Re: Roboid Inc.: New accessible browser game with large story feature
Hi everyone. Sorry to say I no longer have the program.
URL: https://forum.audiogames.net/post/514931/#p514931
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Re: Twilio Quest now with accessibility features!
does anyone know how to unlock the barrio where it wants you to signup for an account? Every time I try to signup I get taken to an error page.
URL: https://forum.audiogames.net/post/511173/#p511173
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Re: Back for the candy
here's the link for CC1. https://www.sendspace.com/file/bzub96. Have fun.
URL: https://forum.audiogames.net/post/472043/#p472043
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Re: Back for the candy
Thanks everyone. CC2 will be an rpg a different style from the first game. For those who haven't played CC before, I will upload a copy of the game later today. Be worned though the game is conciddered complete it has several bugs I can not now fix without rewritin
Back for the candy
Hay everyone Nina0116 here with a demo for my latest game. Candy Crashers 2 is finally in development. You can checkout the alpha version here: https://www.sendspace.com/file/ifhng6. Let me know what you think.
URL: https://forum.audiogames.net/post/471573/#p471573
Re: new iOS release, zombies, run!
There really aren't bonuses or rpg stats to worry about, however as you run or walk as the case maybe you will pickup supplies you can then use to build your base. I've been playing this "game" for a cupple of years, and even though I took a break when I
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
I'm sure their still around. I needed to unlock my copy of "A Hero's Call" last month, and I used the e-mail link through the websight to ask for help. It took a few days, but I did get a reply so I'm sure their still at
Re: Land of Livia: An IOS game which has been made accessible
does anybody know if legendary items are chapter spisific? I am looking for the legendary boots, witch I learned about in the prologue, but I can't find the location the clues seem to describe.
URL: http://forum.audiogames.net/
Re: Braillemon status update!
can anyone tell me how we're subpost to get through the seafoam islands? I know I need to push bolders down holes, but I can't find a single bolder.
URL: http://forum.audiogames.net/viewtopic.php?pid=325850#p325850
Re: The Girl Who Sold the World - new and highly immersive audio adveture
I was able to find the game by searching in the app store, however with out voiceover or another way to hear the choices this game is not acessable for the blind.
URL: http://forum.audiogames.net/viewtopic.php?pid=32
Re: Blindfold Clues for iOS by KidFriendly Software
Hi Phil. Thanks for putting this here. I would just like to correct one thing from your first post, after the killer card, the weapon card, and the room card are sealed in the envelope there are 18 cards distrivuted among all the players,
Re: Accessible Android and iOS game: Crafting Kingdom
I just wanted to say, this game is really fun. I can't wait to see what will be added in later updates.
URL: http://forum.audiogames.net/viewtopic.php?pid=303898#p303898
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Re: Ruler of Kings, epic story-driven browser RPG for roleplayers
even 1 isz better than 0 lol. My character just died, and I don't have enough fp to reserect them.
URL: http://forum.audiogames.net/viewtopic.php?pid=296157#p296157
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Re: Ruler of Kings, epic story-driven browser RPG for roleplayers
DracoSelene89, don't be jealous of my soul stat. I started at 8, and had to work for it to reach 11.
URL: http://forum.audiogames.net/viewtopic.php?pid=296010#p296010
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Re: Ruler of Kings, epic story-driven browser RPG for roleplayers
I'm a blacksmith and have to work at the prison making leg irons. Unfortunitly you need to roll lower or equal to your soul value. My soul is 11, but I still fail sometimes.
URL: http://forum.audiogames.net/viewtopic.php?pid
Re: Ruler of Kings, epic story-driven browser RPG for roleplayers
I'm finding this game really fun. I love the fact you have to write so much. The only problem I have is that you can't choose your profession before writeing your character's background. I wanted my character to start a trade
Re: a sweet return
Hi everyone, sorry its been so long since I've last posted. However I need to let you all know the problem I've now got. I still have no Internet access via computer, but what's even worse, is that the computer I was using to write my games, has now crashed. The power sup
Re: a sweet return
Certainly, I'll be sure to do that once I'm able to upload the files again.
URL: http://forum.audiogames.net/viewtopic.php?pid=263131#p263131
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Re: a sweet return
The only problem, I have no way to move any files from my computer to my e-mail, or anywhere else.
