Re: A question for those with no usable vision at all

2019-12-02 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: A question for those with no usable vision at all My dreams are mainly a series of thoughts. That's the best way I can explain it. I also get audio and tactile info from them, so I suppose it's my brain doing the same thing it does when I'm awake. I have no visual e

Re: A question for those with no usable vision at all

2019-12-02 Thread AudioGames . net Forum — Off-topic room : Thatguy via Audiogames-reflector
Re: A question for those with no usable vision at all What do I see? I don't see at all. I don't have that sense. I don't see darkness, I don't see blackness, I don't see clearness, because I don't have the sense of sight. I don't see nothing either, be

Re: A question for those with no usable vision at all

2019-12-02 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector
Re: A question for those with no usable vision at all i'm just like @Jeffb, just its my right instead of my left. I feeling like I can see light true boath of them, though. URL: https://forum.audiogames.net/post/482142/#p482142 -- Audiogames-reflector mailing list Audio

Re: A question for those with no usable vision at all

2019-12-02 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector
Re: A question for those with no usable vision at all its like asking a deaf person to describe the sound, the brain cant abel to form the idea of the something that it never experiencedi've seen light in the passed, though it dicipaded over time, though i still can see it if i consen

Re: A question for those with no usable vision at all

2019-12-02 Thread AudioGames . net Forum — Off-topic room : Lawrence_McSu via Audiogames-reflector
Re: A question for those with no usable vision at all I find this intersting. More intresting is asking totally blind people what they dream. My friend says if she feels something and given a description when she dreams something that fit the description, she assigns a label. If its

Re: A question for those with no usable vision at all

2019-12-02 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector
Re: A question for those with no usable vision at all What I see, is quite plainly, nothing.  I was born blind, and thus have never seen a thing.  That's the best I can honestly say.  Of course, it is hard to conceptualise nothing, because even as a concept, nothing becomes something

Re: A question for those with no usable vision at all

2019-12-02 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector
Re: A question for those with no usable vision at all I can see light out of my left eye not that does much of anything. When my eyes are closed its just dark. URL: https://forum.audiogames.net/post/482106/#p482106 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: A question for those with no usable vision at all

2019-12-02 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: A question for those with no usable vision at all There's absolutely nothing. I've been blind my entire life, so I have no concept of vision. My eyes are always closed, and even if I manually force them open, there's nothing except an uncomfortable feeling which most li

Re: A question for those with no usable vision at all

2019-12-02 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: A question for those with no usable vision at all There's absolutely nothing. I've been blind my entire life, so I have no concept of vision. My eyes are always closed, and even if I manually force them open, there's nothing except an uncomfortable feeling which most li

A question for those with no usable vision at all

2019-12-02 Thread AudioGames . net Forum — Off-topic room : BoundTo via Audiogames-reflector
A question for those with no usable vision at all How would you describe what you see (if anything) when your eyes are closed? I've been curious lately, and I've heard a variety of answers from different people. Shadows? Light? Anything? Is there a difference at all visually be

Re: Crazy Cart? A question to Pragma!

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! I'm curious @post 3 and anyone else who brought this up, where did the whole banning crazy party thing come from? If we're banning crazy party because of stolen sounds etc, where does that put 98 percent of the games round here? I guess ano

Re: Crazy Cart? A question to Pragma!

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! I'm curious @post 3 and anyone else who brought this up, where did the whole banning crazy party thing come from? If we're banning crazy party because of stolen sounds etc, where does that put 98 percent of the games round here? I guess ano

Re: Crazy Cart? A question to Pragma!

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! I'm curious @post 3 and anyone else who brought this up, where did the whole banning crazy party thing come from? If we're banning crazy party because of stolen sounds etc, where does that put 98 percent of the games round here? I guess ano

Re: Crazy Cart? A question to Pragma!

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! My main issue as a partial opponent of Crazy Party isn't the concept. The concept I can live with. It's the literally hundreds of audio assets being borrowed from sources illegitimately. That bugs the hell out of me, and I'd really, rea

Re: Crazy Cart? A question to Pragma!

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! I mean, it's totally doable with some of the items already available in the game. You have pits, snakes, lava, water and lots of other hazards already programmed, and you could maybe use the bots from battle mode as racers with diffent sta

Re: Crazy Cart? A question to Pragma!

