

Re: Shadow Rine After Story Puzzle Help

2021-03-14 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Shadow Rine After Story Puzzle Help Have you all considered that people may just try different keywords and get different results? I've been using this site for years and have had varying levels of success with the search feature. I wouldn't make so many assumptions and if I'm honest I

Shadow Rine After Story Puzzle Help

2021-03-13 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Shadow Rine After Story Puzzle Help Spoilers for Shadow Rine after story followI made a topic on this before but no matter what I search for I can't seem to find it. I'm stuck on the Heat Crater dungeon. I tried giving each ball to the statues in the order of the zodiac but that doesn't see

Re: What do I need to know to play Hades?

2021-02-27 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: What do I need to know to play Hades? Yeah you are going to die a lot, that's pretty much how the game is designed. Also on keyboard I believe your default interact button is e. Also on pc make sure that your dash at cursor and attack at cursor settings are turned off and that the autoa

Re: What do I need to know to play Hades?

2021-02-27 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: What do I need to know to play Hades? If you don't hear footstep sounds you aren't moving. Make sure to lower the music volume in settings though, it can drown out a lot of the audio cues. URL: https://forum.audiogames.net/post/618781/#p618781 -- Audiogames-reflector mailing list

Re: Hadies, what is it and is it playable?

2021-02-26 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Hadies, what is it and is it playable? In Hades you can use ranged weapons, the game has an autoaim settting that defaults to on. Also the lava isn't a big deal once you figure out the room layouts. URL: https://forum.audiogames.net/post/618593/#p618593 -- Audiogames-reflector mai

Re: really mad at a very annoying behavior in Eurofly

2021-02-24 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: really mad at a very annoying behavior in Eurofly Hey regarding Eurofly itself, I'm pretty sure you dont' have to request permission once it's already been granted, I think you just land. URL: https://forum.audiogames.net/post/618127/#p618127 -- Audiogames-reflector mailing list A

Re: The Arcane Duels - Revised Playable Demo

2021-02-19 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: The Arcane Duels - Revised Playable Demo Regarding the bear, the way I thought you had to do it was to wait for it to finish the charge then cast just before the attack starts. It would do its attack then it would walk into range of the spell when it was charging back out again and get

Re: The Arcane Duels - Revised Playable Demo

2021-02-19 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: The Arcane Duels - Revised Playable Demo Regarding the bear, the way I thought you had to do it was to wait for it to finish the charge then cast just before the attack starts. It would do its attack then it would walk into range of the spell when it was charging back out again and get

Re: The Arcane Duels - Revised Playable Demo

2021-02-18 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: The Arcane Duels - Revised Playable Demo Hey so I tried this and it seems identical to the previous version, I'm wondering if something broke with my download. I didn't notice any of the core issues people reported being changed (navigation, etc). URL: https://forum.audiogames.net/post

Re: What do I need to know to play Hades?

2021-01-31 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: What do I need to know to play Hades? Oh that's good to know about the mirror mod. URL: https://forum.audiogames.net/post/611606/#p611606 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/au

Re: What do I need to know to play Hades?

2021-01-30 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: What do I need to know to play Hades? @james I don't recommend getting the switch version and calling it accessibility is a stretch. The game is playable only in god mode and with a mod that extends the mirror mod to give you more health regeneration/etc due to access issues. I only rec

Re: What do I need to know to play Hades?

2021-01-29 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: What do I need to know to play Hades? Honestly most of it was trial and error and watching a few people's streams of the game. The wiki is the best source for info I've found. URL: https://forum.audiogames.net/post/611096/#p611096 -- Audiogames-reflector mailing list Audiogames-re

Re: What do I need to know to play Hades?

2021-01-29 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: What do I need to know to play Hades? The pact has a row for each punishment type and each row has 2 buttons: the one on the right increases your rank in that category and the one on the left decreases it. Different pacts will have different heat amounts per rank so I'd recommend checki

Re: What do I need to know to play Hades?