URL: http://forum.audiogames.net/viewtopic.php?pid=262874#p262874
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Re: a sweet return
I still can't upload anything. I'll post a new topic when I get the file uploaded.
URL: http://forum.audiogames.net/viewtopic.php?pid=262686#p262686
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Re: a sweet return
Yes. Nvda is what I test my games with.
URL: http://forum.audiogames.net/viewtopic.php?pid=262406#p262406
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Re: a sweet return
I had to move in March, and though I have internet access it is only by smart phone. As for Candy Crashers, it is already finished.
URL: http://forum.audiogames.net/viewtopic.php?pid=262291#p262291
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Re: a sweet return
Hi everyone, i'm Nina0116. And I'm sorry I've been gone for so long, but I've had computer problems of late, since last May and they still haven't been resolved. I have however finished the elementals tournament game, and as soon as I can get computer Internet access, I w
Re: Roboid Inc.: New accessible browser game with large story feature
for anyone who having a hard time with the hacking system, this program might help. https://www.dropbox.com/s/5k4iroqjw0a7wrn/rh.exe?dl=0First you need to select the words that are your possible passwords from the provid
Re: Universal IF interpreter add-on for NVDA
when I try and use "frotz" I open a game from the menu that comes up at start, but then nvda doesn't say anything , except "windows frotz". I have "fast scrolling" checked. Am I forgetting to do something?
URL: http://forum.audiogames.net/view
Re: a sweet return
threeblacknoises, I just checked the side lasers, and the shop seams to be working properly. I have noticed however, that thay don't seam to be firing when thay are subpost to. I will look into this soon.
URL: http://forum.audiogames.net/viewtopic.php?pid=212273#p21227
Re: a sweet return
The side lasers will trigger every time you fire, as long az you have purched one of these upgrades. I just realized I forget to program in the key to trigger the nuclear bomb. I'll get on that soon, but I don't think this will be up for a few days.
URL: http://forum.a
Re: a sweet return
the side lasers allow you to shoot in directions perpendicular to the one you are facing. For example, if you ar facing north, you will also shoot east, and west. The nuclear bomb will destroy all walls on the map.
URL: http://forum.audiogames.net/viewtopic.php?pid=212
Re: a sweet return
Hay everyone. I have just recorded an audio playthrough/tutorial for Candy Crashers. You can get it here.https://www.dropbox.com/s/6qah9wm2wipzt … l.mp3?dl=0If you haven't played the game, this will give you an idea of what it is all about.
URL: http://forum.audiogames
Re: a sweet return
hay everyone. This is just a quick note to tell you all that I found a bug in the default keys for candy Crashers, and I just uploaded a new default_keys.dat file to dropbox. The link is: https://www.dropbox.com/s/0xsbtfmaex500 … .dat?dl=0. Thanks everyone.
URL: http:
Re: a sweet return
Hay every one. Just a quick note to say that I finally have my own dropbox account. So I updated the link in the first post to reflect this. Also I zipped this update as a .rar file. I hope this helps with the problem that crashmaster reported. Threeblacknoises, I te
Re: a sweet return
Hay every one. Just a quick note to say that I finally have my own dropbox account. So I updated the link in the first post to reflect this. Also I zipped this up as a .rar file. I hope this helps with problem that crashmaster reported. Threeblacknoises, I tested the
Re: a sweet return
The song that plays durning the ending of marry's story is a full fleged song. If it is to long for a player, they can press the escape key to skip the rest. I'll look into the problem with boss rush mode, and erease the wav files from the sounds directory. Thanks thre
Re: a sweet return
Hay everyone. I have just uploaded an update for Candy Crashers. This update fixes the problem with "redbeerd", and I hope the problem with "the funland robot". I have also added some new options to the shop. I'll bee looking forward to hearing what you think. nina01
Re: a sweet return
hay everyone. I will look into the scope upgrades, I never had a problem with them before, but I will see what is up. As for the lives lost, that is intentional. Remember that this is the first boss Marry faces in the game, it is subpost to be hard. Even I loos a lot
Re: a sweet return
hay everyone. That is intentional. Remember that this is the first boss Marry faces in the game, it is subpost to be hard. Threeblacknoises, I got your message, and I will be placing it in the music folder later. Sorry about taking so long with the next update, I hav
Re: a sweet return
threeblacknoises: thanks for the suggestions. Believe it or not, but some of the upgrades already exist in the second story mode, not all of them of course. I will fix the problem with red beard, and the funland robot, and will add some of the suggestions to the game.
