Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-20 Thread AudioGames.net ForumNew releases room: connor142
Re: Swamp, zombie fps by Aprone I'd recomend using firefox for the download, internet explorer sometimes just interupts the download of large files.URL: http://forum.audiogames.net/viewtopic.php?pid=166071#p166071 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-20 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 what do you mean with that can you only get it on surtain difficulty levels?URL: http://forum.audiogames.net/viewtopic.php?pid=166072#p166072 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Storm Hunters

2014-02-21 Thread AudioGames.net ForumNew releases room: connor142
Re: Storm Hunters um, where is the connection info?URL: http://forum.audiogames.net/viewtopic.php?pid=166151#p166151 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/li

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-21 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 problem is that on 25 2 there are the death desks and that means every 10 spaces I need to use my object locator to find out if any legs are on the way since they don't make sound. so I usually use a cheat I found that works by taking a royal jelly first and then an ama

Re: [Audiogames-reflector] Storm Hunters

2014-02-21 Thread AudioGames.net ForumNew releases room: connor142
Re: Storm Hunters oh yeah I'm a dork missed that.URL: http://forum.audiogames.net/viewtopic.php?pid=166224#p166224 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-23 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 seb, the devil guardian is just like the huge battleship in 13 4. however there's a difference being that it has a shield. when the shield is down the devil guardian should sound just like the huge battleship, when it's up it has another sound. also when the guardian ha

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-23 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 well at the start in my first 20 levels I just put 2 points into every stat since it worked out so well. then after level 20 I had to remember where to put points in next. sometimes I forgot and the hole thing got out of hand so I just started assigning points randomly.

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-24 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 yeah I think I know on which boss too. what difficulty were you at?URL: http://forum.audiogames.net/viewtopic.php?pid=166461#p166461 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://s

Re: [Audiogames-reflector] Audio Defence, papa sangre with zombies and weapons

2014-02-24 Thread AudioGames.net ForumNew releases room: connor142
Re: Audio Defence,papa sangre with zombies and weapons why is this in new releases? I mean it's not released yet.URL: http://forum.audiogames.net/viewtopic.php?pid=166484#p166484 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gu

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-25 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 crap! can't use powerfull wolf yetURL: http://forum.audiogames.net/viewtopic.php?pid=166533#p166533 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/m

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-03 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 what level is recommended for the magic ball?URL: http://forum.audiogames.net/viewtopic.php?pid=167275#p167275 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.co

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-05 Thread AudioGames.net ForumNew releases room: connor142
Re: GLTech Studio's first release is finally here! Town of Peril Beta 1! I like the game but I would remove the flash bangs. because after a few levels of allmost getting killed I ended up using flash bangs, jumping to the teleporter, blasting some enemies away with grenades and the rest I just

Re: [Audiogames-reflector] snow race beta released!

2014-03-05 Thread AudioGames.net ForumNew releases room: connor142
Re: snow race beta released! [[wow]] downloading it right now. Hope this will be a success, I'll consider asking my parents if they'll buy it for me once the full version comes out. [[wow]] multy player?wishes firefox would hurry up URL: http://forum.audiogames.net/viewtopic.php?pid=167585#p1675

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-06 Thread AudioGames.net ForumNew releases room: connor142
Re: GLTech Studio's first release is finally here! Town of Peril Beta 1! um, of corse they do! they got me out of some tough situations but at level 10 while I was throwing grenades and knives in flashbang mode I didn't realise all the enemies at my position till I got out of flash mode and then

Re: [Audiogames-reflector] snow race beta released!

2014-03-07 Thread AudioGames.net ForumNew releases room: connor142
Re: snow race beta released! you can earn money by getting the required number of points on a track. danni, how many laps are in a race event?URL: http://forum.audiogames.net/viewtopic.php?pid=167831#p167831 ___ Audiogames-reflector mailing list Audio

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-03-07 Thread AudioGames.net ForumNew releases room: connor142
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 [[wow]] this really sounds like a great game. I read the information on kickstarter. if I had an online creditcard all ready I'd donate my self. hope you reach your goal!URL: http://forum.audiogames.net/viewtopic.php?pid=16788

Re: [Audiogames-reflector] DeathMatch 2: The revenge public beta 1 is here!