2021-01-29 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: What do I need to know to play Hades? The pact has a row for each punishment type and each row has 2 buttons: the one on the right increases your rank in that category and the one on the left decreases it. Different pacts will have different heat amounts per rank so I'd recommend checki

Re: What do I need to know to play Hades?

2021-01-29 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: What do I need to know to play Hades? The pact has a row for each punishment type and each row has 2 buttons: the one on the right increases your rank in that category and the one on the left decreases it. Different pacts will have different heat amounts per rank so I'd recommend checki

Re: What do I need to know to play Hades?

2021-01-17 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: What do I need to know to play Hades? @arceus The room containing the sack is a fountain chamber at the end of one of those sequences of tiny Styx rooms (it's random which one so just keep trying doors). You can't miss it since the game won't let you continue until you pick it up. It do

Re: What do I need to know to play Hades?

2021-01-17 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: What do I need to know to play Hades? @arceus right, there's no way to find the boat without taking at least one tick of magma damage. In general quickly dash around the top corners/edges of islands spamming interact until you get it. Eventually you figure out the pattern to it.Regardin

Re: What do I need to know to play Hades?

2021-01-17 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: What do I need to know to play Hades? @arceus right, there's no way to find the boat without taking at least one tick of lava damage. In general quickly dash around the top corners/edges of islands spamming interact until you get it. Eventually you figure out the pattern to it. URL: ht

Re: What do I need to know to play Hades?

2021-01-15 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: What do I need to know to play Hades? Regarding Asphodel, you need to learn the room layouts (also just grind up with the mirror to get more hp). The boats always show up at the top of the screen or off of the top of the island you're on. Based on the sound of the spawn, move in that di

Re: What do I need to know to play Hades?

2021-01-13 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: What do I need to know to play Hades? I don't think it's doable without god mode as the traps do ridiculous amounts of damage late game, I would love to be proven wrong though. URL: https://forum.audiogames.net/post/606617/#p606617 -- Audiogames-reflector mailing list Audiogames-r

Re: my opinion: top 5 most difficult boss fights in Manamon 2

2021-01-04 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: my opinion: top 5 most difficult boss fights in Manamon 2 The snowmono is essentialy a puzzle/gimic fight. There's an accessory that prevents accuracy debuffs (or boosts accuracy, it's been a while). Equipping that to a manamon just trivializes the fight since it isn't that tough on its

Re: What do I need to know to play Hades?

2021-01-02 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: What do I need to know to play Hades? You can test out the weapons in the courtyard when you switch to them and he'll sometimes say which one he picked up. URL: https://forum.audiogames.net/post/603840/#p603840 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: duing a give away for 1 steam game.

2020-12-31 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: duing a give away for 1 steam game. Hey, be careful with getting Slay the Spire in places other than steam. Mods that make it accessible may not work correctly. URL: https://forum.audiogames.net/post/603408/#p603408 -- Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: help with a major crazy party card making

2020-12-28 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: help with a major crazy party card making Huh, how do you do it? I should really unlock all of the cards at some point, I wish there was a fast and not soul crushing way to do it without cheating. URL: https://forum.audiogames.net/post/602766/#p602766 -- Audiogames-reflector maili

Re: help with a major crazy party card making

2020-12-27 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: help with a major crazy party card making I'm pretty sure 76000 hp is cheating though URL: https://forum.audiogames.net/post/602485/#p602485 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Help with 13 sentinels please?

2020-12-27 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Help with 13 sentinels please? All of the scenario branches lead back to the same point, I'm pretty sure you have to complete all of them eventually. I think there is some optional dialogue but after you complete the game you can go back through story chapters to find it. URL: https://

Re: Shadow Rine full voice walkthrough

2020-12-26 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Shadow Rine full voice walkthrough I've tried talking to her when my level is 10 plus on a new game plus and it won't let me until I get the cup, that's strange. URL: https://forum.audiogames.net/post/602289/#p602289 -- Audiogames-reflector mailing list Audiogames-reflector@sabaha

Re: Shadow Rine full voice walkthrough

2020-12-26 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Shadow Rine full voice walkthrough You actually can get that chest in the forest. there's a screen northwest of the village with a south exit. This leads to a screen with a section you need to dash across, following the path from there leads you to the chest.I'm pretty sure that to unlo

Re: Mush Z and the mind mangling messages of doom.

