[Audiogames-reflector] Inclusive gaming from a blindness perspective

2013-09-28 Thread AudioGames.net Forum — General Game Discussion: EternalGamer
Inclusive gaming from a blindness perspective Hi!I'm currently doing some spare time Research on inclusive gaming. Nothing groundbreaking, just trying to arrive at a Basic dataset from which to operate.This question which I'm about to ask in this post has been nagging me for months but I kept my

Re: [Audiogames-reflector] Inclusive gaming from a blindness perspective

2013-10-02 Thread AudioGames.net Forum — General Game Discussion: death_rattlehead
Re: Inclusive gaming from a blindness perspective Hi.The thing is though. If we want to have mainstream games be a little more accessible at least, we have to come out and advocate the fact that there are blind gamers out there who want to play these games, or at least attempt to do so. Sure, we

Re: [Audiogames-reflector] Inclusive gaming from a blindness perspective

2013-10-08 Thread AudioGames.net Forum — General Game Discussion: jjgeek
Re: Inclusive gaming from a blindness perspective Interesting topic. Regarding the question of these big gaming companies developing games that can be played both by people with low or no vision and by people with perfect eyeballs, I think that if Polygon has done it or is at least thinking abou

Re: [Audiogames-reflector] Inclusive gaming from a blindness perspective

2013-10-08 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: Inclusive gaming from a blindness perspective Oh God, I used to have a fascination for all those educational toys. I guess it should have occurred to me that these were, in a very real sense, accidentally and usefully accessible, and of those games that were not, my disappointment represente

Re: [Audiogames-reflector] Inclusive gaming from a blindness perspective

2013-09-28 Thread AudioGames.net Forum — General Game Discussion: Guitarman
Re: Inclusive gaming from a blindness perspective Hi EternalGamer.Well except for the all in play games I don't know of any other games that the blind and sighted play together. Are you asking this because you are planning to make a game that the blind and sighted can play?I don't know if the bi

Re: [Audiogames-reflector] Inclusive gaming from a blindness perspective

2013-09-28 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Inclusive gaming from a blindness perspective The problem iternal gamer is that if you are talking about mainstream games the simple fact is that "they" ie, the major companies like capcom nintendo etc don't! care, there's simply not enough money in it for them to care, and even if by any ch

Re: [Audiogames-reflector] Inclusive gaming from a blindness perspective

2013-09-28 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: Inclusive gaming from a blindness perspective @EternalGamer: AudioQuake might have met that criteria for a few years after it was first released, but it certainly doesn't now. At the time it was developed, Quake was still being played and modded as a hobbyist activity, but still long after i

Re: [Audiogames-reflector] Inclusive gaming from a blindness perspective

2013-09-28 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Inclusive gaming from a blindness perspective @Sebby, another fact to considder is frankly with a lot of indi devs it's not just a matter of prophet or risk, but that your actually dealing with the creator of the game who has put time, energy and effort into their work and, even if they are

Re: [Audiogames-reflector] Inclusive gaming from a blindness perspective

2013-09-28 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: Inclusive gaming from a blindness perspective @Dark: definitely, one can imagine how removing the entire corporate chain from development is significantly beneficial. I just meant that many devs on the smaller end can intuitively see the logic of investigating access, whereas at the larger e