Re: Pitch Black: Audio Pong!
Just bought for MacOS and the download I received was for Windows.
URL: https://forum.audiogames.net/post/507887/#p507887
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Re: Pitch Black: The 'AAA' Audio Game
assuming the 09/03/2020 release for the MacOS version of Pong is march 9th 2020 not September 3rd 2020?
URL: https://forum.audiogames.net/post/506856/#p506856
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Re: Supercube is back, for windows and mac!
getting a 404 error when clicking the link for the mac download.
URL: https://forum.audiogames.net/post/460047/#p460047
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Re: Code 7 - Episodes 2 & 3 Out Now
I was able to get past the part where the game seemed to be stuck. I tried a bunch of keys and it ended up moving on. Now to find some time for chapter 2.
URL: https://forum.audiogames.net/post/427897/#p427897
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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale
I am running it from Steam. I should have the latest version as I believe steam automatically updates your games. I am also running it on a mac if that makes any difference running the latest 10.14.4 Mojave update.I haven't played the
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale
This whole bug report is a spoiler...At the point in episode 1 where you have a chance to reveal your identity is Alex after the hallucinations, no matter picking hide or reveal that you are Alex the game does not advance. Really looking
Re: SoundRTS, a real-time strategy audio game
Thanks. that fixed it.
URL: https://forum.audiogames.net/post/405365/#p405365
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Re: SoundRTS, a real-time strategy audio game
hI get a bunch of errors when running from source. I am running this on a mac obviously. I would try and fix it but not sure exactly what needs to go into the .ini file. I can make a github issue if you would prefer
Re: SoundRTS, a real-time strategy audio game
What do you mean by AI2? I can't find a file like that.
URL: http://forum.audiogames.net/post/404845/#p404845
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Re: SoundRTS, a real-time strategy audio game
What do you mean by AI@? I can't find a file like that.
URL: http://forum.audiogames.net/post/404845/#p404845
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Re: SoundRTS, a real-time strategy audio game
@soundmud any particular reason why you wish to stop accepting code contributions. There still are many people interested in soundrts and many might want to check out new things if they get added. I don't see contributing as waisting my time.
Re: SoundRTS, a real-time strategy audio game
so are these changes making it to the github? I have made a fork of the repo and would like to do many things including, adding new and better campaigns; adding missions or challenges similar to end games for chess; building out a proper AI
Re: SoundRTS, a real-time strategy audio game
so are these changes making it to the github? I have made a fork of the repo and would like to do many things including, adding new and better campaigns; adding missions or challenges similar to end games for chess; building out a proper AI
Re: SoundRTS, a real-time strategy audio game
so are these changes making it to the github? I have made a fork of the repo and would like to do many things including, adding new and better campaigns; adding missions or challenges similar to end games for chess; building out a proper AI
Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]
Has anyone gotten this or the original Skullgirls to work on mac? Specifically the launch commands? at least if it will copy things to the clipboard i can read them. I might be able to set up a script as well that
Re: SoundRTS, a real-time strategy audio game
if anyone wants a keyboard layout that keeps the same shape as the normal keys but works with the dvorak layout, get it here
URL: http://forum.audiogames.net/post/401882/#p401882
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Re: SoundRTS, a real-time strategy audio game
I'm having trouble with chapter 8 in the campaign. if my undead forces get to the guard towers, they never kill enough and always die. any help./edit of course as soon as i post about this, the next thing is i go and beat it.
URL:
Re: SoundRTS, a real-time strategy audio game
I'm having trouble with chapter 8 in the campaign. if my undead forces get to the guard towers, they never kill enough and always die. any help.
URL: http://forum.audiogames.net/post/401726/#p401726
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Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)
is there any work still being done to make the crazy mod playable on a Mac? I downloaded it and it came with all of the windows .exe files. I don't mind running it from source, just let me know what I need to do.
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Re: Monopoly Planet Audio Sphere Advanced Monopoly Game
downloaded this and ran it and all i'm getting is a black screen and no music. It is a windows vm, but nothing works. no sounds, no keys, no speech, and i have to quit the game using the task manager like Dark mentioned above. Would
Re: Release Date Announcement for A Hero's Call
cross platform saves while, not impossible, could I think be done. although, if this is in c# and the only cross platform solution is in a wineskin wrapper, I don't think it will be worth it.