Re: a sweet return
threeblacknoises, the first 2 items are not bugs, the game is designed not to save after a boss battle, and I didn't give any boss music an intro file, so I didn't program the game to look for one. About the cards though, I need a little more information. What option ar
Re: a sweet return
hi everyone. I'm here with a small update. Now when you change any of your speech settings it should effect the menus as soon as you save. Btw ignore the message about your settings not being saved. I have also updated the readme file to reflect the games default key
Re: a sweet return
Hi everyone. I'll take a look at the menus problem. In order to map a key to one of the modifier keys, (like left or right shift), arrow left or right until you hear the desired modifier key. I'm sorry about this, but it is only possible to map one modifier key for eac
Re: a sweet return
Hi everyone. I'll take a look at the menus problem. In order to map a key to one of the modifier keys, (like left or right shift), press left or right while selecting a key, but before pressing enter. I'm sorry about this, but it is only possible to map one modifier ke
Re: a sweet return
oops! sorry about that I forgot to include a file when archiving the game. the new link is:https://www.sendspace.com/file/d1c306Thanks audiogames.net fan. Have fun!
URL: http://forum.audiogames.net/viewtopic.php?pid=203745#p203745
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Re: a sweet return
oops! sorry about that I forget to include a file when archiving the game. the new link is:https://www.sendspace.com/file/d1c306Have fn!
URL: http://forum.audiogames.net/viewtopic.php?pid=203745#p203745
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Re: a sweet return
Hay everyone! I'm finally back with a new update for candy Crashers. The new link is in the first post, however if you are looking here and don't want to scroll all the way back up to post 1 see post 99. This version changes a few things. First there is a second story
Re: a sweet return
Hay everyone! I'm finally back with a new update for candy Crashers. The new link is in the first post, however if you are looking here and don't want to scroll all the way back up to post 1 here is the link again.https://www.sendspace.com/file/or24ouThis version changes
Re: a sweet return
Hay everyone! I'm finally back with a new update for candy Crashers. The nw link is in the first post, however if you looking here and don't want scroll all the way back up to post 1 here is the link again.https://www.sendspace.com/file/or24ouThis version changes a few t
Re: Revelation - Exploration and discovery puzzle, by Aprone
Ya, I'm pretty much dead in the water when it comes to finding new items. Some of the items slipped in here I haven't even found yet.
URL: http://forum.audiogames.net/viewtopic.php?pid=201198#p201198
Re: a sweet return
Hi everyone. Just a little news about Candy Crashers. I have finally finished the second story mode and am now play testing to make sure every thing works properly. Hopefully this won't take to long, and I will be able to post a new update soon.
URL: http://forum.audi
Re: Revelation - Exploration and discovery puzzle, by Aprone
I've found only one thing with mountains.hinttry "mountain" plus something that contains water.
URL: http://forum.audiogames.net/viewtopic.php?pid=200954#p200954
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Re: Braillemon status update!
Hi daigonite. I'm not sure if you saw my last post, but I think I have found a bug with the pokedex. I discovered that when you incounter a pokemon in a trainer battle, if you have already caut that pokemon the pokedex switches that pokemon to seen instead of
Re: a sweet return
Hi everyone. Sorry that this is taking as long as it is. Most of the new content is finished. So I think I can reveal it, the newest content I have added, and still adding, is a second story mode. In this story you play as a different character, through a hole differe
Re: a sweet return
Hi everyone. Sorry that this taking as long as it is. Most of the new content is finished. So I think I can reveal it, the newest content I have added, and still adding, is a second story mode. In this story you play as a different character, through a hole different
Re: Braillemon status update!
Hi daigonite. I'm not sure if you already know abot these but I think I found some bugs. First, when a pokemon evolves from one stage to another it doesn't always keep the first pokemon marked as caut in the pokedex. I started with a squirttle, and when it (
Re: Braillemon status update!