2014-03-08 Thread AudioGames.net ForumNew releases room: connor142
Re: DeathMatch 2: The revenge public beta 1 is here! awesome. downloading right now. just a question, I am using the windows 8 default built in sapi voices. they arn't the loudest sapi voices, are there any very loud scenes in the game? if so, what does sapi say that is emportant?URL: http://for

Re: [Audiogames-reflector] DeathMatch 2: The revenge public beta 1 is here!

2014-03-08 Thread AudioGames.net ForumNew releases room: connor142
Re: DeathMatch 2: The revenge public beta 1 is here! awesome. downloading right now. just a question, I am using the windows 8 default built in sapi voices. they arn't the loudest sapi voices, are there any very loud scenes in the game? if so, what does sapi say that is emportant_ and for me, so

Re: [Audiogames-reflector] DeathMatch 2: The revenge public beta 1 is here!

2014-03-09 Thread AudioGames.net ForumNew releases room: connor142
Re: DeathMatch 2: The revenge public beta 1 is here! hi the saving game feature doesn't work. if I save my game and then hit load saved game it doesn't load. but when I hit new game after that it runs through all of the cutscenes and lines that were spoken before I saved the game and sometimes i

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-16 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 yeah. and energy balls, if you want to survive one of the larger battles... I'd also reckomend getting the megga shooter or omegga shooter. these weapons do massive damage to regular enemies they don't work on bosses though. well they work but for example the megga shoo

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-19 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 what is the chaos version?URL: http://forum.audiogames.net/viewtopic.php?pid=169317#p169317 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/l

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-20 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 assault freak, you need to drop down the very long fall. there are spark boxes every 100 units of freefall and you start at 500. when you're below 100 but not too far over the ground to die when you hit it, activate your hook. it takes practice and timing to do this. wh

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-21 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 no for me it doesn't crash.URL: http://forum.audiogames.net/viewtopic.php?pid=169666#p169666 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-23 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 failnor, to level up your spirit sword go back to normal difficulty and first kill some toy cars. then go to stage 1 and start killing the enemies it will work now. and, if you want to get chaos nuts in an easy way, do you remember the stones in 8 1?URL: http://forum.au

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-23 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 failner,before you can get the nuts you need to have the jump shoes. jump onto each of the stones with the jump shoes without you hereing a water splashing sound or a glass shattering sound and then tada!URL: http://forum.audiogames.net/viewtopic.php?pid=169863#p169863

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-25 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 basicly the chaos nuts are like iron balls they try to kil enemies. hey people, seriously 18 2 isn't that hard. if you here to beeps, then dodge that turbulance and wait till you here 2 beeps. if you here 3 and the first 2 are very close together but the third one is fu

Re: [Audiogames-reflector] Hack Run for Windows released

2014-03-29 Thread AudioGames.net ForumNew releases room: connor142
Re: Hack Run for Windows released hi this doesn't belong into the new releases room.URL: http://forum.audiogames.net/viewtopic.php?pid=170577#p170577 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-29 Thread AudioGames.net ForumNew releases room: connor142
Re: Swamp, zombie fps by Aprone hi aprone for anyone who can't, for some reason get a kaldobsky account, could you add a level system, and skill system into the offline mode? and maby, you could use the ally thingy from campains to create AI soldiers which answer voice commands and can do missio

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-31 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 no. one. will. give. you. a. darn. save. okay?URL: http://forum.audiogames.net/viewtopic.php?pid=170862#p170862 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.c

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-01 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 I! Need! that! save! and this is not cheating because I all ready completed the game and there is no! darn! way! that! I! can! find! all! These! weapons! on! my! own!please give me the save file!URL: http://forum.audiogames.net/viewtopic.php?pid=170972#p170972

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-02 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 well I actually want it because of the many weapons my uncheated and unsent save file doesn't have.URL: http://forum.audiogames.net/viewtopic.php?pid=171080#p171080 ___ Audiogames-reflector mailing list Audiogames-reflector@s

Re: [Audiogames-reflector] DeathMatch 2: The revenge public beta 1 is here!