2020-12-15 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Mush Z and the mind mangling messages of doom. Can you paste your error log when it's installed in downloads? Also are you on a vm by chance? URL: https://forum.audiogames.net/post/598981/#p598981 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: Mush Z and the mind mangling messages of doom.

2020-12-13 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Mush Z and the mind mangling messages of doom. Hey do you have some kind of shortcut set up for my documents? Those paths look very broken and I'm not sure what's going on there. You may have to just wipe the folder entirely and reinstall. URL: https://forum.audiogames.net/post/598358/

Re: slay the spire now accessible!

2020-12-06 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: slay the spire now accessible! @toto Unfortunately I don't really know what the problem could be in that case. URL: https://forum.audiogames.net/post/596139/#p596139 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: slay the spire now accessible!

2020-12-06 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: slay the spire now accessible! The analogue stick doesn't move the mouse directly as such. Just to clarify, you didn't map the stick to the mouse directly with some kind of controller emulator software right? The game has its own controller mapping which will work much better in theory.

Re: slay the spire i need help

2020-12-05 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: slay the spire i need help If you want to use Text the Spire I recommend using the companion program written for it, named Read the Spire. These mod names are going to get confusing fast rofl. Your mod directory should be C:\program files (x86)\steam\steamapps\common\sayTheSpire\mods\Yo

Re: slay the spire i need help

2020-12-05 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: slay the spire i need help If you want to use Text the Spire I recommend using the companion program written for it, named Read the Spire. These mod names are going to get confusing fast rofl. Your mod directory should be C:\program files (x86)\steam\steamapps\common\sayTheSpire\mods\Yo

Re: The Arcane Duels - Playable Demo

2020-12-03 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: The Arcane Duels - Playable Demo Regarding the passages, they're alert indicators. There are two ways I've seen it done.The first method I've seen in Shadow Rine/Line (japanese audiogame rpg). Say you're walking north and there's a wall a step or two to your left. When the distance betw

Re: The Arcane Duels - Playable Demo

2020-12-03 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: The Arcane Duels - Playable Demo Regarding the passages, they're alert indicators. There are two ways I've seen it done.The first method I've seen in Shadow Rine/Line (japanese audiogame rpg). Say you're walking north and there's a wall a step or two to your left. When the distance betw

Re: The Arcane Duels - Playable Demo

2020-12-03 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: The Arcane Duels - Playable Demo It definitely doesn't sound like the game is using Open Al. It's also possible that Game Maker 2 has a weird hrtf model as the default, I don't know if you can change that. The problem with the first person navigation for me is that you can't tell how mu

Re: The Arcane Duels - Playable Demo

2020-12-02 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: The Arcane Duels - Playable Demo I think a skip cutscene option would also be a good idea, I'm currently playing on normal difficulty and have to sit through everything again. URL: https://forum.audiogames.net/post/594894/#p594894 -- Audiogames-reflector mailing list Audiogames-re

Re: The Arcane Duels - Playable Demo

2020-12-02 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: The Arcane Duels - Playable Demo So I like this so far, I can tell it has a lot of potential. right now though the navigation in the minnygame areas (like the quests) feels extremely clunky. A lot of the time I can't tell how fast I'm actually turning or where I generally am. I like how

Re: The Arcane Duels - Playable Demo

2020-12-02 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: The Arcane Duels - Playable Demo So I like this so far, I can tell it has a lot of potential. right now though the navigation in the minnygame areas (like the quests) feels extremely clunky. A lot of the time I can't tell how fast I'm actually turning or where I generally am. I think ho

Re: The Arcane Duels - Playable Demo

2020-12-02 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: The Arcane Duels - Playable Demo Hey is there a way to save your game? I don't currently see one. URL: https://forum.audiogames.net/post/594852/#p594852 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mail

Re: Say The Spire gives me errors and doesn't start.