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! I love the idea of Crazy Cart! Maybe it could be added to Crazy Party? Has anyone emailed Pragma about this? I'm going to go do that right now. My dad and sister constantly play it. The fact I can't play with them makes me really sad.

Re: Crazy Cart? A question to Pragma!

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! Lawrence, I understand where you're coming from regarding the entitlement attitude, as I wrote that statement in like 1 minute and didn't really put much thought into it. That's the thing that sucks, though. Nintendo seems to be ver

Re: Crazy Cart? A question to Pragma!

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : ZK via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! After having enough sight back in the day to play the origional mario kart and mario kart 64, i'd love to see an audio style game like that, it would be a lot of fun to play. URL: https://forum.audiogames.net/post/480566/#p480566 -- Audio

Re: Crazy Cart? A question to Pragma!

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! Hi.Well, personally speaking I would love a new entry into the audiogame genre of racing games, as op said we didn't really have any good racers since ts3.We should go and contact pragma or see if any other active developers would be around to t

Re: Crazy Cart? A question to Pragma!

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : Lawrence_McSu via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! @16, I didn't mean that we are defective. That what's the corperations would say, and lets be real. We are to some extent lacking in that department. There's no need to sugar coat anything, and just accept it. And you can't say

Re: Crazy Cart? A question to Pragma!

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : Perry Simm via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! Hi!I must admit I have mixed feelings about the following statement:Lawrence_McSu wrote:@6, that attitude that most blind people have. It's  not the big corperations' fault a small minority were born with deficiencies.I know where you'

Re: Crazy Cart? A question to Pragma!

2019-11-27 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! How about if someone were to make a cart game, they would just "pull a manamon", as it were? The basic concept is the same, you race through various tracks, pick up items that can help you or hinder the others, you have a sort of battle mode

Re: Crazy Cart? A question to Pragma!

2019-11-26 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! Lol crazy party's mechanics are not wholey original. Many of the minigames borrow mechanics from Mario party, and the card types are heavily inspired by pokemon. Still, it isn't trying to make money and it has enough of it's own content.

Re: Crazy Cart? A question to Pragma!

2019-11-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! One thing to note is that unless it was absolutely unanimous, there wouldn't be a ban. All of the bans that have happened lately have been decided, with a resounding yes, by all of us. When Crazy Party got discussed, me, Liam, Dark and Pitermac

Re: Crazy Cart? A question to Pragma!

2019-11-26 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! Crazyparty does take a lot of songs from Nintendo and other companies, but the gameplay is original and although it has a mini-game mode, and it uses both pokemon music and types for the card battle mode, it does use original gameplay. The games are

Re: Crazy Cart? A question to Pragma!

2019-11-26 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! i agree with a lot of posts here. It would be cool, however, also bannign it would be stupid. I feel that if they were to ban one, they would then have to ban crazy party, or ban the mods, then their would be no ruling here on this forum, and then all

Re: Crazy Cart? A question to Pragma!

2019-11-26 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! Oh I would really like a game like mario cart, with all the items and courses with the various hazzards and stuff. I remember playing it on my old ds so much because even though you couldn't exactly race very well, the battle mode was sort of pla

Re: Crazy Cart? A question to Pragma!

2019-11-26 Thread AudioGames . net Forum — General Game Discussion : Lawrence_McSu via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! @6, that attitude that most blind people have. It's  not the big corperations' fault a small minority were born with deficiencies. At least some people got the motivation to create something to fill in the void. If they were to ban Crazy

Re: Crazy Cart? A question to Pragma!

2019-11-26 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! rofl Goes back to the question of what is and is not a clone game, right? URL: https://forum.audiogames.net/post/480261/#p480261 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Crazy Cart? A question to Pragma!

2019-11-26 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! I know that liam plays cp. URL: https://forum.audiogames.net/post/480260/#p480260 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Crazy Cart? A question to Pragma!

2019-11-26 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! Honestly had Nintendo made those console games accessible we wouldn't have to make accessible games that use some of the sounds to help us feel like we're playing minigames from Mario Party. URL: https://forum.audiogames.net/post/48025

Re: Crazy Cart? A question to Pragma!

