Re: Redspot, blood and paril. First public beta released!

2016-10-07 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think you may have misunderstood my post, because you just said everything I had already pointed out, and didn't notice the flaw that I pointed out with the jets. I never said they were hard to destroy. I said they were allowing pe

Re: Redspot, blood and paril. First public beta released!

2016-10-07 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think you may have misunderstood my post, because you just said everything I had already pointed out, and didn't notice the flaws that I pointed out with the jets. I never said they were hard to destroy. I said they were being abus

Re: Redspot, blood and paril. First public beta released!

2016-10-07 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think you completely misunderstood my post, because you just said everything I had already pointed out, and didn't notice the flaws that I pointed out with the jets. I never said they were hard to destroy. I said they were being ab

Re: Redspot, blood and paril. First public beta released!

2016-10-07 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Here's a recording that shows what I'm talking about with the jets and tower: https://clyp.it/3bujty2wIt's an instant teleport to the bottom. You can get out of the jet much faster but I wanted to let it finish reading the coordinate

Re: Redspot, blood and paril. First public beta released!

2016-10-07 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think you completely misunderstood my post, because you just said everything I had already pointed out, and didn't notice the flaws that I pointed out with the jets. I never said they were hard to destroy. I said they were being ab

Re: Redspot, blood and paril. First public beta released!

2016-10-07 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Here's a recording that shows what I'm talking about with the jets and tower: https://clyp.it/3bujty2w URL: http://forum.audiogames.net/viewtopic.php?pid=281772#p281772 ___ Audiogames

Re: Redspot, blood and paril. First public beta released!

2016-10-07 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think you completely misunderstood my post, because you just said everything I had already pointed out, and didn't notice the flaws that I pointed out with the jets. I never said they were hard to destroy. I said they were being ab

Re: Redspot, blood and paril. First public beta released!

2016-10-06 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I don't know how jets could be modified to negate the issues they cause. They always take damage instead of the player when someone is inside of it, so I don't know how you could go about changing them so that people can't abuse that

Re: Redspot, blood and paril. First public beta released!

2016-10-06 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I don't know how jets could be modified to negate the issues they cause. They always take damage instead of the player when someone is inside of it, so I don't know how you could go about changing them so that people can't abuse that

Re: Redspot, blood and paril. First public beta released!

2016-10-06 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I don't know how jets could be modified to negate the issues they cause. They always take damage instead of the player when someone is inside of it, so I don't know how you could go about changing them so that people can't abuse that

Re: Redspot, blood and paril. First public beta released!

2016-10-06 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hi everyone.This may be an unpopular opinion, but I think jets should be removed. They don't serve a purpose anymore. They only thing people use them for is to hide. You can drop a suicide bomb, then quickly jump into your jet to avo

Re: Redspot, blood and paril. First public beta released!

2016-10-06 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hi everyone.This may be an unpopular opinion, but I think jets should be removed. They don't serve a purpose anymore. They only thing people use them for is to hide. You can drop a suicide bomb, then quickly jump into your jet to avo

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-21 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Sigh. This is beginning to get frustrating. At what point does rare become too rare. I've spent the last 2 hours walking around Orianda Fields Ruins and Drabao hasn't shown up once. URL: http://forum.audiogames.net/viewtopic.php?pid=2

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-18 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hi guys.I have a question. I'm walking through Shadow Kingdom for the second time. I completed the story here, but now I want to go back and explore that last room again. The problem is that I can't remember how I got passed floor 5. I

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-14 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Just wanted to point another tiny little bug out that is very similar to the last one I posted. When using a Max U P Restorative, it refers to the Manamon by type rather than nickname. It's not a big deal, but it isn't consistent with

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-14 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Just wanted to point another tiny little bug out that is very similar to the last one I posted. When using a Max U P Restorative, it refers to the Manamon by type rather than nickname. It's not a big deal, but it isn't very consistant

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! One small thing I noticed that doesn't really matter but I thought I'd mention it. When a manamon goes to sleep and you use the salts to wake it up, it doesn't refer to them by nickname. URL: http://forum.audiogames.net/viewtopic.php?