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Re: Release Date Announcement for A Hero's Call
Maybe you have answered this in prior posts, but I'll ask it anyway. You say that windows support is coming first and other operating systems are coming soon. My question is, if I buy it when the game is released for windows, will I have to
Re: Nano Empire: an iOS strategy game about creating your own world
crashing here on ios 9.3 with iphone 5s.i don't think the going up to the status bar is something wrong with this app. i get it in other apps. i think it maybe an ios bug. but don't quote me on that.the two finger scrub
Re: Castaways 2 public beta
mata, you don't need to know the port. just allow castaways2 through whatever firewall you have set up on your computer and it will be fine.dark i believe an alternate way of sorting jobs is in the works as typing will brake eventually with the addition of
Re: Castaways 2 public beta
slj you can not eat grapes. i said there ihas been talk amongst the beta team that you should be able to. currently you can not.
URL: http://forum.audiogames.net/viewtopic.php?pid=252993#p252993
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Re: Castaways 2 public beta
grapes are used for making wine but comments have been made amongst the beta team that you still should be able to eat them.
URL: http://forum.audiogames.net/viewtopic.php?pid=252976#p252976
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Re: Castaways 2 public beta
the fire comes from the firewood.@dark things will expand and while i don't know everything you wish to be implemented will be put in, there still is room for massive improvement. so stay tuned to see what comes around the bend in future versions.
URL:
Re: Castaways 2 public beta
it looks like the server is back up. something had crashed the server. it wasn't full. good luck everyone who plays this week. sorry for all of those people that have questions. i would have liked to have the readme finished before any sort of public beta
Re: Castaways 2 public beta
milos you need to run checkup.exe and it will register the files you need.
URL: http://forum.audiogames.net/viewtopic.php?pid=252743#p252743
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Re: Bokurano Daibouken 3 : secondary topic
yeah just ended up powering threw it with speed drinks. but will go back to level up there . currently working my way through 25-3. between the rockets and the falls, its usually a miracle that i make it out of the first room. then i usually die
Re: Bokurano Daibouken 3 : secondary topic
cats worked beautifully for getting pieces of wall for the cat spear. also, i think it was tomy or tony who gave an explaination of how to complete 25-1. that worked beautifully as well. wouldn't have been able to do it if i didn't have that. any
Re: Bokurano Daibouken 3 : secondary topic
i'm too wondering about how to get the piece of wall.
URL: http://forum.audiogames.net/viewtopic.php?pid=252103#p252103
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Re: Bokurano Daibouken 3 : secondary topic
also, the electric stick does lots of damage if you have high tech. also, at what point do stages lock?
URL: http://forum.audiogames.net/viewtopic.php?pid=251542#p251542
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Re: Bokurano Daibouken 3 : secondary topic
yeah asalt freak she's not that difficult to work with once you get used to it but i agree with threeblacknoises that would be nice to have ukio
URL: http://forum.audiogames.net/viewtopic.php?pid=243095#p243095
Re: Bokurano Daibouken 3 : secondary topic
to land press the down arrow when the landing beep is centered. think its just saying that remember if you miss the landing beep on the first pass you can always turn around with the shift+arrow keys to try again.
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Re: Bokurano Daibouken III translation Project has officially started!
ah beat me to it orin. smile
URL: http://forum.audiogames.net/viewtopic.php?pid=238836#p238836
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Re: Bokurano Daibouken III translation Project has officially started!
yeah. would be really nice to get an English message just making sure the updates went smoothly
URL: http://forum.audiogames.net/viewtopic.php?pid=238595#p238595
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Re: Bokurano Daibouken 3 : secondary topic
one thing i would like to see is not having bk3 pick up all of your key presses when its in the background. would that be possible to do?
URL: http://forum.audiogames.net/viewtopic.php?pid=238386#p238386
Re: Bokurano Daibouken III translation Project has officially started!
its not translated yet, but i'm hoping the shops will be the next thing on the list once all of the items are sorted out.
URL: http://forum.audiogames.net/viewtopic.php?pid=238269#p238269
Re: Bokurano Daibouken translation Project has officially started!
i can second the crashing when you use a strategy item here after using the translation dictionary. also, now that i'm using the dictionary, the game seems to lag more now. it is most noticeable when holding down firing
Re: Bokurano Daibouken translation Project has officially started!
to update manually, press down arrow twice on the main menu then press enter. not sure of the specific steps after that. but if it finds an update, it should get it.
URL:
Re: Bokurano Daibouken 3 : secondary topic
oh yes that will be super awesome to have.
URL: http://forum.audiogames.net/viewtopic.php?pid=237458#p237458
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Re: Bokurano Daibouken 3 : secondary topic
the problem is that i have no idea in hell what the voice is saying and or if it will even help me. plus its just hard to tell where things are when you're in the sky racer. i made it pretty far on my last attempt but its more guessing at things
Re: Bokurano Daibouken 3 : secondary topic
whats the secret for getting past the turbulents in 18.2?
