Re: The NER BBS, accessible gaming for all, now available

2015-10-12 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: The NER BBS, accessible gaming for all, now available So I clicked on the history as I never used one of these before and for some reason it wants a password. Am I missing a step? URL: http://forum.audiogames.net/viewtopic.php?pid=234686#p234686 ___

Re: Braillemon status update!

2015-10-04 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Oh I see. Yeah hopefully that gets fixed. URL: http://forum.audiogames.net/viewtopic.php?pid=233773#p233773 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-g

Re: MindWarp

2015-10-03 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: MindWarp Awesome! I love this game! Still have my Brain Warp. URL: http://forum.audiogames.net/viewtopic.php?pid=233716#p233716 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukog

Re: Braillemon status update!

2015-10-01 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! There is a rival message after you beet someone. Like oh darn guess I lost. URL: http://forum.audiogames.net/viewtopic.php?pid=233512#p233512 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: Braillemon status update!

2015-09-26 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Just take a flashdrive into the future! URL: http://forum.audiogames.net/viewtopic.php?pid=233010#p233010 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-guc

Re: U-Mart. A business strategy game, by Aprone

2015-09-24 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone Great game! I thin it would e nice if changing the prices for items was an edit field instead of having to keep hit plus and minus. It be cool if you could pick shop hours, and if there was music while your custamers shopped. How about adding

Re: Braillemon status update!

2015-09-23 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! CAN'T WAIT! Yay! URL: http://forum.audiogames.net/viewtopic.php?pid=232691#p232691 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/

Re: U-Mart. A business strategy game, by Aprone

2015-09-22 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: U-Mart. A business strategy game, by Aprone [[wow]] this sounds awesome!!! Checking it out now! URL: http://forum.audiogames.net/viewtopic.php?pid=232565#p232565 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: The train Simulator. By Nathan Tech!

2015-09-18 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: The train Simulator. By Nathan Tech! @Tablen whatever dude. Still didn't make senseI can find plenty of above ground trains with histles, but when I think of trains in England the first one I thought of was the Tube which is underground. URL: http://forum.audiogames.net/viewtopic.php?p

Re: Braillemon status update!

2015-09-12 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Try to leave the town and you will automaticly go to him. The exit of the town is by your house. URL: http://forum.audiogames.net/viewtopic.php?pid=231625#p231625 ___ Audiogames-reflector mailing list Audiogames-

Re: Braillemon status update!

2015-09-09 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! 2016? N'n'n'n'n'n'n'n'n'no'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'oo'oo'oo'oo'oo'oo!! That's so far! Well at least it's the home stretch. URL: http://forum.audiogames.net/viewtopic.php?pid=231371#p231371 _

Re: Danger on the wheel, new driving arcade by Oriol Gómez released!

2015-09-01 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Danger on the wheel, new driving arcade by Oriol Gómez released! Great game! What does it mean when it says a and g? I hear it repeatably but I'm not sure what that is. URL: http://forum.audiogames.net/viewtopic.php?pid=230142#p230142 ___

Re: Braillemon status update!

2015-08-31 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! @death [[wow]] that is a strange bug, that stinks. URL: http://forum.audiogames.net/viewtopic.php?pid=230023#p230023 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sab

Re: Braillemon status update!

2015-08-30 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! @deathDid you save after you beat Brock the first time? Awesome! Mew is so cute!! URL: http://forum.audiogames.net/viewtopic.php?pid=229851#p229851 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Braillemon status update!

2015-08-26 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Nah, if she used sounds from the anime it would destroy the clasic gameboy sound it's going. That for me is really neat. I heard my brothers and friends playing the gameboy vertion growing up and I always wish I could play that vertion. And now I can! Maybe in

Re: Braillemon status update!

2015-08-25 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! The new navagation menu sounds awesome! I can't wait for the next update! Keep up the great work!!! URL: http://forum.audiogames.net/viewtopic.php?pid=229253#p229253 ___ Audiogames-reflector mailing list Audiogam

Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-23 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone. Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=228938#p228938 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.

