Re: Warsim, text based randomly generated stratogy
@Sevrior, here's the updated link https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1@Dark, would love to have the game in the db, and yeah I will eventually copy all the changelogs into the game and have them stored in game, same with the
Re: Warsim, text based randomly generated stratogy
Been a busy bee lately, planning ways to build income in preparation for a long trip motorbiking across asia! (open to any suggestions haha) added a new randomly generated name system for random races like were-aligators who would normally
Re: Warsim, text based randomly generated stratogy
@Ironcross, fixed that peace faction attack bug, your allies should leave you alone now! @threeblacknoises, the ingame changelogs were dropped a while ago, I couldn';t be bothered updating them cause I'm lazy! still could though cause all t
Re: Warsim, text based randomly generated stratogy
Very late update today but things have gotten crazy on my end lately! trying to sort my life out but have managed to get this update out for you guys, taken suggestions and fixed some big problems! now the interfaction relations system is i
Re: Warsim, text based randomly generated stratogy
It's not coded yet sorry
URL: http://forum.audiogames.net/viewtopic.php?pid=284040#p284040
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Re: Warsim, text based randomly generated stratogy
@Ironcross32, you can only explore once per turn, if you buy the exploraton guild, you gain extra explore chances, you can also buy an artifact called the golden telescope, which adds one, the exploration times you can do reset each turn, s
Re: Warsim, text based randomly generated stratogy
Little update today, new faces, a few new minor things, fixed a big annoying bug and added a cool new race prefix called deatheater, these guys tend to number far less than the average race but gain a single battlescore for every 25 enemies
Re: Warsim, text based randomly generated stratogy
The demon gate is 27th location in the south I believe, or the east, can't remeber well!its surrounded by ??? locations but if you keep going you'll see it
URL: http://forum.audiogames.net/viewtopic.php?pid=283624#p283624
Re: Warsim, text based randomly generated stratogy
@Arnold, hey, sorry dude, the kingdom management screen was replaced by a reports screen, was coding a new member of staff called a master of slaves, but it's not ready yet, through them you will free slaves! sit tight@dalen, of course, I
Re: Warsim, text based randomly generated stratogy
Had a minor setback, lost the last two days code so I had to recode some features, but aside from that have added a few things, factions now invade and skirmish with eachother too so you will see factions destroy eachother!* Added New Diplo
Re: Warsim, text based randomly generated stratogy
@Niklas, I don't know how that could work really
URL: http://forum.audiogames.net/viewtopic.php?pid=283353#p283353
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Re: Warsim, text based randomly generated stratogy
@Dark, yep can be hard to find cash, recently added the goblin slavery money, where as long as you don't ban goblin slavery, you get money! @Niklas, I like the idea of a pet dragon, that's doable! you could get a dragon egg very very very r
Re: Warsim, text based randomly generated stratogy
@Keyisfull, that's an excellent run down of ways to earn money, there are also lots of businesses you can own or takeover in the exploration screen, like the black market, the magic theatre, the brawl pit, the fight pits, ect that earn you
Re: Warsim, text based randomly generated stratogy
@Niklas, well, stranger things have been added but I haven't thought about it, will write that idea down though, could be fun!@Shrike, strange, shoot a message to dark as he might be able to help figure out what's happened more than me, I'm
Re: Warsim, text based randomly generated stratogy
Todays update has been focused on little fixes and new races, I've added a heap of new races, fixed a few issues, added another trillion human faces, added a huge amount of new riddles, a new face type, mushroom men!* Fixed treemen and ent
Re: Warsim, text based randomly generated stratogy
@Firefly, yep I will add something like that for spymaster or diplomat,@Niklas, pets? I don't know what you mean? As for unit sounds, I'm not sure as when the troops battle there is never a pre-set area of combat, but when things with sound
Re: Warsim, text based randomly generated stratogy
@Firefly82, there are ways to show it in game, if you go to the debug screen, choose, show relations reports, debug mode is 399 in the cheats menu and then 13 on the main menu, as for reports, nothing is unreadable?@Dark, you seem to be get
Re: Warsim, text based randomly generated stratogy
@Dark, no rush man! I'm going to be here for a long time hopefully haha @Shrike, it opens in the console window, not sure what's going wrong on your end?
