Re: The NER BBS, accessible gaming for all, now available
So I clicked on the history as I never used one of these before and for some reason it wants a password. Am I missing a step?
URL: http://forum.audiogames.net/viewtopic.php?pid=234686#p234686
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Re: Braillemon status update!
Oh I see. Yeah hopefully that gets fixed.
URL: http://forum.audiogames.net/viewtopic.php?pid=233773#p233773
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Re: MindWarp
Awesome! I love this game! Still have my Brain Warp.
URL: http://forum.audiogames.net/viewtopic.php?pid=233716#p233716
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Re: Braillemon status update!
There is a rival message after you beet someone. Like oh darn guess I lost.
URL: http://forum.audiogames.net/viewtopic.php?pid=233512#p233512
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Re: Braillemon status update!
Just take a flashdrive into the future!
URL: http://forum.audiogames.net/viewtopic.php?pid=233010#p233010
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Re: U-Mart. A business strategy game, by Aprone
Great game! I thin it would e nice if changing the prices for items was an edit field instead of having to keep hit plus and minus. It be cool if you could pick shop hours, and if there was music while your custamers shopped. How about adding
Re: Braillemon status update!
CAN'T WAIT! Yay!
URL: http://forum.audiogames.net/viewtopic.php?pid=232691#p232691
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Re: U-Mart. A business strategy game, by Aprone
[[wow]] this sounds awesome!!! Checking it out now!
URL: http://forum.audiogames.net/viewtopic.php?pid=232565#p232565
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Re: The train Simulator. By Nathan Tech!
@Tablen whatever dude. Still didn't make senseI can find plenty of above ground trains with histles, but when I think of trains in England the first one I thought of was the Tube which is underground.
URL: http://forum.audiogames.net/viewtopic.php?p
Re: Braillemon status update!
Try to leave the town and you will automaticly go to him. The exit of the town is by your house.
URL: http://forum.audiogames.net/viewtopic.php?pid=231625#p231625
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Re: Braillemon status update!
2016? N'n'n'n'n'n'n'n'n'no'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'o'oo'oo'oo'oo'oo'oo!! That's so far! Well at least it's the home stretch.
URL: http://forum.audiogames.net/viewtopic.php?pid=231371#p231371
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Re: Danger on the wheel, new driving arcade by Oriol Gómez released!
Great game! What does it mean when it says a and g? I hear it repeatably but I'm not sure what that is.
URL: http://forum.audiogames.net/viewtopic.php?pid=230142#p230142
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Re: Braillemon status update!
@death [[wow]] that is a strange bug, that stinks.
URL: http://forum.audiogames.net/viewtopic.php?pid=230023#p230023
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Re: Braillemon status update!
@deathDid you save after you beat Brock the first time? Awesome! Mew is so cute!!
URL: http://forum.audiogames.net/viewtopic.php?pid=229851#p229851
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Re: Braillemon status update!
Nah, if she used sounds from the anime it would destroy the clasic gameboy sound it's going. That for me is really neat. I heard my brothers and friends playing the gameboy vertion growing up and I always wish I could play that vertion. And now I can! Maybe in
Re: Braillemon status update!
The new navagation menu sounds awesome! I can't wait for the next update! Keep up the great work!!!
URL: http://forum.audiogames.net/viewtopic.php?pid=229253#p229253
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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
Thanks!
URL: http://forum.audiogames.net/viewtopic.php?pid=228938#p228938
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Re: Paw Prints. A turn-based strategy roleplaying game, by Aprone.
Hi Aprone so glad to see a new game by you!! How do you travil is it something you can do or is it something you have to wait for. I had completed all the tasks at the crash site but could not move on.
URL: http://forum.au
Re: The train Simulator. By Nathan Tech!
@Tablen I'm not sure why you called me out when you agreed with me anyway. That trains have a wistle or some sort of horn. lol
URL: http://forum.audiogames.net/viewtopic.php?pid=227640#p227640
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Re: Mafia Returns: The Game
Did you try control tab?
URL: http://forum.audiogames.net/viewtopic.php?pid=227442#p227442
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Re: Braillemon status update!
Ah thanks!
URL: http://forum.audiogames.net/viewtopic.php?pid=227436#p227436
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Re: The train Simulator. By Nathan Tech!