Re: Redspot, blood and paril. First public beta released!

2016-06-03 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Marro: it worked in rtr because the game automatically kicks people who it detects as cheating. It's not like rtr is just letting cheaters roam around and do what they want. URL: http://forum.audiogames.net/viewtopic.php?pid=262793#

Re: Redspot, blood and paril. First public beta released!

2016-06-03 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Marro: it worked in rtr because the game automatically kicks people who it detects as cheating. It's not like it's just letting cheaters roam around and do what they want. URL: http://forum.audiogames.net/viewtopic.php?pid=262793#p2

Re: Redspot, blood and paril. First public beta released!

2016-06-03 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Marro: it worked in rtr because the game automatically kicks people who it detects as cheating. URL: http://forum.audiogames.net/viewtopic.php?pid=262793#p262793 ___ Audiogames-reflec

Re: Crazy Party: mini-games and card battle!

2016-06-02 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! I don't usually play games like this. I have a question. What does asking for a draw do? Don't you draw another card from your deck after each turn? The only time I could think of this being used is if you don't have a card you can use, but you d

Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! So if shields stopped rockets from hitting you unless it was a direct hit, how would you take down those people with 75 shielded shots? As of now, the rockets and other explosive weapons are a player's only way to fight those who are

Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! So if shields stopped rockets from hitting you unless it was a direct hit, how would you take down those people with 75 shielded shots? As of now, the rockets and other explosive weapons are people's only way to fight those who are w

Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! So if shields stopped rockets from hitting you unless it was a direct hit, how would you take down those people with 75 shielded shots? As of now, the rockets and other explosive weapons are people's only way to fight those who are w

Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Kruf, No one is saying it's caused by the your connection or computer, though that has been thrown out there a few times as a possibility. Everyone is just trying to figure out what the cause is. For example, my computer is not as po

Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Like I said earlier, I don't think shields should stop rockets at all. That would be way too unrealistic. If a person is using rockets, and the players he's shooting at can't dodge them, that's the defensive persons problem. I can un

Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Like I said earlier, I don't think shields should stop rockets at all. That would be way too unrealistic. If a person is using rockets, and the players he's shooting at can't dodge them, that's the defensive persons problem. I can un

Re: Redspot, blood and paril. First public beta released!

2016-05-26 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I agree, Ethin. My only concern is your suggested shield idea. I agree that rockets should damage shields, but shields should not be able to limit the damage done by a rocket to the player at all. I think players should take the same

Re: Redspot, blood and paril. First public beta released!

2016-05-26 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I agree, Ethin. My only concern is your suggested shield idea. I agree that rockets should damage shields, but shields should not be able to limit the damage done by a rocket to the player at all. I think players should take the same

Re: Redspot, blood and paril. First public beta released!

2016-05-26 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Also something else I thought of. I keep coming across cheaters. When I use a stat pinger on them I see something like 60,000 HP with 300 shielded shots. I am wondering if something' that they're doing is causing the lag? I know they

Re: Redspot, blood and paril. First public beta released!

2016-05-26 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Also something else I thought of. I keep coming across cheaters. When I use a stat pinger on them I see something like 60,000 HP with 300 shielded shots. I am wondering if something' that they're doing is causing the lag? I know they

Re: Redspot, blood and paril. First public beta released!

2016-05-26 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Keba; I'm one of the people who is closer to his server and usually have a ping time of around 30 to 70. I get lag sometimes though it seems to have gone down over the last few days. I don't know if Sam's made improvements to help it

Re: Redspot, blood and paril. First public beta released!

2016-05-26 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Keba; I'm one of the people who is closer to his server and usually have a ping time of around 30 to 70. I get lag sometimes though it seems to have gone down over the last few days. I don't know if Sam's made improvements to help it

Re: Redspot, blood and paril. First public beta released!