URL: http://forum.audiogames.net/viewtopic.php?pid=237247#p237247
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Re: Bokurano Daibouken 3 : secondary topic
is there a better weapon i should be using buy stage 16 other than the needle launcher?
URL: http://forum.audiogames.net/viewtopic.php?pid=235137#p235137
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Re: Bokurano Daibouken 3 : secondary topic
thanks guys. there was a point where i got a few hits on the helicopter but it didn't seem to do much damage with the rocket launcher. I'll continue to play and see what i can do.
URL: http://forum.audiogames.net/viewtopic.php?pid=232401#p232401
Re: Bokurano Daibouken 3 : secondary topic
does the helicopter ever go up past where the rocket launcher can reach? there was a point where i could clearly hear the helicopter and the rocket flue right passed it and didn't hit it.
URL:
Re: Bokurano Daibouken 3 : secondary topic
anyone have any suggestions for not getting raped by the bullets from the helicopter in 15.4? beyond just boosting up your defense and drinking defense drinks?
URL: http://forum.audiogames.net/viewtopic.php?pid=232319#p232319
Re: Bokurano Daibouken 3 : secondary topic
any tips for killing the thing in 14.4 i get it moves but is there any pattern to how it moves? this is getting super frustrating
URL: http://forum.audiogames.net/viewtopic.php?pid=232173#p232173
Re: Bokurano Daibouken 3 : secondary topic
to summon cats press k,o,n all at the same time.does anyone have any tips for getting passed 13.4?
URL: http://forum.audiogames.net/viewtopic.php?pid=231964#p231964
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Re: Bokurano Daibouken 3 : secondary topic
so i've made it up to 10.2 and things are going pretty good. but i'm getting pounded by the bombs. i might need more attack/deffense. i'm not sure. any tips?but i have afew observations and thought about the game as a whole. as well as a bug to
Re: Bokurano Daibouken 3 : secondary topic
so i've made it up to 10.2 and things are going pretty good. but i have afew observations and thought about the game as a whole. as well as a bug to report.starting with the bug, i went to 10.1 to grind a bit so i could get 26 technology to use
Re: Bokurano Daibouken 3 : secondary topic
don't think you have to press r to get off a latter. just use the left or right arrow keys.i'm having a real hard time with 7.2. i got most of them, but i'm down to my last three chrystals. and they're like in the middle of no where with no way to
Re: Bokurano Daibouken 3 : secondary topic
don't think you have to press r to get off a latter. just use the left or right arrow keys.i'm having a real hard time with 7.2. i got most of them, but i'm down to my last three chrystals. and they're like in the middle of no where with no way to
Re: Bokurano Daibouken 3 : secondary topic
don't think you have to press r to get off a latter. just use the left or right arrow keys.i'm having a real hard time with 7.2. i got most of them, but i'm down to my last three chrystals. and they're like in the middle of no where with no way to
Re: Bokurano Daibouken 3 : secondary topic
so now i'm on 7.3 and i bought some riceballs to help heal my self against the gunman, but they aren't showing up when i press x. they are suposed to show up there right?also, when do i get the needle launcher?
URL:
Re: Bokurano Daibouken 3 : secondary topic
what are controls for controling cats when you summon them? i tried it to grind a bit of gold a bit ago, but there just was this horible muling sound right in the middle of my stereo field. and i kept pressing enter to get the gold, and it kept
Re: Triple Triad - A tile collecting puzzle game, by Aprone
i really do love the game too aprone. i was actually rather proud of myself. i just got back home from class and thought id play a few tt games. i actually saw a way i could use the plus rule and took it. i ended up winning
Re: Survive the Wild!
over all ive been very impressed with the game. for one its written in bgt and i didnt think btgs networking capabilities were up to this sort of thing. that being said, i dont personally know how to code in bgt but from what ive heard it isnt very good for networking
Re: Copter Mission, new helicopter game by Oriol Gómez released!
anyone else having issues running the game. i launch the .exe and it just sits there not responding. until windows says that the program is not responding, blah blah blah. win 7 64 bit here. sounds really neat and would
Re: Swamp, zombie FPS by Aprone
for those of you confused about quests here is how it works. we are going to sart out with an empty list of quests for a player just to make it easy.you log in and recieve a quest. the game picks a random quest based on several factors. 1. level.if a quest
Re: Swamp, zombie FPS by Aprone
all of the inventory issues people have had over the years has always baffled me. maybe its just that i dont pay close enough attention to my inventory to notice when something is wrong? im not sure. but ive never seen inventory issues in my swamp career
Re: Swamp, zombie FPS by Aprone
im know computer genius, but it kind of seems like you might be running out of ram. what do you have running while this is going on? and kill some of the more resource sucking ones. you can sort your task manager in the processes tab by how much CPU the
Re: Swamp, zombie FPS by Aprone
ah yeah forgot you mac people use vms that could be a whole other issue beyond strictly running it on pure windows.