I didn't mean to come off like that. I did like it as I am a huge fan of trains. Which may be why I am a bit critical of the sim. Not to be rude, but so that it can be the best it can be! I've been waiting for a train game for way to long!
URL: http
Re: Braillemon status update!
How do you know where the other one is though if it doesn't say what they are?
URL: http://forum.audiogames.net/viewtopic.php?pid=227332#p227332
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Re: Braillemon status update!
Also it doesn't even give you a choice it just says do you want this one. If you say no you don't get the other.
URL: http://forum.audiogames.net/viewtopic.php?pid=227306#p227306
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Re: Braillemon status update!
It said it was in the red and blue vertion though. I think it should be it be awesome!
URL: http://forum.audiogames.net/viewtopic.php?pid=227305#p227305
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Re: Braillemon status update!
Hey I was wondering why you can't take the other foscle in Mount Moon. I looked it up, and the second one looked alot cooler it was a sort of ice pokamon.
URL: http://forum.audiogames.net/viewtopic.php?pid=227290#p227290
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Re: The train Simulator. By Nathan Tech!
Hi actually the train sound makes a very loud sound at first. Like the sound of a train breaking. Which I could maybe see it as pulling into the station but not out. I rode on the tube when I went to London and it pulled off it did not stop. In this
Re: The train Simulator. By Nathan Tech!
Hi actually the train sound makes a very loud sound at first. Like the sound of a train breaking. Which I could maybe see it as pulling into the station but not out. I rode on the tube when I went to London and it pulled off it did not stop. In this
Re: Copter Mission, new helicopter game by Oriol Gómez released!
Good game! I am some what disappointed that you don't actually get to fly the copter yourself. Also I think the bye bye you suck when you lose doesn't really make sense. Maybe a game over and a explotion, but depending on your
Re: Braillemon status update!
Sounds good to me!
URL: http://forum.audiogames.net/viewtopic.php?pid=224408#p224408
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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates
Hi aaron let's try this again. I don't think I put this right. Okay so I am in the basement because that's where its coolest in the summer. So I start playing Yellowbonnet and my Internet cuts out on me as it does a lot e
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates
As I can see the advantages of using GuideDog Games I don't think its worth it when it comes to games that are $5. Also comparing this to the Gamer Accounts makes sense but again the whole Swamp thing was on a much larger
Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates
I brought the game and it is neat! However I find that you must have an active internet connection to be very anoying! Since this game has no interaction with other players I don't see why it needs to keep interacting wit
Re: Pokemon Crystal + scripts for interfacing with NVDA
Sweet I can't wait to check this out! Just imagine it though if this was used for a Harry Potter gameboy or PC game we might finally have an actual HP game for the blind! Something I've been dreaming of ever since I was 10.
URL: http:
Re: Braillemon status update!
I thought it was all 1 type? I didn't think it picked between red or blue? I might be wrong however. Can't wait for the next update!!
URL: http://forum.audiogames.net/viewtopic.php?pid=218729#p218729
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Re: The Road To Rage I: Fires Of War -- First Person Shooter
As I've said already, the release notes did not help me, and I need to know what order things should be and what they have to be. If anyone can help me that would be great!
URL: http://forum.audiogames.net/viewtopic.php?pid=21779
Re: The Road To Rage I: Fires Of War -- First Person Shooter
Hi I am trying to set up my own RTR server but I need help. Mainly what I need to enter into the config file and in what order. Does anyone have an example file I could use, or could someone give e detailed instructions? I have re
Re: Survive the Wild!
If you were banned I'm sure it wasn't for no reason. There are sertaint things that if you do them on any online game that would get you banned. Its the same thing that happened with Swamp people got banned they kept begging to come back, and although they were never a
Re: Psycho Strike - New Strategy/Action game
I would hardly call this a "disappearing act". The game just came out and as much as I'm sure many of the devs would love to work on nothing but improving their games the truth of the matter is people have lives. They get in the way of things tha
Re: Survive the Wild!
I agree the newbie flag sounds like a way people can just kill you repeatedly after you die. Unless you come back with full thirst and speed and can actually run somewhere to protect yourself. Plenty of games have a PVP option, honestly what is wrong with that? Some pe
Re: Swamp, zombie FPS by Aprone
I actually wish the guard wasn't silenced or if there was a option to inable NPC's speaking or not maybe?
