Re: [Audiogames-reflector] Using my Macbook Air combo headphone microphone jack as an input jack

2014-05-11 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Using my Macbook Air combo headphone microphone jack as an input jack Right... Also I just realized that my information above is not entirely true. If youre using Bootcamp to run Windows, then each output is different. However, since the VM uses its own virtual sound card rather than Apples

Re: [Audiogames-reflector] Using my Macbook Air combo headphone microphone jack as an input jack

2014-05-08 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Using my Macbook Air combo headphone microphone jack as an input jack And that is why I specifically mentioned Windows. It is true, on the OSX side, I know of no way to do this. If you dont use Windows on your Air, the best solution would be an external sound card.URL:

Re: [Audiogames-reflector] Using my Macbook Air combo headphone microphone jack as an input jack

2014-05-08 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Using my Macbook Air combo headphone microphone jack as an input jack Right... Also I just realized that my information above is not entirely true. If youre using Bootcamp to run Windows, then each output is different. However, since the VM uses its own virtual sound card rather than Apples

Re: [Audiogames-reflector] Using my Macbook Air combo headphone microphone jack as an input jack

2014-05-07 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Using my Macbook Air combo headphone microphone jack as an input jack This isnt as much of a problem for a Mac running Windows via Bootcamp or a VM, because in Windows the speaker output and headphone output are treated as two independent output devices, so you can set your audio to come

Re: [Audiogames-reflector] MBraille anyone?

2014-04-30 Thread AudioGames.net ForumOff-topic room: Locutus
Re: MBraille anyone? Thanks for the replies guys. Yeah, pricy or not I think Ill get this. I think it might be even more efficient than Fleksy if you really think about it, since if you really know what youre doing and enter the dots just right it cuts down on some of that guess the word game

[Audiogames-reflector] MBraille anyone?

2014-04-29 Thread AudioGames.net ForumOff-topic room: Locutus
MBraille anyone? Hey folks. I was wondering if any of you here used MBraille on your IDevice? If so, does the app automatically copy your writing to the clipboard when you switch to another program? The help file says that its supposed to do so, but whenever I try to paste whatever I wrote into

Re: [Audiogames-reflector] computer woes, any advice?

2014-04-10 Thread AudioGames.net ForumOff-topic room: Locutus
Re: computer woes, any advice? System restore should be pretty accessible. I mean its a built-in part of Windows, so youd hope... Although admitedly Ive never tried it with narrator.URL: http://forum.audiogames.net/viewtopic.php?pid=171769#p171769

Re: [Audiogames-reflector] computer woes, any advice?

2014-04-10 Thread AudioGames.net ForumOff-topic room: Locutus
Re: computer woes, any advice? No, no prompts. You just choose a restore point and go. Itll warn you that once started, system restore cannot be canceled until it is complete. After that itll just do its thing and reboot Windows.URL: http://forum.audiogames.net/viewtopic.php?pid=171791#p171791

Re: [Audiogames-reflector] sound explorer player thing?

2014-03-27 Thread AudioGames.net ForumOff-topic room: Locutus
Re: sound explorer player thing? GoldWaves auto-preview does wonders. Once you hit preview, itll autoplay sounds in any folder you enter.URL: http://forum.audiogames.net/viewtopic.php?pid=170425#p170425 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Jurassic Park audio-described US

2014-03-16 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Jurassic Park audio-described US Fading out is helpful, to a point. Too much of it is...well, too much. I dunno, for me personally, Id rather hear a movie with a background narrator, not a narrator with a background movie. Also, I was able to find the version I was looking for. Thanks

Re: [Audiogames-reflector] Scott Sigler Podcast Help

2014-03-13 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Scott Sigler Podcast Help From what I understand, Scotts basically got too much on his plate to narrate Pandemic. The book is on Audible, but narrated by another narrator. Same for Nocturnal.URL: http://forum.audiogames.net/viewtopic.php?pid=168646#p168646

Re: [Audiogames-reflector] Which iOS device, braille i/o, yada yada

2014-03-08 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Which iOS device, braille i/o, yada yada I agree with the above post as far as the 4S not being dead compared to the newer models. I still use mine, and really dont see any need to upgrade yet. As far as a Braille display goes, I myself dont have one, but a friend of mine has been using a

Re: [Audiogames-reflector] Music, post here

2014-03-06 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Music, post here Might not be what youre looking for, but Ill post anyway. I arranged this piece a few years ago, and recently re-recorded it. Enjoy.https://www.youtube.com/watch?v=7rD7ufEPv5oURL: http://forum.audiogames.net/viewtopic.php?pid=167768#p167768

Re: [Audiogames-reflector] Girls at school harder 2 get than ones Outside of School?

