Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-05-07 Thread AudioGames.net ForumGeneral Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Hello,The soundpack is in cloud, dropbox. If you already have a character in the game, we would need to know its name so we can check the email address if you've set one to your character. Otherwise you can just tell your email so we can add you to the folder.Regards

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-05-03 Thread AudioGames.net ForumGeneral Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Dear community,Prometheus has changed its creation to a typing one after a poll where majority voted for it. Now you can type what color your hair, eyes, etc, are instead of choosing from a limited variety of choices.Also, in-game shields are being updated and Pyrian

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-19 Thread AudioGames.net ForumGeneral Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Hello,That bug has already been fixed. If your model still claims to have that buggy exit, you can assist. Ho-hum, if you think a game is buggy due to one bug you found in a ship, that's a rather odd way of thinking... JK I'm back in action after a total system smash

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-16 Thread AudioGames.net ForumGeneral Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Hello!@Sneak: You type create in the welcome screen to create, complete the creation and after it confirms your username and password, the next time you exit the mud and log back in you can log in with connect .@Hanif: If a player reports us a problem, we look int

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-16 Thread AudioGames.net ForumGeneral Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Hello Dark!You may stun, but you may not kill. If you try, we punish you for that. Additionally, trying to kill a player is a bug if it ever happens, but we have ensured that the player community has the opportunity to explore the galaxy without getting, how to put i

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-16 Thread AudioGames.net ForumGeneral Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars With TBAMud we mean the codebase, not the actual game.URL: http://forum.audiogames.net/viewtopic.php?pid=172187#p172187 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-16 Thread AudioGames.net ForumGeneral Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Gretings peeps!We would just like to tell about the recent additions and upcoming ones into the game, the current are:*Backfire plates to reflect long-range laser beams.*Space Powering Mode (SPM), where you can power up and down in space due to solar charge.*Informat

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-27 Thread AudioGames.net ForumGeneral Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars That it was, not by us though.URL: http://forum.audiogames.net/viewtopic.php?pid=163290#p163290 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/ma

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net ForumGeneral Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Greetings!Well, being like Miriani is one of the things we do not want to be. Yes, we are space-based and whatnot, but for one, we do not! use Miriani's codebase, and for two, Miriani is irrealistic whereas we try to be as realistic as possible. It might only be an a

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net ForumGeneral Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Greetings,This is not based on any movie. We gave it the name Prometheus before realizing that it's actually a film too, that's why we gave it the second name, Eternal Wars.URL: http://forum.audiogames.net/viewtopic.php?pid=163069#p163069 ___

[Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net ForumGeneral Game Discussion: PrometheusMOO
Prometheus: Eternal Wars Greetings, everyone!We're coding a MOO called Prometheus: Eternal Wars. It's currently running on the following adress.Address: fmh.tagmanpro.comPort: 2223Both newbies and experienced MUD/MOO players welcome to join! The game is space-based, action-packed and tends to be