2020-11-30 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Say The Spire gives me errors and doesn't start. Hey an update yesterday broke the mod. I think I've already fixed the issue, I should be releasing an update later today. URL: https://forum.audiogames.net/post/594273/#p594273 -- Audiogames-reflector mailing list Audiogames-reflect

Re: Manamon 2 Edge of the World Help

2020-11-11 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Manamon 2 Edge of the World Help For the Chiroperta, they're usually aligned horizontally close together and you avoid them by moving to the side of the hallway that has the most space. You can tell by moving vertically because their sound decreases in pitch when you're above them. URL

Re: how to pass lava in Hades.

2020-11-10 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: how to pass lava in Hades. You're right, it's Varatha the Eternal spear. God mode activation is the chime I believe, though if you OCR the loada game screen you should see god mode somewhere at the bottom.For the spear, it has a 3 hit combo (hit attack 3 times quickly), if you hold atta

Re: Manamon 2 Edge of the World Help

2020-11-10 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Manamon 2 Edge of the World Help If you want a hint, notice how the objects in the picture are in different positions to the objects in the "real" world. URL: https://forum.audiogames.net/post/588594/#p588594 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

Re: how to pass lava in Hades.

2020-11-10 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: how to pass lava in Hades. @simba are you hitting the vague direction of the enemy before you start holding the charged shot? A lot of the times I heard the bow firing to the right instead of to the left at enemies and vice versa. I'm not sure why a lot of the time your bow is just firi

Re: how to pass lava in Hades.

2020-11-10 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: how to pass lava in Hades. @simba are you hitting the vague direction of the enemy before you start holding the charged shot? A lot o the times I heard the bow firing to the right instead of to the left at enemies and vice versa. I'm not sure why a lot of the time your bow is just firin

Re: how to pass lava in Hades.

2020-11-09 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: how to pass lava in Hades. Just dodge whenever you think they could be. Generally it depends on the weapon you're using though. For the bow and (spoilery 6th weapon) you can stay ranged so you can just dash away from enemy groups a lot and spam shots. For the other 4 it'll depend on how

Re: how to pass lava in Hades.

2020-11-09 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: how to pass lava in Hades. Usually the rooms are laid out so that they're wider than they are high, so you can usually dodge left and right with little issue. You'll know if you're dodging at a wall or something because you can hear the enemies not panning as you move away. Also dodging

Re: how to pass lava in Hades.

2020-11-08 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: how to pass lava in Hades. If you want to test if aim assist is on, go to the courtyard and equip the bow. Face Skelly, if aim assist is off your arrow will go nowhere near him. it's the very first option in the controls menu I believe.Also an important thing about lava. The damage lava

Re: Shadow rine interesting behavior

2020-11-07 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Shadow rine interesting behavior Make sure your pc isn't defaulting to a low power mode setting. That's broken the game for a few people for some reason. URL: https://forum.audiogames.net/post/587635/#p587635 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

Re: how to pass lava in Hades.

2020-11-07 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: how to pass lava in Hades. The dash is the key to pretty much everything in this game honestly. with asphodel the rooms are islands with lava in between them. Unfortunately the only way to really viably get past it is to grind with the mirror of night until you can withstand landing in

Re: how to pass lava in Hades.

2020-11-07 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: how to pass lava in Hades. The dash is the key to pretty much everything in this game honestly. with asphodel the rooms are islands with lava in between them. Unfortunately the only way to really viably get past it is to grind with the mirror of night until you can withstand landing in

Re: yu gi oh mud tournament

2020-10-30 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: yu gi oh mud tournament It's easier to eliminate decks that can't potentially ftk than to prevent ftk decks honestly, same goes for difficulty/complexity. If you want a tournament for newer players you may need to find some other way to restrict it. URL: https://forum.audiogames.net/po

Re: Everybody wanted a Say The Spire demo.

