Re: Warsim, text based randomly generated stratogy

2021-03-11 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Just out of interest Huw, will the RPGification with first person stuff and such be part of the combat update already or will it get it's own update? Or will it be implemented in more than one update in parts? URL: https://forum.audiogames

Re: Warsim, text based randomly generated stratogy

2021-03-08 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Wow, congratulations Huw.And BTW: the updates still are great, keep it up. What realy excites me already is what I read about the upcoming battle system. Realy cool to see what is in the works there, even with a new sound system. Hope weapo

Re: Some new accessible roguelike games, or at least kind of roguelike

2021-02-17 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Some new accessible roguelike games, or at least kind of roguelike Has anyone the contact info of the dev of trawel? Maybe it would be possible to get a copy of it even if steam is not used, since I don't use it but would be very interested in the game. So, maybe someone has an email ad

Re: Warsim, text based randomly generated stratogy

2021-01-22 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy wow, great to hear this, i love big Updates haha. Maybe even with new sounds? We'll see. And cool that the combat update is not to far away as well. I realy hope that weapons will come in more, since the weapon generator is already in the g

Re: Warsim, text based randomly generated stratogy

2021-01-20 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy wow, whatched the actual interview with you huw. Awesome, especially the one change about the coming update makes me excited. One thought here: If your story ends and you start a new game, you could have left prints in the world or it chang

Re: Warsim, text based randomly generated stratogy

2021-01-20 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy wow, whatched the actual interview with you huw. Awesome, especially the one change about the coming update makes me excited. One thought here: If your story ends and you start a new game, you could have left prints in the world or it chang

Re: Warsim, text based randomly generated stratogy

2021-01-07 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I wonder how big warsim actually is in terms of playtime with the things and content it has to offer at the moment if you want to make a complete playthrough and want to discover as much of the game as is possible. I am curious, what do you

Re: Crazy Party: mini-games and card battle! (beta75)

2021-01-07 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) Hi, is there a mailing list for crazy party? If yes, where I can find it? URL: https://forum.audiogames.net/post/605202/#p605202 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-

Re: Crazy Party: mini-games and card battle! (beta75)

2021-01-05 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) Does anyone know where I can find the crazy party mailing list? URL: https://forum.audiogames.net/post/604388/#p604388 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.

Re: Crazy Party: mini-games and card battle! (beta75)

2021-01-03 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) I have the same issue here with the battle quests. BTW: a mailing list for CP has been menssioned on here. But how can I find that list? If i search for it on google I don't find it and on the homepage of CP i haven't seen it as well. Th

Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-29 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) Hi all, how can I play with or against bots in offline play? That means, how do I activate them? And is it possible to play with computer generated allies in offline mode, so that the player and maybe even the enemie has allies wich are

Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-23 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) Can I have computer controlled allies in offline mode? Is that possible? Or that the player and even the enemies have allies? If that is already possible, how does it work? Cool update though. URL: https://forum.audiogames.net/post/6013

Re: Some new accessible roguelike games, or at least kind of roguelike

2020-12-22 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Some new accessible roguelike games, or at least kind of roguelike Hi, thank you for all these new and deep games. Will try them out. Would be cool if trawel could be optained from other platforms than just steam, I never got it to work even with the guide. Do you know if it is optainab

Re: Warsim, text based randomly generated stratogy

2020-12-07 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I don't know if I made this suggestion before, but another suggestion would be fests and the like at certain time points of the year or such. I know we have a few events that allready work like this, but more things that change the game wor

Re: Warsim, text based randomly generated stratogy

2020-12-05 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Good ideas imho. I think a few are already implemented, for example the lowering or rising of the public opinion, but more other consequences that influence the game would be always good. Maybe even NPC's you meet and talk to later in the g

Re: Warsim, text based randomly generated stratogy

2020-11-26 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi, cool update man, worth the wait. The only thing I am a bit sad about is if content gets removed, like with the christmas content. Will it get replaced or is it eventually possible to make it optional, so the player can choose if he or s

Re: Warsim, text based randomly generated stratogy

2020-11-10 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Nice idea about the rebelion as well. I like it. URL: https://forum.audiogames.net/post/588675/#p588675 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailma

