Re: Backstreets - Builders (and possibly staff) wanted

2020-06-30 Thread AudioGames . net Forum — New releases room : soren via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted the game does not work with my macbook mac os 11 bigsur safari 14 URL: https://forum.audiogames.net/post/547151/#p547151 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-30 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted When I will be able to play the game using my favourite browser? URL: https://forum.audiogames.net/post/547149/#p547149 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-23 Thread AudioGames . net Forum — New releases room : chrisnorman7 via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted OK, I've got a fairly busy day, but I'll look into the bugs you describe at some point.The delete item for sections is right at the bottom of the "ucrrent section" menu, below reset.Walls can be deleted with the shift w

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-22 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted As long as we can delete, that's a good thing, but how? I see ways to delete objects, but not sections or walls. I've just tried going over to them and hitting delete and nothing.i'm also confused about the whole no walls being built

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-22 Thread AudioGames . net Forum — New releases room : chrisnorman7 via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted OK, @16, that's some great feedback, thank you very much for it. I'd definitely like to implement some of that stuff.I *believe* I've fixed the problems with communications channels. By which I mean they now work again, and I'm unclear

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-21 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted I've been trying to catch you and not successfully so I'll just write here. First, as my alt char Nodnarb, the builder, the radio errors out and says something like no such method called. It lists that char in the radio list, but idk

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-21 Thread AudioGames . net Forum — New releases room : chrisnorman7 via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted OK, @8 and all. I'm not sure how this will work in anything other than Google Chrome.I'm not using _javascript_ directly, and the tools I am using are all Google. I will definitely look into making this work on Firefox though.@14Thnaks

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-20 Thread AudioGames . net Forum — New releases room : DJEPIC via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted @Shane and PatrykK, Same over here. I'm using Firefox, latest beta.Edit: Yes, the game works using Google Chrome. URL: https://forum.audiogames.net/post/543436/#p543436 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-20 Thread AudioGames . net Forum — New releases room : DJEPIC via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted @Shane and PatrykK, Same over here. I'm using Firefox, latest beta. URL: https://forum.audiogames.net/post/543436/#p543436 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-19 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted I love that you opensourced this. I haven't really taken a look at the code but just beware of possible security holes that could be introduced by doing that. URL: https://forum.audiogames.net/post/543213/#p543213 -- Audiogames

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-19 Thread AudioGames . net Forum — New releases room : rwbeardjr via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted Is this one of those online text games or does it have sounds and allow you to walk around the environment? URL: https://forum.audiogames.net/post/543154/#p543154 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-19 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted @8, the same problem. URL: https://forum.audiogames.net/post/543108/#p543108 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-19 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted I love this. an FPS should be cool... then you could just log in and what not. no need for downloading the game to get started... just login and play. and if updates are released you will also not need to download them at all

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-19 Thread AudioGames . net Forum — New releases room : pool via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted the concept is cool, lets see where it goes. keeping an eye on this project URL: https://forum.audiogames.net/post/542982/#p542982 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-18 Thread AudioGames . net Forum — New releases room : moaddye via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted If there are more than 1 object in room, should make it so that it'll ping first object and wait for a seocond or so and then ping another object and etcetera. pinging still no help. also ambience lags game, I mean the spaceship

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-18 Thread AudioGames . net Forum — New releases room : shane via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted hay, i went to your link, and hit the start buton, but nothing happened the page stayed the same. URL: https://forum.audiogames.net/post/542893/#p542893 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-18 Thread AudioGames . net Forum — New releases room : chrisnorman7 via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted @6Try pressing your question mark key (usually shift and /). That should give you a list of all possible hotkeys. URL: https://forum.audiogames.net/post/542873/#p542873 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-18 Thread AudioGames . net Forum — New releases room : moaddye via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted well, tbh, I'm rather confused as to what to do. there's no locater, there's a garden then a space like room at 0 0 and I've circled all around and keep banging in the walls.I'd  help with building but I don't even know where most

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-18 Thread AudioGames . net Forum — New releases room : chrisnorman7 via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted @2If you could get in touch that would be great. Thanks for your offer.I'd email you, but I think the forum email is broken, and I've no idea what your address is. URL: https://forum.audiogames.net/post/542864/#p542864

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-18 Thread AudioGames . net Forum — New releases room : chrisnorman7 via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted @3As the first message says, I've not fully decided. I've got a map system that works, so it could turn into anything: A place where people can go to build in proper 2d as a creative social game. Space could be made (although I feel

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-18 Thread AudioGames . net Forum — New releases room : RTT entertainment via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted Hi.Please send me an E-mail?I'd love to help. URL: https://forum.audiogames.net/post/542822/#p542822 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Backstreets - Builders (and possibly staff) wanted

2020-06-18 Thread AudioGames . net Forum — New releases room : Quentin via Audiogames-reflector
Re: Backstreets - Builders (and possibly staff) wanted Hi!What is this game about? URL: https://forum.audiogames.net/post/542823/#p542823 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Backstreets - Builders (and possibly staff) wanted

2020-06-18 Thread AudioGames . net Forum — New releases room : chrisnorman7 via Audiogames-reflector
Backstreets - Builders (and possibly staff) wanted Hi all,So I've been working on Backstreets for a while now. It's a better version of my old Mindspace project, for anyone who remembers that.The game can be found at this link. It's all web based, no downloads required.It's got