Re: Basic Screen Reader Support in Unity

2017-05-04 Thread AudioGames . net Forum — Developers room : ianhamilton_ via Audiogames-reflector
Re: Basic Screen Reader Support in Unity It would also be a perfect fit for audio game jam URL: http://forum.audiogames.net/viewtopic.php?pid=309665#p309665 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Basic Screen Reader Support in Unity

2017-05-03 Thread AudioGames . net Forum — Developers room : jameskyle via Audiogames-reflector
Re: Basic Screen Reader Support in Unity Hi Mikrima, thanks for pointing this out to me. I'm not working on that project any more but I'll add this plug-in to my wish list on the asset store so I don't forget about it. I certainly see myself needing it for future proje

Re: Basic Screen Reader Support in Unity

2017-05-03 Thread AudioGames . net Forum — Developers room : mikrima via Audiogames-reflector
Re: Basic Screen Reader Support in Unity Hi James,not sure if you are still working on this, but I wrote a plugin that recreates screen reader functionality for Unity UI, and it does exactly what you need. It just got approved by Unity last night:https://www.assetstore.unity3d.com/en

Re: Basic Screen Reader Support in Unity

2016-03-16 Thread AudioGames . net Forum — Developers room : jameskyle via Audiogames-reflector
Re: Basic Screen Reader Support in Unity Thanks everyone. I'm targeting Windows PCs at the moment, with iOS/Android later if I'm able. I'll likely just go with pre-recorded voice samples so that I can have a unified approach across multiple operating systems if I choose to d

Re: Basic Screen Reader Support in Unity

2016-03-14 Thread AudioGames . net Forum — Developers room : Ian Reed via Audiogames-reflector
Re: Basic Screen Reader Support in Unity I don't use Unity3D, but understand that it uses Mono under the hood and allows you to use C#.Which platforms are you targetting?The solution will be different for each one and you will probably use pre processor macros to incorporate the co

Re: Basic Screen Reader Support in Unity

2016-03-14 Thread AudioGames . net Forum — Developers room : balliol via Audiogames-reflector
Re: Basic Screen Reader Support in Unity Hi,Unity3D , at least on iOS, has no VoiceOver support. I don't think the situation is different on other OS's.The best way I've found that works for developers is to sort of mimick the screenreader experience by custom-building fo

Re: Basic Screen Reader Support in Unity

2016-03-14 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector
Re: Basic Screen Reader Support in Unity Welcome, I don't know about the first question, but if you do a google search for voice actors I'm sure you'll be able to track one down and get a good deal on voicings, the only problem is voicing things like announcing the pla

Basic Screen Reader Support in Unity

2016-03-14 Thread AudioGames . net Forum — Developers room : jameskyle via Audiogames-reflector
Basic Screen Reader Support in Unity Does anyone here have any experience of adding screen reader support to games made in Unity 3D? I'm working on a game I intend to be fully blind accessible but haven't done anything like this before and need advice on the best approach.Aside f