URL: http://forum.audiogames.net/viewtopic.php?pid=220102#p220102
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Re: Swamp, zombie FPS by Aprone
i dont think its specifically in the readme. it got added after the current version went live. lootpoints are points you get when you pick up loot. you get one point per loot on normal and 3 points per loot on hc. even when you get three points per loot on
Re: Swamp, zombie FPS by Aprone
normals can trade at level 60, hc at level 25, and if its the same as it was in the old titling system, if you manage to get a title before level 60 or 25 you can then trade. obviously hc and normal cant trade with each other but just be happy we can trade
Re: Swamp, zombie FPS by Aprone
lvj, maybe Aprone knows what your talking about, but a very general statement about map and zombie loading tells us nothing about the bug. could you be a bit more specific? i understand if you cant communicate it fully do to language barriers, but even a
Re: Swamp, zombie FPS by Aprone
atlan, delete your progress.ini file and then the game will recreate it once you relaunch the game.i use Sneak and Phanthoms weapons mod. plus menu sounds from... CarlosM, i think. and a different vulcan sound. i also changed the car sounds into car alarm
Re: Swamp, zombie FPS by Aprone
yeah that sounds like it should work. there are a few things that might play wierd because aprone might have it on a loop. but you can work it out. as far as keeping the stuff after you die, thats a bug that was introduced when 3.5 was in beta. its do to the
Re: Castaways, roleplaying strategy game, by Aprone
yeah i really liked cast aways even though i wasnt very good. but i was younger and didnt understand how to play very well. might give it another shot here.
URL: http://forum.audiogames.net/viewtopic.php?pid=217073#p217073
Re: Swamp, zombie FPS by Aprone
yes, the military helmet is on sub 1 and and boots are on sub 2.i put out a guide on the game as a db link and im pretty sure i posted it on here too. it details where armor is now and the different gun locations if any of that was changed. link
Re: Swamp, zombie FPS by Aprone
yes, the military helmet is on sub 1 and and boots are on sub 2.i put out a guide on the game as a db link and im pretty sure i posted it on too. it details where are is now and the different gun locations if any of that was changed. link
Re: Prometheus: The Eternal Wars
so are these like clans or something?
URL: http://forum.audiogames.net/viewtopic.php?pid=214945#p214945
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Re: Swamp, zombie FPS by Aprone
i noticed, if you turn graphics on, the guard starts talking again. im not sure if then turning graphics back off again silences him, but it could be the case.
URL: http://forum.audiogames.net/viewtopic.php?pid=214710#p214710
Re: Swamp, zombie FPS by Aprone
one way to make it not crash after donating/recycling anything is to press the escape key first thing. it must be escape and you cant press anything else. but it always seems to work. then it wont crash and boot you out. the crash when it play that sound
Re: Swamp, zombie FPS by Aprone
yeah ive noticed that as well. it does the same with just about any key press in the chat window. try to send your chat message when another message comes in, it wont send. and get a string of messages come in and you might not be able to send it for 2 or
Re: Swamp, zombie FPS by Aprone
yeah ive noticed that as well. it does the same with just about any key press in the chat window. try to send your chat message when another message comes in, it wont send. and get a string of messages come in and you might not be able to send it for 2 or
Re: Swamp, zombie FPS by Aprone
i would whole hardedly second, third, and forth agree to a mute friend whispers command. i love seeing people log in and log out, but i hate seeing peoples half conversations with people who arent on my friends list. not even to mention that half of the
Re: Swamp, zombie FPS by Aprone
that would screw people over that have it mapped to the space bar.