2014-04-06 Thread AudioGames.net ForumNew releases room: connor142
Re: DeathMatch 2: The revenge public beta 1 is here! hi kile, you should Change the keystroke in the second Mission to repair the failing door because when you press shift c it activates aiming mode and tells you your coordinates, but doesn't repair the door.URL: http://forum.audiogames.net/view

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-07 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 safire, can you please send your save?URL: http://forum.audiogames.net/viewtopic.php?pid=171450#p171450 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-b

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-09 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 okay ten please send it to me by e-,ail.URL: http://forum.audiogames.net/viewtopic.php?pid=171594#p171594 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi

Re: [Audiogames-reflector] First person shooter for the blind - working title "Nightfall"

2014-04-10 Thread AudioGames.net ForumNew releases room: connor142
Re: First person shooter for the blind - working title "Nightfall" well in my opinian I like having Radars on, I usually work with them in most games which have a Radar. maby just a toggle Setting for the Radar.URL: http://forum.audiogames.net/viewtopic.php?pid=171794#p171794 __

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-17 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 hi how can I get to the magic ball? and, I don't want to here criptic answers or your stats are too low, or your level is too low, or you need the magical edge, or you will die or anything like that, just tell me where it is. when I can, I'll beat it.URL: http://forum.a

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-18 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 hey guys, for some weerd reason my difficulty on my save file got reset. one level I was playing on hard, the next I was back on the normal level! is this a bug?URL: http://forum.audiogames.net/viewtopic.php?pid=172431#p172431 __

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-18 Thread AudioGames.net ForumNew releases room: connor142
Re: Kerkerkruip 9 released hi, I am trying to run kerkerkruip with winglulks, but I can't do that till I know what directory the setup program installs it into. can someone tell me where it gets installed so I can run it with glulks?URL: http://forum.audiogames.net/viewtopic.php?pid=172445#p1724

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-18 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 well what I do usually is ither hit it with the super buster blade or the meggatun hammer. those are the most damaging weapons I have and they work pretty well.URL: http://forum.audiogames.net/viewtopic.php?pid=172494#p172494 ___

Re: [Audiogames-reflector] Advanced Fallen Worlds

2014-04-23 Thread AudioGames.net ForumNew releases room: connor142
Re: Advanced Fallen Worlds what exactly is this game about? I'm not familiar with fallen worlds so I don't know.URL: http://forum.audiogames.net/viewtopic.php?pid=173067#p173067 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-06 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 awesome! I will download this as fast as I can this will be great! does it have the clip bboard option so I can translate it?URL: http://forum.audiogames.net/viewtopic.php?pid=150682#p150682 ___ Audiogames-reflector mailing l

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-06 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 awesome! I will download this as fast as I can this will be great! does it have the clip bboard option so I can translate it?uh, weerd there's no links.URL: http://forum.audiogames.net/viewtopic.php?pid=150682#p150682 ___ Aud

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-06 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 awesome! I will download this as fast as I can this will be great! does it have the clip bboard option so I can translate it?uh, weerd there's no link.URL: http://forum.audiogames.net/viewtopic.php?pid=150682#p150682 ___ Audi

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-19 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 hi, in 4 1 I am suposed to open a box with a Password, but I can't find the Password anywhere. what is the Password?URL: http://forum.audiogames.net/viewtopic.php?pid=152430#p152430 ___ Audiogames-reflector mailing list Audio

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-20 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 please, what is the password for the box in 4 1? oh and fo r those having trubblewith finding out where objects are when talking about hites, there are 3 sets of Beeps. one means it's above you, another one means it's on the same level, and the third one means it's at t

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-26 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 hi I need two things.1: clipboard to sapi2: I can't for the life of me figure out how to get past the third obstical in 6 2, and bladestorm's demo isn't helping much, because there's one obstical to the right, bellow and above me so I can't fly through without getting m

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 hi status update I am going along nicely after getting stuck at 6 2 and 6 4, actually on bosses and stuff I only get stuck a short time and then I can beat them, I think bk3 is easier than bk2. well i am now at 9 1 and the only thing that's bugging me is not having clip