Re: Warsim, text based randomly generated stratogy

2020-11-10 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Another suggestion wich could be even more interesting with the first person battle possibilities but might be interesting before as well: There could be mysterious murder creatures wich show up on certain events or after a certain amount o

Re: Warsim, text based randomly generated stratogy

2020-11-03 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Cool. Found the idea with the offline version of the wiki usefull, especially the more gets added, the more important it could become to have this wiki as documentation at hand, even without connection. And another background story idea for

Re: Warsim, text based randomly generated stratogy

2020-11-03 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I wasn't sure myself regarding the wiki if it is already in the game or not, so I thought I suggest it, especially in regards to the newer versions of the wiki with additions and such. And @Dark: Great Ideas for the rebels, I like it and th

Re: Warsim, text based randomly generated stratogy

2020-11-02 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Another thing from me: It would be great if the wiki could be downloaded as offline versions to read, maybe as a .zip file for those who like to have it offline as well, or it comes with the game download as well. One of these ways would be

Re: Warsim, text based randomly generated stratogy

2020-11-02 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Another thing from me: It would be great if the wiki could be downloaded as offline versions to read, maybe as a .zip file for those who like to have it offline as well, or it comes with the game download as well. One of these ways would be

Re: Warsim, text based randomly generated stratogy

2020-10-31 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I have a sound suggestion: It would be cool if each tavern could get it's own ambiences. Maybe even different ones depending on when you enter it. That came to my mind because taverns and restaurants in real live even don't sound the same e

Re: Warsim, text based randomly generated stratogy

2020-09-29 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy More new origin stories even for throne room encounters like barts and such could be great to keep things fresh. And even other people could tell more about theier backgrounds, for example, if they need money, they could describe theier sit

Re: Warsim, text based randomly generated stratogy

2020-09-24 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Another thing which could be a theme in warsim are illnesses of different kind. I know this is a theme wich some people may not like these days, but in the time warsim is set in, such things were a theme as well. Further more, that would be

Re: Warsim, text based randomly generated stratogy

2020-09-24 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Here comes a suggestion again. A nice thing wich could happen even as events could be attacks from your enemies against specific buildings or persons of your kingdom. Ambushes could be another happening, even as events from time to time pos

Re: Warsim, text based randomly generated stratogy

2020-09-23 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy A while ago, space ships and such themes were menssioned here for warsim. Maybe this could work as mods or such, so the regular game stays as it is and in the mods, there could be such things. And, in october, since it is halloween time aga

Re: Warsim, text based randomly generated stratogy

2020-09-22 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Great addition of the natural events Huw. Cool update. URL: https://forum.audiogames.net/post/572987/#p572987 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/

Re: Warsim, text based randomly generated stratogy

2020-09-15 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Ah, than throne room combat can/will be added later if the player has stats? That would be cool, I am waiting for that, since that will add great new things to the game. Than, even the idea with bosses or boss like creatures at some points

Re: Warsim, text based randomly generated stratogy

2020-09-14 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Very cool update Huw. Fantastic. Ah, I think fortune tellers would fit in the throne room as well. Some could be tricksters and some could be real. URL: https://forum.audiogames.net/post/570632/#p570632 -- Audiogames-reflector mailing

Re: Warsim, text based randomly generated stratogy

2020-09-11 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy It would be great as well if the computer even can choose to add men of his own armys to the mercenary groups if he send them, just like the player. This would make the game more challenging and more balanced as well as that you have to thi

Re: Warsim, text based randomly generated stratogy

2020-09-10 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy And I realy hope that the AI will be able to send mercenary groups, so the enemies can attack me even within the year/turn like we can as well. Maybe in the combat update? It only would be fair.Ah and it also would be great if the enemies c

Re: Warsim, text based randomly generated stratogy

2020-09-10 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy And I realy hope that the AI will be able to send mercenary groups, so the enemies can attack me even within the year/turn like we can as well. Maybe in the combat update? It only would be fair. URL: https://forum.audiogames.net/post/56944

Re: Warsim, text based randomly generated stratogy

2020-09-10 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Regarding changes in the world and throne room, here comes even another suggestion:If someone enters your throne room and says that his village needs money or his family and such, or someone reports about bad conditions, it would be nice if

