Re: [Audiogames-reflector] what's popular?

2013-08-19 Thread AudioGames.net Forum — General Game Discussion: frastlin
Re: what's popular? Hello,What I would really like to see is a forum where programmers, game designers, builders, graphic artists and sound designers can connect. As a newbie programmer I find a good portion of my time is spent in writing content and developing micanics, rather than the engine.

Re: [Audiogames-reflector] what's popular?

2013-08-19 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: what's popular? Frastlin, that is an excellent idea, and something Audio Games could Definitely! use. If only we were any good at coordinating as a species, no?URL: http://forum.audiogames.net/viewtopic.php?pid=145352#p145352 ___

Re: [Audiogames-reflector] what's popular?

2013-08-19 Thread AudioGames.net Forum — General Game Discussion: frastlin
Re: what's popular? Haha! Now I have just figured out how to use multi-threading, so if you play my games it should help a little... maybe... LOL(Multi-threading is where you have two lines of code running at once. I can except user input while something else is happening, like the water boloon

Re: [Audiogames-reflector] what's popular?

2013-08-18 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: what's popular? Hi.Nice ideas. I would prefer meters, but if it doesnt make a big difference in the game, I dont care.URL: http://forum.audiogames.net/viewtopic.php?pid=145235#p145235 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] what's popular?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: what's popular? Well Du, one interesting thing I always think with race creation is making races that arent as they exactly appear at first. For example, in Tad Williams Memory sorrow and thorn series, he includes sithi, who initially appear slightly otherworldy, enchanted magic users with

Re: [Audiogames-reflector] what's popular?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
Re: what's popular? Thanks for the feedback. I think Ill go with the dragon idea then. I wasnt actually going to call it dragon quest, but that does bring up the question of what I will call it... Ill think on that...As I said, in the dragon game, there arent classes as such, though later when

Re: [Audiogames-reflector] what's popular?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
Re: what's popular? Thanks. Im working on a kind of battle arena game to demonstrate the combat but Im somewhat hampered by the heat. Im tempted to charge for the game if only to cover the cost of ice-cream.URL: http://forum.audiogames.net/viewtopic.php?pid=144916#p144916

Re: [Audiogames-reflector] what's popular?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: what's popular? Hi. Good thoughts, I like the idea of different weapons working differently, and a battle engine tester would be fun too. My only reservation is that time also gets spent on the games environment and interactions, to let there so that there will be more than just combat to

Re: [Audiogames-reflector] what's popular?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
Re: what's popular? Im glad you like the weapons idea. Ive had to rethink my original idea for movement and making the world, but with my new idea, it should work a lot better (she says hopefully). Originally, I was just going to go with the usual approach of MUDs and text adventures, which is

Re: [Audiogames-reflector] what's popular?

2013-08-16 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: what's popular? Nope, we simply dont have a Half Life or a Max Payne or even a Quasar. Probably not enough resources to build the necessary backstory, quests and in-game atmospherics. Weve got various pieces of it in various games--the action, the quests, the strategy, the atmosphere--but

Re: [Audiogames-reflector] what's popular?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: what's popular? Well I actually recently reclassified games in the db, separating mmorpgs, online games (often with a really symple combat system or even autoamtic combat), primarily focused on other player interaction, and true, single player offline rpgs. I was tempted to further

Re: [Audiogames-reflector] what's popular?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
Re: what's popular? I also mostly like RPGs, so its nice to know people agree with me.Just to clarify, you mean single-player RPGs right?It seems like it might be good to first focus on making a good, complex combat system with some strategy and then concentrating on the world and story.Ive got

Re: [Audiogames-reflector] what's popular?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: what's popular? When it comes to classes and races, well, I would see that to become very advanced. I mean it should have very different consiquences on what you choose. For newbies there should be standard classes and for people who arent newbie, there should be advanced classes and races,

Re: [Audiogames-reflector] what's popular?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: what's popular? Well I dont think Id rule some sort of online capability out entirely, but itd have to be secondary to the game rather than its primary focus. For example look at entombed. You can trade items with other players in the bazaar, and you can see their scores, but that is it, no

Re: [Audiogames-reflector] what's popular?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
Re: what's popular? I agree about races and classes needing special abilities. If youre just going to use races as stat modifiers, you might as well give the player stat points that they can distribute between their stats themselves.Im not sure Ill have specific classes in the beginning. I

Re: [Audiogames-reflector] what's popular?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: du dreyma kona
Re: what's popular? I definitely agree with all those points. I was thinking that you could have different strategies with the dragon. For example, you could stay on the ground while the dragon attacks from above, or you could fight from the dragons back either on the ground or the sky, or you

Re: [Audiogames-reflector] what's popular?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: what's popular? That sounds a lot like Drakenguard, which from what I saw of it when my brother was playing it is an amazing game. It had a huge focus on upgrades and weapon collecting. There were a lot of weapons to collect, but each weapon had its own special ability, speed and damage,

Re: [Audiogames-reflector] what's popular?

2013-08-15 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: what's popular? That sounds a lot like Drakenguard, which from what I saw of it when my brother was playing it is an amazing game. It had a huge focus on upgrades and weapon collecting. There were a lot of weapons to collect, but each weapon had its own special ability, speed and damage,

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: what's popular? Im just going to say, I agree with everything dark said. The more complex the better, and we really, really do need more RPGs.URL: http://forum.audiogames.net/viewtopic.php?pid=144712#p144712 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: what's popular? Yep. Doesnt matter, so long as its good. Games for phones are starting to outstrip us (though thankfully theyre getting more accessible, so its kinda win-win).(Im left wondering by that rather detailed explanation where Bokurano Daibouken 2 falls on the judgment Vs reaction

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: ghost rider
Re: what's popular? dark, I mean no disrespect, but I dont agree with you. in the DB I see way to many card puzzle, online browser based, and rpgs. I think that we have WA to many of those, and Id like to see more action games. I like the destruction, and no, Im not for blowing

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: what's popular? RPGs in the vein of Final Fantasy, Legend of Legaia, Kingdom Hearts, Elder Scrolls, etc, not just MUDs. We dont have _any_ of those, other than the Japanese games (and my feeble attempts), and I dunno about Sara or Night of Parasite.URL:

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: what's popular? RPGs in the vein of Final Fantasy, Legend of Legaia, Kingdom Hearts, Elder Scrolls, etc, not just MUDs. We dont have _any_ of those, other than the Japanese games (and my feeble attempts), and I dunno about Sara or Night of Parasite.[edit] Doh, and Entombed! Cant forget

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: Locutus
Re: what's popular? What the Audio Games selection truly lacks is first-person, plot-centered games. Games that are truly story-driven, and have puzzles that are more than elementary in nature. Im thinking of all the games Ive seen my dad play on the various PlayStation systems weve owned, and

Re: [Audiogames-reflector] what's popular?

2013-08-14 Thread AudioGames.net Forum — General Game Discussion: tward
Re: what's popular? Well, depending on my mood I like all of the above from time to time, but I say my favorite would be a RPG game with a complex storyline and good character development. Second to that is real time strategy games which I can play hours at a time. Castaways and Time of