2019-11-26 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! Well, as I understand it, even Dark plays crazy party.  I'm sure at least one of the mods/admins/whatever they are nowadays plays crazy party.  They'd have to close down the forum and ban each other if such a ruling were in the making.

Re: Crazy Cart? A question to Pragma!

2019-11-26 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! yeah, they're too scared to ban crazy party. Everyone would leave this forum. Crazy party is the absolute bestest. URL: https://forum.audiogames.net/post/480237/#p480237 -- Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Crazy Cart? A question to Pragma!

2019-11-26 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! Nope it's not, and while that may be cool, I doubt it would be allowed here on the forum. Crazy party got a pass because of it's long existence, but I doubt the staff will do that again. URL: https://forum.audiogames.net/post/48023

Re: Crazy Cart? A question to Pragma!

2019-11-26 Thread AudioGames . net Forum — General Game Discussion : Lawrence_McSu via Audiogames-reflector
Re: Crazy Cart? A question to Pragma! Also, is the poll online? URL: https://forum.audiogames.net/post/480229/#p480229 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Crazy Cart? A question to Pragma!

2019-11-26 Thread AudioGames . net Forum — General Game Discussion : Lawrence_McSu via Audiogames-reflector
Crazy Cart? A question to Pragma! Hello. Recently, I heard that Crazy Party was based on Mario Party. I was  wondering, if Pragma or anyone had any intentions of making a Crazy Cart.  Since TS3, we really haven't got anything to replace it. It might be cool, and may generally be

Re: a question for anybody who uses rust

2019-11-23 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
Re: a question for anybody who uses rust I don't know much rust, but it seems mostly terminal, so I'd recommend using something like cpp or python to make the gui, and just have rust as the backend. URL: https://forum.audiogames.net/post/479435/#p479435 -- Audiogames

Re: a question for anybody who uses rust

2019-11-23 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: a question for anybody who uses rust You could create the interface in an other language and use rust as the backend. URL: https://forum.audiogames.net/post/479433/#p479433 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

a question for anybody who uses rust

2019-11-23 Thread AudioGames . net Forum — Developers room : SkyGuardian via Audiogames-reflector
a question for anybody who uses rust I know that rust is not the best thing to use for user interfaces, or at least that’s what I have heard from my research. If i want to create a gui aplication, should I look for a way to create the gui in rust, Or should I use another language to create

Re: A question for those who played fifa 20 demo on consoles.

2019-11-07 Thread AudioGames . net Forum — General Game Discussion : sirpdex via Audiogames-reflector
Re: A question for those who played fifa 20 demo on consoles. Yes there is menu narration on Xbox and I’m sure it is the same on PlayStation as well,  but it is very limited URL: https://forum.audiogames.net/post/473712/#p473712 -- Audiogames-reflector mailing list Audiogames

Re: A question for those who played fifa 20 demo on consoles.

2019-11-06 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: A question for those who played fifa 20 demo on consoles. sirpdex, isn't the narration not available on xbox? or fifa 20 demo? URL: https://forum.audiogames.net/post/473286/#p473286 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A question for those who played fifa 20 demo on consoles.

2019-11-05 Thread AudioGames . net Forum — General Game Discussion : sirpdex via Audiogames-reflector
Re: A question for those who played fifa 20 demo on consoles. I haven’t loaded the game since the 10 hour trial but from what I can remember you could go to kick-off and select teams and play a friendly.  But once you start the game that is where access ability stops for being able to play

Re: A question for those who played fifa 20 demo on consoles.

2019-11-05 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: A question for those who played fifa 20 demo on consoles. So you cannot go to kick off section, select side, select one of the  kickoff modes, and select your team? URL: https://forum.audiogames.net/post/473038/#p473038 -- Audiogames-reflector mailing list Audiogames-reflector

Re: A question for those who played fifa 20 demo on consoles.

2019-11-05 Thread AudioGames . net Forum — General Game Discussion : sirpdex via Audiogames-reflector
Re: A question for those who played fifa 20 demo on consoles. Most accessible part of the narrator is playing a exhibition game off-line or online friends. Unfortunately the game needs a lot more accessibility when it comes to actually physically playing the game on the field. URL: https

Re: A question for those who played fifa 20 demo on consoles.

