Re: Prometheus: Eternal Wars
Hello,The soundpack is in cloud, dropbox. If you already have a character in the game, we would need to know its name so we can check the email address if you've set one to your character. Otherwise you can just tell your email so we can add you to the folder.Regards
Re: Prometheus: Eternal Wars
Dear community,Prometheus has changed its creation to a typing one after a poll where majority voted for it. Now you can type what color your hair, eyes, etc, are instead of choosing from a limited variety of choices.Also, in-game shields are being updated and Pyrian
Re: Prometheus: Eternal Wars
Hello,That bug has already been fixed. If your model still claims to have that buggy exit, you can assist. Ho-hum, if you think a game is buggy due to one bug you found in a ship, that's a rather odd way of thinking... JK I'm back in action after a total system smash
Re: Prometheus: Eternal Wars
Hello!@Sneak: You type create in the welcome screen to create, complete the creation and after it confirms your username and password, the next time you exit the mud and log back in you can log in with connect .@Hanif: If a player reports us a problem, we look int
Re: Prometheus: Eternal Wars
Hello Dark!You may stun, but you may not kill. If you try, we punish you for that. Additionally, trying to kill a player is a bug if it ever happens, but we have ensured that the player community has the opportunity to explore the galaxy without getting, how to put i
Re: Prometheus: Eternal Wars
With TBAMud we mean the codebase, not the actual game.URL: http://forum.audiogames.net/viewtopic.php?pid=172187#p172187
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-
Re: Prometheus: Eternal Wars
Gretings peeps!We would just like to tell about the recent additions and upcoming ones into the game, the current are:*Backfire plates to reflect long-range laser beams.*Space Powering Mode (SPM), where you can power up and down in space due to solar charge.*Informat
Re: Prometheus: Eternal Wars
That it was, not by us though.URL: http://forum.audiogames.net/viewtopic.php?pid=163290#p163290
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/ma
Re: Prometheus: Eternal Wars
Greetings!Well, being like Miriani is one of the things we do not want to be. Yes, we are space-based and whatnot, but for one, we do not! use Miriani's codebase, and for two, Miriani is irrealistic whereas we try to be as realistic as possible. It might only be an a
Re: Prometheus: Eternal Wars
Greetings,This is not based on any movie. We gave it the name Prometheus before realizing that it's actually a film too, that's why we gave it the second name, Eternal Wars.URL: http://forum.audiogames.net/viewtopic.php?pid=163069#p163069
___
Prometheus: Eternal Wars
Greetings, everyone!We're coding a MOO called Prometheus: Eternal Wars. It's currently running on the following adress.Address: fmh.tagmanpro.comPort: 2223Both newbies and experienced MUD/MOO players welcome to join! The game is space-based, action-packed and tends to be
11 matches
Mail list logo