2014-01-18 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Girls at school harder 2 get than ones Outside of School? I dont know if I necessarily agree. During high-school I did indeed have trouble with girls, but that was as much because I was such a socially awkward kid as it was about the girls I liked being jerks. Thats not to say I didnt have

[Audiogames-reflector] VmWare Fusion: A few problems.

2014-01-13 Thread AudioGames.net ForumOff-topic room: Locutus
VmWare Fusion: A few problems. Hey guys. Thought some of you might help me out with these. Im currently running VmWare Fusion 6 on a MacBook Pro with a quad core 2.3 ghz processor and 16 gigs of RAM. Windows Seven is what Im running in it, from my Bootcamp partition.My first problem is rather

Re: [Audiogames-reflector] explorer not working

2013-12-23 Thread AudioGames.net ForumOff-topic room: Locutus
Re: explorer not working Woops, forgot to mention that part in my message. Silly me. But yeah, thats exactly how you do it.URL: http://forum.audiogames.net/viewtopic.php?pid=159314#p159314 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] explorer not working

2013-12-21 Thread AudioGames.net ForumOff-topic room: Locutus
Re: explorer not working Restarting the explorer.exe process usually fixes the issue. I dunno, guess it gets stuck every so often.URL: http://forum.audiogames.net/viewtopic.php?pid=159159#p159159 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] would you buy this?

2013-11-14 Thread AudioGames.net ForumOff-topic room: Locutus
Re: would you buy this? Seriously... This thing sounds just like that phone that came out a while ago. Talking phone built specifically for the blind! Because, you know, IPhones and Androids dont exist or anything. Now, computers have been accessible to blind people for decades. What on Earth

Re: [Audiogames-reflector] Creating a YouTube video. Any suggestions?

2013-11-11 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Creating a YouTube video. Any suggestions? Dude! This is literally exactly what I could wish for! Thanks tons!URL: http://forum.audiogames.net/viewtopic.php?pid=155098#p155098 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Turning Popular Franchises into Fanfiction Novels

2013-11-11 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Turning Popular Franchises into Fanfiction Novels On a similar note, I dont know if you know of these, but there are novelizations of some video games out there. A number of the Resident Evil games were novelized, for instance. Small books, but still cool to read. I hear Metal Gear Solid

[Audiogames-reflector] Creating a YouTube video. Any suggestions?

2013-11-05 Thread AudioGames.net ForumOff-topic room: Locutus
Creating a YouTube video. Any suggestions? Heyas everyone. Was wondering if any of you guys can help me out with this. So as a musician, one of my favorite things to do is record myself playing music and post it online. Up until recently, Ive been doing so by posting my stuff up on Dropbox and

Re: [Audiogames-reflector] Facetime Issue

2013-10-12 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Facetime Issue Depends on whether or not you have a carrier that supports Face Time over cellular. ATNT does not allow this unless you have one of their shared data plans.URL: http://forum.audiogames.net/viewtopic.php?pid=151569#p151569 ___

Re: [Audiogames-reflector] best way to access facebook

2013-09-22 Thread AudioGames.net ForumOff-topic room: Locutus
Re: best way to access facebook I usually use the mobie site, which works very well for everything, except one key feature I use, and that is tagging people in status posts or comments. Does anyone know if its doable? Right now Im resorting to the main site whenever I need to do so, which is,

Re: [Audiogames-reflector] what do you think about the new iphones?

2013-09-21 Thread AudioGames.net ForumOff-topic room: Locutus
Re: what do you think about the new iphones? That, then, is the question. Can fingerprint data be replicated? Or is it something that always requires the physical presence of a finger to verify?URL: http://forum.audiogames.net/viewtopic.php?pid=149277#p149277

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-17 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil Do you mean sounds like hull or shield hits that youd hear from inside a ship when its being hit?URL: http://forum.audiogames.net/viewtopic.php?pid=148906#p148906 ___

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net ForumOff-topic room: Locutus
Re: A very interesting point my dad and I came upon One thing that it would be prudent to keep on mind is, I think, that Windows accessibility has been around for a heck of a lot longer than VoiceOver. How long has Jaws been around now? Twenty years? Well of course youre gonna get a much

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-14 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil Believe it or not, most of my sounds come directly from the shows. Goodness knows Ive had long enough to comb through the various episodes and find the amazing amount of sounds that are available without the presence of

