Re: Beatstar 10.0.0 released, with a bunch of new stuff.

2021-02-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Beatstar 10.0.0 released, with a bunch of new stuff. up URL: https://forum.audiogames.net/post/618933/#p618933 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Beatstar 10.0.0 released, with a bunch of new stuff.

2021-02-26 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Beatstar 10.0.0 released, with a bunch of new stuff. HiOne question, did this thing got any update? I've played it on my Mac some time ago and it told me to download an update, but I did and it was the same message over there. The hilarious thing, was that the update it was asking me

Re: Audio Gaming in Linux and Mac - audiogame-managerhhh

2021-02-09 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Audio Gaming in Linux and Mac - audiogame-managerhhh Hi.One question, how does this thing work? I'm on a Mac but I don't want to mess up, that's why I' haven't tried it out yet. I'm quite starting with the OS just yet and yeah.Is it better to use this thing? Or do I move the thing with

Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-18 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: CrimeHunter version 2.0 for Mac and Windows is now available! Hi! I haven't tried the new version yet because I was struggling with homework and that fancy stuff, but I'll do later.One last question, there's no actual way to unlock infinite mode apart from buying the thingy isn't it?

Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-17 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: CrimeHunter version 2.0 for Mac and Windows is now available! Hi, no solutions yet to the shooter thingy? I really want to play it again haha. URL: https://forum.audiogames.net/post/590547/#p590547 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-17 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: CrimeHunter version 2.0 for Mac and Windows is now available! Hi again.Thanks mason, trying the thingy up. Keep up the good work and hope you continue developing more games. I love playing these kind of games on the Mac because the sound is freaking great. I mean... Great. I haven't

Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-15 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: CrimeHunter version 2.0 for Mac and Windows is now available! Hi all.I've been trying the thingy on my Mac and I managed to go till level 4, when I left it because I had to go grab something to eat.The game is nice, however I wish shooter had an update to run on newer systems such as

Re: Komandoe 2 has arrived!

2020-08-21 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Komandoe 2 has arrived! Hi.@Morokuma, can you send me your email address via pm please? Or where can I send you an email?Thanks. URL: https://forum.audiogames.net/post/563351/#p563351 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Komandoe 2 has arrived!

2020-08-20 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Komandoe 2 has arrived! Hi.I finished the spanish translation, but I did it using notepad. How can I edit the spreadsheet to update the thing and add it? Thanks. URL: https://forum.audiogames.net/post/563039/#p563039 -- Audiogames-reflector mailing list

Re: Komandoe 2 has arrived!

2020-08-19 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Komandoe 2 has arrived! Hi.Did anything got added in the new dictionary release? I am still translating and am on the line 1260 or so URL: https://forum.audiogames.net/post/562845/#p562845 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Komandoe 2 has arrived!

2020-08-17 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Komandoe 2 has arrived! Hi.The game freaking rocks, though I agree that more sounds are needed. Over all, the spinning and collission sounds. One collission sound makes the thing unrealistic as heck, and also, when you get blowed off the battlefield, it sounds like someone throwing a

Re: Sounds of Eden!

2020-08-11 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Sounds of Eden! Hi.@Pitch black, nice to know then! Thanks a lot and keep up the good work. I'll buy it when my friend wants to link his card to my account again lol URL: https://forum.audiogames.net/post/560593/#p560593 -- Audiogames-reflector mailing list

Re: Sounds of Eden!

2020-08-10 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Sounds of Eden! Hi.Any news from this one? I havent baught it yet, but I really really hope the strategy thing gets implemented soon. URL: https://forum.audiogames.net/post/560222/#p560222 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sounds of Eden!

2020-08-09 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Sounds of Eden! Hi.There's no difficulty on making a menu without it being endless, you could do something like metalpop games just did. Make the tts ish thing read the menu as you swipe left and right, tap to repeat and double tap to select. To plant a weed you could swipe down on

Re: Sounds of Eden!

2020-08-08 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Sounds of Eden! Hi.I agree, there should be a separate strategic mode where you can build plants and your garden yourself. Moreover, you can make the player roam around and find treasure chests or random coins, which he'll use to buy new plants or land for the thing. URL:

Re: Sounds of Eden!

2020-08-08 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Sounds of Eden! How do you lower your performance?Also, I don't mind my battery draining that lot, usually my battery lasts for 2 or 3 days if I turn bluetooth off and don't use the phone more than 20 or 30 times in a day. URL: https://forum.audiogames.net/post/559425/#p559425 --

Re: bloodstorm

2020-08-08 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm Hi.I don't really have anything to do today, so I'm entering on the thing just to see changes and stuff. I blamed tunmi and mohamed a lot because I thought they'd lost the entire data of our accounts since we last logged in, but I really hope tunmi is changing and being more

Re: Sounds of Eden!