2015-08-23 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone. Hi Aprone so glad to see a new game by you!! How do you travil is it something you can do or is it something you have to wait for. I had completed all the tasks at the crash site but could not move on. URL: http://forum.au

Re: The train Simulator. By Nathan Tech!

2015-08-12 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: The train Simulator. By Nathan Tech! @Tablen I'm not sure why you called me out when you agreed with me anyway. That trains have a wistle or some sort of horn. lol URL: http://forum.audiogames.net/viewtopic.php?pid=227640#p227640 ___ Audi

Re: Mafia Returns: The Game

2015-08-10 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Mafia Returns: The Game Did you try control tab? URL: http://forum.audiogames.net/viewtopic.php?pid=227442#p227442 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bi

Re: Braillemon status update!

2015-08-10 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Ah thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=227436#p227436 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/li

Re: The train Simulator. By Nathan Tech!

2015-08-10 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: The train Simulator. By Nathan Tech! I didn't mean to come off like that. I did like it as I am a huge fan of trains. Which may be why I am a bit critical of the sim. Not to be rude, but so that it can be the best it can be! I've been waiting for a train game for way to long! URL: http

Re: Braillemon status update!

2015-08-09 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! How do you know where the other one is though if it doesn't say what they are? URL: http://forum.audiogames.net/viewtopic.php?pid=227332#p227332 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Braillemon status update!

2015-08-09 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Also it doesn't even give you a choice it just says do you want this one. If you say no you don't get the other. URL: http://forum.audiogames.net/viewtopic.php?pid=227306#p227306 ___ Audiogames-reflector mailing

Re: Braillemon status update!

2015-08-09 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! It said it was in the red and blue vertion though. I think it should be it be awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=227305#p227305 ___ Audiogames-reflector mailing list Audiogames-reflector@

Re: Braillemon status update!

2015-08-09 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Hey I was wondering why you can't take the other foscle in Mount Moon. I looked it up, and the second one looked alot cooler it was a sort of ice pokamon. URL: http://forum.audiogames.net/viewtopic.php?pid=227290#p227290 ___

Re: The train Simulator. By Nathan Tech!

2015-08-09 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: The train Simulator. By Nathan Tech! Hi actually the train sound makes a very loud sound at first. Like the sound of a train breaking. Which I could maybe see it as pulling into the station but not out. I rode on the tube when I went to London and it pulled off it did not stop. In this

Re: The train Simulator. By Nathan Tech!

2015-08-09 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: The train Simulator. By Nathan Tech! Hi actually the train sound makes a very loud sound at first. Like the sound of a train breaking. Which I could maybe see it as pulling into the station but not out. I rode on the tube when I went to London and it pulled off it did not stop. In this

Re: Copter Mission, new helicopter game by Oriol Gómez released!

2015-08-03 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Copter Mission, new helicopter game by Oriol Gómez released! Good game! I am some what disappointed that you don't actually get to fly the copter yourself. Also I think the bye bye you suck when you lose doesn't really make sense. Maybe a game over and a explotion, but depending on your

Re: Braillemon status update!

2015-07-16 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Sounds good to me! URL: http://forum.audiogames.net/viewtopic.php?pid=224408#p224408 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/ma

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-15 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates Hi aaron let's try this again. I don't think I put this right. Okay so I am in the basement because that's where its coolest in the summer. So I start playing Yellowbonnet and my Internet cuts out on me as it does a lot e

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-14 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates As I can see the advantages of using GuideDog Games I don't think its worth it when it comes to games that are $5. Also comparing this to the Gamer Accounts makes sense but again the whole Swamp thing was on a much larger

Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-06-09 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates I brought the game and it is neat! However I find that you must have an active internet connection to be very anoying! Since this game has no interaction with other players I don't see why it needs to keep interacting wit

Re: Pokemon Crystal + scripts for interfacing with NVDA

2015-06-07 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Pokemon Crystal + scripts for interfacing with NVDA Sweet I can't wait to check this out! Just imagine it though if this was used for a Harry Potter gameboy or PC game we might finally have an actual HP game for the blind! Something I've been dreaming of ever since I was 10. URL: http:

Re: Braillemon status update!