URL: http://forum.audiogames.net/viewtopic.php?pid=214682#p214682
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Re: Psycho Strike - New Strategy/Action game
Any advice on how to get someone to join you?
URL: http://forum.audiogames.net/viewtopic.php?pid=213810#p213810
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Re: Survive the Wild!
@burak So what? They can still kill others that have PK in abled seerisly I don't even see why this needs to be a argument. Also if we let things be who knows what might be added to the game. If Sam has to go through and take out all that code for a feature that makes
Re: Survive the Wild!
Hi Sam please keep the ability to turn on and off player kills. It is annoying at first when people come after you. For those of you talking about things being realistic animals sure that makes sence if a group of humans though were lost in the whiled, they would be mo
Re: Survive the Wild!
Hi Sam please keep the ability to turn on and off player kills. It is annoying at first when people come after you. For those of you talking about things being realistic animals sure that makes sence if a group of humans though were lost in the whiled, they would be mo
Re: Survive the Wild!
Please keep the ability to turn on and off player kills. It is annoying at first when people come after you. For those of you talking about things being realistic animals sure that makes sence if a group of humans though were lost in the whiled, they would be more like
Re: Audio Game Console Sonus Interactive
This sounds great! If you do a touch screen you should have buttons to for those that do not like them. Although its a personal preference I myself am not afan of touch screens.
URL: http://forum.audiogames.net/viewtopic.php?pid=211923#p211923
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Re: Braillemon status update!
Any advice on finding the root pass?
URL: http://forum.audiogames.net/viewtopic.php?pid=209590#p209590
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Re: Braillemon status update!
Cool! Looking for the pass will give me something to do at least. haha
URL: http://forum.audiogames.net/viewtopic.php?pid=208037#p208037
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Re: Braillemon status update!
Is the root pass a thing yet? For roots 17 and 18 I think it was.
URL: http://forum.audiogames.net/viewtopic.php?pid=207965#p207965
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Re: Braillemon status update!
Just an idea, it would be nice if the prize corner listed how many coins each thing was.
URL: http://forum.audiogames.net/viewtopic.php?pid=207965#p207965
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Re: Three Monkeys Prototype for PC and Mac
This seems cool the game keeps freezing and I can't skip the long intro. It's a cool idea though!
URL: http://forum.audiogames.net/viewtopic.php?pid=207947#p207947
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Re: Braillemon status update!
Ah thanks!!
URL: http://forum.audiogames.net/viewtopic.php?pid=207911#p207911
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Re: Braillemon status update!
Anyone know where to find a coin case? I looked all over the game corner and the department store. @Ronal when you first enter go to the right and fight a bunch of people then go forward the exit is somewhere around there.
URL: http://forum.audiogames.net/view
Re: Braillemon status update!
I can't get into Saffron city either.
URL: http://forum.audiogames.net/viewtopic.php?pid=207834#p207834
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Re: Braillemon status update!
So erm have I gotten as far as I can go? Is there another way around? Do I have to wait for that to be added, or what do I do?
URL: http://forum.audiogames.net/viewtopic.php?pid=207827#p207827
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Re: Braillemon status update!
Never mind I got there some how through the diglet cave. Luck of the dig.
URL: http://forum.audiogames.net/viewtopic.php?pid=207792#p207792
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Re: Braillemon status update!
How do I get the Pocaflute? I've beet everyone near him and the store doesnt have it. There must be away around it. Also yeah that's the anoying thing though to deposet you have to with draw until you have 6 then deposet how many you want which I understand why
Re: Braillemon status update!
I need help I can't wake up the pocamon sleeping in frunt of root12. I saw the man that menchened it but no luck. I did get my eletric badge any advice would be great. I've noticed sometimes the music will over lapp for arieas doesn't happen to offten though. A
Re: Super Airik the Cleric Now Available
I don't get why if it is just a patch it couldn't just be posted since you have to buy the game. Just more work to email everything.
URL: http://forum.audiogames.net/viewtopic.php?pid=206798#p206798
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Re: NEW AUDIOGAME! Audio Rally Racing - Free demo on Mac and PC! Plus ...
What's with the annoying alarm sound,it sounds like a MRI machine having a melt down. I can't drive wih something like that blaring in my ears.
URL: http://forum.audiogames.net/viewtopic.php?pid=206796#p206796
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Re: Super Airik the Cleric Now Available
Yes but he wouldn't be putting up a link to the game, he would be putting the link for the files to replace the bug. Which would be useless for anyone that did not buy the game.
