Re: I don't believe it, rotu is back.
@1I don't believe it either!But I think my reason is different from yours...
URL: https://forum.audiogames.net/post/623032/#p623032
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Re: Blind Drive
@SLJYou may also want to let people know they can play on Mac in the first post too.
URL: https://forum.audiogames.net/post/621833/#p621833
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Re: Planet Saga, public demo released.
@assault_freakThank you for your work!
URL: https://forum.audiogames.net/post/618055/#p618055
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Re: Sonar Islands
@mentalhome.euI really enjoyed Feer and so did my friends, but the consensus was that the large majority of the achievements in that game were too easy.So while based on the previous game's quality I'll probably still play this one regardless, I do hope that if you use ach
Re: Two new free games from GMAGames
Kinda boring in terms of concept, but also nice because it improves on similar previous games! And it's free, so how can I really complain? Thanks for the work David.
URL: https://forum.audiogames.net/post/616367/#p616367
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Re: Two new free games from GMAGames
Kinda boring, but also nice! And it's free, so how can I really complain? Thanks for the work David.
URL: https://forum.audiogames.net/post/616367/#p616367
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Re: update, fantasy story version 2.3 has been released!
Wow really? How did this fly under my radar... I'm an idiot.
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Re: update, fantasy story version 2.3 has been released!
I'm definitely gonna try this if it works with NVDA, and therefore JGT. I had no idea.
URL: https://forum.audiogames.net/post/615974/#p615974
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Re: Legend Of The Moon has been released
@assault_freakActually, I wouldn't pay for a mainstream game without translation unless it was something I could play just fine without it either. We don't have the option of just going with the flow as VI players most of the time, we need to unders
Re: Legend Of The Moon has been released
@assault_freakActually, I wouldn't pay for a mainstream game without translation unless it was something I could play just fine without it either. We don't have the option of just going with the flow as VI players most of the time, we need to unders
Re: Palabra cadabra, new iOS game from Oriol Gomez
Awesome! I love anagram games, and the changing music in yours is a cool twist. The price is very reasonable as well.Let me check this out.
URL: https://forum.audiogames.net/post/614383/#p614383
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Re: Palabra cadabra, new iOS game from Oriol Gomez
Awesome! I love anagram games, and the changing music in yours is a cool twist. Let me check this out.
URL: https://forum.audiogames.net/post/614383/#p614383
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Re: Warsim, text based randomly generated stratogy
Choosing your location would be neat as hell, but so much of the text would have to be changed for that...
URL: https://forum.audiogames.net/post/614380/#p614380
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Re: World of Mist has been Released!
I'm excited for the English translation, as long as it's half way decent and this game isn't full of P2W microtransactions, I'll definitely be checking it out!
URL: https://forum.audiogames.net/post/614055/#p614055
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Re: Legend Of The Moon has been released
30 bucks and I still need to use crappy translation software? No thanks, especially not in a story heavy game.I'll just watch someone else play it.I'm happy for anyone who can deal with it though.
URL: https://forum.audiogames.net/post/614054/#p614
Re: S.E.A., watercraft simulator
Gotcha, will do.
URL: https://forum.audiogames.net/post/612147/#p612147
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Re: S.E.A., watercraft simulator
Nice one! That was a fast patch!This should make S.E.A available to many more people.Any chance you could enable donations on the itch page?
URL: https://forum.audiogames.net/post/611877/#p611877
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Re: S.E.A., watercraft simulator
Nice one! That was a fast patch!
URL: https://forum.audiogames.net/post/611877/#p611877
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Re: Warsim, text based randomly generated stratogy
Windows only, because it's in the Windows console.But you can always fire up an XP VM with a single core and a couple GB of RAM just fine.
URL: https://forum.audiogames.net/post/611541/#p611541
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Re: Unscramble
Actually Warsim is 8 bucks now because so much got added to it, but yeah, I also find this kinda overpriced, even if I do understand that people need to make a living.