Re: Warsim, text based randomly generated stratogy

2020-09-10 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Regarding changes in the world and throne room, here comes even another suggestion:If someone enters your throne room and says that his village needs money or his family and such, or someone reports about bad conditions, it would be nice if

Re: Warsim, text based randomly generated stratogy

2020-09-10 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Thank you. Yesterday I had no ideas what to suggest, but today those came into my mind. I hope he will add such things as well, would add much to the throne room and could make things even more challenging. URL: https://forum.audiogames.ne

Re: Warsim, text based randomly generated stratogy

2020-09-10 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy another Idea I had would be that there could be bigger encounters, where you can more than just one choice. For example, someone asks you something, you answer and he or she asks another question related to your answer. At some point, even

Re: Warsim, text based randomly generated stratogy

2020-09-10 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy and another throne room suggestion: Not directly hawoc running people, but a kind of expansion to an existing throne room encounter. Some people who are enraged by the behaviour of your soldirs are already there, for example. Maybe those en

Re: Warsim, text based randomly generated stratogy

2020-09-09 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Ah, another thing came to mind. Some people could run hawoc, so they trick the guards, get into the throne room and start destroying things or killing people. You could have different options on how to hadle the situation or try to fight th

Re: Warsim, text based randomly generated stratogy

2020-09-09 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I have a suggestion regarding throne room enchounters: Since we already have throne room encounters where you should help people with spending gold in different situations, it could also happen that some of those get back to you later and r

Re: Warsim, text based randomly generated stratogy

2020-09-07 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Wow, Defender, that are all cool and interesting ideas imho. URL: https://forum.audiogames.net/post/568361/#p568361 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg

Re: Warsim, text based randomly generated stratogy

2020-08-31 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I have a Little Suggestion: in some situations, for example as an Event while exploring, some Charakters could Show up to make a bit of conversation with you. That could be Caravans you met previously who remember that you made a trade aggr

Re: Pitch Black: A Detective's Demise

2020-08-31 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Pitch Black: A Detective's Demise Cool, I look Forward to this. And Gamepad support would be great as well. URL: https://forum.audiogames.net/post/566062/#p566062 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg

Re: Warsim, text based randomly generated stratogy

2020-08-08 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy oh yeah, I remember suggesting the monster fight thing a while back. So yes, that was me. URL: https://forum.audiogames.net/post/559617/#p559617 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: Warsim, text based randomly generated stratogy

2020-08-08 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy oh yeah, I remember suggesting the monster fight thing a while back. URL: https://forum.audiogames.net/post/559617/#p559617 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl

Re: Warsim, text based randomly generated stratogy

2020-07-26 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I think the limitations for the game that have been mensioned should be optional, for example under custom game or such, since not everyone want to play in this way. But as optional things they would be great. URL: https://forum.audiogames

Re: Warsim, text based randomly generated stratogy

2020-07-22 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy A suggestion: A while ago, ships and boats were menssioned for warsim. Maybe there could be even more areas within the water to explore, or the seas itself could be explored. Could became interesting especially with RPGification or expediti

Re: Warsim, text based randomly generated stratogy

2020-07-05 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Another Idea related to sounds. It would be very nice if more environmental sounds would be added, even for sub areas, so the environment changes every time you visit something new, like black row or cemeteries, forests and such. I know som

Re: Warsim, text based randomly generated stratogy

2020-07-04 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi Huw, your suggestion could be a possible layout. Another Idea is that you came accross houses while exploring the areas, so that happens a bit like other events or such and than you get a dialog where you decide what to do next. Even tha

Re: Warsim, text based randomly generated stratogy

2020-07-02 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy The last big Update is very cool like always. BTW: about my exploration idea regarding houses and such: It was meant that you can explore some normal houses and talk to the inhabitants, get some quests maybe, or find some items. This wayyou

Re: Warsim, text based randomly generated stratogy

2020-07-02 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy The last big Update is very cool like always. BTW: about my exploration idea regarding houses and such: It was meant that you can explore some normal houses and talk to the inhabitants, get some quests maybe, or find some items. This wayyou