URL: http://forum.audiogames.net/viewtopic.php?pid=202474#p202474
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Re: Super Airik the Cleric Now Available
Hi I have tried out the demo, and I do like the voice acting very well done. I agree with Jayde the moving then hitting f is not an improvement since I jumped over a single jump, hit f then stepped left to see what was in that direction and fell off
Re: SammySenter
He said when he can fix it he will, to try the links every now and then, but he is having some issues. See post 103.
URL: http://forum.audiogames.net/viewtopic.php?pid=201186#p201186
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Re: SammySenter
He said when he can fix it he will, to try the links every now and then, but he is having some issues. See post 46.
URL: http://forum.audiogames.net/viewtopic.php?pid=201186#p201186
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Re: SammySenter
I agree with ghost rider. "Immatation is the highest form of flattery." Musicians coppy off of each other all the time knowingly or not. How many times has a song come on the radio and you thought it was a different song until the singer started singing? In Harry Potter one
Re: SammySenter
@brad The link on the first post does work I just tried it. You can also go directly to Sam's website at the end of his post.
URL: http://forum.audiogames.net/viewtopic.php?pid=200874#p200874
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Re: Swamp, zombie FPS by Aprone
It still shows items I turned in inventory saying you need at least 1 warm clothes in order to donate. I can understand for ammo cause some times you need like 12 shotgun shells. Also I think it would be cool if equipment you are wearing if that didn't show u
Re: Angelgift: the adventure begins!
Having trouble beating the deamond. Its a nice game though! It would be nice if you could skip the training, and save your progress. I like the flying consept alot!
URL: http://forum.audiogames.net/viewtopic.php?pid=200119#p200119
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Re: Swamp, zombie FPS by Aprone
UGH guess I lose the 2 levels I spent last week ganing and my first ever where house mitions. Ah well, I understand it is what's needed. Still it is going to be rough.
URL: http://forum.audiogames.net/viewtopic.php?pid=199892#p199892
Re: Swamp, zombie FPS by Aprone
UGH guess I lose the 2 levels I spent last week ganing. And my first ever where house mitions. Ah well, I understand it is what's needed.
URL: http://forum.audiogames.net/viewtopic.php?pid=199892#p199892
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Re: Swamp, zombie FPS by Aprone
A reset would really stink, but things are crazy! My friend can't get above 25 thousand rep. I keep getting a bunch of AK47's in my inventory for some reason. So what ever has to happen to get things back to normal I can live with. Good luck Aprone!
URL: htt
Re: Angelgift Teaser
I agree SLJ actually by posting in this topic and begging for a release date, you create faulse hopes by others when they see this topic at the top of the list. So just wait it will come in time we have already been told that.
URL: http://forum.audiogames.net/viewtopic
Re: Alter Aeon December 2014 Updates
Does the advent calendar happen automaticly or is there something I have to do? I still have turkeys I'm trying to give out. hahaha
URL: http://forum.audiogames.net/viewtopic.php?pid=197373#p197373
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Re: SammySenter
Sam's games can be downloaded here.http://samtupy.com/games/
URL: http://forum.audiogames.net/viewtopic.php?pid=197250#p197250
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Re: Snow Race 1.0.1030.105 released!
Hey I see the voting thing but have no clue what its asking for.
URL: http://forum.audiogames.net/viewtopic.php?pid=196998#p196998
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Re: the christmas stage abandonware.
Sighted Blinds? Sounds like some odd window company. Just my impretion checking out the game now!
URL: http://forum.audiogames.net/viewtopic.php?pid=196537#p196537
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Re: Alter Aeon 2014 Turkey Days
Anyone find the giant turkey yet? Still looking! I think I found it earlier but didn't atac the mound. lol
URL: http://forum.audiogames.net/viewtopic.php?pid=195831#p195831
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Re: death match project alpha
How do you run? It feels like the character goes increddably slow.
URL: http://forum.audiogames.net/viewtopic.php?pid=195700#p195700
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Re: Announcing the first release of Park Boss, an amusement park simulator
I think that the financial system is based off of how many people you have in your park. It seems to make sence to me, only that the entertainers are always asking for more more more, which is a bit odd. You'd think
Re: Braillemon status update!
