Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-05-07 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Hello,The soundpack is in cloud, dropbox. If you already have a character in the game, we would need to know its name so we can check the email address if youve set one to your character. Otherwise you can just tell your email so we can add you to the

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-05-07 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: Prometheus: Eternal Wars my email is hanifnaufalhafiz...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=174380#p174380 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-05-04 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: Prometheus: Eternal Wars hi prometheus moo, I want to download the soundpack for vip mud but why the link doesnt work?can you fix this?URL: http://forum.audiogames.net/viewtopic.php?pid=173990#p173990 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-05-03 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Dear community,Prometheus has changed its creation to a typing one after a poll where majority voted for it. Now you can type what color your hair, eyes, etc, are instead of choosing from a limited variety of choices.Also, in-game shields are being updated and

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: pelantas
Re: Prometheus: Eternal Wars hi,i tried star conquest and miriani at first. star conquest is the most pilot friendly game for its kind. no stranding etc. but the thing that turns most people off from this game is the profile ccreating. luckely i got approved. but i know for cases where people

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: grryfindore
Re: Prometheus: Eternal Wars Hi,I gave this moo another go after reading this topic, even though it has improved, it could really use some players,to get which it must polish upon the bugs and such.Although its not as buggy as say, most of the other basic copys of cosmos floating around,it

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Hello,That bug has already been fixed. If your model still claims to have that buggy exit, you can assist. Ho-hum, if you think a game is buggy due to one bug you found in a ship, thats a rather odd way of thinking... JK Im back in action after a total system smash;

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-19 Thread AudioGames.net Forum — General Game Discussion: grryfindore
Re: Prometheus: Eternal Wars Hi,Good to know that specific bug is fixed.And no,that wasnt the only bug I have encountered, I have come across quite a few,actually. that was just an example. When introduceing others to a game,if a bug like that crops up,it puts one off the game.grryfURL:

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-16 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Gretings peeps!We would just like to tell about the recent additions and upcoming ones into the game, the current are:*Backfire plates to reflect long-range laser beams.*Space Powering Mode (SPM), where you can power up and down in space due to solar

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-16 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars With TBAMud we mean the codebase, not the actual game.URL: http://forum.audiogames.net/viewtopic.php?pid=172187#p172187 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-16 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Hello Dark!You may stun, but you may not kill. If you try, we punish you for that. Additionally, trying to kill a player is a bug if it ever happens, but we have ensured that the player community has the opportunity to explore the galaxy without getting, how to put

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-16 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: Prometheus: Eternal Wars hi, are there any soundpacks for this mud? what is the client that you have made the soundpack?URL: http://forum.audiogames.net/viewtopic.php?pid=172207#p172207 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-16 Thread AudioGames.net Forum — General Game Discussion: wp85
Re: Prometheus: Eternal Wars I would be willing to give this game a try. However I have some concerns about stunning. Can a player just stun you for no reason for hours at a time. That is the problem I ran into with Miriani. I was stunned and stranded for no apparent reason accept for the fact

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-16 Thread AudioGames.net Forum — General Game Discussion: sneak
Re: Prometheus: Eternal Wars Im sorry your character creation is totally *ed up. I cant even log into my acount nor can I create a new acount.URL: http://forum.audiogames.net/viewtopic.php?pid=172266#p172266 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-04-16 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Hello!@Sneak: You type create username password in the welcome screen to create, complete the creation and after it confirms your username and password, the next time you exit the mud and log back in you can log in with connect username password.@Hanif: If a player

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars That it was, not by us though.URL: http://forum.audiogames.net/viewtopic.php?pid=163290#p163290 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-26 Thread AudioGames.net Forum — General Game Discussion: danny
Re: Prometheus: Eternal Wars Wasnt this mud posted to new releases as well?URL: http://forum.audiogames.net/viewtopic.php?pid=163182#p163182 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

[Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO
Prometheus: Eternal Wars Greetings, everyone!Were coding a MOO called Prometheus: Eternal Wars. Its currently running on the following adress.Address: fmh.tagmanpro.comPort: 2223Both newbies and experienced MUD/MOO players welcome to join! The game is space-based, action-packed and tends to be

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Prometheus: Eternal Wars Is this based on the movie Prometheus?URL: http://forum.audiogames.net/viewtopic.php?pid=163027#p163027 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: venom
Re: Prometheus: Eternal Wars it isnt nopeURL: http://forum.audiogames.net/viewtopic.php?pid=163056#p163056 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Greetings,This is not based on any movie. We gave it the name Prometheus before realizing that its actually a film too, thats why we gave it the second name, Eternal Wars.URL: http://forum.audiogames.net/viewtopic.php?pid=163069#p163069

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: balliol
Re: Prometheus: Eternal Wars Hmm,Looks like another port of the miriani codebase to me, which means, I automatically skip it. Sorry guys. Choosing an alliance, going to your home planet ...just no. Im fine with people taking the Miriani codebase and doing something wild with it ...turn it into

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: king gamer222
Re: Prometheus: Eternal Wars Dont knock it till youve really tried it, my friend.URL: http://forum.audiogames.net/viewtopic.php?pid=163092#p163092 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO
Re: Prometheus: Eternal Wars Greetings!Well, being like Miriani is one of the things we do not want to be. Yes, we are space-based and whatnot, but for one, we do not! use Mirianis codebase, and for two, Miriani is irrealistic whereas we try to be as realistic as possible. It might only be an