URL: http://forum.audiogames.net/viewtopic.php?pid=210566#p210566
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Re: Swamp, zombie FPS by Aprone
it appears to be down...for everyone here is where the armor and weapons load now. this file only says the changes so if something is not mentioned here, then it is the same as its always been.https://dl.dropboxusercontent.com/u/464 … w.txt?dl=1
URL:
Re: Swamp Campaign Scripting (SCS)
ah thanks cea jones. i surprised i didnt catch that one myself. lol.if anyone is interested here is the finished copy. https://dl.dropboxusercontent.com/u/464 … e.txt?dl=1
URL: http://forum.audiogames.net/viewtopic.php?pid=208407#p208407
Re: Swamp, zombie FPS by Aprone
if anyone is interested here is my first campaign. its nothing special for being my first one, but i think it turned out pretty well. https://dl.dropboxusercontent.com/u/464 … e.txt?dl=1
URL: http://forum.audiogames.net/viewtopic.php?pid=208409#p208409
Re: Swamp Campaign Scripting (SCS)
going back to timer issues and stuff, i have my code for spreading out messages so they play at intervals. i have seen this in other campaigns and i have copied exactly what those campaigns use. however, it doesnt seem to work. even though the other
Re: Swamp Campaign Scripting (SCS)
so i think my campaign is about done. the only thing i see is that im getting this error when i launch it, Error. The variable timer event m=0 was not found.my code is as follows.map=multi2d=90no respawnstarting gearquest=talk to your commanding
Re: Swamp, zombie FPS by Aprone
ive seen that error as well. im not 100% sure what to do. it just eventually started working after a few times. just be patient.while i dont agree with blade about some things, this really is one thing i do agree with him on. some people really just need to
Re: Swamp, zombie FPS by Aprone
carlosM has hit the nail on the head. humans has a whole dont like change as a rule. so if they are confronted with a situation they are unfamiliar with, they freeze or shout foul. this is only amplified within the blind community. we revel in consistancy.
Re: Swamp, zombie FPS by Aprone
well Sean, if youve run swamp since that time it crash it wouldnt have errors from that time. swamp over writes the debug log every time you run swamp. if it happens again.,check the debug log first thing and let us know what you find.JenniferM well look
Re: Swamp, zombie FPS by Aprone
fedai, there is a difference between exploiting bugs to cheat and outright manipulation of the game. while niether are good in their own rights, the latter isnt quite as severe. i wont speculate and point fingers for several reasons, but let it be said, like
Re: Swamp, zombie FPS by Aprone
Fedai and bee both, i will address several of your points. firstly, i will list for everyone the protection you will get with a full set of a particular type of armor and if you have all of the possible points in that category. high armor with 70 points 95%
Re: Swamp, zombie FPS by Aprone
yeah bee, i know you didnt directly have issues with the forts. i was just saying i was going to answer all the stuff said. i would be happy to answer any questions here on the forum. i am breaker or daredevil in the game so you can direct any questions over
Re: Swamp, zombie FPS by Aprone
bee, you either get one point reset per 24 hours or one point reset per level.as far as bringing back banned chars, they would have to buy either a new gamer account or get their first one. im pretty sure you shouldnt be able to import banned chars into a
Re: Swamp, zombie FPS by Aprone
Truecraig, when i was saying people need to be more patient, i was referring to the people being vocal about it. so you are good there. as far as betas/the testing server goes, i cringe when you say public beta. first off, it sounds like an oxymoron. in my
Re: Swamp, zombie FPS by Aprone
okay Ive been going back and forth about whether i want to make this post or not, but i think that the time has come. Im going to mention a few things around the swampy world. this post aint going to be the shortest, nor will it be the most popular. but i
Re: SoundRTS and the CrazyMod (update 8.3)
i have to say this mod is pretty awesome. ive only had it now for about two days. so im not that familiar will all of its workings, but it is rather extensive and i know it will make for some interesting gameplay. i wasnt all that good at the
Re: Swamp, zombie FPS by Aprone
what happened was that you probably didnt get the whole file from aprones site, so the zip was corrupt. if you still need to get the full install, find the sendspace link people were posting. that one should be fine.
URL:
Re: Swamp, zombie FPS by Aprone
yeah a multiplier for exp/rep for a streak without missing sounds really neat.
URL: http://forum.audiogames.net/viewtopic.php?pid=202765#p202765
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Re: Swamp, zombie FPS by Aprone
Aprone i have a question i think you can answer. then i have a few observations. you might want to grab a popcorn and a soda, this might be a long post.okay, to start with the question. when putting points in to say hunting mastery, for example, each point
Re: Swamp, zombie FPS by Aprone
yeah thats a good idea dark. i really like that.Aprone i also have some suggestions to make raiders a bit better in fort maps. firstly, raiders shouldnt respaun. because once you get 8 tags in the fort you will always have 40 raiders. furthermore, there are
Re: Swamp, zombie FPS by Aprone
hmm we have to be level 8 now to even join a mission? not to question what you said dark, but i dont think this is quite accurate? thinking on it a bit more, i know in previous versions level 8 was the lowest level you could launch a mission. but now its
Re: Swamp, zombie FPS by Aprone
not sure about this thing when sending stuff to someone. i just did it this morning and it worked fine. its strange.
URL: http://forum.audiogames.net/viewtopic.php?pid=200940#p200940
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