Hi daigonite. I downloaded the latest version, but I still get the following error: " ___ERROR inaction number 1o
Re: a sweet return
hi every one, sorry for being gong for so long.afsilva90: please read the readme file. Your bombs are not used for killing monsters, your laser used with space is. The bombs are used for taking out walls that are in your path.blindncool: I'll look in to that when I fini
Re: a sweet return
Hi afsilva90. I can't tell you how to defeat any specific monster in Candy Crashers, mostly because I don't know whitch mode yur playing, or what level you are on. However I can give you some tips. First use the exploration keys mentioned in the readme file to find the
Re: a sweet return
Hi every one. Sorry I haven't been around for the last week or so, I have been having a lot of trouble getting the user defined keys to work. I think I have it now, but it will still be a while before I will be able to release an update for Candy Crashers.Threeblacknoi
Re: a sweet return
Hi everyone. Ok I have fixed the sound bug in the second boss fight, I wish I and given my code a little more though at that point. I think I have fixed the non saving of the speech settings, but we'll all have to wait until the next update. For I will not be able to
Re: a sweet return
Hi Tikki. I'll look in to this. The speech settings are subpost to be saved in the "settings.dat" file, and loaded from there. I'll see what is interfearing with this.nina0116
URL: http://forum.audiogames.net/viewtopic.php?pid=192899#p192899
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Re: a sweet return
Hi everyone. The next update is here. I took the time to remove all the old files just to see if that was interfearing with the download. I have not been able to complete my key assignments like I wanted, but this version should work with the keys. At least I hope it
Re: a sweet return
Hi everyone. Sorry I've been out of touch for so long. I am now working on a way for each player to assign there own keys to each action in the game, but this will take some time. So I won't be able to upload an update for a few days. For those having problems with th
Re: a sweet return
Hi everyone. For once I can post on Saterday. I have no update for you, but I can respond to your posts.whocrazy: level 23 plays the song "singing mountain" from the game "chrono trigger".stewie: try deleting the game program and unzipping it again. I just tested this,
Re: a sweet return
Hi everyone. I have just uploaded candy crashers version 2.5. The link is in the first post as alwayse. In this version, I have changed the keys for moving diaganaly, as well as the explore keys. Now you use the arrow keys to move north, east, south, or west. To move
Re: a sweet return
Hi everyone. Stewie, I'll look in to that. Its not subpost to move your character.
URL: http://forum.audiogames.net/viewtopic.php?pid=191493#p191493
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Re: a sweet return
Hi everyone. Well its here, candy crashers version 2.0. First off, I'm so sorry about the second boss fight. It seems I forgot to place the switches in there squares, although I placed the sounds there. Also I have added the ability to change the background music volu
Re: a sweet return
Hi everyone. Well its here, candy crashers version 2.0. First off, I'm so sorry about the second boss fight. It seems I forget to place the switches in there squares, although I placed the sounds there. Also I have added the ability to change the background music volu
Re: a sweet return
Hi everyone. Threeblacknoises: yes I did and I placed every file you sent in the game. Sorry about the problem with second boss, I'll take a look at that and see what I did wrong. Sorry there is no update this time, but I am working on some new content for the game tha
Re: a sweet return
Hi everyone. Ok I have updated the link for the next version. The only changes in this version are: I set the intro music to play at the same volume as the background music, and I have put a description of how to fight each boss in the readme file. Just search for "bos
Re: 2d platformer 2.6
can anyone give me a hint as to where the key is in room 8, All I can find is a lift that carries me up to a hight of 150 at x 80. I cant find any thing else, not the key, not the door, not anything. So frustraiting.
URL: http://forum.audiogames.net/viewtopic.php?pi
Re: 2d platformer 2.6
Hay Mason, I don't know if you know this, but this version doesn't seem to save the players location with in a room. Also if the player finds a key, and then saves then loads their game the key sound still plays even though the key has been collected.
URL: http://for
Re: Braillemon status update!
Nop, still no luck. I'm still getting the no access point error.URL: http://forum.audiogames.net/viewtopic.php?pid=176048#p176048
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Re: Braillemon status update!
Hi daigonite. I was wondering if the latest version is subpost to be xp compatable, because I download it on Monday and I am still getting the same error.URL: http://forum.audiogames.net/viewtopic.php?pid=176031#p176031
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