URL: https://forum.audiogames.net/post/611303/#p611303
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Re: S.E.A., watercraft simulator
S.E.A ftw
URL: https://forum.audiogames.net/post/611300/#p611300
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Re: Hell Hunter - Anti-Nomen demo release
@TenkariderYes for sure, at a certain point, the game is already made and it's up to people whether they want it or not.I respect your resilient attitude, and I hope you don't give up on development. It seems like you could do better without the li
Re: Hell Hunter - Anti-Nomen demo release
@TenkariderYes for sure, at a certain point, the game is already made and it's up to people whether they want it or not.I respect your resilient attitude, and I hope you don't give up on development. It seems like you could do better without the li
Re: Hell Hunter - Anti-Nomen demo release
@TenkariderI don't think the genre is the problem, but the scope. After all, visual novels and point and click adventures do still have a following.But audiogames like this were surpassed a decade and a half ago. That means you would have to make i
Re: Hell Hunter - Anti-Nomen demo release
I don't think the genre is the problem, but the scope. After all, visual novels and point and click adventures do still have a following.But audiogames like this were surpassed a decade and a half ago. That means you would have to make it really sp
Re: bloodstorm returns!
So do the searching before hand and build up a collection with the resources in the dev room and on skies audio like I did?That way you only need to search when you need specific stuff. And yes, it is slower than having giant existing libraries, but oh well, many pe
Re: bloodstorm returns!
So do the searching before hand and build up a collection with the resources in the dev room and on skies audio like I did?That way you only need to search when you need specific stuff. And yes, it is slower than having giant existing libraries, but oh well, many pe
Re: bloodstorm returns!
So do the searching before hand and build up a collection with the resources in the dev room and on skies audio like I did?That way you only need to search when you need specific stuff. And yes, it is slower than having giant existing libraries, but oh well, many pe
Re: bloodstorm returns!
So do the searching before hand and build up a collection with the resources in the dev room and on skies audio like I did?That way you only need to search when you need specific stuff. And yes, it is slower than having giant existing libraries, but oh well, many pe
Re: bloodstorm returns!
So do the searching before hand and build up a collection with the resources in the dev room and on skies audio like I did?That way you only need to search when you need specific stuff. And yes, it is slower than having giant existing libraries, but oh well, many pe
Re: Aeamon Remastered
This is the problem with using cookies to save games, any time the temp folder gets cleaned out they go away.
URL: https://forum.audiogames.net/post/609370/#p609370
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Re: bloodstorm returns!
I've done it and it isn't as bad as you might think, given that the project it's self also takes time, so that if you do it during development rather than trying to replace everything afterwards, it's not all at once.Especially with all the Sonniss libraries, the ado
Re: bloodstorm returns!
I've done it and it isn't as bad as you might think, given that the project it's self also takes time, so that if you do it during development rather than trying to replace everything afterwards, it's not all at once.Especially with all the Sonniss libraries, the ado
Re: bloodstorm returns!
I've done it and it isn't as bad as you think, given that the project it's self also takes time, so that if you do it during development rather than trying to replace everything afterwards, it's not all at once.
URL: https://forum.audiogames.net/post/609111/#p609111
Re: bloodstorm returns!
I'm with mohamed, for testing, using those sounds is okay for speed as long as it isn't public, but after that? Spend a tiny bit of the time you did on coding to find good free sounds, that list in the dev room should be a great starting point, and if you need more
Re: bloodstorm returns!
Legit cyberbullying from RD productions here, really pretty disgusting.You can fuck off with that kind of middle school BS thank you, this isn't anyaudio and we don't want that kind of filth here.You're lucky you didn't get a temp ban RD, it's the least you deserve I
Re: bloodstorm returns!
Legit cyberbullying from RD productions here, really pretty disgusting.You can fuck off with that kind of middle school BS thank you, this isn't anyaudio and we don't want that kind of filth here.You're lucky you didn't get a temp ban RD, it's the least you deserve I
Re: Scarlet Shells, concept demo 1!
@techboyLOL Were you trying to say idiots? Because you spelled it horribly, horribly wrong.
URL: https://forum.audiogames.net/post/607527/#p607527
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Re: Scarlet Shells, concept demo 1!
@KeshavWhy can't you use the link in the first post.
URL: https://forum.audiogames.net/post/607028/#p607028
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Re: Warsim, text based randomly generated stratogy
I like both of your ideas JayJay.
URL: https://forum.audiogames.net/post/605588/#p605588
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Re: Scarlet Shells, concept demo 1!
The double post was obviously a mistake based on the time signatures.