2019-11-04 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: A question for those who played fifa 20 demo on consoles. Actually, if you own fifa 20, the none demo version, then that's even better. regardless, please let me know of your findings! URL: https://forum.audiogames.net/post/472646/#p472646 -- Audiogames-reflector mailing

A question for those who played fifa 20 demo on consoles.

2019-11-04 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
A question for those who played fifa 20 demo on consoles. Hello.I would like to know the exact areas where the text to speech works. could you please let me know which sections of the game are read?e.g. the main menu, all the four tabs, what about the kick off menu, what about team

Re: A question for developers About something I want to Attempt to create

2019-10-31 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: A question for developers About something I want to Attempt to create Hi,I write compilers for a living and have been doing this for over five years now. None of these compilers are released to the public since they're for our own, internal consumption. Many top level unive

Re: A question for developers About something I want to Attempt to create

2019-10-31 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector
Re: A question for developers About something I want to Attempt to create Hi,I write compilers for a living and have been doing this for over five years now. None of these compilers are released to the public since they're for our own, internal consumption. Many top level unive

Re: A question for developers About something I want to Attempt to create

2019-10-31 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: A question for developers About something I want to Attempt to create Hi!I actually asked a similar question not too long ago. I got linked to a really good and interesting book, found here which talks about creating a programming language. While the code snippets are in Java, I don&#

Re: A question for developers About something I want to Attempt to create

2019-10-31 Thread AudioGames . net Forum — Developers room : philip_bennefall via Audiogames-reflector
Re: A question for developers About something I want to Attempt to create Good morning,I just wanted to jump in since you mentioned my name; thanks for the complement, by the way.First, I did not write the actual language used by BGT. BGT used a scripting engine called AngelScript, from

A question for developers About something I want to Attempt to create

2019-10-30 Thread AudioGames . net Forum — Developers room : SkyGuardian via Audiogames-reflector
A question for developers About something I want to Attempt to create So I know that many people have said they would do this, But i’d still like to ask nonethelessI know, I’m no Philip bennefall. But I would like to create a programming language. I don’t mean right away, of course there

A question for developers About something I want to Attempt to create

2019-10-30 Thread AudioGames . net Forum — Developers room : SkyGuardian via Audiogames-reflector
A question for developers About something I want to Attempt to create So I know that many people have said they would do this, But i’d still like to ask nonethelessI know, I’m no Philip benafall, My apologies for the miss spelling. But I would like to create a programming language. I don’t

Re: A question about the underhood compilers

2019-10-20 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: A question about the underhood compilers @5, I've seen the code of MUDs like Circle and various other codebases. I wouldn't calle it necessarily a dictionary; registry fits it better because the "command table" (which is the actual name for it) is literally an a

Re: A question about the underhood compilers

2019-10-20 Thread AudioGames . net Forum — Developers room : francipvb via Audiogames-reflector
Re: A question about the underhood compilers Hello,@4: The fact is that mud-like programs have a registry (at code level) with names of commands pointing to functions. This is not true in all the cases, but the majority of dynamic mud programming languages, such lpc, take this approach. By

Re: A question about the underhood compilers

2019-10-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: A question about the underhood compilers Right, I knew about the split function. The problem comes in with the huge amount of commands you can enter (especially on muds do to the possible abbreviations most games of those nature allow). I asked because I was skeptical of the code

Re: A question about the underhood compilers

2019-10-20 Thread AudioGames . net Forum — Developers room : Ian Reed via Audiogames-reflector
Re: A question about the underhood compilers Parsing and interpreting a programming language is a complex subject.I have found the book Crafting Interpreters by Robert Nystrom to be a great step by step guide to how this is done.You can read it online for free here:http

Re: A question about the underhood compilers

2019-10-20 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: A question about the underhood compilers Right, so a lot of this stuff relies on what are called automata. Bear in mind, I am also trying to learn this stuff myself, so perhaps someone more qualified might have a better explanation. It goes something like this, a string is sent from

Re: A question about the underhood compilers

2019-10-20 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: A question about the underhood compilers Right, so a lot of this stuff relies on what are called automata. Bear in mind, I am also trying to learn this stuff myself, so perhaps someone more qualified might have a better explanation. It goes something like this, a string is sent from

