Re: [Audiogames-reflector] Help with "Braille Art"

2014-03-05 Thread AudioGames.net Forum — Off-topic room: dasuxullebt
Re: Help with "Braille Art" CAE_Jones wrote:Unicode braille symbols is honestly kinda confusing. I've never come across them being accessible; am I just to assume they're for the benefit of sighted people trying to learn braille? Don't they have braille fonts for that?On the other hand, if they'

Re: [Audiogames-reflector] Help with "Braille Art"

2014-03-05 Thread AudioGames.net Forum — Off-topic room: casta947
Re: Help with "Braille Art" I have not experience with computer art, as ASCII and Unicode stuff are foreign to me. But what I do know is that you can produce Braille art using a braille writer. I heard of people using different characters to decorate words, and even use font sizes and colours to

Re: [Audiogames-reflector] Help with "Braille Art"

2014-03-05 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Help with "Braille Art" Unicode braille symbols is honestly kinda confusing. I've never come across them being accessible; am I just to assume they're for the benefit of sighted people trying to learn braille? Don't they have braille fonts for that?On the other hand, if they're actually used

Re: [Audiogames-reflector] Help with "Braille Art"

2014-03-05 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: Help with "Braille Art" It doesn't work here when using IE10 and Jaws 14. I should see how it works on my Mac using Safari and VO.URL: http://forum.audiogames.net/viewtopic.php?pid=167493#p167493 ___ Audiogames-reflector mailing list Audiogames-re

Re: [Audiogames-reflector] Help with "Braille Art"

2014-03-04 Thread AudioGames.net Forum — Off-topic room: sittiponder
Re: Help with "Braille Art" Hmm... That stinks... Not sure how to fix that. URL: http://forum.audiogames.net/viewtopic.php?pid=167486#p167486 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukog

Re: [Audiogames-reflector] Help with "Braille Art"

2014-03-04 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Help with "Braille Art" Well, good news is they aren't getting corrupted. Bad news is they just come out as unrecognized unicode so far as NVDA on Windows is concerned. URL: http://forum.audiogames.net/viewtopic.php?pid=167482#p167482 ___ Audiogam

Re: [Audiogames-reflector] Help with "Braille Art"

2014-03-04 Thread AudioGames.net Forum — Off-topic room: sittiponder
Re: Help with "Braille Art" Looks like it works on my mac. Hopefully you can see it.⢀⣤⣶⣶⣴⡟⠀⠀⠰⣁⣼⣿⣿⣶⠀⠀⠀⠻⣿⠟⠉⠀⠀⠀⠰⣿⠟⠛⠻⣿⠆And there's a pig. URL: http://forum.audiogames.net/viewtopic.php?pid=167471#p167471

Re: [Audiogames-reflector] Help with "Braille Art"

2014-03-04 Thread AudioGames.net Forum — Off-topic room: sittiponder
Re: Help with "Braille Art" ⣴⠛⣦⠚⣿⠓⣴⠛⣦⣾⠀⣷⠚⣿⠓⣾⠛⠓⣾⠳⣄⠀⣾⠛⣦⣾⠛⠓⣴⠛⣦⣾⠛⣦⣾⠀⠀⣾⠛⠓⠀⣴⠛⣦⣴⠀⣦⣴⠛⣦⣷⠀⡴⠙⠶⣄⠀⣿⠀⣿⢠⣄⣿⠶⣿⠀⣿⠀⣿⠖⠀⣿⠀⣿⠀⣿⣤⠟⣿⠖⠀⣿⠀⣿⣿⣤⠟⣿⠀⠀⣿⠖⠀⠀⠙⠶⣄⣿⠀⣿⣿⠀⠀⣿⠶⡇⠻⣤⠟⢤⣿⡤⠻⣤⠟⢿⠀⡿⠀⡿⠀⢿⣤⡤⢿⡴⠋⠀⢿⠀⠀⢿⣤⡤⠻⣤⠟⢿⠀⠀⠻⣦⡤⢿⣤⡤⠀⠻⣤⠟⠻⣤⠟⠻⣤⠟⡿⠀⢷I hope this works on this forum. I'm not sure how the server will handle the characters. It should at least w

Re: [Audiogames-reflector] Help with "Braille Art"

2014-01-07 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Help with "Braille Art" Software for i/o with refreshable braille. It sounds like Dolphin keeps access to it under tight wraps, so I wouldn't know how one might go about making use of it.URL: http://forum.audiogames.net/viewtopic.php?pid=160965#p160965 __

Re: [Audiogames-reflector] Help with "Braille Art"

2014-01-07 Thread AudioGames.net Forum — Off-topic room: dasuxullebt
Re: Help with "Braille Art" CAE_Jones wrote:Transcripts and alt tags seem like pretty much all there is at the moment.Aprone and I have both made various stabs at this problem since we got here, and have made very little progress. I am given to wonder, though, if a developer with a decent image

Re: [Audiogames-reflector] Help with "Braille Art"