2016-05-25 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Keba, 400 is quite a delay for a lot of people, and 600 would make the game nearly unplayable if you want to get kills. I'd definitely consider 600 to be lag. URL: http://forum.audiogames.net/viewtopic.php?pid=261638#p261638 __

Re: Redspot, blood and paril. First public beta released!

2016-05-24 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hey there Sam. Thanks for doing some work on the jets. One other thing I noticed is that they're quite loud, and they don't seem to respect the volume of the game that you have set. You also can't change the volume of the game while

Re: Redspot, blood and paril. First public beta released!

2016-05-24 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hey there Sam. Thanks for doing some work on the jets. One other thing I noticed is that they're quite loud, and they don't seem to respect the volume of the game that you have set. You also can't change the volume of the game while

Re: Redspot, blood and paril. First public beta released!

2016-05-24 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! It's extremely easy to dodge rockets when things are working as they should. The problem starts when the server has lag spikes. This makes it considerably more difficult. I'm guessing it would also be hardest for people to dodge who

Re: Redspot, blood and paril. First public beta released!

2016-05-24 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! It's extremely easy to dodge rockets when things are working as they should. The problem starts when the server has lag spikes. This makes it considerably more difficult. I'm guessing it would also be hardest for people to dodge who

Re: Redspot, blood and paril. First public beta released!

2016-05-24 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! It's extremely easy to dodge rockets when things are working as they should. The problem starts when the server has lag spikes. This makes it considerably more difficult. I'm guessing it would also be hardest for people to dodge who

Re: Redspot, blood and paril. First public beta released!

2016-05-24 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! It's extremely easy to dodge rockets when things are working as they should. The problem starts when the server has lag spikes. This makes it conserably more difficult. I'm guessing it would also be hardest for people to dodge who ha

Re: Redspot, blood and paril. First public beta released!

2016-05-23 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Since everyone's talking about the sounds, I'd like to give my thoughts. Like some other people have said, if they were directional it would make a huge difference. It would be cool to hear fire and explosions off in the sitance. I'd

Re: Redspot, blood and paril. First public beta released!

2016-05-23 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hey there Sam.  I'm really liking the game so far. I wanted to mention a few bugs I've noticed.1. While in a jet, you can't jump to the beginning or end of the chat buffers.2. While in a jet, you can go AFK and still control it.3. Wh

Re: Redspot, blood and paril. First public beta released!

2016-05-23 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hey there Sam.  I'm really liking the game so far. I wanted to mention a few bugs I've noticed.1. While in a jet, you can't jump to the beginning or end of the chat buffers.2. While in a jet, you can go AFK and still control it.3. Wh

Re: Redspot, blood and paril. First public beta released!

2016-05-23 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hey there Sam.  I'm really liking the game so far. I wanted to mention a few bugs I've noticed.1. While in a jet, you can't jump to the beginning or end of the chat buffers.2. While in a jet, you can go AFK and still control it.3. Wh

Re: UltraPower: new version!

2015-12-06 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower: new version! Allow me to go on a rant for a moment. I'm honestly really tired of seeing this project. The constant arguing that goes on, changing of developers, security flaws, all come together to create something that is just getting more annoying every time I see the titl

Re: UltraPower: new version!