Hi I like the game it would be nice if you could fight other gym masters besides just Blind Man Kyle. Also it be neat if you fought actuall trainers like Brock and Misty. Also it be nice if the pocadex wasn't pocamon1 2 etc but the actual names of the pockamon.
Re: Announcing the first release of Park Boss, an amusement park simulator
Agreed food poisoning is so aoying.
URL: http://forum.audiogames.net/viewtopic.php?pid=192940#p192940
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Re: Pizza delivery
Fun game!!
URL: http://forum.audiogames.net/viewtopic.php?pid=192850#p192850
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Re: Announcing the first release of Park Boss, an amusement park simulator
To the person that asked for 30 hour days, that is not realistic at all.
URL: http://forum.audiogames.net/viewtopic.php?pid=191898#p191898
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Re: Announcing the first release of Park Boss, an amusement park simulator
Nope nothing to protect them ATM.
URL: http://forum.audiogames.net/viewtopic.php?pid=191298#p191298
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Re: Announcing the first release of Park Boss, an amusement park simulator
Try either restarting, or run as adminastrater or both.
URL: http://forum.audiogames.net/viewtopic.php?pid=191245#p191245
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Re: Announcing the first release of Park Boss, an amusement park simulator
Also I think some of the sounds are to low, and should be made louder, or the square your on should be the loudest. Also the Dodgums is supposed to be bumper cars but it says speed boats. I think that's a bug?
URL:
Re: Announcing the first release of Park Boss, an amusement park simulator
Are there things in those squares that would attract people? I expanded my park to 10 20 once and the marching band came. I think it depends where the people are.
URL: http://forum.audiogames.net/viewtopic.php?pid=1
Re: Announcing the first release of Park Boss, an amusement park simulator
It is weird how much the entertainers ask for. You think they would be second after attraction opperators. Also I think it should take into account bathrooms in restronts and perhaps shops, customer survess, and the
Re: star traders 2 kickstarter!
Ah I see. Makes sence.
URL: http://forum.audiogames.net/viewtopic.php?pid=191023#p191023
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Re: Announcing the first release of Park Boss, an amusement park simulator
@kuala kubu bharu you are going to need a bit more then that. I take out a big lone, maybe 250 to 300k and I buy the big things first. The fairytale boat, the minny logfloom and work my way down from there. Keep in m
Re: star traders 2 kickstarter!
This sounds cool. However since it is not a new release and with all do respect I think this topic should be moved.
URL: http://forum.audiogames.net/viewtopic.php?pid=190953#p190953
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Re: Announcing the first release of Park Boss, an amusement park simulator
Raise there hourly rate to what they are demanding.
URL: http://forum.audiogames.net/viewtopic.php?pid=190941#p190941
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Re: Announcing the first release of Park Boss, an amusement park simulator
It would be cool if rather then your park if the restront got slammed for food poisoning unless of corse it was from a snack stand. Also the restronts should pay a renting fee for using the space in the park. I know
Re: Announcing the first release of Park Boss, an amusement park simulator
If you sell your park you get a start over simmalar to restarting. No extra money is ganed doing this. I noticed a increase in guests, but if you get hit with food poysaning it wil go down to 6000 or so so it all dep
Re: Announcing the first release of Park Boss, an amusement park simulator
If you can do marketing campanes. Also keep an eye on how many custamers you have. If it goes up or down a lot, do a report to see what you should raise your ticket prices to. Yeah the entertainers always complain ha
Re: The Road To Rage I: Fires Of War -- First Person Shooter
Anyone know why Nickaliss's server was taken off the server list? It was not always online, but it was online enough that you could still get on it. Since the main server and Ondray's Place usually have the more complakated maps s
Re: a sweet return
Hey cool game I do have some suggestions. I think it would be better if the fighting was not turned baced and you and the monsters could just keep attacking each other. If you intend on keeping it turn based a way to scielence the text to speech would be very helpful. Als
Re: Have you ever wanted to play the tank minigame from wii play?
Hi are you going to add the mines soon?
URL: http://forum.audiogames.net/viewtopic.php?pid=183286#p183286
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Re: Paladin of the Sky, new full length audio game RPG
Hi I tried out the game, I have a few segestions. The first would be for footstep sounds I think that would really help. Also the option to turn off-on the wall beeping sound, also some sort of radar would be nice.
URL: http://forum.au
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