URL: http://forum.audiogames.net/viewtopic.php?pid=283231#p283231
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Re: Warsim, text based randomly generated stratogy
This is a little update today, havent worked much more on the interfaction relations aside from preventing them attack when they are really weak, I've reworked the faces for goblins and added several new races and additions, lots of new bug
Re: Warsim, text based randomly generated stratogy
great suggestion,heres the link!https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1
URL: http://forum.audiogames.net/viewtopic.php?pid=283186#p283186
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Re: Warsim, text based randomly generated stratogy
@KeyIsFull, I agree it needs work, have you got any other ideas for how it could work? @Niklas, you're welcome man! enjoy@Soul Keeper, I hadn't considered it, how would developing your own currency work?
URL: http://forum.audiogames.net/vi
Re: Warsim, text based randomly generated stratogy
This update took a lot of work to make, this is the hardest I've worked in a long time and probably the biggest update I've ever done for this game, There are tons of bugfixes, new features and additions, the biggest being the inter-faction
Re: Warsim, text based randomly generated stratogy
@Niklas, same man! It's getting pretty big! definitely days worth of updates all in oneI'm getting through lots of code at the moment but I've made tons of progress on factions, they already have full relations with eachother, I just need t
Re: Warsim, text based randomly generated stratogy
The bandits, rebels and five bandit groups are always human, the independent kingdoms and goblins are the current only non humans, but it could changeNot sure which files you're looking at, the save file contains npc faces and variables, ed
Re: Warsim, text based randomly generated stratogy
Yep the plan is, that at the end of each turn, each of the 14 factions, (rebels, bandit horde, 2 goblin kingdoms, 5 independent kingdoms and 5 bandit groups) will decided which faction they hate the most and attack them, which means, your a
Re: Warsim, text based randomly generated stratogy
There's already 31 items on the changelog for today, and the biggest feature, faction relations, hasn't even been coded yet! Gonna start work on it very very soon, just writing up the concepts of how it will work, and planning it
URL: http
Re: Warsim, text based randomly generated stratogy
@Firefly82, can confirm that the bug that crashed your save has be found and fixed @Giovani, not entirely sure I understand what you are asking? you can add your own races and race specific units by modding the game text files if you want?o
Re: Warsim, text based randomly generated stratogy
here's the link guys https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1@Giovani, you can earn money through, taxes, betting, selling troops, owning businesses such as the brawl pit, owning the black market, raiding enemy lands, playing co
Re: Warsim, text based randomly generated stratogy
Send me the save game and I will see if I can replicate it, don't worry about the version loss, I will figure out what the save file is missing and make an up to date version
URL: http://forum.audiogames.net/viewtopic.php?pid=282742#p28274
Re: Warsim, text based randomly generated stratogy
crashing in battle?! like during? strangecan you tell me the details of the crash, who you were fighting, ect
URL: http://forum.audiogames.net/viewtopic.php?pid=282731#p282731
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Re: Warsim, text based randomly generated stratogy
Sure, give them to me and I'll sort them out!if it crashed upon loading though it most likely means you are using an old save with a newer version of the game but I'm coding something that won't crash the game in future but instead tell you
Re: Warsim, text based randomly generated stratogy
can I need save files? sorry I don't understand what you're asking?
URL: http://forum.audiogames.net/viewtopic.php?pid=282713#p282713
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Re: Warsim, text based randomly generated stratogy
Todays update has been quite a decent one, lots of new faces as always, also added faces for the leader of the rebels and the leader of the bandit horde, I've fixed a few bugs, added random currency graphics and updated independent kingdom
Re: Warsim, text based randomly generated stratogy
@Firefly82, just got working on that for tomorrows update, all areas in the explore screen that don't exist yet are marked with not yet coded! also added lots of cool new stuff you'll see tomorrow!