URL: https://forum.audiogames.net/post/605571/#p605571
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Re: Fara, a new browser or downloadable roguelike
So a question from someone who's been following this thread on and off and is interested in playing the game but unsure of how frustrating it will be.In your opinion's how usable is this game by the totally blind, relatively advanced level s
Re: Fara, a new browser or downloadable roguelike
So a question from someone who's been following this thread on and off and is interested in playing the game but unsure of how frustrating it will be.In your opinion's how usable is this game by the totally blind, advanced level screen reade
Re: Warsim, text based randomly generated stratogy
If you do that much work then IMO you should add a buck to the price at least.I'm happy to wait, I just hope you don't die in the process.And if you can do the framework update without making everything worse, I would. Maybe even make it a
Re: Warsim, text based randomly generated stratogy
If you do that much work then IMO you should add a buck to the price at least.I'm happy to wait, I just hope you don't die in the process.
URL: https://forum.audiogames.net/post/604563/#p604563
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Re: Warsim, text based randomly generated stratogy
@dragonleeIt's hard because it doesn't seem like changing the screen size, font size, or buffer length improves how much fits on screen for a screen reader user, and maximizing breaks auto read.If Huw were to somehow put in a togglable scri
Re: Warsim, text based randomly generated stratogy
@dragonleeIt's hard because it doesn't seem like changing the screen size, font size, or buffer length improves how much fits on screen for a screen reader user, and maximizing breaks auto read.If Huw were to somehow put in a togglable scri
Re: Warsim, text based randomly generated stratogy
It's hard because it doesn't seem like changing the screen size or buffer length improves how much fits on screen for a screen reader user, and maximizing breaks auto read.
URL: https://forum.audiogames.net/post/604038/#p604038
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Re: Code Dungeon - A FREE hack & slash dungeon crawler
If the devs don't fix the registration issue within the next week, I'll be happy to buy the game for any of you who genuinely can't get it for what ever reason. Otherwise, it's only 2 bucks, which should be worth it even for those with
Re: Code Dungeon - A FREE hack & slash dungeon crawler
If the devs don't fix the registration issue within the next two weeks, I'll be happy to buy the game for any of you who genuinely can't get it for what ever reason. Otherwise, it's only 2 bucks, which should be worth it even for those
Re: Code Dungeon - A FREE hack & slash dungeon crawler
Because it was free until recently.
URL: https://forum.audiogames.net/post/604036/#p604036
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Re: Warsim, text based randomly generated stratogy
Not a bad idea. More focused quests, or even those where you could be put into the body of the champeon and make decisions from their point of view would be interesting at some point.
URL: https://forum.audiogames.net/post/603259/#p603259
Re: Some new accessible roguelike games, or at least kind of roguelike
Oh okay, my bad. thanks!
URL: https://forum.audiogames.net/post/603236/#p603236
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Re: Some new accessible roguelike games, or at least kind of roguelike
I wonder if this is an older version though as it says it was updated on Sep 18?
URL: https://forum.audiogames.net/post/603199/#p603199
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Re: Some new accessible roguelike games, or at least kind of roguelike
How odd then, I used the link given in post 44, but I can't see the heading at all. I checked the whole page for anything about downloads, maximized Chrome and fullscreened the window, and nothing.I tried with FF and JA
Re: Some new accessible roguelike games, or at least kind of roguelike
How odd then, I used the link given in post 44, but I can't see the heading at all. I checked the whole page for anything about downloads, maximized and fullscreened it, and nothing.
URL: https://forum.audiogames.net/p
Re: Warsim, text based randomly generated stratogy
Finding a kid is actually a good idea, as other family stuff doesn't exist yet.
URL: https://forum.audiogames.net/post/603125/#p603125
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Re: Some new accessible roguelike games, or at least kind of roguelike
So 4X4 Galaxies can't be downloaded then right?
URL: https://forum.audiogames.net/post/603123/#p603123
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Re: RS Games Scrabble Released!
Why are new games getting added when so many other problems exist that should be fixed first?
URL: https://forum.audiogames.net/post/602942/#p602942
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Re: Warsim, text based randomly generated stratogy
I really like that idea Firefly, the one where assigning tasks changes how your child will act when they are grown up. If it could also get them killed/crippled (for instance a hunting trip gone wrong) that would be interesting as well.Ano
Re: Warsim, text based randomly generated stratogy
I really like that idea Firefly, the one where assigning tasks changes how your child will act when they are grown up. If it could also get them killed/crippled (for instance a hunting trip gone wrong) that would be interesting as well.