2014-01-07 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Help with "Braille Art" Transcripts and alt tags seem like pretty much all there is at the moment.Aprone and I have both made various stabs at this problem since we got here, and have made very little progress. I am given to wonder, though, if a developer with a decent image API and access t

Re: [Audiogames-reflector] Help with "Braille Art"

2014-01-06 Thread AudioGames.net Forum — Off-topic room: scotf2012
Re: Help with "Braille Art" There really isn't any other way.  Most sites don't even use alt tags, so even that is a step forward.URL: http://forum.audiogames.net/viewtopic.php?pid=160900#p160900 ___ Audiogames-reflector mailing list Audiogames-reflec

Re: [Audiogames-reflector] Help with "Braille Art"

2014-01-06 Thread AudioGames.net Forum — Off-topic room: dasuxullebt
Re: Help with "Braille Art" Well, it is less impressive than I hoped, but at least should be sort of readable - and it raises awareness, since some (sighted) people who read it found out its meaning, and thus had to handle with braille letters: https://blog.uxul.de/e?e=brailleThis brings me to t

Re: [Audiogames-reflector] Help with "Braille Art"

2013-12-25 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Help with "Braille Art" It isn't that hard to disable contractions, at least with what I've used (my display actually has a button that takes care of this, but for those that don't, I think most screen readers have that setting in their braille settings).URL: http://forum.audiogames.net/view

Re: [Audiogames-reflector] Help with "Braille Art"

2013-12-25 Thread AudioGames.net Forum — Off-topic room: dasuxullebt
Re: Help with "Braille Art" Hm. What I actually wanted to write is "sightedpeoplesuck" (which is a reference to http://xkcd.com/315/), but "one line deeper", that is, using the lower 6 dots rather than the upper 6. I used the database under /etc/brltty/en_US.ttb from brltty under Ubuntu. I obvio

Re: [Audiogames-reflector] Help with "Braille Art"

2013-12-25 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Help with "Braille Art" I finally looked at the puzzle, but I'm using NVDA, which just reads all the unicode as '\x, where is the hex code for the character. I don't know what half those characters would look like in, say, the 8dot braille used by Freedom Scientific products. (I tri

Re: [Audiogames-reflector] Help with "Braille Art"

2013-12-24 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Help with "Braille Art" "Patented but not produced" appears to describe every promising bit of haptic technology I've read about since 2002, which frustrates me to no end.*For the braille output I use in my games, computer braille is expected. It pretty much has to be; for example, a horizon

Re: [Audiogames-reflector] Help with "Braille Art"

2013-12-24 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: Help with "Braille Art" I'm not picking on your naming it a terminal.  I thought you meant an actual terminal, however, something 80x20 or whatever.  Like the old DOS terminals from years ago.  SO long as everyone is aware that it's only one line, etc.  The word terminal makes me think of so

Re: [Audiogames-reflector] Help with "Braille Art"

2013-12-24 Thread AudioGames.net Forum — Off-topic room: dasuxullebt
Re: Help with "Braille Art" camlorn wrote:I'm not sure if you're aware of the following two things, so I'm mentioning them anyway.  If you are, feel free to disregard me.  I don't have a braille display at the moment.First, it's not braille terminals.  It's one line only.Yes, I am aware of it. B

Re: [Audiogames-reflector] Help with "Braille Art"

2013-12-24 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: Help with "Braille Art" I'm not sure if you're aware of the following two things, so I'm mentioning them anyway.  If you are, feel free to disregard me.  I don't have a braille display at the moment.First, it's not braille terminals.  It's one line only.  If you want the art to make sense, y

Re: [Audiogames-reflector] Help with "Braille Art"

2013-12-24 Thread AudioGames.net Forum — Off-topic room: dasuxullebt
Re: Help with "Braille Art" Ok, maybe as a tip: I used the BRLTTY encoding en_US, which defines 2x8 dots.@CAE_Jones: You mentioned carbon nanotubes. Are you a material scientist? (And as a cheap alternative to piezzos, as far as I read, Nitinol and other electroactive alloys and polymers are usu

Re: [Audiogames-reflector] Help with "Braille Art"

2013-12-24 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Help with "Braille Art" The difficulty, here, is eight dot Vs six dot displays. If you're using text, it's better to stick to ascii characters, since anything beyond ascii 127 will be depicted differently across displays and screen readers. At most, you could capitalize letters to get a slig

Re: [Audiogames-reflector] Help with "Braille Art"

2013-12-24 Thread AudioGames.net Forum — Off-topic room: scotf2012
Re: Help with "Braille Art" Hi,I have an 18-cell and a 40-cell braille display, and I looked at this for awhile and couldn't make much sense of it.I see quite a lot of unicode characters in here that aren't represented in ASCII, and, at least on the Mac and computer braille, they're displayed as

[Audiogames-reflector] Help with "Braille Art"

2013-12-24 Thread AudioGames.net Forum — Off-topic room: dasuxullebt
Help with "Braille Art" Though fortunately my eyes are healthy, I am interested in braille and accessibility. I am currently trying to create some "Braille Art" (in contrast to ASCII/Unicode-Art which is probably hard to understand for visually impaired people), just for fun and giggles (and may