Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-19 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Maybe it will sounds rude or offensive, no cares, but it's going to be more and more frustrating. I am reading it to find news, experiences etc, ut every post is "what to do there and there"Soon, entire topic will change to ruin definitely, and finding goodies here will

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-18 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 That wall is breakable, you must shoot many bullets at the wall. So keep shooting, turning, and shooting. Strategy and you'll be done with it.URL: http://forum.audiogames.net/viewtopic.php?pid=155727#p155727 ___ Audiogames-re

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-17 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Well, basically BK3 don't need japanese keyboard.@rhythmAbacus is at stage 7.1. You mnust use grappling hook to get to the door above you, at start of the stage, and enter password to open the door where you must kill few calculators to get mystery abacus. Password shou

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-16 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Lol, that is really ridiculous and bad but...After updating my BK3 from the site, because updater said i must, loaded my save file, and after that, i hat over 4000 allocatable SP. I am on level 140 and hat actual points grouped to the everything.That is so bad.URL: http

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-15 Thread AudioGames.net ForumNew releases room: seal
Re: Shadow Line full voice demo released! Their said t will be out at winter so... it should be completed.URL: http://forum.audiogames.net/viewtopic.php?pid=155485#p155485 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net ForumNew releases room: seal
Re: Shadow Line full voice demo released! Me also, i'll pay for this great game, really. As I can be a most hater for many, i am only ambitious player who is finding good game to play, and no small paid bad thing. I am telling what i am thinking, so i don't care what others are thinking about me

Re: [Audiogames-reflector] Shadow Line full voice demo released!

2013-11-12 Thread AudioGames.net ForumNew releases room: seal
Re: Shadow Line full voice demo released! Someone knows how long we must wait for full game?URL: http://forum.audiogames.net/viewtopic.php?pid=155209#p155209 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sa

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-12 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Because you've got it from carla's father if i remember correctly.Also, what about lift sensor, you must go to the 330 height i think and though the door. Destroy this ship, but watch out to not destroy the sensor.URL: http://forum.audiogames.net/viewtopic.php?pid=15518

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-10 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Really? people wants save files? it is so... ridiculous hahahaWHat si point of playing games if you have full save? this is so funy fact lolURL: http://forum.audiogames.net/viewtopic.php?pid=154968#p154968 ___ Audiogames-refl

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-09 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 i am getting all of them assaultfreak, allways,URL: http://forum.audiogames.net/viewtopic.php?pid=154918#p154918 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-09 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 If i am remembering right, in 15.4 there's a helicopter with rocked launcher? If yes, remember you have limited rocked, so use it carefully and only for a helicopter, every hit takes 10% of HP if i remember correctly. You can shoot to the helicopter when you can hear it

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-08 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 OK, game is completed here guys! Thanks for all your help across this topic, but i tried to do most things on my own as i could.Definitely the game is one of the best I ever played in my entire life. Audio is typical japanese, story is enjoyable much, sadly not perfectl

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-05 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Okay, i did it! beaten 25.3 thanks alot goes to bladestorm360 who helped much!URL: http://forum.audiogames.net/viewtopic.php?pid=154473#p154473 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-04 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Haha, really? interesting how many of you completed 25.3, that one is hard like hmmm, old ninja gaiden games? the best game to throw gamepad lolURL: http://forum.audiogames.net/viewtopic.php?pid=154364#p154364 ___ Audiogames-

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-03 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Look to your collection items, there you have all digits. You must fall to the 0 and start to entering numbers from there.My problem is actually 25.1, totally lost between these blades, switches and lifts, no idea.URL: http://forum.audiogames.net/viewtopic.php?pid=15422

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-03 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Okay, 24.4 is weird lolSomeone can explain how these buttons are working exactly to not press these randomly but more logically?URL: http://forum.audiogames.net/viewtopic.php?pid=154213#p154213 ___ Audiogames-reflector mailin

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-03 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 I have a question for bladestorm360 i think: How do you got clear medal? i want it to make cruiser. I have everything else but need only that one. I tried hunting it in UFO catcher, but after a lort of tries no luck. Also, where can i get solar panels?URL: http://forum.

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-01 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Some hints how to defead killer at 22.4? I'll try leveling up, he's killing me with one shot for 2100 HP and i have 1900URL: http://forum.audiogames.net/viewtopic.php?pid=153872#p153872 ___ Audiogames-reflector mailing list A

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-30 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Bladestorm360: Thanks for your every suggestions. I am using object locator from the beginning of the game and i know it's really usefull. I am stuck because  i can't get how these cameras works. I am above the camera, really above, it's turning left and right but it is

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-30 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Well, i am still at 21.2. Cameras are really misunderstanding for me. I can't understand how their work, it's so weird. Compared to mainstream games, Stealth games aren't playable, so i am not trying to compare that. This one si so so weird. I tried to run though it wit