A question about the underhood compilers

2019-10-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
A question about the underhood compilers So, I know I said compilers, but this will work for command lines, muds, anything that accepts textual input.My question is... how?I'll explain. Let's say you're writing a python script which looks like this:def test(): print(&qu

Re: a question about crazy party

2019-10-17 Thread AudioGames . net Forum — General Game Discussion : fredd via Audiogames-reflector
Re: a question about crazy party now it seems to work upnp but the port dont seem to be opened, upnp is enabled in my router URL: https://forum.audiogames.net/post/469098/#p469098 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: a question about crazy party

2019-10-17 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
Re: a question about crazy party Probably your anti virus deleted the file since they generally don't like UPNP. You can either add an exception or manually forward the required ports. Note that if you do add an exception to your anti virus, you still have to restore the mini 

a question about crazy party

2019-10-17 Thread AudioGames . net Forum — General Game Discussion : fredd via Audiogames-reflector
a question about crazy party hi, i am trying to press try redirecting the port using upnp but when i press it the upnp win32 message thing dont apeer, the port is not opend, my router is a asus 87, i have enabled the upnp on there also URL: https://forum.audiogames.net/post/469056

Re: A question regarding an iPad

2019-10-15 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector
Re: A question regarding an iPad I know that Windows PCs have started using the ARM architecture, but I've heard that there are still issues. URL: https://forum.audiogames.net/post/468677/#p468677 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: A question regarding an iPad

2019-10-15 Thread AudioGames . net Forum — Off-topic room : moonwalker via Audiogames-reflector
Re: A question regarding an iPad Oh. That's a pity. But thanks anyway... URL: https://forum.audiogames.net/post/468622/#p468622 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audio

Re: A question regarding an iPad

2019-10-15 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector
Re: A question regarding an iPad Nope. There's no virtualization software for IOS. IOS is extremely tight fisted in what they allow. also the Ipad doesn't use intel arcatecture so I'm pretty sure it just wouldn't be possible anyways. URL: https://forum.audiogames.net/

Re: A question regarding an iPad

2019-10-15 Thread AudioGames . net Forum — Off-topic room : moonwalker via Audiogames-reflector
Re: A question regarding an iPad God no, I didn't mean to set them up. I thought of using some VM for iOS or anything, the problem is that I don't really know any. URL: https://forum.audiogames.net/post/468620/#p468620 -- Audiogames-reflector mailing list Audiogames

Re: A question regarding an iPad

2019-10-15 Thread AudioGames . net Forum — Off-topic room : swigjr23 via Audiogames-reflector
Re: A question regarding an iPad You can't run Windows programs on an Ipad. URL: https://forum.audiogames.net/post/468619/#p468619 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audio

A question regarding an iPad

2019-10-15 Thread AudioGames . net Forum — Off-topic room : moonwalker via Audiogames-reflector
A question regarding an iPad Hello everyone!I've recently got an iPad air 3rd generation. Just thought I'd tell which because my question may depend on the type.So. Is there a way to run windows apps on an iPad like that, with iOS 13 on it? It could be done even with a virtual

A question regarding an iPad

2019-10-15 Thread AudioGames . net Forum — Off-topic room : moonwalker via Audiogames-reflector
A question regarding an iPad Hello everyone!I've recently got an iPad air 3rd generation. Just thought I'd tell which because my question may depend on the type.So. Is there a way to run windows apps on an iPad like that, with iOS 13 on it? It could be done even as a virtual

Re: a question about links

2019-10-14 Thread AudioGames . net Forum — Site and forum feedback : dardar via Audiogames-reflector
Re: a question about links TestingEdit: Perfect! Thanks @2 URL: https://forum.audiogames.net/post/468366/#p468366 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: a question about links

2019-10-13 Thread AudioGames . net Forum — Site and forum feedback : mongoo_4044 via Audiogames-reflector
Re: a question about links maybe some of the users used some html code to make likelink here!that's what I am thinking URL: https://forum.audiogames.net/post/468250/#p468250 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: a question about links

2019-10-13 Thread AudioGames . net Forum — Site and forum feedback : CAE_Jones via Audiogames-reflector
Re: a question about links Do you mean like this?[url="" this[/url] URL: https://forum.audiogames.net/post/468086/#p468086 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

a question about links

2019-10-13 Thread AudioGames . net Forum — Site and forum feedback : dardar via Audiogames-reflector
a question about links Hi!So a couple times, I have seen people reference links and put alternate text, for example the link might be to nathantech.net, but simply says, @here@. How are they doing that?thanks! URL: https://forum.audiogames.net/post/468077/#p468077 -- Audiogames

Re: A question about the Code 7 Season Pass

2019-10-12 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: A question about the Code 7 Season Pass Spoilers for killing the robot:Perhaps you aren't raising it high enough? I don't remember how I managed to kill that bot, but I know it was with pretty high pressure. So if nothing happens, try raising it some more.