U
Re: A christmas gift from Fire Gaming, Yellow Sky
I forgot to ask before, but why exactly is the sky yellow anyway? Did a god fall over drunk while still pissing upwards or something? Did a cargo plane carrying tens of thousands of gallons of lemonade explode in the upper atmosphere? Did
Re: A christmas gift from Fire Gaming, Yellow Sky
This is exactly why people need to attribute properly, ideally even with sounds they paid for, so that people know that they came from an existing library and can look it up them selves if they are suspicious.It would get rid of so much trou
Re: Warsim, text based randomly generated stratogy
Awesome Firefly, I'm glad to see you hear. I know you tend to have lots of ideas so remember that Warsim has a subreddit and a discord channel, along with the itch and steam communities.Huw reads the ideas from here as well of course but i
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
ah fair enough then, those who've bought it can always get it on their itch feed or through email anyway, and someone else can post about it on your behalf if there is a major change.
URL: https://forum.audiogames.net/p
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Could you at least change the topic title to onslaught version what ever released and update the first post with a link to the newest devlog?Or just make a new post with a header which has the version number and a link b
Re: Some new accessible roguelike games, or at least kind of roguelike
Hi Agat, welcome to the forum and thanks for that update!
URL: https://forum.audiogames.net/post/600966/#p600966
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Re: Some new accessible roguelike games, or at least kind of roguelike
You never disappoint Arnold! Thanks for the research!
URL: https://forum.audiogames.net/post/600306/#p600306
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Re: Fara, a new browser or downloadable roguelike
@LuelThat's scary and confusing and I don't know anything any more.
URL: https://forum.audiogames.net/post/600058/#p600058
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Re: new game: just one at oneword.games
Aaaand this is why I keep asking people to stop throwing the word clone around so foolishly, because when confronted with how normal people use it outside of the community, we get confusion like this.
URL: https://forum.audiogames.net/post/600053/#p6
Re: Fara, a new browser or downloadable roguelike
@LuelWhich SAPI panel are you using, the 64 bit or 32 bit version.This is the 32 bit one.C:\Windows\System32\Speech\SpeechUX\sapi.cplAnd this is the 64 bit one.C:\windows\SysWOW64\Speech\SpeechUX\sapi.cplPaste both of those into run and set
Re: Pitch Black: A Detective's Demise
So did this one, it was just really short and also the first chapter, which they told everyone.I'm sorry you spent money you didn't really have, but you should have been more careful rather than blaming the devs.
URL: https://forum.audiogames.net/post/
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
@snowUse the play button on this page.https://www.lightsout.games/onslaught/
URL: https://forum.audiogames.net/post/599850/#p599850
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Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Ashley I think it only works with an external keyboard or controller so far, that's probably the issue.A scoreboard would be neat yeah. The easiest way seems to be just submitting the scores to a database connected to a
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux
Grabbed it as well. This reminds me allot of some of my favorite audio arcade games from the 2000s, like troopinum 2, Alien Outback, or Sonic Invaders, but updated with full 360 degree movement, 3D audio, and controller
Re: Scarlet Shells, concept demo 1!
Yeah that would actually be pretty fun. Either let the enemies spawn at a normal rate or destroy the crate so they all spawn at once.
URL: https://forum.audiogames.net/post/599581/#p599581
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Re: Fara, a new browser or downloadable roguelike
@LuelType this into runC:\Windows\System32\Speech\SpeechUX\sapi.cplThere you can choose your default voice. Just keep in mind that it will be the default for everything that doesn't have it's own voice chooser.
URL: https://forum.audiogame
Re: Pitch Black: A Detective's Demise
@PitchBlackWow! This is fantastic news! It really seems like you guys took this very seriously and I appreciate that allot.To be honest I was expecting only a small improvement, but this is significant and I think it has serious potential to improve ge
Re: Scarlet Shells, concept demo 1!
@mojsiorTry gaining rage by punching the guys on the left truck before jumping down and shooting. The closer you are to the right side edge before hitting them the better, because you won't have much invincibility time and you need to use it well.And no
Re: Fara, a new browser or downloadable roguelike
I hope the dev signs up for the forum, that would be nice. Could someone contact them and explain how the restricted topic works?
URL: https://forum.audiogames.net/post/598768/#p598768
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Re: Scarlet Shells, concept demo 1!
@FantomA handful of requests.1. Allow Shift enter on the start game item in the main menu to skip right to level 1 with average attack and defense stats. Skipping through all those dialogues and beating that fight every time kinda sucks.2. Allow a player
Re: Scarlet Shells, concept demo 1!