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-28 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Well, give up for a wchile. That cameras are so stupid lolMaybe i'll return to it soon, for now, frustrated really. No matter if i am really above the cameras these are seeing me still. This is so stupid. I can see these are moving left and right, but no up  / down.URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-28 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Thanks for clarifications, well, i'll try and try lolAh, can someone relink climboard 2 sapi?URL: http://forum.audiogames.net/viewtopic.php?pid=153463#p153463 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-28 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Simply avoid the lasers and target the shp, shoot to him, turn, shoot, turn, shoot, and run from the lasers.Bladestorm360, this 21.1 is frustrating me lol for now, it makes no sense with these cameras. It seems like the first two are turning in the same moment, so one i

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Yep, can be. But how to deal with these alarms and cameras in 21? I can't get that really.URL: http://forum.audiogames.net/viewtopic.php?pid=153435#p153435 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Bladestorm360, the ammo / items i used are lost after completing, loosing or interrupting the stages so it must be a bug. When you will complete a stage  t's understandable when you will be without used things on that stage, but every other variation is not.URL: http://

Re: [Audiogames-reflector] Adventure At C:

2013-10-27 Thread AudioGames.net ForumNew releases room: seal
Re: Adventure At C: Great you are still patching the game and adding new content. This is great to see more and more!URL: http://forum.audiogames.net/viewtopic.php?pid=153429#p153429 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatti

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Assaultfreak, look carefully with your camera. You'll see really small platform, you must fall down in correct way to get all of these crystal. It requires some planning but it's doable. If I remember, two crystals are on really small platforms like for only one step on

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Basically, I don't l;ike he changed the way how items / ammo works. If you are collected these, play the stage and use these, and die the ebove thngs will be lost and no matter if i'll beat the stage or ii lose it.Before it was like when i lost the stage everything was

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-26 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Bladestorm360, definitely, you're right. It frustrated me a lot, but i got it exactly after many tries of desperation lolANyway, thanks for your explanations, maybe it will help some others. Now, interesting what to do exactly in 19.1 hmm...URL: http://forum.audiogames.

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-26 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 You must kill every enemy on the map INCLUDING bees.URL: http://forum.audiogames.net/viewtopic.php?pid=153300#p153300 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucuk

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-26 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 This is what I tried to wrote here for Yukio. 11 is bugged with wrong sounds in not correct ocassions. Definitely it's a bug.Also, flying across the turbulences is more panfull that i thought. 18.2 is so so so frustrating. Why we aren't able to hear these turbulences an

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-23 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Rhythmheaven, always look in to the collection items. Password is lifelescontrollURL: http://forum.audiogames.net/viewtopic.php?pid=152989#p152989 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-23 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Assault, basically you are going right / left and falling to the next floors. Remember, you MUST eliminate all of the stones corpses and go down. If you will not and there will be something above you, you can restart the game. After killing everything on every floor go

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-23 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Shank tsung: Stop that, read forum rules carefully. Using strong language like that one above can affect your account really badly.URL: http://forum.audiogames.net/viewtopic.php?pid=152888#p152888 ___ Audiogames-reflector mai

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-22 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 If you mean these rocked, many rocked bombarding you. Pass the first part of it, there where these rockeds will be, before these, use grappling hook to go to higher level. You will go through it without any problem. I hope I remembered it correctly and it will help.URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-21 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Set two two and two to get daggers, later, set to one two two to unlock door.URL: http://forum.audiogames.net/viewtopic.php?pid=152655#p152655 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-20 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Well, basically smal corection there. That demons can climb the trees also, so try to kick them out, if you will climb on the tree, attack this demon immediately which will be on the left. After that, go behind him to the left, turn right and continue attacking. There w

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-20 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Um, I think most of us are ignoring that messages how to do there and there, especially if question is answered several times in this thread, and that is okay!Everyone, stop asking and asking over and over again. Look backward and you will find your answer for sure, if

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-19 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Assault, totally agree with You, but hidden secrets should be not hearable but things needed to proceed to the next level should be. Is that thinking wrong? In mainstream games you can see items and stuff, but only you must to find a way to get there. Example can be cas

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-19 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Yukio, if you reading that, my bugs which i encountered:Stage 11.2:After killing a girl game is closing, it can occur to other coop stages as well.There's always one big bee left on the map and you can't hear it, I don't think so it's not accidentally.footsteps of coop

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-19 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Hi, well, it is starting to frustrate me. First of all, i know object helper is really usefull but it's too much usefull. For my point of view audio game means audio game, so it will be great to hear ALL of the things on the screen than looking everytime though the big

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-13 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Yukio probably changed the stage interruption. It means, if you interrupt it, you wll loose exp and gold and everything else what you gathered on thsi stage in current playthrough. If you want to grind, you must beat complete stage to save it and have it.URL: http://for

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-12 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Okay, i am at stage 7.2 and it's... well, crazy somewhat. Really I am missing one or two crystals somewhere, but how to get these well...URL: http://forum.audiogames.net/viewtopic.php?pid=151513#p151513 ___ Audiogames-reflect