2020-10-18 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Everybody wanted a Say The Spire demo. If you're on the map screen and hit square/x, it'll jump you to your potions. From there you can review the buffers for player/etc as normal. URL: https://forum.audiogames.net/post/581211/#p581211 -- Audiogames-reflector mailing list Audiogam

Re: Help understanding Skullgirls

2020-10-14 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Help understanding Skullgirls Serabella's f, d, df, hp isn't a launcher, I think it's a wall bounce but I may be wrong on that one. You can chain a combo after it if you're closer enough to the corner.Her normal launcher is her c.hp which you can usually immediately follow up with the f

Re: Help understanding Skullgirls

2020-10-12 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Help understanding Skullgirls @arceus Do you know what in particular you were struggling with? If not it's okay, this game is extremely complicated. In general though if you can beat the AI on the harder difficulties (I can reliably beat nightmare AI) you're on the right track. Online i

Re: Help understanding Skullgirls

2020-10-12 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Help understanding Skullgirls @arceus Do you know what in particular you were struggling with? If not it's okay, this game is extremely complicated. In general though if you can beat the AI on the harder difficulties (I can reliably beat nightmare AI) you're on the right track. Online i

Re: Setting up Slay The Spire accessibility.

2020-10-04 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Setting up Slay The Spire accessibility. It says you need to install the JRE but as far as I can tell you don't actually need to, since the game comes bundled with a version of the JRE (since the game is a java application). The steam workshop lets you install mods for the game, to find

Re: slay the spire now accessible!

2020-09-28 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: slay the spire now accessible! Sorry, I meant to say make sure not to have more than one character mod enabled at a time. Installed mods don't effect the game in any way unless they're enabled in mod the spire. URL: https://forum.audiogames.net/post/575235/#p575235 -- Audiogames-r

Re: slay the spire now accessible!

2020-09-28 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: slay the spire now accessible! Sorry, I meant to say make sure not to have more than one character mod enabled at a time. Installed mods don't effect the game in any way unless they're active in mod the spire. URL: https://forum.audiogames.net/post/575235/#p575235 -- Audiogames-re

Re: slay the spire now accessible!

2020-09-26 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: slay the spire now accessible! Make sure you don't have more than one character mod installed at a time. For some reason this can break the UI. URL: https://forum.audiogames.net/post/574618/#p574618 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Help understanding Skullgirls

2020-09-08 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Help understanding Skullgirls The sound actually is good enough to tell what's going on with enough practice, though yeah some stuff is unreactable without vision unfortunately. The tutorial uses the complicated notation for a reason; there are a lot of complicated combos and situations

Re: Strategies for Cursed Painting?

2020-09-03 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Strategies for Cursed Painting? I wouldn't worry about equipment yet, just go to the dungeon. After the first "room" you an leave at any point and you get way more gold in the dungeon. URL: https://forum.audiogames.net/post/566896/#p566896 -- Audiogames-reflector mailing list Audi

Re: slay the spire now accessible!

2020-08-28 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: slay the spire now accessible! Hey (I am Chaosbringer216, the person working on the Say the Spire mod). Just because of how the game's code is set up and how Replay the Spire works, accessibility won't be inately there. I have plans to work on mods after the base game is fully accessibl

Re: slay the spire now accessible!

2020-08-28 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: slay the spire now accessible! Hey (I am Chaosbringer216, the person working on the Say the Spire mod). Just because of how the game's code is set up and how Replay the Spire works, accessibility won't be inately there. I have plans ot work on mods after the base game is fully accessibl

Re: Question regarding shadow rine

2020-08-23 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Question regarding shadow rine @9SpoilersIf you want a full description of what's going on here read belowThe forest is a pseudo-maze with the locked door at the center. That screen has the 3 crystals, each of which is tied to one of the three switches. So when you're entering the room

Re: Question regarding shadow rine

2020-08-23 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Question regarding shadow rine @9SpoilersIf you want a full description of what's going on here read belowThe forest is a pseudo-maze with the locked door at the center. That screen has the 3 crystals, each of which is tied to one of the three switches. So when you're entering the room

Re: Question regarding shadow rine

2020-08-23 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Question regarding shadow rine spoilers for wind forestYeah that's how it works for that area in general. Though I'm really curious how you got Elena's power up which I believe is in the room near the leftmost/western switch without triggering that one. URL: https://forum.audiogames.ne

Re: Question regarding shadow rine

2020-08-23 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Question regarding shadow rine spoilers for wind forestYeah that's how it works for that area in general. URL: https://forum.audiogames.net/post/563921/#p563921 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-

Re: Question regarding shadow rine

2020-08-23 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Question regarding shadow rine spoilers for wind forestYou have to retrace your steps back to the entrance and then take the eastern path. You're approaching the switch room from different directions to get to the different switches. URL: https://forum.audiogames.net/post/563916/#p5639

Re: slay the spire now accessible!