@FantomA handful of requests.1. Allow Shift enter on the start game item in the main menu to skip right to level 1 with average attack and defense stats. Skipping through all those dialogues and beating that fight every time kinda sucks.2. Allow a player
Re: Scarlet Shells, concept demo 1!
Honestly though the story and tutorial needs reworking at the very least, so I can't agree that the game is just fine by it's self. A good dev can pick and choose which player suggestions they think would fit with their main idea anyway.As long as people
Re: Scarlet Shells, concept demo 1!
Honestly though the story and tutorial needs reworking, so I can't agree that the game is just fine by it's self. A good dev can pick and choose which player suggestions they think would fit with their main idea anyway.As long as people aren't forcing th
Re: Scarlet Shells, concept demo 1!
@FantomI really like the electrical wiring part by the way, it was fun.Though I do think that adding a hazard sound to the camera would be nice.
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Re: Scarlet Shells, concept demo 1!
@GrannyCheeseWheelI was under the impression that 2.5D only referred to 3D images used in a 2D game, so how would that work in audio.Do you mean HRTF?
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Re: Scarlet Shells, concept demo 1!
@fantomThe fact that you can't destroy either the turrets or the drones on 2/2 is a bit much IMO.Even with allot of save scumming I still can't manage it. If this was hard mode or something I would understand, and I'm not suggesting we should be able to d
Re: Scarlet Shells, concept demo 1!
The fact that you can't destroy either the turrets or the drones on 2/2 is a bit much IMO.Even with allot of save scumming I still can't manage it. If this was hard mode or something I would understand, and I'm not suggesting we should be able to destroy
Re: Scarlet Shells, concept demo 1!
@FantomI actually like the rage meter, I just wish it worked more like your average fighting game where it builds up slowly and different hits/combos contribute to the meter in different amounts until it fills up, or you can use small amounts of it for sp
Re: Scarlet Shells, concept demo 1!
I actually like the rage meter, I just wish it worked more like your average fighting game where different hits/combos contribute to the meter in different amounts until it fills up, or you can use small amounts of it for special moves (for instance jump
Re: Scarlet Shells, concept demo 1!
@NarutoStart1.3SpoilersWhat I do is sit on the left truck and shoot some enemies with what ever gun I have before picking up the MG, then when I run out of ammo I pick that up, load it, and start building rage by hitting anyone who jumps up there with me
Re: Scarlet Shells, concept demo 1!
@FantomThanks for the reply, I just put in 10 bucks.So after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do extr
Re: Scarlet Shells, concept demo 1!
@FantomThanks for the reply, I just put in 10 bucks.So after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do extr
Re: Scarlet Shells, concept demo 1!
@FantomThanks for the reply, I just put in 10 bucks.So after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do extr
Re: Scarlet Shells, concept demo 1!
@FantomThanks for the replySo after playing the game a bit more, I do have a couple of comments.1. I think the jump kick feature is pretty unbalanced.First, you can kick as fast as you want while in the air, but your kicks do extra damage up there so you
Re: Scarlet Shells, concept demo 1!
@FantomJust curious what might be added if you significantly exceed your kickstarter goal, as I notice you don't have any stretch goals.So aside from just adding those, could you talk about (in a non binding sort of way) what my money might go towards if
Re: Scarlet Shells, concept demo 1!
Just curious what might be added if you significantly exceed your kickstarter goal, as I notice you don't have any stretch goals.So aside from just adding those, in a non binding sort of way, what might my money go towards if I back this already backed pr
Re: Scarlet Shells, concept demo 1!
I feel like having interesting little sub bosses to break up long levels with lots of enemy waves would help things feel less monotonous after you've played the game a bit.
URL: https://forum.audiogames.net/post/596122/#p596122
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Audiogames-reflect
Re: Scarlet Shells, concept demo 1!
@PhantomCreationsNice updates!I wonder if backing it more will help get some voiceacting?Agree with Assault Freak here, regen over time was one of the worst things about Psychostrike as it took an action game and turned it into an RPG when you just wanted
Re: Scarlet Shells, concept demo 1!
Nice updates!I wonder if backing it more will help get some voiceacting?Agree with Assault Freak here, regen over time was one of the worst things about Psychostrike as it took an action game and turned it into an RPG when you just wanted to get back into
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