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-09 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 If Yukio will put english samples to the 6.1 / 6.2 i'll continue and play, for now, it's really annoying me a lot.URL: http://forum.audiogames.net/viewtopic.php?pid=151282#p151282 ___ Audiogames-reflector mailing list Audioga

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-07 Thread AudioGames.net ForumNew releases room: seal
Re: bokurano daiboukenn 3 Moisior, use NVDA translate plugin, really. You will understand most of things, well, all things really.URL: http://forum.audiogames.net/viewtopic.php?pid=150941#p150941 ___ Audiogames-reflector mailing list Audiogames-reflec

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-27 Thread AudioGames.net ForumNew releases room: seal
Re: Three monkeys: An upcomming audiogame for pc Hello and welcome on the forums!It's really great to see you are here and active. I'm really interested to see what you are doing with the upcoming game. As completely blind, i have a lot of experiences playing video games for many years and hope 

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-25 Thread AudioGames.net ForumNew releases room: seal
Re: Three monkeys: An upcomming audiogame for pc Well, mostly I said  everything but this is what i am looking forwart to, the sighted people are making game for sighted audience with blind n mind also, The same results are from somethin else behind papa sangre. It shows how someone can shoot th

Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-24 Thread AudioGames.net ForumNew releases room: seal
Re: Three monkeys: An upcomming audiogame for pc Well, it's going to be fu. If their know the binaural technology good, and it seems like their do, the game should be really good. Sometimes people aren't that dull and their can do really great things. As a developer i'll never get the swamp as s

Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-23 Thread AudioGames.net ForumNew releases room: seal
Re: I'm finishing a roguelike for the visually impaired Okay, firstly, nice to see more and more aptemps in making RPg audio games. Great and can't wait to put my hands on it.What about the fighting system? are you planning to do an ARPG or more like JRPG so turn based? This decision ofcourse wi

Re: [Audiogames-reflector] 1812: Heart of winter, an audiogame for IOS

2013-09-17 Thread AudioGames.net ForumNew releases room: seal
Re: 1812: Heart of winter, an audiogame for IOS Problem was well... as everytime, no cash success enough to continue the game.When everything is turning around financial we are looking on situations like that.URL: http://forum.audiogames.net/viewtopic.php?pid=148921#p148921

Re: [Audiogames-reflector] 1812: Heart of winter, an audiogame for IOS

2013-09-16 Thread AudioGames.net ForumNew releases room: seal
Re: 1812: Heart of winter, an audiogame for IOS Definitely, as i am with contact with the developers, the project is definitely closed forever. It's sad, but true. In polish version we have prologue and one act from three planned. Game is also on the PC and symbian  plus android.URL: http://foru

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-02 Thread AudioGames.net ForumNew releases room: seal
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Yeah, FB is required.URL: http://forum.audiogames.net/viewtopic.php?pid=146994#p146994 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://saba

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-01 Thread AudioGames.net ForumNew releases room: seal
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Yeah, it should be to choose, 22 khz or 44.1.URL: http://forum.audiogames.net/viewtopic.php?pid=146892#p146892 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-08-31 Thread AudioGames.net ForumNew releases room: seal
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Personally played prologue and hate that 22 KHZ quality, so bad, even in professional drama.Besides it it's so avesome, right!URL: http://forum.audiogames.net/viewtopic.php?pid=146789#p146789 __

Re: [Audiogames-reflector] Bloody school, as close as survival horror as you'll get

2013-08-30 Thread AudioGames.net ForumNew releases room: seal
Re: Bloody school, as close as survival horror as you'll get Actually I'm also on fourth floor.URL: http://forum.audiogames.net/viewtopic.php?pid=146645#p146645 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http:/

Re: [Audiogames-reflector] Bloody school, as close as survival horror as you'll get

2013-08-30 Thread AudioGames.net ForumNew releases room: seal
Re: Bloody school, as close as survival horror as you'll get Nice one Assault, i am getting it now. What are these two other titles anyway?URL: http://forum.audiogames.net/viewtopic.php?pid=146572#p146572 ___ Audiogames-reflector mailing list Audiogam

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-08-21 Thread AudioGames.net ForumNew releases room: seal
Re: Audio-Only Game test participants Hi!I am also interested in testing it and ofcourse give you a full feetback on  it. I am playing video games so i have a lot of experiences and maybe I can help You in someway. I haven't any surround output at the  moment. I am using stereo audio monitors  a

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-17 Thread AudioGames.net ForumNew releases room: seal
Re: Epitaph Officially Released Yeah, why not, i am thinking what to use for soundpack. I like and dislike mush and don't know it very well to do great soundpack. Vipmud? well, dn't know how to do a soundpack there correctly, i mean looping ambiences and music for example etc. Some tips and guid

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-17 Thread AudioGames.net ForumNew releases room: seal
Re: Epitaph Officially Released Oh, nice to hear that!What you think to implement soundpack like in alteraeon? what you think what actions and things can be triggered to have a sound?URL: http://forum.audiogames.net/viewtopic.php?pid=145143#p145143 __

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