2020-07-26 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: slay the spire now accessible! @bradTry checking your Slay the Spire send to devs folder (probably c:\program files (x86)\steam\steamapps\common\Slay the Spire\send to devs\. There should be a logs folder, the file you want is literally the first one in the list. I think that should con

Re: slay the spire now accessible!

2020-07-13 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: slay the spire now accessible! Yeah the color doesn't matter, it's just a stylistic thing URL: https://forum.audiogames.net/post/552054/#p552054 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/list

Re: Help with controller, I'm utter garbage

2020-07-09 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Help with controller, I'm utter garbage Hey try the controller on pc. I've had weird xbox lag issues before, rule out both that and a possibly just broken controller. Failing that there is an option in controller settings to set the timing windows to long instead of medium. URL: https:

Re: Sequence Storm Help

2020-05-01 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Sequence Storm Help The recovery items  are where the notes are visually laid out (space note in the center of the track, d, f, j, and k from far left to far right). With the zigzag notes (e/r/u/i) it's pretty much impossible to tell and I don't know if recovery items are even on them.

Re: granblue fantasy versus discussion topic

2020-03-19 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: granblue fantasy versus discussion topic This is definitely one of the most accessible fighting games I've seen in a while, though it might not seem so at first because like most fighting games you will get obliterated online initially. I'm actually starting to hold my own in ranked, bu

Re: granblue fantasy versus discussion topic

2020-03-16 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: granblue fantasy versus discussion topic For PC, the keyboard layout is:a = leftw = up/jumpd = rights = down/crouchu=light attacki = medium attackk = heavy attackj = unique actiono = throw light+unique or light+medium (equivalent to lb/l1 alias on controler)l = universal overhead medium

Re: mortal kombat x, help and advice

2020-02-21 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: mortal kombat x, help and advice None of the QTEs are required to advance the story, you might just have to win fights with less hp. I don't think any of the story fights are that difficult. I think you get some costumes and maybe an achievement for getting all of them, which still suck

Re: Accessible Retro games: a central list of enjoyable video games

2020-01-03 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Accessible Retro games: a central list of enjoyable video games Is it the fight where the 3 skeletons appear or the one later? Skeletons are honestly infuriating, the Einherjar does deal light/holy/whatever damage so make sure to use it as Ein, apart for that though I'm not sure. URL:

Re: Retroarch is now accessible

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Retroarch is now accessible make sure you're copying the contents of the assets folder, not the assets folder itself. For example you should have a %appdata%/RetroArch/system/ppsspp/ folder which contains flash0, lang, etc. URL: https://forum.audiogames.net/post/490275/#p490275 --

Re: Retroarch is now accessible

2020-01-02 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Retroarch is now accessible With the ppsspp core make sure to follow the instructions on this page. Without the assets being installed you just get a black screen at the start of most games (for Riviera for example, the text is still OCR-able but the screen visually is just black and th

Re: why!

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: why! What game are you looking for combos for? URL: https://forum.audiogames.net/post/489177/#p489177 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Echoes from Levia: Soulbound is now FREE

2019-12-26 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Echoes from Levia: Soulbound is now FREE For people stuck with combat, countering always works because combat defies the laws of physics. Your opponent is interrupted as soon as you hit the key, not when your attack actually hits them. Since every enemy has pretty much the exact same wi

Re: Echoes from Levia: Soulbound is now FREE

2019-12-26 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Echoes from Levia: Soulbound is now FREE For people stuck with combat, countering always works because combat defies the laws of physics. Your opponent is interrupted as soon as you hit the key, not when your attack actually hits them. Since every enemy has pretty much the exact same wi

Re: Echoes from Levia: Soulbound is now FREE

2019-12-22 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Echoes from Levia: Soulbound is now FREE I just figured out the marsh puzzle.SpoilersOne of the marshes is a dead end. If you go back and destroy the other debris it'll let you pass (and also repeat the exact same dialogue for some reason).There is also a weird querk/bug with the audio

Re: New fighting game channel launches today! Watch first two videos here.