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-28 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 hi I need  help for the following 1: how to set up clipboard to sapi for bk3?2: what is the password for 9 2 and 9 4 encase I make it there?URL: http://forum.audiogames.net/viewtopic.php?pid=153489#p153489 ___ Audiogames-refl

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-29 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 guys what is the password for 9 2URL: http://forum.audiogames.net/viewtopic.php?pid=153566#p153566 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/ma

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-29 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 well trying  to find a password is, for a fact, a hard task, because you're never told when a password note appears in your collection items, and then you find a box with a display popping up. I call that an ishew for that topic.URL: http://forum.audiogames.net/viewtopi

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-29 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 I couldn't find out the password for 9 3, I checked nvda control y after every door, after every single switch, I checked my collection items just as oftn, nothing. stratagy items, nothing. normal items., nada. weapons, 00. I just can't find the password any other.

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-30 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 oh and clipboard  to sapi doesn't work still, I did ywhat you said but it still doesn' say anyything when I scroll.URL: http://forum.audiogames.net/viewtopic.php?pid=153655#p153655 ___ Audiogames-reflector mailing list Audiog

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-03 Thread AudioGames.net ForumNew releases room: connor142
Re: bokurano daiboukenn 3 hi I am at 14 3 and I manage to kill all the jets with sheer will to survive but when I pass them there's these laser things that try to zap you and you need to be at max speed to pass, well I was at max speed but I always get zapped. please help.URL: http://forum.audi

Re: [Audiogames-reflector] My Swamp-based platformer, now with less bugs and more levels

2013-11-16 Thread AudioGames.net ForumNew releases room: connor142
Re: My Swamp-based platformer, now with less bugs and more levels awesome, downloading nowURL: http://forum.audiogames.net/viewtopic.php?pid=155569#p155569 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://saba

Re: [Audiogames-reflector] Scrolling Battles Rewrite

2014-05-03 Thread AudioGames.net ForumNew releases room: connor142
Re: Scrolling Battles Rewrite what about the old sb. will it still be about or is it now undownloadable?URL: http://forum.audiogames.net/viewtopic.php?pid=173983#p173983 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: [Audiogames-reflector] Top Secret-Classified-DO NOT OPEN!!

2013-07-24 Thread AudioGames.net ForumNew releases room: connor142
Re: Top Secret-Classified-DO NOT OPEN!! awesome. I at first thought you were a bot too, but this sounds great.URL: http://forum.audiogames.net/viewtopic.php?pid=142010#p142010 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-24 Thread AudioGames.net ForumNew releases room: connor142
Re: Scrolling Battles 2 so will you make a story out of sb? cool.URL: http://forum.audiogames.net/viewtopic.php?pid=142158#p142158 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net ForumNew releases room: connor142
Re: Swamp, zombie fps by Aprone doesn't really make scense though because no where not i we're alive, not in the byron chronicles, not in age of he zombies or any other zombi drama I know of did anyone wrestle or box a zombie to undead death.URL: http://forum.audiogames.net/viewtopic.php?pid=142

Re: [Audiogames-reflector] Scrolling Battles 2

2013-07-26 Thread AudioGames.net ForumNew releases room: connor142
Re: Scrolling Battles 2 hi this game doesn't really have a story. as of now, you just seem to jump through levels, killing enemys and could you add bonus items because my health gets down pritty fast if I'm not carefull.URL: http://forum.audiogames.net/viewtopic.php?pid=142349#p142349 _

Re: [Audiogames-reflector] zombie pownage campaigns for swamp

2013-07-26 Thread AudioGames.net ForumNew releases room: connor142
Re: zombie pownage campaigns for swamp hi when I download it the only thing that is in there is a file called dropbox but no extension.URL: http://forum.audiogames.net/viewtopic.php?pid=142377#p142377 ___ Audiogames-reflector mailing list Audiogames-r

[Audiogames-reflector] ayakashi for IOS

2013-07-29 Thread AudioGames.net ForumNew releases room: connor142
ayakashi for IOS in this game, you control a number of demons, and you are known as a ghost agent. there is a huge tutorial to get you started.  there is a very good story which is divided into chapters, which are divided into missions, and the missions divided in quests. while doing quests, you