2015-06-02 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! I thought it was all 1 type? I didn't think it picked between red or blue? I might be wrong however. Can't wait for the next update!! URL: http://forum.audiogames.net/viewtopic.php?pid=218729#p218729 ___ Audiogam

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-05-26 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter As I've said already, the release notes did not help me, and I need to know what order things should be and what they have to be. If anyone can help me that would be great! URL: http://forum.audiogames.net/viewtopic.php?pid=21779

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-05-25 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi I am trying to set up my own RTR server but I need help. Mainly what I need to enter into the config file and in what order. Does anyone have an example file I could use, or could someone give e detailed instructions? I have re

Re: Survive the Wild!

2015-05-10 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Survive the Wild! If you were banned I'm sure it wasn't for no reason. There are sertaint things that if you do them on any online game that would get you banned. Its the same thing that happened with Swamp people got banned they kept begging to come back, and although they were never a

Re: Psycho Strike - New Strategy/Action game

2015-05-08 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game I would hardly call this a "disappearing act". The game just came out and as much as I'm sure many of the devs would love to work on nothing but improving their games the truth of the matter is people have lives. They get in the way of things tha

Re: Survive the Wild!

2015-05-04 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Survive the Wild! I agree the newbie flag sounds like a way people can just kill you repeatedly after you die. Unless you come back with full thirst and speed and can actually run somewhere to protect yourself. Plenty of games have a PVP option, honestly what is wrong with that? Some pe

Re: Swamp, zombie FPS by Aprone

2015-05-03 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I actually wish the guard wasn't silenced or if there was a option to inable NPC's speaking or not maybe? URL: http://forum.audiogames.net/viewtopic.php?pid=214682#p214682 ___ Audiogames-reflector mailing list

Re: Psycho Strike - New Strategy/Action game

2015-04-26 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Any advice on how to get someone to join you? URL: http://forum.audiogames.net/viewtopic.php?pid=213810#p213810 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Survive the Wild! @burak  So what? They can still kill others that have PK in abled seerisly I don't even see why this needs to be a argument. Also if we let things be who knows what might be added to the game. If Sam has to go through and take out all that code for a feature that makes

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Survive the Wild! Hi Sam please keep the ability to turn on and off player kills. It is annoying at first when people come after you. For those of you talking about things being realistic animals sure that makes sence if a group of humans though were lost in the whiled, they would be mo

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Survive the Wild! Hi Sam please keep the ability to turn on and off player kills. It is annoying at first when people come after you. For those of you talking about things being realistic animals sure that makes sence if a group of humans though were lost in the whiled, they would be mo

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Survive the Wild! Please keep the ability to turn on and off player kills. It is annoying at first when people come after you. For those of you talking about things being realistic animals sure that makes sence if a group of humans though were lost in the whiled, they would be more like

Re: Audio Game Console Sonus Interactive

2015-04-11 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Audio Game Console Sonus Interactive This sounds great! If you do a touch screen you should have buttons to for those that do not like them. Although its a personal preference I myself am not afan of touch screens. URL: http://forum.audiogames.net/viewtopic.php?pid=211923#p211923 _

Re: Braillemon status update!

2015-03-23 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Any advice on finding the root pass? URL: http://forum.audiogames.net/viewtopic.php?pid=209590#p209590 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuko

Re: Braillemon status update!

2015-03-09 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Cool! Looking for the pass will give me something to do at least. haha URL: http://forum.audiogames.net/viewtopic.php?pid=208037#p208037 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: Braillemon status update!

2015-03-08 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Is the root pass a thing yet? For roots 17 and 18 I think it was. URL: http://forum.audiogames.net/viewtopic.php?pid=207965#p207965 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

Re: Braillemon status update!

2015-03-08 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Just an idea, it would be nice if the prize corner listed how many coins each thing was. URL: http://forum.audiogames.net/viewtopic.php?pid=207965#p207965 ___ Audiogames-reflector mailing list Audiogames-reflecto

Re: Three Monkeys Prototype for PC and Mac

2015-03-08 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Three Monkeys Prototype for PC and Mac This seems cool the game keeps freezing and I can't skip the long intro. It's a cool idea though! URL: http://forum.audiogames.net/viewtopic.php?pid=207947#p207947 ___ Audiogames-reflector mailing li

Re: Braillemon status update!