Re: A question about the Code 7 Season Pass

2019-10-11 Thread AudioGames . net Forum — General Game Discussion : ulisesmonge39 via Audiogames-reflector
Re: A question about the Code 7 Season Pass @18Yeah, that it's deactivate, but I am asking how to destroy / Kill it. Yeah, I tried changing the numbers but nothing happens. URL: https://forum.audiogames.net/post/467718/#p467718 -- Audiogames-reflector mailing list Audio

Re: A question about the Code 7 Season Pass

2019-10-11 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: A question about the Code 7 Season Pass @ulisesmonge39 sorry, missed your post. But it seems like you've answered your question yourself. "About pressurising ..." yes, indeed!Sam is wearing a suit that protects her against pressure. The robot, meanwhile, is not built wi

Re: A question about the Code 7 Season Pass

2019-10-11 Thread AudioGames . net Forum — General Game Discussion : rwbeardjr via Audiogames-reflector
Re: A question about the Code 7 Season Pass With the robot, you need to try to use the elevator, then you're given an ID number. You type that into the Data Base, and then you get a code. Then it works like a door. Override it. Then, once you access the robot, deactivate it URL:

Re: A question about the Code 7 Season Pass

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: A question about the Code 7 Season Pass @ulisesmonge39 sorry, missed your post. But it seems like you've answered your question yourself. "About pressurising ..." yes, indeed!Sam is wearing a suit that protects her against pressure. The robot, meanwhile, is not built wi

Re: Spotify on windows. (a question)

2019-10-10 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector
Re: Spotify on windows. (a question) @7 go to the start up tab in task manager. then look for spotify in the list. right click it then press disable.i hope this helps. @8 thank you for the reply. it works URL: https://forum.audiogames.net/post/467456/#p467456 -- Audiogames-reflector

Re: A question about the Code 7 Season Pass

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: A question about the Code 7 Season Pass "Is there an EXE in the file location?" I'm not sure what you're trying to ask. In App Data? No, there isn't.Anyway, I'm not quite sure what the problem is. You've managed to install Steam and enable automati

Re: A question about the Code 7 Season Pass

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : ulisesmonge39 via Audiogames-reflector
Re: A question about the Code 7 Season Pass Hi.Spoilers.About pressurising, how to kill the robot? I have deactivated it (I'm on episode 1, but I completed it before) But someone told me that you can kill, not deactivate, the robot. URL: https://forum.audiogames.net/post/467414/#p4

Re: A question about the Code 7 Season Pass

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : rwbeardjr via Audiogames-reflector
Re: A question about the Code 7 Season Pass Oh ok. Is there an EXE in the file location? And how do you do the pressurizing thing in Episode 0? I can't figure it out URL: https://forum.audiogames.net/post/467390/#p467390 -- Audiogames-reflector mailing list Audiogames-refl

Re: A question about the Code 7 Season Pass

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: A question about the Code 7 Season Pass Good choice! I recommend you only uninstall it though, but leave the App Data alone. After all, that's where the settings and save file are stored, and it's the same folder the full game will be using. That way you'll be ab

Re: A question about the Code 7 Season Pass

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : rwbeardjr via Audiogames-reflector
Re: A question about the Code 7 Season Pass I'll just uninstall the demo and delete it from App Data URL: https://forum.audiogames.net/post/467379/#p467379 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg

Re: A question about the Code 7 Season Pass

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: A question about the Code 7 Season Pass Possibly. After all, Steam automatically makes a desktop shortcut when installing a game. And it likely won't automatically remove your demo. But can't know for sure until you try it, I guess.But come on. How is that even a problem?