2020-08-08 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Sounds of Eden! Hey there!Whoa, nice concept! I always use jango radio to read books and stuff, but it requires internet and I am not always on places where internet is required. I'm certainly geting this one!Keep up the good work pitch black. URL:

Re: bloodstorm

2020-08-06 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm agreed with the last post. URL: https://forum.audiogames.net/post/558960/#p558960 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: environment suite, version 1.0

2020-08-06 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: environment suite, version 1.0 Hi.@58, ok, thanks. Sad to know that, but still hope phantom is in good health as well as his family and close friends. URL: https://forum.audiogames.net/post/558847/#p558847 -- Audiogames-reflector mailing list

Re: bloodstorm

2020-08-05 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm agreed with jj. URL: https://forum.audiogames.net/post/558547/#p558547 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: bloodstorm

2020-08-04 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm I think that both of them are too young to manage a progect, actually to manage a community. I also agree with the point that says that there's no leadership, because basically everyone codes by their side. I am off the thing anyways, but sincerely hope some of them comes in

Re: bloodstorm

2020-08-04 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm in what server are they hosting now? Again in mason's one?Anyways, I left the game for good, or until tunmi steps down the thing for good at least. URL: https://forum.audiogames.net/post/558256/#p558256 -- Audiogames-reflector mailing list

Re: bloodstorm

2020-08-04 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm Dude, they should have a backup somewhere else apart from their servers. How could a server die erasing all that data? I mean some of the players gave money to the thing, I myself had a shitload of items, and 50 giftboxes are not fair in the least bit. URL:

Re: environment suite, version 1.0

2020-08-04 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: environment suite, version 1.0 hi.Is this game still being updated? I haven't heard anything about phantom creations since page 1. URL: https://forum.audiogames.net/post/558139/#p558139 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-08-04 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi.I agree, please consider changing the names as they were before. Now, it's even more confusing than it was previously because we have a mishmash. URL: https://forum.audiogames.net/post/558137/#p558137 --

Re: bloodstorm

2020-08-04 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm Yeah, it is.The things that I am disappointed with are the new sounds. I mean, come on. That metal is not even metal, the gras sounds like you're a hoguer walking over mushrooms, the wathery tile sounds like marsh and they actually screwed the underwater sound too, among

Re: environment suite, version 1.0

2020-07-27 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: environment suite, version 1.0 Na, it is just a builder, though that does not mean you can't do magnificent landscapes with the little thing. It's a bit slow and buggy, by the way, if you want to create maps over the k's. URL: https://forum.audiogames.net/post/556003/#p556003 --

Re: environment suite, version 1.0

2020-07-26 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: environment suite, version 1.0 Hi.Can you add a setting for us to check the tipe of surface that we want to place, like 2dp did?Thanks. URL: https://forum.audiogames.net/post/555930/#p555930 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-23 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma yo.Thanks a lot, it helped. Trying the new ver out! URL: https://forum.audiogames.net/post/554860/#p554860 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-22 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi.Lol? I just opened the game, and now this appears.#Error 7-->Internal Error(7)What can I do? URL: https://forum.audiogames.net/post/554758/#p554758 -- Audiogames-reflector mailing list

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-18 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma 1. No, you can't, it is an application itself.And 2, you can get the portable latest english version by going to audiogames.net, searching the database and in the description, there is a portable version. I do not really

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-15 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma do you guys know when the new version with the translation changes will go out? URL: https://forum.audiogames.net/post/552718/#p552718 -- Audiogames-reflector mailing list

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-12 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma No, you don't need any key. You create a folder called sound, not sounds, sound, on the game's main directory, and you're good to go. URL: https://forum.audiogames.net/post/551713/#p551713 -- Audiogames-reflector

Re: browser toy, Hunger games simulator,

2020-07-12 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: browser toy, Hunger games simulator, Lol, what the hell? I want to do this to my fellow spanish community friends to see what faces they put. XdThanks dark for sharing this. URL: https://forum.audiogames.net/post/551383/#p551383 -- Audiogames-reflector mailing list

Re: bloodstorm

2020-07-03 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm I like the actual sound, because it sounds like cars passing by the streets of the city when the event thing is happenning and lots of players are shooting their cannons like maniacs! URL: https://forum.audiogames.net/post/548346/#p548346 -- Audiogames-reflector