2015-03-08 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Ah thanks!! URL: http://forum.audiogames.net/viewtopic.php?pid=207911#p207911 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/l

Re: Braillemon status update!

2015-03-08 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Anyone know where to find a coin case? I looked all over the game corner and the department store. @Ronal when you first enter go to the right and fight a bunch of people then go forward the exit is somewhere around there. URL: http://forum.audiogames.net/view

Re: Braillemon status update!

2015-03-07 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! I can't get into Saffron city either. URL: http://forum.audiogames.net/viewtopic.php?pid=207834#p207834 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuk

Re: Braillemon status update!

2015-03-07 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! So erm have I gotten as far as I can go? Is there another way around? Do I have to wait for that to be added, or what do I do? URL: http://forum.audiogames.net/viewtopic.php?pid=207827#p207827 ___ Audiogames-refl

Re: Braillemon status update!

2015-03-07 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Never mind I got there some how through the diglet cave. Luck of the dig. URL: http://forum.audiogames.net/viewtopic.php?pid=207792#p207792 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: Braillemon status update!

2015-03-07 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! How do I get the Pocaflute? I've beet everyone near him and the store doesnt have it. There must be away around it. Also yeah that's the anoying thing though to deposet you have to with draw until you have 6 then deposet how many you want which I understand why

Re: Braillemon status update!

2015-03-06 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! I need help I can't wake up the pocamon sleeping in frunt of root12. I saw the man that menchened it but no luck. I did get my eletric badge any advice would be great. I've noticed sometimes the music will over lapp for arieas doesn't happen to offten though. A

Re: Super Airik the Cleric Now Available

2015-02-28 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Super Airik the Cleric Now Available I don't get why if it is just a patch it couldn't just be posted since you have to buy the game. Just more work to email everything. URL: http://forum.audiogames.net/viewtopic.php?pid=206798#p206798 __

Re: NEW AUDIOGAME! Audio Rally Racing - Free demo on Mac and PC! Plus ...

2015-02-28 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: NEW AUDIOGAME! Audio Rally Racing - Free demo on Mac and PC! Plus ... What's with the annoying alarm sound,it sounds like a MRI machine having a melt down. I can't drive wih something like that blaring in my ears. URL: http://forum.audiogames.net/viewtopic.php?pid=206796#p206796 __

Re: Super Airik the Cleric Now Available

2015-01-26 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Super Airik the Cleric Now Available Yes but he wouldn't be putting up a link to the game, he would be putting the link for the files to replace the bug. Which would be useless for anyone that did not buy the game. URL: http://forum.audiogames.net/viewtopic.php?pid=202474#p202474 _

Re: Super Airik the Cleric Now Available

2015-01-24 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Super Airik the Cleric Now Available Hi I have tried out the demo, and I do like the voice acting very well done. I agree with Jayde the moving then hitting f is not an improvement since I jumped over a single jump, hit f  then stepped left to see what was in that direction and fell off

Re: SammySenter

2015-01-15 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: SammySenter He said when he can fix it he will, to try the links every now and then, but he is having some issues. See post 103. URL: http://forum.audiogames.net/viewtopic.php?pid=201186#p201186 ___ Audiogames-reflector mailing list Audio

Re: SammySenter

2015-01-15 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: SammySenter He said when he can fix it he will, to try the links every now and then, but he is having some issues. See post 46. URL: http://forum.audiogames.net/viewtopic.php?pid=201186#p201186 ___ Audiogames-reflector mailing list Audiog

Re: SammySenter

2015-01-12 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: SammySenter I agree with ghost rider. "Immatation is the highest form of flattery." Musicians coppy off of each other all the time knowingly or not. How many times has a song come on the radio and you thought it was a different song until the singer started singing? In Harry Potter one

Re: SammySenter

2015-01-12 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: SammySenter @brad The link on the first post does work I just tried it. You can also go directly to Sam's website at the end of his post. URL: http://forum.audiogames.net/viewtopic.php?pid=200874#p200874 ___ Audiogames-reflector mailing l

Re: Swamp, zombie FPS by Aprone

2015-01-11 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone It still shows items I turned in inventory saying you need at least 1 warm clothes in order to donate. I can understand for ammo cause some times you need like 12 shotgun shells. Also I think it would be cool if equipment you are wearing if that didn't show u

Re: Angelgift: the adventure begins!