Re: A question about the Code 7 Season Pass

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: A question about the Code 7 Season Pass Quite likely. After all, Steam automatically makes a desktop shortcut when installing a game.But come on. How is that even a problem? If you're worried about the possibility of them having the same name (in which case the new one would l

Re: A question about the Code 7 Season Pass

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: A question about the Code 7 Season Pass @rwbeardjr what're you trying to do? Buy the game? If so, I hope this helps!1. Open the Steam desktop app. I assume you already have the automatic log in configured, so let it get through that, the updates, and whatever else it needs to

Re: A question about the Code 7 Season Pass

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : rwbeardjr via Audiogames-reflector
Re: A question about the Code 7 Season Pass Will I end up with two desktop icons? URL: https://forum.audiogames.net/post/467373/#p467373 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: A question about the Code 7 Season Pass

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: A question about the Code 7 Season Pass You don't *need* to uninstall the demo. However, since it and the full game are different programs, once you install the whole game, you'll have both installed. So I suppose you might want to remove it afterwards, to avoid confusion

Re: A question about the Code 7 Season Pass

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : rwbeardjr via Audiogames-reflector
Re: A question about the Code 7 Season Pass Will I have to uninstall Episode 0? I have the free demo right now. What would I click to get all episodes? Edit: I'm not near my comp because I'm at a school for the blind. I'm heading home right now URL: https://forum.audi

Re: A question about the Code 7 Season Pass

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : rwbeardjr via Audiogames-reflector
Re: A question about the Code 7 Season Pass Will I have to uninstall Episode 0? I have the free demo right now. What would I click to get all episodes? URL: https://forum.audiogames.net/post/467369/#p467369 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: A question about the Code 7 Season Pass

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: A question about the Code 7 Season Pass @rwbeardjr what're you trying to do? Buy the game? If so, I hope this helps!1. Open the Steam desktop app. I assume you already have the automatic log in configured, so let it get through that, the updates, and whatever else it needs to

Re: A question about the Code 7 Season Pass

2019-10-10 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector
Re: A question about the Code 7 Season Pass @rwbeardjr what're you trying to do? Buy the game? If so, I hope this helps!1. Open the Steam desktop app. I assume you already have the automatic log in configured, so let it get through that, and the updates, and whatever else it needs to

Re: Spotify on windows. (a question)

2019-10-10 Thread AudioGames . net Forum — Off-topic room : Allie via Audiogames-reflector
Re: Spotify on windows. (a question) I believe if you're in focus mode with NVDA you can use control up and down. Haven't used it in a while so could be wrong. URL: https://forum.audiogames.net/post/467333/#p467333 -- Audiogames-reflector mailing list Audiogames-reflector@

Re: Spotify on windows. (a question)

2019-10-10 Thread AudioGames . net Forum — Off-topic room : bgt lover via Audiogames-reflector
Re: Spotify on windows. (a question) @5: what can I do from there? URL: https://forum.audiogames.net/post/467316/#p467316 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Spotify on windows. (a question)

2019-10-10 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector
Re: Spotify on windows. (a question) sorry for double posting, but is there a keyboard shortcut to control the volume of spotify? URL: https://forum.audiogames.net/post/467288/#p467288 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Spotify on windows. (a question)

2019-10-10 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector
Re: Spotify on windows. (a question) @3 try to go to task manager.@2 thank you so much. going to try it now. URL: https://forum.audiogames.net/post/467287/#p467287 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: a question about pycharm

2019-10-09 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: a question about pycharm According to [this] you can enable PyCharm screen reader support before you initially launch it by changing a few settings in a configuration file:Download and install PyCharm.    To enable screen reader support before the initial launch of PyCharm, do the

Re: a question about pycharm

2019-10-09 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: a question about pycharm According to [this] you can enable PyCharm screen reader support before you initially launch it by changing a few settings in a configuration file:Download and install PyCharm.    To enable screen reader support before the initial launch of PyCharm, do the

a question about pycharm

2019-10-09 Thread AudioGames . net Forum — Developers room : SkyGuardian via Audiogames-reflector
a question about pycharm i have heard about pycharm and it's apparent accessibility. I installed it and used OCR to go to the settings and try to turn on the accessibility setting but it didn't work. If any of you have had experience with pycharm. Please tell me about it and

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