URL: http://forum.audiogames.net/viewtop
Re: Warsim, text based randomly generated stratogy
@Bucklee, it varies for the regions, but there are some areas that aren't yet coded due to the nature of the fact this game is heavily in development! everything with question marks hasn't been thought of yet, there are some other areas tha
Re: Warsim, text based randomly generated stratogy
@Firefly82, that's a really cool idea, kinda sounds similar to something I'm planning in the future, adventurers, basically I have a plan that every 10 releases I do a big release, doesn't always go to plan and things can change but the 6.3
Re: Warsim, text based randomly generated stratogy
@Bucklee12, plenty more things to do, explore the land, there are tons of groups to be fought in the exploration, watch arena fights, bet on scorpion fights, visit the black market and listen to the ramblings of gar'gallock, buy and read al
Re: Warsim, text based randomly generated stratogy
@Stainaddict here is an automatic download link https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1@Niklas, cheers for the ideas but I've got no plans to add sci-fi elements to the game, there are little references, and races that can be f
Re: Warsim, text based randomly generated stratogy
@Mata sorry to hear that, the exploration screen has been altered slightly since earlier, but I'm free to answer any thing that's got your confused@connor glad to see you again too dude! gonna be working on warsim a lot now so hopefully you
Re: Warsim, text based randomly generated stratogy
Love the idea soul keeper! especially "sword-wielding faceless corpselord" or axe-wielding ectI made work on a massive random medeival weapon generator a few years back and always wanted to use it, could impliment it into the game, would be
Re: Warsim, text based randomly generated stratogy
@Arnold18, sorry to hear that, gonna go and hunt the crash bugs now!
URL: http://forum.audiogames.net/viewtopic.php?pid=282486#p282486
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Re: Warsim, text based randomly generated stratogy
Been doing a lot of work on the face generator today, I fixed big save bug with gnome faces and some other little bugs, added some new names and race prefixes as well as a brand new race called Corpselords, also tripled the amount of ghoul
Re: Warsim, text based randomly generated stratogy
@Firefly can you explain what you mean by status informations?and it's an interesting idea, I like the idea of growing people into champions, there's no reason why as king you couldn't turn to some random peasants and say... you are now my
Re: Warsim, text based randomly generated stratogy
@dan, thank you so much! means a lot!
URL: http://forum.audiogames.net/viewtopic.php?pid=282417#p282417
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Re: Warsim, text based randomly generated stratogy
@Soul Keeper! Long time no see
URL: http://forum.audiogames.net/viewtopic.php?pid=282406#p282406
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Re: Warsim, text based randomly generated stratogy
@niklas, there are so many things I've planned to add to this game development will never end haha! but I will keep churning out updates as often as I can, I try to keep it at daily updates but sometimes I fall behind! either way I only upd
Re: Warsim, text based randomly generated stratogy
@firefly82 I agree, there is much to do with lands, the plan is in the future that each land will be randomly generated at the start of the game, they will vary massively, each will have a name given by the holding faction, each will have f
Re: Warsim, text based randomly generated stratogy
https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1updated download link
URL: http://forum.audiogames.net/viewtopic.php?pid=282385#p282385
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Re: Warsim, text based randomly generated stratogy
@Arnold, the link is an automatic download, works for me?@Niklas, yep it would be pretty cool to have some background for a battle, something like, it is raining heavily, the sky is dark and only demons could fight well in this atmoshphere,
Re: Warsim, text based randomly generated stratogy
Lots of new faces, a new race type, lots of new concept art, some fixes and changes! Save games are not compatible, comment on anything you want and I will always get back to you! comments keep me happy - Added ingame second counter- Added
Re: Warsim, text based randomly generated stratogy
@Firefly82, Done!
URL: http://forum.audiogames.net/viewtopic.php?pid=282342#p282342
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Re: Warsim, text based randomly generated stratogy
I'll definitely check it out, have noticed something a little off sometimes with combat but could never find out where, I'll comb the code later, working on the latest update at the moment
URL: http://forum.audiogames.net/viewtopic.php?pid
Re: Warsim, text based randomly generated stratogy
@Arnold18 it can vary a little bit, thanks to chance, though I do believe there might be a little bug somewhere that can make certain battles much harsher.
URL: http://forum.audiogames.net/viewtopic.php?pid=282298#p282298
Re: Warsim, text based randomly generated stratogy
@firefly82, cheers for providing the right link! just a heads up too, it will always be the same link whenever the game gets updated so if you can't find a link just use the old one, will always contain the most publicly up to date version
Re: Warsim, text based randomly generated stratogy
A revolutionary update today guys! We have music, the music may change if the composer doesn't let me keep the music but for now it definitely adds to the atmosphere of the game! I've also added some new things to the game such as all bandi
Re: Warsim, text based randomly generated stratogy
@Niklas, thank you! hopefully the upcomming few updates will keep the buzz going!