2015-01-07 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Angelgift: the adventure begins! Having trouble beating the deamond. Its a nice game though! It would be nice if you could skip the training, and save your progress. I like the flying consept alot! URL: http://forum.audiogames.net/viewtopic.php?pid=200119#p200119 __

Re: Swamp, zombie FPS by Aprone

2015-01-05 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone UGH guess I lose the 2 levels I spent last week ganing and my first ever where house mitions. Ah well, I understand it is what's needed. Still it is going to be rough. URL: http://forum.audiogames.net/viewtopic.php?pid=199892#p199892

Re: Swamp, zombie FPS by Aprone

2015-01-05 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone UGH guess I lose the 2 levels I spent last week ganing. And my first ever where house mitions. Ah well, I understand it is what's needed. URL: http://forum.audiogames.net/viewtopic.php?pid=199892#p199892 ___ Au

Re: Swamp, zombie FPS by Aprone

2015-01-03 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone A reset would really stink, but things are crazy! My friend can't get above 25 thousand rep. I keep getting a bunch of AK47's in my inventory for some reason. So what ever has to happen to get things back to normal I can live with. Good luck Aprone! URL: htt

Re: Angelgift Teaser

2014-12-29 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Angelgift Teaser I agree SLJ actually by posting in this topic and begging for a release date, you create faulse hopes by others when they see this topic at the top of the list. So just wait it will come in time we have already been told that. URL: http://forum.audiogames.net/viewtopic

Re: Alter Aeon December 2014 Updates

2014-12-14 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Alter Aeon December 2014 Updates Does the advent calendar happen automaticly or is there something I have to do? I still have turkeys I'm trying to give out. hahaha URL: http://forum.audiogames.net/viewtopic.php?pid=197373#p197373 ___ Aud

Re: SammySenter

2014-12-12 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: SammySenter Sam's games can be downloaded here.http://samtupy.com/games/ URL: http://forum.audiogames.net/viewtopic.php?pid=197250#p197250 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat

Re: Snow Race 1.0.1030.105 released!

2014-12-09 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Snow Race 1.0.1030.105 released! Hey I see the voting thing but have no clue what its asking for. URL: http://forum.audiogames.net/viewtopic.php?pid=196998#p196998 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: the christmas stage abandonware.

2014-12-04 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: the christmas stage abandonware. Sighted Blinds? Sounds like some odd window company. Just my impretion checking out the game now! URL: http://forum.audiogames.net/viewtopic.php?pid=196537#p196537 ___ Audiogames-reflector mailing list Aud

Re: Alter Aeon 2014 Turkey Days

2014-11-27 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Alter Aeon 2014 Turkey Days Anyone find the giant turkey yet? Still looking! I think I found it earlier but didn't atac the mound. lol URL: http://forum.audiogames.net/viewtopic.php?pid=195831#p195831 ___ Audiogames-reflector mailing list

Re: death match project alpha

2014-11-25 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: death match project alpha How do you run? It feels like the character goes increddably slow. URL: http://forum.audiogames.net/viewtopic.php?pid=195700#p195700 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-11-18 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator I think that the financial system is based off of how many people you have in your park. It seems to make sence to me, only that the entertainers are always asking for more more more, which is a bit odd. You'd think

Re: Braillemon status update!

2014-11-06 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Braillemon status update! Hi I like the game it would be nice if you could fight other gym masters besides just Blind Man Kyle. Also it be neat if you fought actuall trainers like Brock and Misty. Also it be nice if the pocadex wasn't pocamon1 2 etc but the actual names of the pockamon.

