Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-21 Thread AudioGames.net ForumNew releases room: drg
Re: Smugglers 5 invasion released Hi guys! ok, so Ive finished writing the required map info for smugglers 5, if smugglers 5: invasion uses the same map it will also work for the game, its pretty self explanatory, thanks for the suggestion @dark! If you guys are interested in the info, Ill past

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-20 Thread AudioGames.net ForumNew releases room: drg
Re: Smugglers 5 invasion released thanks guys! Im slowly progressing, I got to the cruiser class, now using a neptun!I still need to learn the boarding skill to be able to get a battleship. So my only problem now is knowing where each place is located to be able toinfluence the war, for example

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-19 Thread AudioGames.net ForumNew releases room: drg
Re: Smugglers 5 invasion released Hi guys! So yesterday Ive bought all smugglers games, I didnt buy the two dlcs though because Ill wait to see if they will be worth it in terms ofcontent. So Im playing smugglers 5 and got to the rank of lt commander already! Actualy I was so happy that my save

Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-19 Thread AudioGames.net ForumNew releases room: drg
Re: Smugglers 5 invasion released thanks so much for the help @sneak and @dark, the problem with hiring a crew was just the puntuaction, however I can still play it with thepuntuaction set to none, I just have to use the nvda+left/right arrows and it will announce the + and - signs.Im now using

Re: [Audiogames-reflector] a new mainstream release, LocoCycle for steam and xbox consoles

2014-02-20 Thread AudioGames.net ForumNew releases room: drg
Re: a new mainstream release, LocoCycle for steam and xbox consoles hey, heres the link to @stirlocks stream:http://listen.infinityradio.net:19400/streamIve also got lococycle and a few other games on steam. I can highly recommend the beatem up sacred citadel,Im almost completing it, trust me,

Re: [Audiogames-reflector] a new mainstream release, LocoCycle for steam and xbox consoles

2014-02-20 Thread AudioGames.net ForumNew releases room: drg
Re: a new mainstream release, LocoCycle for steam and xbox consoles hmm, if you restart the game and press (a) button several times to continue it will go back to the fight with spike?weird, here it worked just fine, Im playing the game on steam. the chapter after spike is very hard, theres a

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: drg
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Hi aaron. Just a small correction: You dont even need sighted help to use steam, I created an account and installed the client/skullgirls just finewithout sighted help, just had to ask on twitter for some help. You just have to

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-31 Thread AudioGames.net ForumNew releases room: drg
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] @fastfinge Sneak described exactly what I meant to say to you.. You have your right to disagree with steam accessibility, but please create your owntopic to discuss it.. Because youre breaking the discussion of skullgirls itself.

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: drg
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Hey everyone! just wanted to come here and say that I bought skullgirls as well, the game is really fantastic, it has only 10 characters so far butmore are coming, the combo system allows for endless possibilities, theres even a

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-01-30 Thread AudioGames.net ForumNew releases room: drg
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Hi Adi, If you read the topic you will see that @assault_freak gave the link to the steam guide in post 3, its also available in the mainstream topicbut steam is usable with screen readers if you follow the guide, lots of blind

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-28 Thread AudioGames.net ForumNew releases room: drg
Re: Star traders rpg for IOS accessibility update first: @tresebrothers Welcome to the forum! Im @matheus_souza on twitter, really glad to see this complex game accessible.@stewie replying to your questions: the problem isnt with the sliders, nor the game itself. Sometimes voiceover wont work

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-07 Thread AudioGames.net ForumNew releases room: drg
Re: iOS text game, A Dark Room, update released Hey guys! Well, Ive completed the game with the easier ending(slaves). Im pretty certain the map is randomeverytime you start a new game. My first game took 427 minutes to beat, lol! But Ive started it before the accessibility fixes so thats why

Re: [Audiogames-reflector] Braillemon status update!

2013-12-21 Thread AudioGames.net ForumNew releases room: drg
Re: Braillemon status update! Hi Rachel, I just wanted to thank you for the awesome update! This is a really great christmas present!For the sound positioning: If the sound is coming from the north or south you can use either a lower pitch for the south and higher pitch for thenorth. Not sure

Re: [Audiogames-reflector] Braillemon status update!

2013-12-15 Thread AudioGames.net ForumNew releases room: drg
Re: Braillemon status update! Hi @Daigonite, thats awesome news, Im really excited to try this new version when it gets released!I dont have any experience in programming, but Ive found something for you called universal speech,it was developed by Quentinc, should work with all screen readers