2015-12-06 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower: new version! Allow me to go on a rant for a moment. I'm honestly really tired of seeing this project. The constant arguing that goes on, changing of developers, security flaws, all come together to create something that is just getting more annoying every time I see the titl

Re: UltraPower

2015-10-02 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower I think the game makes sense the way it is, at least most of it. I do kind of wish the difference between mod and chief mod was explained though. The problem is that the people who run that server make everyone mods. They set someone as a mod who has no idea what they're doin

Re: UltraPower

2015-10-02 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower I think the game makes sense the way it is, at least most of it. I do kind of wish the difference between mod and chief mod was explained though. The problem is that the people who run that server make everyone mods. They set someone as mod, who then adds a bunch of other peo

Re: UltraPower

2015-10-02 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower I think the game makes sense the way it is, at least most of it. I do kind of wish the difference between mod and chief mod was explained though. The problem is that the people who run that server make everyone mods. They set someone as mod, who then adds a bunch of other peo

Re: UltraPower

2015-10-02 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower I don't understand why people keep comparing this to rtr. This isn't rtr. The only thing it really has in common with rtr is the fact that you can kill other players. RTR_Assassin, my guess is that one of the admins on that server probably used their commands to move directly

Re: UltraPower

2015-10-02 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower I don't understand why people keep comparing this to rtr. This isn't rtr. The only thing it really has in common with rtr is the fact that you can kill other players. RTR_Assassin, my guess is that one of the admins on that server probably used their commands to move directly

Re: UltraPower

2015-10-02 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower I don't understand why people keep comparing this to rtr. This isn't rtr. The only thing it really has in common with rtr is the fact that you can kill other players. RTR_Assassin, my guess is that one of the admins on that server probably used their commands to move directly

Re: UltraPower

2015-09-29 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower I could put up a server on my VPS, but at its current state, I do not trust it. I'm a huge security freak and before I ever touch that server again, I want to know how people gained access to the files within it, and if they have access to files outside the folder URL: http:

Re: UltraPower

2015-09-28 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower Hi Colton.  I think Ultrapower should be continued, but only if you still want to work on it. Also, if I can make a suggestion, I think security should be worked on before anything else. Another idea I had but I don't know if it would be possible, could we get the ability to

Re: UltraPower

2015-09-28 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower Hi Colton.  I think Ultrapower should be continued, but only if you still want to work on it. Also, if I can make a suggestion, I think security should be worked on before anything else. Another idea I had but I don't know if it would be possible, could we get the ability to

Re: UltraPower

2015-09-28 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower Hi Colton.  I think Ultrapower should be continued, but only if you still want to work on it. Also, if I can make a suggestion, I think security should be worked on before anything else. Another idea I had but I don't know if it would be possible, could we get the ability to

Re: UltraPower

2015-09-28 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower Hi Colton.  I think Ultrapower should be continued, but only if you still want to work on it. Also, if I can make a suggestion, I think security should be worked on before anything else. Another idea I had but I don't know if it would be possible, could we get the ability to

Re: UltraPower

2015-09-27 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower I believe he was expressing his annoyance with the project being discontinued rather than discrediting the work that Mason and Colton put into the game. I don't know the full story, but I have to admit that I'm kind of sad to see it go as well. I worked on a number of differe

Re: UltraPower

2015-09-27 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower Wo. I guess that's a wrap, folks. All the work you put into maps, into making your server different was for nothing. Not to mention all the work Colton and Mason had to have put into this game. I suppose it was bound to happen, what with all the secret and undocumented comman

Re: UltraPower

2015-09-27 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower Wo. I guess that's a wrap, folks. All the work you put into maps, into making your server different was for nothing. Not to mention all the work Colton and Mason had to have put into this game. I suppose it was bound to happen, what with all the secret and undocumented comman

Re: UltraPower

2015-09-27 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower Wo. I guess that's a wrap, folks. All the work you put into maps, into making your server different was for nothing. Not to mention all the work Colton and Mason had to have put into this game. I suppose it was bound to happen, what with all the secret and undocumented comman

Re: UltraPower

2015-09-27 Thread AudioGames . net ForumNew releases room : stargate via Audiogames-reflector
Re: UltraPower Wo. I guess that's a wrap, folks. All the work you put into maps, into making your server different was for nothing. Not to mention all the work Colton and Mason had to have put into this game. I suppose it was bound to happen, what with all the secret and undocumented comman