[Audiogames-reflector] ayakashi for IOS

2013-07-29 Thread AudioGames.net ForumNew releases room: connor142
ayakashi for IOS in this game, you control a number of demons, and you are known as a ghost agent. there is a huge tutorial to get you started.  there is a very good story which is divided into chapters, which are divided into missions, and the missions divided in quests. while doing quests, you

Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net ForumNew releases room: connor142
Re: ayakashi for IOS combat works like this. your demons battle automaticly, and when the attack vallew goes up, you're closer to winning. and no, this game is fully accessable and all the buttons are labeled. your demons skills, are used automaticly when fighting. just sit back and enjoy the fi

Re: [Audiogames-reflector] ayakashi for IOS

2013-07-30 Thread AudioGames.net ForumNew releases room: connor142
Re: ayakashi for IOS well I've never known that there were many other of those card games, because I've never played them.URL: http://forum.audiogames.net/viewtopic.php?pid=142780#p142780 ___ Audiogames-reflector mailing list Audiogames-reflector@saba

[Audiogames-reflector] new seeries of stages!

2013-07-30 Thread AudioGames.net ForumNew releases room: connor142
new seeries of stages! hello, skout is the first of a seeries of aac stages. I will upload them to the first post when the stages are ready, well the skout stage is very short, but I've done my best to make it be, and sound at some places difficult. please enjoy it. more of this to come soon!htt

Re: [Audiogames-reflector] new seeries of stages!

2013-07-31 Thread AudioGames.net ForumNew releases room: connor142
Re: new seeries of stages! right, second stage is released.URL: http://forum.audiogames.net/viewtopic.php?pid=142865#p142865 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/ma

Re: [Audiogames-reflector] new seeries of stages!

2013-08-01 Thread AudioGames.net ForumNew releases room: connor142
Re: new seeries of stages! ghost rider, i always post the links in the first post as stated above.URL: http://forum.audiogames.net/viewtopic.php?pid=143074#p143074 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-08-01 Thread AudioGames.net ForumNew releases room: connor142
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! heyk because you just changed the topic title, does that mean it's released?URL: http://forum.audiogames.net/viewtopic.php?pid=143076#p143076 ___ Audiogames-reflector mailing list Au

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-08-04 Thread AudioGames.net ForumNew releases room: connor142
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! yeah I'll be downloading it. how many missions will it have?URL: http://forum.audiogames.net/viewtopic.php?pid=143304#p143304 ___ Audiogames-reflector mailing list Audiogames-reflect

Re: [Audiogames-reflector] Death Match

2013-08-05 Thread AudioGames.net ForumNew releases room: connor142
Re: Death Match [[wow]], I think I just missed a hole lot. is there some kind of readme?URL: http://forum.audiogames.net/viewtopic.php?pid=143404#p143404 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabaha

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-08-05 Thread AudioGames.net ForumNew releases room: connor142
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! hi, do you need to have siri on your device? because I have a regular I phone 4.URL: http://forum.audiogames.net/viewtopic.php?pid=143407#p143407 ___ Audiogames-reflector mailing lis

Re: [Audiogames-reflector] Death Match

2013-08-05 Thread AudioGames.net ForumNew releases room: connor142
Re: Death Match well it's a bit unrealistic that you first need to blow off it's head and then it's lims, because if you blow off the head of something, natchurally, it dies anyway. and your character doesn't seem to have hp.URL: http://forum.audiogames.net/viewtopic.php?pid=143434#p143434

Re: [Audiogames-reflector] Tactical Battle 1.12 with tomb robber maps + items and equipment

2013-08-13 Thread AudioGames.net ForumNew releases room: connor142
Re: Tactical Battle 1.12 with tomb robber maps + items and equipment hi, will tactical battle still be develloped? there hasn't been an update for a long time.URL: http://forum.audiogames.net/viewtopic.php?pid=144450#p144450 ___ Audiogames-reflector m