Re: Warsim, text based randomly generated stratogy

2020-06-18 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi Huw, I think not every location had to have changing reactions and the reaction changes don't must be only about how many man you're taking with you, but even if the Charakter you comunicate with has seen you before and such. For the tim

Re: Warsim, text based randomly generated stratogy

2020-06-16 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Cool ideas. The time thing and that traveling as well as exploring and the ability to take soldirs with you would be great, even if this implementation would be an optional mode. It would give the game more athmosphere of lord of the rings

Re: Warsim, text based randomly generated stratogy

2020-06-16 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi huw, oh yeah, the bug hunter could move, but it could happen with each character principally. The inhabitants could have dayly lives and thinks to do, so that could be possible for the librarians as well as for tavern owners as well for

Re: Warsim, text based randomly generated stratogy

2020-06-16 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi huw, oh yeah, the bug hunter could move, but it could happen with each character principally. The inhabitants could have dayly lives and thinks to do, so that could be possible for the librarians as well as for tavern owners as well for

Re: Warsim, text based randomly generated stratogy

2020-06-14 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Huw, that's fully Okay if you don't want to make things to easy. The game should have challenges, so that is okay. Another idea, to make the world more lifelike is that in the areas and locations, the Charakters in the game world can move a

Re: Warsim, text based randomly generated stratogy

2020-06-13 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I realy like the puzzles in warsim and hope for more secret locations to come wich can be explored with puzzles to get into them, or for sub locations and such. A suggestion for this though: Maybe hints for the puzzles could be added as opt

Re: Warsim, text based randomly generated stratogy

2020-06-13 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I realy like the puzzles in warsim and hope for more secret locations to come wich can be explored with puzzles to get into them, or for sub locations and such. A suggestion for this though: Maybe hints for the puzzles could be added as opt

Re: soundStrider: Exploration game and relaxation tool

2020-06-07 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: soundStrider: Exploration game and relaxation tool sounds cool, especially the instrumental and midi feature is interesting as well. Will it get more features in this direction as well? I could imagine it beeing even a creative tool in terms of musical things as well. URL: https://foru

Re: Battle of the Hunter, 2D endless survival game

2020-05-06 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Battle of the Hunter, 2D endless survival game Wow tunmi13, this is so awesome. Keep up the great work. I had hoped for a Survival game and I realy have to try this. Keep it up. Cool. But for a later Version, it might not be bad to have an end or have the possibility to get out of the f

Re: Battle of the Hunter, 2D endless survival game

2020-05-06 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Battle of the Hunter, 2D endless survival game Wow tunmi13, this is so awesome. Keep up the great work. I had hoped for a Survival game and I realy have to try this. Keep it up. Cool. URL: https://forum.audiogames.net/post/526261/#p526261 -- Audiogames-reflector mailing list Audio

Re: Warsim, text based randomly generated stratogy

2020-05-04 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Another idea. Depending on the difficulty level you choose, there could be an option for you to turn on game hints and tipps. That could be useful for puzzles or such to solve or for riddles, such as for example the numbers one in the sewer

Re: Warsim, text based randomly generated stratogy

2020-05-01 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I think that should be optional, so the user can choose if he wants the bandits as a constant thing or not. BTW: a suggestion. It would be interesting to have more shops in the game later on, not just for books, but for other items such as

Re: Warsim, text based randomly generated stratogy

2020-05-01 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I think that should be optional, so the user can choose if he wants the bandits as a constant thing or not. URL: https://forum.audiogames.net/post/524797/#p524797 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: Warsim, text based randomly generated stratogy

2020-04-29 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy wow, what a huge update. Ah and even if i am late on here, happy birthday to you as well. URL: https://forum.audiogames.net/post/524296/#p524296 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: Warsim, text based randomly generated stratogy

2020-04-23 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Wow, cool. I checked if my voice from acapella is available on the PC, since I realy like to use Will for gamebooks and the like on android. Now i can use him to play warsim with this voice as well. Realy great. Ah BTW: My suggestion with t

Re: Warsim, text based randomly generated stratogy

2020-04-19 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Would be cool if mysterious or bad cults would be implemented and you could fight against them. They even could get stories or, if implemented special quests or expeditions you could take on in order to fight against them or do something fo