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net ForumOff-topic room: Locutus
Re: A very interesting point my dad and I came upon One thing that it would be prudent to keep in mind is, I think, that Windows accessibility has been around for a heck of a lot longer than VoiceOver. How long has Jaws been around now? Twenty years? Well of course youre gonna get a much

Re: [Audiogames-reflector] A very interesting point my dad and I came upon

2013-09-14 Thread AudioGames.net ForumOff-topic room: Locutus
Re: A very interesting point my dad and I came upon One thing that it would be prudent to keep in mind is, I think, that Windows accessibility has been around for a heck of a lot longer than VoiceOver. How long has Jaws been around now? Twenty years? Well of course youre gonna get a much

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-13 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil At the Doctor, what do you mean by different alerts? Is this project becoming a game or what? Im a little confused at this point.URL: http://forum.audiogames.net/viewtopic.php?pid=148429#p148429

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-13 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil Is this what youre looking for?https://dl.dropboxusercontent.com/u/6062307/ST19.WAVURL: http://forum.audiogames.net/viewtopic.php?pid=148466#p148466 ___ Audiogames-reflector

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-13 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil Is this what youre looking for?https://dl.dropboxusercontent.com/u/6062307/ST19.WAVThis is the red alert claxon heard aboard the USS Excelsior in the third-season Voyager episode Flashback. The USS Righteous is a

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-09 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil Fun little project, but it wouldve been nice to be credited for the Enterprise background sequence, seeing as I created it. Not from scratch obviously, but still...URL:

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-09 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil Nah, by all means go ahead and use it. Id just appreciate being credited for any sequence of mine that you use, since they arent exactly public domain, even though a number of the sounds in them are. And, it would just

Re: [Audiogames-reflector] Star Trek: Ship Command - a windows operating system upgrade, IfYouWil

2013-09-09 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Star Trek: Ship Command - a windows operating system upgrade, IfYouWil Personally Id suggest Voyager and beyond, the TNG-era beeping noises are a little too bland in my opinion. Id also suggest bleeps from Enterprise NX01, but unfortunately I dont have many sounds from that show. Pity too,

Re: [Audiogames-reflector] audio bitrate question

2013-08-28 Thread AudioGames.net ForumOff-topic room: Locutus
Re: audio bitrate question If its audio books youre talking about, you can probably get by with as low as 128 k, 44.1 KHZ, stereo. With music, Id advise 320 K, 44.1 or 48 KHZ, stereo.URL: http://forum.audiogames.net/viewtopic.php?pid=146384#p146384

Re: [Audiogames-reflector] audio bitrate question

2013-08-28 Thread AudioGames.net ForumOff-topic room: Locutus
Re: audio bitrate question Since your audio file is already compressed, I actually doubt youd lose much or any further quality, particularly if you convert to a higher bitrate than the original.URL: http://forum.audiogames.net/viewtopic.php?pid=146403#p146403

Re: [Audiogames-reflector] Any games for the mac?

2013-08-22 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Any games for the mac? I cant be sure, but I think Shank 2 has a Mac version.URL: http://forum.audiogames.net/viewtopic.php?pid=145812#p145812 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Another dilema

2013-08-20 Thread AudioGames.net ForumOff-topic room: Locutus
Re: Another dilema What youve gotta keep in mind is one simple little word. Balance. Relax. Be polite, friendly, confident... On the other hand dont be overconfident or forceful, thats also a turn-off to a woman. The key to it is to make her feel comfortable being around you or talking to you,

Re: [Audiogames-reflector] GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment

2013-08-08 Thread AudioGames.net ForumOff-topic room: Locutus
Re: GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment Im sorry, but paying twenty-five bucks a year, or even twenty-five cents a year, does not make any sense whatsoever to me. Facebook is free to everyone else, why should we be any exception? Or, ok, I realize that GW

Re: [Audiogames-reflector] GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment

2013-08-08 Thread AudioGames.net ForumOff-topic room: Locutus
Re: GW SocialEyes: A Failure in Marketing, and a Resounding Disappointment Not only temporary, but also yearly. Thats what truly got to me when I first heard about this. That wed continually have to pay twenty-five or fifty or whatever it is every year for a free social network. I cant help but

[Audiogames-reflector] Goodfeel 3.1 under Win 7?

2013-08-01 Thread AudioGames.net ForumOff-topic room: Locutus
Goodfeel 3.1 under Win 7? Hey there folks. Was wondering if anyone on here might happen to be using Goodfeel 3.1.1 and Lime Aloud 9.03 under Windows 7 64-bit? If so, care to share how you made it work? I cant seem to get the Lime Aloud Jaws scripts to activate when running Lime. Heck, I cant