Re: [Audiogames-reflector] Scrolling Battles

2013-08-13 Thread AudioGames.net ForumNew releases room: connor142
Re: Scrolling Battles hi where is the link to 5.1?URL: http://forum.audiogames.net/viewtopic.php?pid=144451#p144451 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/lis

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-08-16 Thread AudioGames.net ForumNew releases room: connor142
Re: Galactic destiny! A new MUD in development hi, I think this mud is just space worlds code, because the commands are exactly the same, and in the policies, I see the name space worlds.URL: http://forum.audiogames.net/viewtopic.php?pid=144891#p144891 __

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2013-08-20 Thread AudioGames.net ForumNew releases room: connor142
Re: Swamp Tide, PvP mini game set in the Swamp universe a. w. e. s. o. m e! I waited a long time for a swamp where I could munch someone's brains out, or just kill other people. what happens if you kill a member of your own team_URL: http://forum.audiogames.net/viewtopic.php?pid=145541#p145541

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2013-08-21 Thread AudioGames.net ForumNew releases room: connor142
Re: Swamp Tide, PvP mini game set in the Swamp universe yeah  server is down. yesterday, I tryed to snack one some people but I got killed in what. 1 or two shots and i was ither a winchester or it was a browning. I wonder how long a player can survive aainst zombies that are controled by humans

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2013-08-22 Thread AudioGames.net ForumNew releases room: connor142
Re: Swamp Tide, PvP mini game set in the Swamp universe is the server back up? because it sounds like it from your posts.URL: http://forum.audiogames.net/viewtopic.php?pid=145738#p145738 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2013-08-22 Thread AudioGames.net ForumNew releases room: connor142
Re: Swamp Tide, PvP mini game set in the Swamp universe hey aprone can you encreese the number of maximum players that are allowed to join the server? because more than once I hit the exit menu button in frustration after hering the server appears to be full. please try back soonURL: http://foru

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-02 Thread AudioGames.net ForumNew releases room: connor142
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! hey this is great and I will surtainly buy the other eps.URL: http://forum.audiogames.net/viewtopic.php?pid=146950#p146950 ___ Audiogames-reflector mailing list Audiogames-reflector@

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-04 Thread AudioGames.net ForumNew releases room: connor142
Re: Swamp, zombie fps by Aprone I wouldn't like to have tied a pay to play feature, because I am still a miner, and I am not allowed to have a credit card I can pay online with until I'm 18.URL: http://forum.audiogames.net/viewtopic.php?pid=147189#p147189 ___

Re: [Audiogames-reflector] Death Match

2013-09-04 Thread AudioGames.net ForumNew releases room: connor142
Re: Death Match that would be a great Idea, I like it.URL: http://forum.audiogames.net/viewtopic.php?pid=147190#p147190 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-04 Thread AudioGames.net ForumNew releases room: connor142
Re: Sengoku Jidai version 2.4 I just downloaded, going to try it now.URL: http://forum.audiogames.net/viewtopic.php?pid=147219#p147219 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/

Re: [Audiogames-reflector] Death Match

2013-09-06 Thread AudioGames.net ForumNew releases room: connor142
Re: Death Match hum, for me it works, maby you just need to try it again, it could haven't finished uploaded when you tried.URL: http://forum.audiogames.net/viewtopic.php?pid=147455#p147455 ___ Audiogames-reflector mailing list Audiogames-reflector@sa

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-06 Thread AudioGames.net ForumNew releases room: connor142
Re: Swamp, zombie fps by Aprone I would love that, sints my hc char would get busted to a normal char again, ah, those peacefull days when I could just buy a million rounds of 7.62 ammo, wrestle me 5000 amorphy and find me some fuel... wavers dreamally.URL: http://forum.audiogames.net/viewtopic.