2019-12-05 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: New fighting game channel launches today! Watch first two videos here. Both of the videos yield the error"Video unavailableThis video was removed because it was too long" URL: https://forum.audiogames.net/post/482945/#p482945 -- Audiogames-reflector mailing list Audiogames-reflect

Re: Manamon 2: Impressions Thread

2019-11-03 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Manamon 2: Impressions Thread I beat the Dyaz boss. My tip is honestly to not overthink it.SpoilersIt can only use elements from moves your manamon have. So if you just bring two manamon who can tank hits... Also if a manamon dies in a battle like this it still gets the xp, so if 4 of y

Re: Manamon 2: Impressions Thread

2019-11-03 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Manamon 2: Impressions Thread So this is honestly getting kind of ridiculous.SpoilersI'm still on the Master Dyaz fight and I've been grinding Manamon levels for literally an hour. My team is gowater 28, Doving 20, Electrist 20, Torchin 21, Thornub 16 (I kind of didn't level it because

Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Manamon 2: Impressions Thread Just answer yes to buy the ticket even if you don't have the gold and the game will continue. URL: https://forum.audiogames.net/post/471990/#p471990 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-

Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Manamon 2: Impressions Thread I have now literally tried every single possible combination of switches in the power plant and none of them work. Can someone help with this? URL: https://forum.audiogames.net/post/471987/#p471987 -- Audiogames-reflector mailing list Audiogames-refle

Re: Manamon 2: Impressions Thread

2019-11-02 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Manamon 2: Impressions Thread Can someone help me with the power plant? I have no idea what you're meant to do with the switches. URL: https://forum.audiogames.net/post/471956/#p471956 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: Skullgirls discount!

2019-09-27 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Skullgirls discount! {d} is down, {db} is down back, {b} is back, {ak} is any kick. To do it on keyboard it's down, press left while down is being held, release down, then hit a kick. You don't need to hit down after the back. It's kind of like a flowing motion from the down to the back

Re: phoenix wright accessibility?

2019-09-17 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: phoenix wright accessibility? The trial and conversation sections are OCR-able, but investigations are point and click heavy. There are also some sections of trials that rely on being able to see pictures and selecting certain parts of pictures with a mouse-like cursor. URL: https://fo

Re: help with shadow rine

2019-08-18 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: help with shadow rine The back gate is the northern gate and the front gate is the southern gate for some reason. Go straight north from the back gate past the screen with the save point and you  should be able to find your way from there. URL: https://forum.audiogames.net/post/456388/

Re: I’m stuck in shadow line.

2019-07-08 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: I’m stuck in shadow line. Spoilers for temple dungeonI think the rock door might be in the complicated screen on the third floor of the temple past the teleporters. Keep in mind that the screens themselves don't overlap, but the three northern exits from that screen lead you to differen

Re: Worldsmith

2019-06-18 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Worldsmith Worldsmith is an html page hooked up to a glulxe interpreter. Which Screen reader and web browser are you using? URL: https://forum.audiogames.net/post/442582/#p442582 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-

Re: Worldsmith

2019-06-18 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: Worldsmith Worldsmith is an html page hooked up to a glulxe interpreter. Which Screen reader are you using? URL: https://forum.audiogames.net/post/442582/#p442582 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg

Re: A small game idea I'd like tested

2019-06-14 Thread AudioGames . net ForumGeneral Game Discussion : stewie via Audiogames-reflector
Re: A small game idea I'd like tested Picking up furniture and attacking seems to be inconsistent. I was one square away from Punk Carlos at the end of the first mission, but I couldn't attack him for some reason. After attacking one of the other punks in the same square as a chair, I could

  1   2   3   >