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-24 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator Agreed food poisoning is so aoying. URL: http://forum.audiogames.net/viewtopic.php?pid=192940#p192940 ___ Audiogames-reflector mailing list Audiogames-reflector@sabaha

Re: Pizza delivery

2014-10-23 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Pizza delivery Fun game!! URL: http://forum.audiogames.net/viewtopic.php?pid=192850#p192850 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audi

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-12 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator To the person that asked for 30 hour days, that is not realistic at all. URL: http://forum.audiogames.net/viewtopic.php?pid=191898#p191898 ___ Audiogames-reflector mai

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-05 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator Nope nothing to protect them ATM. URL: http://forum.audiogames.net/viewtopic.php?pid=191298#p191298 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-04 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator Try either restarting, or run as adminastrater or both. URL: http://forum.audiogames.net/viewtopic.php?pid=191245#p191245 ___ Audiogames-reflector mailing list Audioga

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-04 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator Also I think some of the sounds are to low, and should be made louder, or the square your on should be the loudest. Also the Dodgums is supposed to be bumper cars but it says speed boats. I think that's a bug? URL:

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-04 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator Are there things in those squares that would attract people? I expanded my park to 10 20 once and the marching band came. I think it depends where the people are. URL: http://forum.audiogames.net/viewtopic.php?pid=1

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-03 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator It is weird how much the entertainers ask for. You think they would be second after attraction opperators. Also I think it should take into account bathrooms in restronts and perhaps shops, customer survess, and the

Re: star traders 2 kickstarter!

2014-10-02 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: star traders 2 kickstarter! Ah I see. Makes sence. URL: http://forum.audiogames.net/viewtopic.php?pid=191023#p191023 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-02 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator @kuala kubu bharu you are going to need a bit more then that. I take out a big lone, maybe 250 to 300k and I buy the big things first. The fairytale boat, the minny logfloom and work my way down from there. Keep in m

Re: star traders 2 kickstarter!

2014-10-01 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: star traders 2 kickstarter! This sounds cool. However since it is not a new release and with all do respect I think this topic should be moved. URL: http://forum.audiogames.net/viewtopic.php?pid=190953#p190953 ___ Audiogames-reflector mai

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-01 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator Raise there hourly rate to what they are demanding. URL: http://forum.audiogames.net/viewtopic.php?pid=190941#p190941 ___ Audiogames-reflector mailing list Audiogames-

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-30 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator It would be cool if rather then your park if the restront got slammed for food poisoning unless of corse it was from a snack stand. Also the restronts should pay a renting fee for using the space in the park. I know

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-29 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator If you sell your park you get a start over simmalar to restarting. No extra money is ganed doing this. I noticed a increase in guests, but if you get hit with food poysaning it wil go down to 6000 or so so it all dep

Re: Announcing the first release of Park Boss, an amusement park simulator

2014-09-28 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Announcing the first release of Park Boss, an amusement park simulator If you can do marketing campanes. Also keep an eye on how many custamers you have. If it goes up or down a lot, do a report to see what you should raise your ticket prices to. Yeah the entertainers always complain ha

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-09-13 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter Anyone know why Nickaliss's server was taken off the server list? It was not always online, but it was online enough that you could still get on it. Since the main server and Ondray's Place usually have the more complakated maps s

Re: a sweet return

2014-09-13 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: a sweet return Hey cool game I do have some suggestions. I think it would be better if the fighting was not turned baced and you and the monsters could just keep attacking each other. If you intend on keeping it turn based a way to scielence the text to speech would be very helpful. Als

Re: Have you ever wanted to play the tank minigame from wii play?

2014-08-02 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Have you ever wanted to play the tank minigame from wii play? Hi are you going to add the mines soon? URL: http://forum.audiogames.net/viewtopic.php?pid=183286#p183286 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: Paladin of the Sky, new full length audio game RPG

2014-08-02 Thread AudioGames . net ForumNew releases room : Jeffb via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Hi I tried out the game, I have a few segestions. The first would be for footstep sounds I think that would really help. Also the option to turn off-on the wall beeping sound, also some sort of radar would be nice. URL: http://forum.au

<    1   2   3   4   5   >