Re: Prometheus: Eternal Wars
Hello,The soundpack is in cloud, dropbox. If you already have a character in the game, we would need to know its name so we can check the email address if youve set one to your character. Otherwise you can just tell your email so we can add you to the
Re: Prometheus: Eternal Wars
my email is hanifnaufalhafiz...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=174380#p174380
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Re: Prometheus: Eternal Wars
hi prometheus moo, I want to download the soundpack for vip mud but why the link doesnt work?can you fix this?URL: http://forum.audiogames.net/viewtopic.php?pid=173990#p173990
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Re: Prometheus: Eternal Wars
Dear community,Prometheus has changed its creation to a typing one after a poll where majority voted for it. Now you can type what color your hair, eyes, etc, are instead of choosing from a limited variety of choices.Also, in-game shields are being updated and
Re: Prometheus: Eternal Wars
hi,i tried star conquest and miriani at first. star conquest is the most pilot friendly game for its kind. no stranding etc. but the thing that turns most people off from this game is the profile ccreating. luckely i got approved. but i know for cases where people
Re: Prometheus: Eternal Wars
Hi,I gave this moo another go after reading this topic, even though it has improved, it could really use some players,to get which it must polish upon the bugs and such.Although its not as buggy as say, most of the other basic copys of cosmos floating around,it
Re: Prometheus: Eternal Wars
Hello,That bug has already been fixed. If your model still claims to have that buggy exit, you can assist. Ho-hum, if you think a game is buggy due to one bug you found in a ship, thats a rather odd way of thinking... JK Im back in action after a total system smash;
Re: Prometheus: Eternal Wars
Hi,Good to know that specific bug is fixed.And no,that wasnt the only bug I have encountered, I have come across quite a few,actually. that was just an example. When introduceing others to a game,if a bug like that crops up,it puts one off the game.grryfURL:
Re: Prometheus: Eternal Wars
Gretings peeps!We would just like to tell about the recent additions and upcoming ones into the game, the current are:*Backfire plates to reflect long-range laser beams.*Space Powering Mode (SPM), where you can power up and down in space due to solar
Re: Prometheus: Eternal Wars
With TBAMud we mean the codebase, not the actual game.URL: http://forum.audiogames.net/viewtopic.php?pid=172187#p172187
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Re: Prometheus: Eternal Wars
Hello Dark!You may stun, but you may not kill. If you try, we punish you for that. Additionally, trying to kill a player is a bug if it ever happens, but we have ensured that the player community has the opportunity to explore the galaxy without getting, how to put
Re: Prometheus: Eternal Wars
hi, are there any soundpacks for this mud? what is the client that you have made the soundpack?URL: http://forum.audiogames.net/viewtopic.php?pid=172207#p172207
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Re: Prometheus: Eternal Wars
I would be willing to give this game a try. However I have some concerns about stunning. Can a player just stun you for no reason for hours at a time. That is the problem I ran into with Miriani. I was stunned and stranded for no apparent reason accept for the fact
Re: Prometheus: Eternal Wars
Im sorry your character creation is totally *ed up. I cant even log into my acount nor can I create a new acount.URL: http://forum.audiogames.net/viewtopic.php?pid=172266#p172266
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Re: Prometheus: Eternal Wars
Hello!@Sneak: You type create username password in the welcome screen to create, complete the creation and after it confirms your username and password, the next time you exit the mud and log back in you can log in with connect username password.@Hanif: If a player
Re: Prometheus: Eternal Wars
That it was, not by us though.URL: http://forum.audiogames.net/viewtopic.php?pid=163290#p163290
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Re: Prometheus: Eternal Wars
Wasnt this mud posted to new releases as well?URL: http://forum.audiogames.net/viewtopic.php?pid=163182#p163182
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Prometheus: Eternal Wars
Greetings, everyone!Were coding a MOO called Prometheus: Eternal Wars. Its currently running on the following adress.Address: fmh.tagmanpro.comPort: 2223Both newbies and experienced MUD/MOO players welcome to join! The game is space-based, action-packed and tends to be
Re: Prometheus: Eternal Wars
Is this based on the movie Prometheus?URL: http://forum.audiogames.net/viewtopic.php?pid=163027#p163027
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Re: Prometheus: Eternal Wars
it isnt nopeURL: http://forum.audiogames.net/viewtopic.php?pid=163056#p163056
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Re: Prometheus: Eternal Wars
Greetings,This is not based on any movie. We gave it the name Prometheus before realizing that its actually a film too, thats why we gave it the second name, Eternal Wars.URL: http://forum.audiogames.net/viewtopic.php?pid=163069#p163069
Re: Prometheus: Eternal Wars
Hmm,Looks like another port of the miriani codebase to me, which means, I automatically skip it. Sorry guys. Choosing an alliance, going to your home planet ...just no. Im fine with people taking the Miriani codebase and doing something wild with it ...turn it into
Re: Prometheus: Eternal Wars
Dont knock it till youve really tried it, my friend.URL: http://forum.audiogames.net/viewtopic.php?pid=163092#p163092
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Re: Prometheus: Eternal Wars
Greetings!Well, being like Miriani is one of the things we do not want to be. Yes, we are space-based and whatnot, but for one, we do not! use Mirianis codebase, and for two, Miriani is irrealistic whereas we try to be as realistic as possible. It might only be an
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