Re: Warsim, text based randomly generated stratogy

2020-04-16 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy sounds very cool as Always, even if it is seemingly not such a huge update. But defenately cool. I like the changes. URL: https://forum.audiogames.net/post/519932/#p519932 -- Audiogames-reflector mailing list Audiogames-reflector@saba

Re: The Company, text-heavy Erotic game featuring Mind Control

2020-04-15 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: The Company, text-heavy Erotic game featuring Mind Control Hmm, I should realy have a look at this game. And depending how Long Nothing has been posted here, I could imagine that a lot of new Content is available. URL: https://forum.audiogames.net/post/519734/#p519734 -- Audiogame

Re: Warsim, text based randomly generated stratogy

2020-04-14 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Cool ideas. An idea similar to year events like inventions further in the game i had as well. And yes, magic could be interesting. Maybe even the ability for magic units to learn other spells and such later on. And medical units and healers

Re: Street Chaos, Criminal on the Loose!

2020-04-13 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Street Chaos, Criminal on the Loose! I have some suggestions:Game controller support would be great, if not already implemented.A mode were you and your enemies can pick up several items on the track wich help or hinder you or your enemies. Weapons to shoot eachother or bombs and such w

Re: Warsim, text based randomly generated stratogy

2020-04-10 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy A little thing I discovert: In the arena, after you bet your gold for a fight, the game says press any key. After pressing, a sound is played, but the game says just a second time press any key. Makes me feel that there is text missing wich

Re: Warsim, text based randomly generated stratogy

2020-04-10 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy A little thing I discovert: In the arena, after you bet your gold for a fight, the game says press any key. After pressing, a sound is played, but the game says just a second time press any key. Makes me feel that there is text missing wich

Re: Warsim, text based randomly generated stratogy

2020-04-07 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I am not sure, but I visited the local library of guildrow and found books there i already know from my own library in aslo9na. Is this intensional or should there be other books to discover, so this is a bug? I am not sure. And should it b

Re: Warsim, text based randomly generated stratogy

2020-04-07 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @wastelander, I couldn't find out if you liked the idea with the survival elements or if that was meant to be ironic. I thought a few survival elements could fit in the RPG terms and such, but it is not so clear to me if you like the idea.

Re: Warsim, text based randomly generated stratogy

2020-04-07 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @wastelander, I couldn't find out if you liked the idea with the survival elements or if that was meant to be ironic. I thought a few survival elements could fit in the RPG terms and such, but it is not so clear to me if you like the idea.

Re: Warsim, text based randomly generated stratogy

2020-04-07 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @wastelander, I couldn't find out if you liked the idea with the survival elements or if that was meant to be ironic. I thought a few survival elements could fit in the RPG terms and such, but it is not so clear to me if you like the idea.

Re: Warsim, text based randomly generated stratogy

2020-04-07 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy It would be cool to have different sounds for each type of drink when it is pouring out would be cool as well. URL: https://forum.audiogames.net/post/516858/#p516858 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Warsim, text based randomly generated stratogy

2020-04-05 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I realy like all these ideas, even the guilds one with science guild and the weapons and development of technologies sound good as well. So, the things you can use and do would develop further over time in the game if you want. URL: https:

Re: Warsim, text based randomly generated stratogy

2020-04-05 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I realy like all these ideas, even the guilds one with science guild and the weapons and development of technologies sound good as well. URL: https://forum.audiogames.net/post/516284/#p516284 -- Audiogames-reflector mailing list Audio

Re: Warsim, text based randomly generated stratogy

2020-04-04 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Explorable caves and forests also could be interesting. BTW: hope you are also Okay and healthy, huw. I am fine though. URL: https://forum.audiogames.net/post/515896/#p515896 -- Audiogames-reflector mailing list Audiogames-reflector@s

Re: Warsim, text based randomly generated stratogy

2020-04-03 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Sure I conquered the black market by force. The ideas with the NPC's above is great in my ipinion. And another suggestion: Should days and nights come, maybe with the RPGification, exploration could get even more interesting. For example th

Re: Warsim, text based randomly generated stratogy

2020-04-02 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy So be it, I tryed the friendly and peacefull way. Now you can call me the bloody conquering and rebel crushing king. Okay, having the black  market lasted only one turn, but luckyly the next leader still let me in. Cool. URL: https://forum