Re: environment suite, version 1.0

2020-06-29 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: environment suite, version 1.0 theoretically not, only for envswite. Why would you want to use it as yours in the first place? I mean... Come on. URL: https://forum.audiogames.net/post/546916/#p546916 -- Audiogames-reflector mailing list

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm Lol, does it? They might be making changes or god knows. Xd URL: https://forum.audiogames.net/post/546815/#p546815 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm Yeah yeah. You guys are actually giving a damn but only about your friends. I haven't heard any single person apart from only 1 random guy who wanted the wand to stay. And sure he would want it. Everyone loves free kills and lots of owning. But when it comes to pvp or just

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm Yeah yeah. You guys are actually giving a damn but only about your friends. I haven't heard any single person apart from only 1 random guy who wanted the wand to stay. And sure he would want it. Everyone loves free kills and lots of owning. But when it comes to pvp or just

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm also, something what was added by voting was removed, hence showing that devs don't listen players. URL: https://forum.audiogames.net/post/546797/#p546797 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm We suggested a lot, we haven't been listened is another thing. URL: https://forum.audiogames.net/post/546796/#p546796 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm yes, it does. Do the following. It worked for me.1. Deactivate deffender's cloud protection and the other protection as well.2. Download the squeeky thing.3. Unzip.4. exclude and readd the folder to exclussions.It's a tough process, but ñeh. URL:

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm it actually does, something changes on the exe apart from the name but it dettects it anyways. Same happens with cp. URL: https://forum.audiogames.net/post/546766/#p546766 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm I agree, they aren't even reading haha. Actually this will become like one of those communities, little corners with only devs and 2 or 3 players roaming on the thing, if they keep discouraging us to play like that. Lol URL: https://forum.audiogames.net/post/546764/#p546764

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm Oh god, instead of improving it's getting even worse? URL: https://forum.audiogames.net/post/546760/#p546760 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm he doesn't like pineapple pizza? Lol! Then we really need to pick on him with cannons! OK no. URL: https://forum.audiogames.net/post/546739/#p546739 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm he doesn't like pineapple pizza? Lol! Then he deserves a cruise missile! OK no. URL: https://forum.audiogames.net/post/546739/#p546739 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm Houses are nice actually, you can edit them as you wish and stuff. But wands and all that pointless stuff shall be removed, I think, if you guys want to make an exploring/fighting/surviving/chilling game. I myself have offered my knoledge to translate the thing into spanish,

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm Yes, I know, the game. We call it batalla constante in spanish and I hate it with all my heart but still. URL: https://forum.audiogames.net/post/546683/#p546683 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm Yes, I know, the game. We call it batalla constante in english and I hate it with all my heart but still. URL: https://forum.audiogames.net/post/546683/#p546683 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm I know I said I won't post anymore in here, but as mohamed posted that message I will do it anyways. It's not me being hipocrit, just saying the truth.About constant battle, how sad. I thought they wanted to generate a change on sidescrollers, not copy and make their own

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm That wouldn't work, specially when you are swarmed by 3 people moving their wand everywhere. I just moved along already and I guess I will stop complaining on this thread, as it'll bring the game down. I loved the thing, but hate the direction it's taking, as @nocturnus

Re: environment suite, version 1.0

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: environment suite, version 1.0 Hi.No, I do not want to upload anything, just build for myself. URL: https://forum.audiogames.net/post/546612/#p546612 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: Shooter XT - Open sourced 2D Sidescroller Shooter for BGT beginners Hi.I haven't checked the code yet, going to see why is it messy lol. I just downloaded the client version. URL: https://forum.audiogames.net/post/546597/#p546597 -- Audiogames-reflector mailing list

Re: environment suite, version 1.0

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: environment suite, version 1.0 Hi.Woah, I really need to give this thing a try!Do you need an internet connection to build stuff? Or not. URL: https://forum.audiogames.net/post/546596/#p546596 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm Sorry for double posting, but it's really insane to fight a player using a wand. There's no defense for it, it's very fast, and most of them just do shift v shift v shift v with lightning dance all the time. I managed to get a really really high rank at least for me (that

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm I completely agree with @Sovs. As I said. Guns? OK, it's a fighting/surviving/killing game. Lasers? OK, lets just say it has like a little bit of scifi. But wands, really? It has nothing to do with anything of the game, it doesn't even have a storyline and it's just becoming

Re: bloodstorm

2020-06-28 Thread AudioGames . net ForumNew releases room : john_weed via Audiogames-reflector
Re: bloodstorm Hi.Since yesterday, I just decided I'd give a step aside of this project. The concept was awesome, free and payd users had almost the same benefits, no unfairness and since they moved to a new server, almost no lag.But since all those wands were added, it was more a pay to