URL: http://forum.audiogames.net/viewtopic.php?pid=282153#p282153
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Re: Warsim, text based randomly generated stratogy
@Firefly82, awesome all sortedAs for training, general skill effects nothing so don't bother training them yet, spymasters are worth training up until they have a skill of 250, jesters are also worth training to the same if you want special
Re: Warsim, text based randomly generated stratogy
@Firefly82, it looks like you've asked your general to hide factions from your view, go to staff, find your general and ask him to show independent kingdoms, minor bandits and dead factionsas for the exploration, I do want randomly generate
Re: Warsim, text based randomly generated stratogy
@firefly82, peasants and goblins have 50 battlescore, bandits have 75, goblin berserkers and soldiers have 100, bandit and goblin warlords have 125 and knights have 150. As for the slave soldiers thing, way ahead of you, the exact feature y
Re: Warsim, text based randomly generated stratogy
@Niklas, thank you, and yep the plan would be for sounds as dynamic as possible, perhaps even national anthems for each nation that were randomly generated@giovani, awesome, have fun!
URL: http://forum.audiogames.net/viewtopic.php?pid=2821
Re: Warsim, text based randomly generated stratogy
@Giovani, does this link not work? https://www.dropbox.com/s/x1msxnwh5e9vf … m.rar?dl=1@Firefly82, I have thought about combat being overhauled a little, was considering the ability to choose which unit goes first, instead of peasants going
Re: Warsim, text based randomly generated stratogy
@Giovani, does this link not work? https://www.dropbox.com/s/x1msxnwh5e9vf … m.rar?dl=1@Firefly82, I have thought about combat being overhauled a little, was considering the ability to choose which unit goes first, instead of peasants going
Re: Warsim, text based randomly generated stratogy
@firefly Assassinations are planned because enemy leaders, lords and notable figures can usually die anyway, was thinking of having a shadow of mordor style system where there are several captains in the other factions, who all have their o
Re: Warsim, text based randomly generated stratogy
@Niklas, yep I've given it some though and may get into adding sounds at some point, I want to have it so that during battles the game will make a sound for each death, so in massive battles the sounds will represent every single death, sou
Re: Warsim, text based randomly generated stratogy
Thank you! hope you enjoy it!
URL: http://forum.audiogames.net/viewtopic.php?pid=282040#p282040
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Re: Warsim, text based randomly generated stratogy
Hey guys! Making my return to the forums now to announce my newest update, didn't want to return empty handed so I've come with the newest update, a version of the game free of dash lines and ascii art for you guys, which took me 4 hours to
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Jesseleivo, It means when someone attacks you they take five damage, though it's a lie, it's not five but some figure based on your current strength and level I believe, it ends up being pretty hefty and worthwhile
URL: http:
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Dark, thanks for everything, I've found audiogames to be one of the friendliest places and always enjoyed keeping everyone up to date, everyone here had good suggestions and great visions for the game, many of which ended up i
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@catfish, thanks I appreciate the support, I'm just sorry I can't see the game go where it was headed , if you check out the downloads I put up you can see the 1000s of ideas I had written down, I would go to that list daily an
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@sean, don't think its possible, if that were the case people could get the source code of any project by just having the .exe
URL: http://forum.audiogames.net/viewtopic.php?pid=236376#p236376
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Thanks speeder, I really hope I can but honestly I've been trying to remake the basics of a new project and I'm struggling to do alot of things, the wastes was a learning experience but I did so much in it that will be such har
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Thanks for the replies guys, and yeah john I've tried rollbacks, two recovery softwares and tons of other stuff, it's gone
URL: http://forum.audiogames.net/viewtopic.php?pid=236360#p236360
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hey guys, today was going to be the day of a kickass update but unfortunately due in part to my idiocy, the game code was wiped by a crash in the program I use to code the game and there were no backups. I am the king of all fo
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Dark, What's Eamon?I'd love to see what new items you could come up with!And random dialogue and rumors and things would be awesome, it'll be tough to implement though but I'm want there to be alot of choice, to the point meet
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Firefly, I love making the game more moddable but to be honest you can change the sounds yourself, all you need to do is pick a sound effect you want to change, get the new one and rename it to the old one,Also actually workin
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 21/10/15** *Version 0.8.6.6*-Today's update doesn't look so big, but it was a ton of work, I'm happy to announce that the random crash bug is now eliminated, two of them infact which I hope accounts for all of them!
