Re: Declaring the contents of an array in a function call, bgt.
This worked, thank you!
URL: https://forum.audiogames.net/post/460837/#p460837
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Re: Declaring the contents of an array in a function call, bgt.
Nope, it cannot be used interchangeably, but this code I posted earlier is the only way to pass arrays of data over to a function without declaring a variable to do so first. You cannot declare a variable this way, you'd
Re: Declaring the contents of an array in a function call, bgt.
Aha, I did not know about this one. Sorry for overcomplicating it then. Lol
URL: https://forum.audiogames.net/post/460692/#p460692
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Re: Declaring the contents of an array in a function call, bgt.
So, if I understand you correctly, array foo is the same as int[] foo and can be used interchangeably?
URL: https://forum.audiogames.net/post/460668/#p460668
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Re: Declaring the contents of an array in a function call, bgt.
Nope, that shouldn't be a problem either.Best Regards.Hijacker
URL: https://forum.audiogames.net/post/460649/#p460649
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Re: Declaring the contents of an array in a function call, bgt.
@6 thanks! I will try that when I get home!Does it matter that I declared the messages array in the dialogue function?
URL: https://forum.audiogames.net/post/460643/#p460643
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Re: Declaring the contents of an array in a function call, bgt.
It isn't undocumented, its just not in the BGT documentation, because its one of the hidden features of AngelScript. Just use it as follows:dialogue(array = {"Hey, are you there?", "Yeah... what is it?
Re: Declaring the contents of an array in a function call, bgt.
There's apparently an undocumented way to create arrays without the need for an explicit temp variable. (It's the same under the hood, I suppose.) I don't remember the syntax off the top of my head; array(args
Re: Declaring the contents of an array in a function call, bgt.
Either update the array or create it, depending on how you set it up.
URL: https://forum.audiogames.net/post/460561/#p460561
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Re: Declaring the contents of an array in a function call, bgt.
So any time I wanted to call a dialogue function, I'd first have to update that dialogue array, and then call the function?
URL: https://forum.audiogames.net/post/460556/#p460556
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Re: Declaring the contents of an array in a function call, bgt.
Declare a temp array like sostring[] dialogues={"Hi","This is a test."};then call itdialogue(dialogues,"a stupid title",1000);
URL: https://forum.audiogames.net/post/460525/#p460525
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Declaring the contents of an array in a function call, bgt.
I have a function, that takes messages that you give it and then goes through a for loop of them and makes them display. Here's the code:void dialogue(string[] messages, string title, int pausetime)
{
for(int i=0; iNow how wo
Declaring the contents of an array in a function call, bgt.
I have a function, that takes messages that you give it and then goes through a for loop of them and makes them display. Here's the code:void dialogue(string[] messages, string title, int pausetime)
{
for(int i=0; iNow how wo
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