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2013-09-06 Thread AudioGames.net ForumNew releases room: connor142
Re: Swamp Tide, PvP mini game set in the Swamp universe [[wow]] that never happened for me.URL: http://forum.audiogames.net/viewtopic.php?pid=147497#p147497 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sab

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2013-09-06 Thread AudioGames.net ForumNew releases room: connor142
Re: Swamp Tide, PvP mini game set in the Swamp universe sure that would be great, but I never tryed to kill amorphis which was controled by players.URL: http://forum.audiogames.net/viewtopic.php?pid=147549#p147549 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Galactic destiny! A new MUD in development

2013-09-06 Thread AudioGames.net ForumNew releases room: connor142
Re: Galactic destiny! A new MUD in development actually if you took the kosmos daterbase, got a team of programmers going, made the mud without anyone realising it, and after a few years you'd have a mud so diferent from kosmos that no one would rekognise it? then give it a huge backstory, a goo

Re: [Audiogames-reflector] Death Match

2013-09-07 Thread AudioGames.net ForumNew releases room: connor142
Re: Death Match hi please help when i get the repair cable, sellect it and use r to get the fuel kanister, I sellect the fuel kanister and press r on all 3 engines. but no computer shows up. the story doesn't continue, no computer pad, no door, nothing. just the same as it was before. oh and the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-07 Thread AudioGames.net ForumNew releases room: connor142
Re: Swamp, zombie fps by Aprone I never encountered this bug but maby it is because it is because I haven't played swamp in all that time. uh flyby, aprone isn't adding new stuff anyway, just correcting bugs. so those ideas might never really happen.URL: http://forum.audiogames.net/viewtopic.php

Re: [Audiogames-reflector] Adventure At C:

2013-09-07 Thread AudioGames.net ForumNew releases room: connor142
Re: Adventure At C: uh I don't think so. I'd sell it for 75000 bits. it's a new weapon, after all!URL: http://forum.audiogames.net/viewtopic.php?pid=147596#p147596 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-08 Thread AudioGames.net ForumNew releases room: connor142
Re: Sengoku Jidai version 2.4 go into your inventory, select the food, and press enter.URL: http://forum.audiogames.net/viewtopic.php?pid=147704#p147704 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahat

Re: [Audiogames-reflector] Death Match

2013-09-08 Thread AudioGames.net ForumNew releases room: connor142
Re: Death Match will the ship explode or will you save itURL: http://forum.audiogames.net/viewtopic.php?pid=147769#p147769 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mail

Re: [Audiogames-reflector] Death Match

2013-09-09 Thread AudioGames.net ForumNew releases room: connor142
Re: Death Match hi there seems to be a bug with tracktoring. I have gone to the console and repaired it. then I pressed control t and select the laser battery and tracktor it to 5 5 I hit enter nothing happens. I go there and I find that I tracktored the small health pack however, the small heal

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-09 Thread AudioGames.net ForumNew releases room: connor142
Re: Sengoku Jidai version 2.4 hi sometimes when I manage to survive for a time I hear lots and lots of beeps they sound like the target beeps but in different piches. they're really anoying and switching to a different district or going to another one in my arme doesn't help as well, and when I

Re: [Audiogames-reflector] Death Match

2013-09-10 Thread AudioGames.net ForumNew releases room: connor142
Re: Death Match uh strange, fuel is a kind of thick fluid isn't it? and you are wearing a space suit with an air supply, so you shouldn't be abl to drown in fuel.URL: http://forum.audiogames.net/viewtopic.php?pid=148008#p148008 ___ Audiogames-reflecto

Re: [Audiogames-reflector] Adventure At C:

2013-09-10 Thread AudioGames.net ForumNew releases room: connor142
Re: Adventure At C: it's not a new weapon, it's a sujestion for a checkpoint generator.URL: http://forum.audiogames.net/viewtopic.php?pid=148009#p148009 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahat

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: connor142
Re: Swamp, zombie fps by Aprone hi can anyone please tel me where I can find the patch?URL: http://forum.audiogames.net/viewtopic.php?pid=148522#p148522 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahat

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: connor142
Re: Swamp, zombie fps by Aprone hi where can I find the link to the testing client? the main server is downURL: http://forum.audiogames.net/viewtopic.php?pid=148635#p148635 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: connor142
Re: Swamp, zombie fps by Aprone hi where can I find the link to the testing client? the main server is down and there is no swamp testing client in the first post.URL: http://forum.audiogames.net/viewtopic.php?pid=148635#p148635 ___ Audiogames-reflect

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