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
HOW TO ADD A MISC ITEMfor this tutorial we're going to look at an item thats already in the misc item file, we are going to add an item we have to go into the items folder, open the file Misc.txt and create a new line, here is
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Dark, can't argue with you on that, they are far too rare, there needs to be more possiblity for the player to find it, the places where that could be implemented, Mutant Tollgate (if you're a mutant), Merchants (through rumou
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Dark, Awesome news, and as for the vials there is a book about them that tells you pretty much what your example did, it's a book called on Agent-x and is generated every new game as the vial effects are made, I am working to
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hey dark, must be completely random chance of getting that result from the vials haha, since the update a while ago that muddled up vials they don't all have to fit the previous criteria of black = good, in this case, you could
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 20/10/15** *Version 0.8.6.5*-Today's been an interesting day, a fair few bug fixes, a new mutation that makes your rads a weapon, monsters with rads in their name such as rad-fox, rad-wolf ect will now do rads damag
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 19/10/15** *Version 0.8.6.4*-Today has been a fair few bugfixes, new books, two new dev tools that are accessible to everyone though the encounter selector can reject the encounter if it isn't fit for the region or
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Soul Keeper,Already planned barding in towns, though I may begin to try and implement it further such as being able to play for a merchant for a discount or free item, there is another thing I've been trying for a while but it
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 18/10/15** *Version 0.8.6.3*-Getting back into the flow of things now, been messing around with new stuff all day and decided to finish off the half assedly implemented rad system, there is a little more to do, such
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@dark, sorry for the late response but I'd like to go down on the developer database as huw2k8 (aka "wastelander") or huw2k8, thanks
URL: http://forum.audiogames.net/viewtopic.php?pid=235245#p235245
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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Its been a while, but here's a new update, towns are going slow, I have been reading your comments but I've been quite inactive, though still working on the game daily just not as much! will try and get back into it and make a
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 17/10/15** *Version 0.8.6.2*-Towns development has gone slow and I've had a few things to deal with in real life (as always) but that aside I have been almost daily working on the game and have recently realized tha
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
yup, there are a few mutations that can royally screw you, still what you may not know is that plants can cure them! if you find one's with the right effects
URL: http://forum.audiogames.net/viewtopic.php?pid=233726#p233726
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Keyisfull, shit... just checked it out and the bug is because the vault uses internally preset gold bar loot but they were made for the old misc item framework and with the new misc items it messed it up, I'm so sorry for the
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Dark, nah I would do it so that player would have to go back for as many regions as he has gone, it makes more sense than a player going through 100 regions that returning home, it would be much better having to make a huge mi
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hey guys! I apologise for this mess, as I was uploading the game file I missed the new names folder, if you just redownload the game from this link it will include the new moddable names folder, thanks for understanding!https:/
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**CODES FOR THE SPECIAL EDITIONS*** 13 - welp edition - sets players hp to 50 and stats to 1* 26 - iguana bill edition - turns the player into iguana bill* 31 - coward edition - sets players hp and stats
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 25/09/15** *Version 0.8.6*-I have been working on towns but have put new little features in here and there, I'm about to go to Ireland for a few days for some projects and couldn't resist leaving you guys with a lit
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Dark, I'd love to do an audio version, might get on that soon, been listining to dinner at deviants lately and it's pretty good.My plan with home towns would be once you're out of a region you can't return, it would make thing
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Dark, glad you like the new description thing, It definitely makes things more interesting and adds more value to the random junk you findI think things done in the same region would count under one reputation (sort of)
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Dark, glad you like the new description thing, It definitely makes things more interesting and adds more value to the random junk you findI think things done in the same region would count under one reputation (sort of)
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Dark, glad you like the new description thing, It definitely makes things more interesting and adds more value to the random junk you findI think things done in the same region would count under one reputation (sort of)
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Dark, glad you like the new description thing, It definitely makes things more interesting and adds more value to the random junk you findI think things done in the same region would count under one reputation (sort of)
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Dark, glad you like the new description thing, It definitely makes things more interesting and adds more value to the random junk you findI think things done in the same region would count under one reputation (sort of)
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Also a little mini announcement but I have been working on misc item descriptions! so instead of like before getting a "Meat Hook" now you can end up getting an "Engraved Plated Meat Hook" with the description "metal meat hook,
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