Re: Lusternia: Age of Ascension
Haramir wrote:Hello! I begun playing this game yesterday and it seems prety good. The only thing that seems confusing at first is how the occupants of the rooms are listed before the exits. Perhaps if we can have one per line, it would be easier. Thoughts?bes
Re: Lusternia: Age of Ascension
Here's an Iron Realms article written regarding Visually Impaired MUDing:http://www.ironrealms.com/visually-impa … ay-mmorpgs
URL: http://forum.audiogames.net/viewtopic.php?pid=234760#p234760
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Audiogames-re
Re: Lusternia: Age of Ascension
For visually impaired, we have a special screenreader command (CONFIG SCREENREADER ON/OFF) which will disable MXP and ANSI colour, suppress ASCII art and some quests that rely on ascii art will have alternate quests (not that many quests have been converted a
Re: Lusternia: Age of Ascension
When I was a player, I didn't consider myself a great actor spewing forth Shakespearean prose. Rather, I just talked as I normally would about things in-game and never had an issue. Anyway, the Lusternia admin generally don't enforce or monitor everyone's RP
Re: Lusternia: Age of Ascension
Fair enough! Some people enjoy the community and roleplay aspect and some don't. I will note that while in-game you are supposed to play a role (wizard, warrior, etc.), many players are OOC in clan chats, etc.
URL: http://forum.audiogames.net/viewtopic.php?p
Lusternia: Age of Ascension
I'm the producer of Lusternia which is a multi-user online text game (MUD). Lusternia is set in a multi-planar realm where factions struggle to amass reservoirs of magical energy simply to survive. Within the Basin of Life, an alien evil has corrupted much of the