Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-15 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone Hi,you may remember me, i used to play swamp quite often from june to november 2012. I play it occasionally now. As i turned Kain hardcore, i created a new character, harafat. Some players might know me as harafat, some probably remember me as Kain. Im the german

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-06 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone hijust for your information aprone, you may need it to solve the inventory loss bugas i logged in the first time as 3.0b was released i was having all my stuff, all of this was v2.9 stuff. as i logged in the 2nd time, an awful lot of it was gone. i didnt lose all

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-25 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone Evening,i dont know where i shall start. Lets start like Andreas.Aprone started Swamp as a 1week project which grew larger and larger. He is doing  it since almost 2 years, without taking anything. You dont have to pay if you  dont want to - do you even get that?

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-16 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone @Welshweyr, just for your information, i am kain, thetruegamer is the old andreas. he is discussing with meghcap on the last page and with hawk on the top of this page, not me.I disagree with a pause feature, but i agree with meghcap, you should be  able to kick y

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-16 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone @Welshweyr, just for your information, i am kain, thetruegamer is the old andreas.I disagree with a pause feature, but i agree with meghcap, you should be  able to kick yourself from a mission. May only once per level or some other not that hard limitations, but i

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-16 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone @Wellshwayr, just for your information, i am kain, thetruegamer is the old andreas.I disagree with a pause feature, but i agree with meghcap, you should be  able to kick yourself from a mission. May only once per level or some other not that hard limitations, but

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone meghcap and ttg, i'm pretty sure that its body parts related. it happened to me often on a mission that my shoulder or feet armor broke, but i could play more or less good with it. but as my body armor broke, a lot of hits inflicted like 10 to 20 damage on me, whi

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone meghcap and ttg, i'm pretty sure that its body parts related. it happened to me often on a mission that my shoulder or feet armor broke, but i could play more or less good with it. but as my body armor broke, a lot of hits inflicted like 10 to 20 damage on me, whi

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone meghcap and ttg, i'm pretty sure that its body parts related. it happened to me often on a mission that my shoulder or feet armor broke, but i could play more or less good with it. but as my body armor broke, a lot of hits inflicted like 10 to 20 damage on me. so

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone meghcap and ttg, i'm pretty sure that its body parts related. it happened to me often on a mission that my shoulder or feet armor broke, but i could play more or less good with it. but as my body armor broke, a lot of hit inflicted like 10 to 20 damage on me. but

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone meghcap and ttg, i'm pretty sure that its body parts related. it happened to me often on a mission that my shoulder or feet armor broke, but i could play more or less good with it. but as my body armor broke, every hit inflicted like 10 to 20 damage on me. but let

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone btwjust some kainish thoughts why people get massive damage sometimes.lets try to explain it on that way. the biggest part of a human is his body, then the legs. so thats are the parts the zombies will attack most often. believe me, with no body armor you get ofte

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone i like the strenght of the zombies how it is. what would may help is making points in armor skills more effective. i dont know how much more protection a point in e.g. task force gives you, but you could maymultiply that number with 1.5 or 2. what i wanted to ssay

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-13 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone hijust some statements to the posts ahead of me.i agree with some of them, don't make armor even weaker as it is already. The only armor being used is medium and high, most players put hundrets of points into armor skills, and even me, at level62 with my current t

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-12 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone hiconnection interrupted and lost certain items. browning, mp5, my leather jacket and combat boots i was wearing. thats really weird, i had the mp5, the boots and the browning yesterday already.btw, lastmans seems to rape people out of all their stuff if they laun

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-12 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone hiconnection interrupted and lost certain items. browning, mp5, my leather jacket and combat boots i was wearing. thats reallz weird, i had the mp5, the boots and the browning zesterdaz alreadz.btw, lastmans seems to rape people out of all their stuff if thez laun

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-12 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone hiabout that swamp.jcf-file. it doesnt stop jaws from repeating the last message over and over and over. i pasted in the folder i had to, there were a bunch of other jcf files as well, so im sure it has been the right one. i dont think that OCR is the issue, i hav

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone sorry for doppelposting, but just noticed that a bunch more weapons have gone. lost a browning and AA12, however kept my benelli, lost a glock17, my m16, any smgs i was owning. Mp5, uzi, Ump45 - a longbow with its leather bracer has gone as well. again some armor

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-11 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone joas i logged in today, the stuff you gave us yesterday and the stuf i bought was all gone, talking about the test server. lost all my fuel and some armor as well. my 2nd riot face guard e.g. is gonewell, right after my kevlar vest had broke today my connection in

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone hi,would be cool if you could help me even more. if i receive the file i will let you know. using jaws11, so OCR shouldnt be able to read it, as that was introduced in 13, if i remember correctly. i can easily turn my jaws into the english version - kainURL: http:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone hi,would be cool if you would  send me a copy, yeah. can send you a skype message if you like. i've no clue how to include it though -  kainURL: http://forum.audiogames.net/viewtopic.php?pid=148053#p148053 ___ Audiogame

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-10 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone hii'm one of the almost blind people, who use both grafics and a screen reader. if you use jaws and grafic, jaws repeats the last chat message over and over and over... could you try to fix it?nvda doesnt have the issue, for those who have the same problem, just u

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-08 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone very constructive, thetruegamer jkim in an idea mode right now. as i fight for the right of the weaker weapons... well that weapon isnt that weak after all, but has been unfortunately outclassed. i'm talking about the chainsaw. back in the old days, it used to be

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-07 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone hmm, i never ever got a subscript out of range bug on a 45, and there were a big number of zombies. however, i have grafics enabled, it has may something to do with grafics on or off.i have another idea.i think all of you know the following situation. you are on a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-07 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone hmm, i never ever got a subscript out of range bug on a 45, and there were a big number of zombies. however, i have grafics enabled, it has may something to do with grafics on or off.i have another idea.i think all of you know the following situation. you are on a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-07 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone just encuntered some weird sort of bug, was on sub2, full health, wearing medium armor with some skill points in it. i went to the outpost there to buy some stuff, i entered the steakhouse. suddenly i couldnt move for like 2 seconds.  then i got a you have been ki

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-06 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone Hi,haha old memories, thetruegamer. i remember you and me in a strip as i made like 16k kills Thanks that you read through my post, aprone. I will try to explain that competition stuff a little more.It could be, for example, a simple last man standing mission. The

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-06 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone Hi,haha old memories, thetruegamer. i remember you and me in a strip as i made like 16k kills Thanks that you read through my post, aprone. I will try to explain that competition stuff a little more.It could be, for example, a simple last man standing mission. The

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-06 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp, zombie fps by Aprone morning everyone,You may or may not remember me, i used to play swamp quite some time ago. Used to talk very much and used to have a horrible english as well. Both points didnt change I started playing 14 or 15 months ago, dont know which version we had running -

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2013-09-04 Thread AudioGames.net ForumNew releases room: Kain
Re: Swamp Tide, PvP mini game set in the Swamp universe Hi,just wanna say. if you have grafics on and are playing with jaws, its spammed by the last message the server sent to you, e.g. if you turned east, jaws spams you with saying east over and over. could be cool if you could fix that, so i c