Re: Warsim, text based randomly generated stratogy

2020-04-02 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hah, I successfully crushed the rebels. Would be cool if there were ingame possibilities to get into the black market or make the leader let you in. URL: https://forum.audiogames.net/post/515314/#p515314 -- Audiogames-reflector mailin

Re: Warsim, text based randomly generated stratogy

2020-03-31 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I am not able to enter the black market, the leader doesn't want me to enter. Is it a similar Situation like above with darkdale? Or is there something within the game other than a Restart I can do About it? URL: https://forum.audiogames.n

Re: Warsim, text based randomly generated stratogy

2020-03-28 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Some suggestions:A few dialog extensions, like in some random dialogs, someone asks you something, would be nice if you have some answering options with reactions, so a conversation could be made, a bit like in adventures. Simple example wo

Re: Warsim, text based randomly generated stratogy

2020-03-28 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I am playing the new version right now and I realy like it. Cool thing. It would be good if more combad sounds could be added, because especially if the combat is long, ever the same battle sounds get repetitive, but maybe that will be more

Re: Warsim, text based randomly generated stratogy

2020-02-20 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy sounds good, great to hear that it is planed. URL: https://forum.audiogames.net/post/503095/#p503095 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/l

Re: Warsim, text based randomly generated stratogy

2020-02-20 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Just out of interest, because that hasn't happened to me till yet: Is the AI even able to hire mercenary Groups to attack me within a turn as well? If not, that would be a nice Addition, even for surprising attacks and the like. URL: https

Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-16 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: infini crawl, text dungeon crawling rpg similar to the wastes. Just out of interest, is infini crawl realy infinite, wich means, you can't realy win or beat it or is it possible to play the game to an end, so the infinite aspect aplies to the randomness and ever new dungeons in the game

Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-15 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: infini crawl, text dungeon crawling rpg similar to the wastes. Here's the mail I got from Malachi, i hope it is okay if I copy it here, because there are some notes regarding the download in it:Yes, You can download the html file and run it directly in your browser locally. You can down

Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-15 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: infini crawl, text dungeon crawling rpg similar to the wastes. Since it is even possible to download the game and play it offline, wouldn't it make sense to add the download link as well on the DB page? This way, people who are new to the game get both possibilities if they want directl

Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-13 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: infini crawl, text dungeon crawling rpg similar to the wastes. BTW: I realy like the idea of puzzles and such wich malachi menssioned earlier, hope such things get in there as well. URL: https://forum.audiogames.net/post/501021/#p501021 -- Audiogames-reflector mailing list Audioga

Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-13 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: infini crawl, text dungeon crawling rpg similar to the wastes. Just a few Suggestions, if not already planet:- you could get alies who help you in the game or can fight with you.- quests could be a nice Addition. Or mini stories within the game.- inhabitants of the different Areas you c

Re: Warsim, text based randomly generated stratogy

2020-01-31 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy I don't know if such things will be implemented already in the combat update, but it could be nice if there is a kind of development in the game. What I mean is, that within the game during the years, there could be some new things if the g

Re: Warsim, text based randomly generated stratogy

2020-01-23 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Cool, I am already excited for the next update. URL: https://forum.audiogames.net/post/495210/#p495210 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Warsim, text based randomly generated stratogy

2020-01-20 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy wow, cool stuff in the last Updates, will try it out. The Thing is that the updates are very well balanced, wich means that there are a bunch of updates wich include new SFX and such, but on the other Hand even updates without that and more

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-01-18 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Thank you very much, but is there another upload service you can use or such? Firefox says to me that the link has expired. URL: https://forum.audiogames.net/post/493941/#p493941 -- Audiogames-reflector mailing list

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-01-18 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Since the thing was free, I see no problem regarding this. Or is there anything I don't see here? If not, I think you can upload it. I would contact the dev himself, but I can't japanese. URL: https://forum.audiogames.net

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-01-18 Thread AudioGames . net ForumNew releases room : Niklas via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Since the thing was free, I see no problem regarding this. Or is there anything I don't see here? If not, I think you can upload it. I would contact the dev itself, but I can't japanese. URL: https://forum.audiogames.net/

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